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ryuplaneswalker

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  1. So not only do we get to see all the badges we can earn, we get to tilt people who want to get all of the badges with the ones they can't. I see no downsides.
  2. Could we potentially get an option somewhere that we could turn on to show all badges even ones we haven't started progress on? I would love to be able to just track all my favorite accolades as soon as I start a character.
  3. Some minor feedback. 1. I agree with the "It should be 50% of a set bonus transferred" just to make the math easier. 2. The ATO's should be able to be slotted into the attacks, but going into the special abilities is a good starting point, but something also needs to be done with the rest of the Auras. 3. With all the changes to personal Mastermind Attacks I am worried that the Patron Pool attacks will basically be vestigial parts of the toolkit, If possible I think it would be beneficial for attacks that don't have other utility (like Nightfall) to be given the various Primary Mechanics.
  4. I feel the need to point out that Red/Gold side don't have the clear ladder of team based content that Blue Side has, Blueside you can go straight up the Task Force Commander Chain, with a few side bits like Moonfire to fill out levels if you need a level to unlock Manticore or Numia. Redside does not have that and the Content it does have has..more annoying bits, Sure Silver Mantis is shorter than Old Sister Psyche..but the "kill 150 turrets" to make Durray appear is an awful experience, as is the Leviathan Room.
  5. My Mind goes straight to Yugioh with Blackwing Dragon.
  6. Why is this being done when Fly Trap has a melee attack that it already likes to ignore the existence of?
  7. Is floating text something that can be turned on and off? Visual Clutter is getting bad sometimes but I would like having the floating text on so while leveling so that I can get some feedback to If and how certain mechanics are functioning.
  8. It should be made a bit more clear that this is a case in the patch notes.
  9. Level Ranges no longer indicate time passage and hadn't for a while in game.
  10. This is true, though I have worries about the 5th Colum being a friendly contact for villains...because we know for a fact that Requiem/The Dirge of Entropy wants to turn Earth into a Nictus Hatchery World. The Player character should have a really really good reason for helping them at all even if you are evil.
  11. it felt Absolutely amazing to stream COH again. Now I can't wait till next Saturday.
  12. Here is my channel, I guess I will be doing COH on Saturdays now to finish leveling up the worst Powerset combo in the game (Merc/TA MM..I started this Pre TA buffs Don't throw rocks at me Plz)
  13. Well I have no issue with Stealth Powers not stacking, my issue is that this seems to almost make In-set Stealth powers strictly worse than the Pool Power.
  14. Doesn't this make Invisibility outright superior to the in powerset stealth powers? Cloak of Shadows and Pool Stealth are mutually exclusive powers, if you have one on you can't have the other. According to Mids. (for Tanks) Stealth Currently (Un-slotted) 35ft Stealth 5% Defense all .33 End Per second. Cloak of Darkness 35ft Stealth 5% Defense All .29 Endurance a second. Immob Protection Perception Buff This is adding a very potent amount of Stealth vs The Armor Version, as well as giving a mini-defense buff for the first attack that the character will receive in combat, compared to Immob Protection (which you can get for zero effective cost with Combat Jumping) and a Perception buff which is largely irrelevant except against a few specific mobs.
  15. Are the stealth powers within powersets going to receive a similar buff?
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