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Everything posted by drgantz
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My main thoughts are SR and WP. I'm guessing that WP would be better since I could also use both Toughness and Weave. With SR, Weave would probably be overkill.
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I usually play Natural Scrappers, so I prefer SR or WP. I've found SR to be more end heavy, but it might not be so bad after Incarnates. Another thought is that SR might get over-capped if the person uses Katana and has Divine Avalanche. Also, if the person uses Tough and Weave from the Fighting Pool, then Weave might over-cap as well, while WP should fit well with both.
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Thank you. That is excellent advice.
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I was thinking that Agility would be good, since the End Mod should help with the End. from Lifegiving Spores. I'm also thinking of Spiritual. Does anyone have a favorite Alpha for NA?
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My problem with cones is that I usually only take out only 1 mob, and rarely more than 2. As far as Dual Blades, I have to do 3 hits to do a combo. By the time that I've completed the 3 attacks, there is a good chance that many of the mobs in that AOE zone have already been taken out. In addition, many people say that to get the best damage from a DB, you should ignore the combos.
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I was looking at several Stalker Primaries and was surprised that several of them don't have AOE (besides cones). I was thinking of Street Justice, Ninja Blade and Dual Blades because I want a Natural Stalker. StJ is the only one that has AOE. I plan to use Ninjutsu as my Secondary. Am I overthinking this? Is it good to have a Stalker that is just ST and cones? Should I just let the others do the AOE?
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Thank you everyone for your advice. It appears that Musc Radial is the best for me, so that is what I took.
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I'm primarily thinking of Agil and Musc, but others might be good as well. I'm thinking that Agil would be good for draining. I've seen some posts that draining is useless and others that it can cripple the enemy. Musc would give the best damage, but some say that if you want damage, don't play Elec. Which do you think is the best Alpha for Elec/Elec?
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Dr Phyll. A NA/Water Def. Pattern bald, and wears a suit. Everything is green. His skin, hair, suit, and powers are all green. Legend Dairy. A Water/Atomic Blaster. She is a cow. Her powers are colored white. Touchdown Bundy. A StJ/WP Brute. His original name was Al Bundy, but it got generic'd, so I changed it. I roleplay him as Al Bundy, and often make comments about joining a team to get away from Peg. Battle Cry is "Let's Rock!" This is his bio: I'm the greatest athlete, after all I played High School Football and scored 4 touchdowns in a single game. A lot happens after you made the mistake of marrying a lazy redhead, had 2 worthless kids and spend 20 years selling women's shoes. One day, I was hungry after work and I knew that Peg wasn't going to cook something, so I stopped at a restaurant, hoping to get some food from the trash. After I walked in, a guy walked in with a gun and said this was a robbery. I didn't want to wait for the police, because then I would miss Hondo again. He then pointed his gun at my face. If someone puts something in my face it had better be food, so I brought out the Marines and Special Forces (my fists) and pummelled him into the ground. The restaurant then gave me a free meal and I was on the news. I realized that I could get used to this, so now I am a superhero.
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Thanks for your replies. I also have a /WP Scrapper. Maybe I'll use Spiritual on that one.
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I'm primarily thinking of Agility and Musculature. With Agil, I wonder if the Def Bonus would be overkill. Muscul would be good for Dmg and Def Debuff, but it also has an Immob bonus, which would be wasted. Does anyone have a favorite Alpha for their Scrapper?
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I usually write a story, but won't if it is too simple. I like reading stories. I've thought of running a story reading event. No judging or prizes, just people reading and displaying stories.
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I like the idea of a DB Stalker, because in many other games, an Assassin wields dual daggers. In other posts, many people say to skip the combos. Most combos give damage bonuses or attacks, but I can't find a website telling how much the bonus is. The one thing that upsets me is that a DB Stalker loses the AOE attack. Of course, it still has cones, but that is all. There is the Sweep Combo which gives a PBAOE, but I have to hit with 3 attacks before I can use it. I ofter wonder if DB is better as a Scrapper.
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Is MA/SR good as a Brute? Is it better as a Scrapper?
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If a group has more than one person with Leadership Pool Powers, will those bonuses add up, or will they be the same as if one person had them?
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I thought that Placate was an "Oh Crap!" button which makes you vanish so that you can escape a fight gone bad. I've tried it a few times, but always got attacked and then killed. Did I misunderstand what Placate is? Should I ditch it when I respec?
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I feel the same about Trick and Tactical arrow. I want to use this as a secondary, but don't want the bow.
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I've heard many say that smashing and lethal are two of the most highly resistance damage types. Some have commented that Dual Pistols is good because you can change your damage type depending on your enemy's resistance. How do you know the enemy's resistance? Which are some of the least resisted damage types?
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I used to get really angry when someone messed up the badge, since I usually explain it before we attack. I've now realized that I do DFB many times, even at high level. DFB gets good SOs. In addition, sometimes no one else is running a good group, so DFB is my main option, and it is quick exp.
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I've been trying to think of actual Superheroes who Super Jump. The Hulk Super Jumps. Spider Man's swinging is similar to SJ. I can't think of any others. Can any of you think of any Super Jumpers?
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Recall Friend is a good power, but outside conception for my Natural Stalker. In addition, the toon will use Ninja Run as the travel power, so will usually arrive last, so RF won't be that practical anyway. I've thought of Super Jump, but think that would also be outside conception. I've thought of saying that the toon had a teacher who taught ancient secrets and learned to jump.
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Thank you for all of your responses. I've read some posts that placate isn't practical, and some others that it can be a good Oh Crap button. I've never used it while levelling to 50 so I might get rid of it. Since a Stalker has less defense than a Scrapper, Weave will probably be useful. My big fear is using too much endurance.
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My toon just levelled to 50, and I'm going to respec, but can't choose 2 Final Powers. The toon is StJ/SR. I choose all the StJ and SR powers, except Elude, because I've heard that Elude isn't practical. I also have Combat Jump, Hasten and 3 powers from the Body Mastery Epic Pool. I didn't choose a travel power. I thought of Super Jump, but didn't because it is outside of conception for a Natural Stalker. I've thought of dropping Placate or Hasten and taking Kick, Toughen and Weave but didn't because End costs would be high. Does anyone have any suggestions?
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Thank both of you for your comments. They are both very good.
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I've recently been trying both. My SR is now level 44 and my WP is 42. I invite anyone to give their own comments. My SR burned a lot of end, especially in large fights. Sometimes the toggles would drop because end ran out. I also used a large number of greens during some fights, since SR doesn't heal. I couldn't use many toggle pool powers because they would burn too much end. My WP occasionally ran out of end, but not often. I rarely used greens, since WP self heals. I could last longer in fights and keep fighting. I could use some toggle pool powers as well. I liked SR because of character conception, but then I thought that this is a game, not a movie. What I mean is that if you watch an action movie, you can see the dodges and blocks. In a game, you can't see them. I have to use my imagination to think that they are dodging. Therefore, many defensive powers can fit a similar character conception.