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ryuplaneswalker

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  1. This is true, though I have worries about the 5th Colum being a friendly contact for villains...because we know for a fact that Requiem/The Dirge of Entropy wants to turn Earth into a Nictus Hatchery World. The Player character should have a really really good reason for helping them at all even if you are evil.
  2. it felt Absolutely amazing to stream COH again. Now I can't wait till next Saturday.
  3. Here is my channel, I guess I will be doing COH on Saturdays now to finish leveling up the worst Powerset combo in the game (Merc/TA MM..I started this Pre TA buffs Don't throw rocks at me Plz)
  4. Well I have no issue with Stealth Powers not stacking, my issue is that this seems to almost make In-set Stealth powers strictly worse than the Pool Power.
  5. Doesn't this make Invisibility outright superior to the in powerset stealth powers? Cloak of Shadows and Pool Stealth are mutually exclusive powers, if you have one on you can't have the other. According to Mids. (for Tanks) Stealth Currently (Un-slotted) 35ft Stealth 5% Defense all .33 End Per second. Cloak of Darkness 35ft Stealth 5% Defense All .29 Endurance a second. Immob Protection Perception Buff This is adding a very potent amount of Stealth vs The Armor Version, as well as giving a mini-defense buff for the first attack that the character will receive in combat, compared to Immob Protection (which you can get for zero effective cost with Combat Jumping) and a Perception buff which is largely irrelevant except against a few specific mobs.
  6. Are the stealth powers within powersets going to receive a similar buff?
  7. At what level, also why are you advocating to make another trap for new players when it comes to wasting merits?
  8. Will there be any rebalancing of the costs of SOs? I realize that for Established players who have 50s the costs are minimal, however for newer players who don't have an established bank account(who are the ones most likely to use SOs) the cost of DOs and SOs is pretty outrageous.
  9. This is okayish, having a power you are forced to take having some use is always beuno. This being a noticeable amount of to-hit amount helps the set immensely. Does -Special have a real effect in terms of use against AVs? (lets be real, that is the only thing it will matter on much of the time) 25% irresistable damage reduction? That seems..overpowered. Is there any source of -damage that isn't resisted? (for Mobs Damage Resists also grant them resistance to -damage effects). This feels like a terrible idea to have so much of the effect irresistable, imagine a TA user on the Magisterium trial. Endurance Debuffs are of no value, this change is just irrelevant. Okay cool nice. Overall good changes, I still wish the set had some way to light Oil Slick Arrow Naively. I have 2 trick arrow characters, A Mercenary MM and a Bots MM, the ability to almost passively ignite Oil Slick Arrow is a night and day change and really should be inherent to the set itself. And the set would be far worse off without it, Oil Slick Arrow is the coolest power in the set. Without it is is no different from Poison or Radiation. Now comes my biggest "issue" With the EMpulse and Entangling Arrow Changes..every power is good and will need slotted properly..there aren't enough slots in the game for that!
  10. Of note, my Banished Pantheon set were meant for scrappers/stalkers. Any new APPS or PPPs should follow already existing rules.
  11. Wow, there are people actually trying to defend Titan Weapon's output. Titan Weapons has always been known to be overpowered, it has been that way since day one of the sets existence, the fact it was broken as heck was a freaking MEME for god's sake and people are still trying to defend it. Power sets having damage numbers that are way outside any level of acceptable Variance is not working as intended.
  12. I mean, Build up as an effect is powerful, that is not something I argue, but the sets that have the quasi build ups tend to be on the more flavorful end of the spectrum.
  13. Well I would suggest that every set get's its own thing, I just didn't want to go through the list of every melee set and have an OP that is 4 Paragraphs of potential powers.
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