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ryuplaneswalker

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Everything posted by ryuplaneswalker

  1. Brutes are not Overpowered in a Post ATO world. The problem with tanks in a post IO world is that IO's themselves were terribly balanced (not in comparison to SOs, IO set bonuses compared to other IO set bonuses) In all reality there are only two ways to IO. "Recharge" and "Survival" and tanks don't benefit greatly from getting "perma" dull plain, they can't really boost their damage massively through IOing because most damage bonuses off IOs are not very good, and are hampered by Tankers low damage modifier.
  2. I had one on live, it was good, I recall Ice Armor getting a buff at some point so that it had an endurance boosting power somewhere that should help with Stone Melee's endurance costs.
  3. That's not really a valid comparison. The problem with Super Strength on Scrappers is really related to Rage. The set as a whole is balanced around the idea that you have an 80% damage buff up pretty much all of the time. The problem is that an 80% damage buff is a lot more powerful on a Scrapper than it is on a Brute or a Tanker since Scrappers have much higher damage modifiers. Functionally speaking an 80% damage buff for a Scrapper is more like a 120% damage buff for a Tanker or Brute. So at an absolute minimum if you ported Super Strength to Scrappers Rage would need to be nerfed to about 50% damage boost to keep the damage output in line with Brutes. Even then you might find it a bit to powerful due to Critical Strikes. Would have to be just a hair higher to be equal to Brutes. Normally at 50% fury Brutes and Scrappers will do equal damage outside of crits. Scrapper Attack: 150, slotted w/ 100% damage 300. Add 50% rage 375. Double rage 450 Brute Attack: 100, slotted w/ 100% damage 200. At 50% fury 300. Add 80% rage 380. Double rage 460 50% would put them below this threshold but 53% would put them equal. Another thing to consider when comparing the 2 ATs is that Scrappers for most sets have a higher damage buff with Build Up and similar powers vs Brutes. So during that 10 seconds with 100% slotting for damage, instead of 300 they would do 450 but a brute instead of 300 would only do 380. So for all other sets, the scrapper does slightly more damage over time. At base recharge this means around 55% on Rage would make the difference between a SS Scrapper and SS Brute about the same as any other set. Then that brings us to another issue. When you compare 2 identical sets and have the brute at 50% fury and exclude crits, the Scrapper version and the Brute version are exactly the same. Over time including crits, they are the same at 65% fury. Where things change is with Build Up combined with recharge. The more often build up is used, the farther the scrapper pulls ahead with the exact same attack chain. If you have Rage nerfed to 55% then a high recharge SS scrapper would be roughly the same as a high recharge SS brute where every other set, the scrapper pulls further ahead with more recharge. So if they were to port SS to scrappers they have several things to consider. If they nerf the Rage percentage too low then SS will suck on Scrappers and all the work that was done will be futile as almost no one would play the set. If they leave it too high, then it becomes super popular and everyone is running around with SS/Bio Scrappers stomping everything to death and popping Parasitic Aura right before rage crashes. (Don't pretend this isn't why we want SS on Scrappers) Finding a fair middle ground would take a lot of work and I would not expect that of people who are bringing the game to us without getting paid for it. So even though I would love to see it, I don't expect that port any time soon. This is all made worse by ATOs, Scrapper ATO's take scrappers from "Better than a Brute at Low Fury, not as good at high fury" to "Just plain better than a Brute."
  4. Once Enhanced with a base 8 Minute recharge it would come down to around 4 Minutes, which would give it outside of any other factors a 25% uptime on a power that gives Massive Resistances. Remove the Crash and you have a very respectable power given that the player version of the power would have a 8 Minute Up time with 3 minute duration, and a massive crash at the end.
  5. That is not actually remotely true. 95% of cards are designed for Draft environments. As for Serum - It doesn't need a redesign, it just needs a buff. Halve the base recharge. Get rid of the Crash, and maybe have it heal the targeted minion to full so it can be used as an "Ohcrap button" that gives a pet that has gathered aggro a way not to die.
  6. My biggest Personal memory was the day that I was just logging on my main, I don't even remember what I was going to do but it wasn't running an Itrial. The first thing I saw when I logged in was Zwillinger, the Community Rep on his personal toon..say in all caps in Local. "RYU YOU NEED TO LEAD AN ITRIAL RIGHT NOW!!!!" However, that is not the story I came here to tell, I just remembered that bit as I loaded in the reply screen. The story I was going to tell doesn't involve me, it involves a post made by a parent. That post was them thanking the group that ran a Synapse with their 6 year old child, how they went slow in the task force and didn't bull rush everything and let the kid be comfortable with the pulls, how they guided the child through how to play a blaster and the different buttons the child had to press and what they did. I forget most of the details of the post, but I do remember the parent saying that their kid called the Clockwork Zappies.
  7. I am okay with this change for Blasters and Sentinels who being a Pure Damage AT should have some mechanics that allow them to do that better than others and being able to instant snipe baseline would be great, I however think that Defenders and Corruptors shouldn't have the perk unless they get to the To-Hit. Dominators and Stalkers get snipes from their epic pools so I have no idea, maybe give it instant during Hide and Domination?
  8. To the people who are saying Death from Below was fine as it was. Do you really think it is fine that you are getting the same experience values for your level doing content that is tuned for characters far below your level that content that is tuned for your level gives? Once you hit the level that the trial begins to exemplar you is when the Experience begins to get reduced, that is because as you level and get more slots you grow more powerful. A natural level 6 Character and a level 20+ character scaled down to level 6 are not the same levels of power and should not be gaining the same XP for fighting the same mob.
  9. Something of Note : If OP is still pre-level 32, the pets still don't have their full attack chain, once you hit that point and get the second upgrade ranged pets should run into melee far far less than they do without it, I don't recall it being a problem at all once my Merc MM hit level 32.
  10. Rocky Road Warrior Ice Armor/Stone Melee Tanker. Origin - He was having some Ice Cream at a local shop in King's Row when the clockwork paladin and the heroes who were fighting it passed through the street, The Radiation from a Radiation Defender irradiated his Rocky Road Ice Cream and now he is a Chocolate Man, Smashing enemies with gigantic fists and hammers made of the purest Darkest Chocolates!
  11. Badge Idea for Recluse's Victory. Name : And now I've gone cross eye'd This place was the location of the final battle between a rival Hero and Villain who both traveled back in time using the Pillar of Fire and Ice, and then traveled forwards in time to Recluse's Victory. Try not to overthink it.
  12. I mean, that is the part of her that makes her Twinshot, I don't think she would work unless she were the patronizing big sister.
  13. Virtue was the first place I ever considered home, it was the first place I had ever felt welcome in.
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