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Crysis

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Crysis last won the day on May 18 2020

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About Crysis

  • Birthday 01/01/1004

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  1. I multibox frequently, but generally its in AE AFK farming. On the rare occasion I’m multiboxing in PvE missions, it’s with friends doing likewise or its to allow an alt to get a needed Accolade/badge credit. Otherwise, its just too much work to drag around my alts in PVE missions. If I recruited anyone who just door sits during missions, I’d boot them. If someone else complains, it’s likely the primary account to their alt. You lead, kick if needed. That said, I can count on one hand the number of times this has happened to me through all of Live and since launch of Homecoming. I think it’s a bit of a stretch to say this is “prevalent.” It’s like once in a blue moon.
  2. Er…twas a joke. AE = FIre Farms, phat XP, etc etc. What’s the arc name/number? I’ll be sure to check it out when your done. On my Spines/Fire farmer of course.
  3. Is this a Fire Farm arc? How's the XP?
  4. Have this combo on all melee sets.... Stalker>Scrapper>Tank>Brute
  5. Many good points made about the OP nature of T4’s in the Incarnate system, but nobody mentioning how T3 Level shifts impacts the post 50 game for incarnate content. This is in my opinion what really amps up steamrolling teams.
  6. I have one alt with a dual build (a Widow) where I played her through so many vet levels that I made extra T4 incarantes for Agility, Destiny and Hybrid. I have several others where I’ve made both Destiny>Barrier and Destiny>Clarion just so I have the antimezz to swap in/out for certain TF’s. But honestly, I seldom if ever actually find the need to switch between the “bread and butter” of Alpha>Agility, Destiny>Barrier or Destiny>Ageless and Hybrid>Assault. This game is all about max damage and the endurance reserves required to get there. I think that’s the primary complaint about Incarnates really. If everyone takes the same things, everyone pretty much is at max output of what their AT can possibly do, and possibly even eclipsing other AT’s “roles” to the point where EVERYONE is just a steamrolling DPS machine.
  7. I ran one with you recently on one of my alts. Nobody was singling out the surgeons because we were steamrolling everything anyways. Going after the surgeons really only matters if the team isn’t steamrolling in the first place. Live and let live man. Oh wait, it’s Snarky. Live and let die man.
  8. Crysis

    Ninjas

    It does very well as a pairing. I think Mercs/Marine is slightly better but I loved leveling my Ninja/Marine this time last year.
  9. Way too many to list for fave combo’s, but maybe the ones I’ve played the most over the past year or so…. Necro/Marine Necro/Storm Demons/Storm Ninja/Marine Mercs/Marine Mercs/Cold Demons/Cold Demons/Marine Ninja/Time Bots/Time (my first MM ever back on Live) Bots/Marine Thugs/Time Thugs/Storm Marine likely has replaced Time as my favorite secondary. Storm secondary is just all about more damage really, pairs really well with just about any henchmen type as long as you realize it’s “just” adding more damage and you build for high +Recharge to get out triple tornado and double LS every spawn.
  10. The technical term is "a loose nut behind the keyboard."
  11. forgot about that change!
  12. Enflame procced out for damage, is surprisingly good +DPS for a MM given that the proc chances go up as it spreads. I apply it to the boss of each spawn as it lasts longest that way. ROP is up pretty frequently with high recharge builds but if you go Destiny Barrier you’ll not need it. Good leveling power though, especially for tankermind playstyle.
  13. Perhaps not exactly what you mean, but I’ve multiple characters I rebuilt as different powersets to replicate a lifelong “progression” of powers. Often I’ll address this in the alt bio’s. One is a cybernetic character that keeps “upgrading” herself with these various upgrades providing her all kinds of new persona. This is represented kind of like Tony Stark’s various suits as Mark 1-Mark VII and so forth. So in one incarnation, an Arsenal controller, then in another, an assault rifle blaster, etc. I’ve also done some “reincarnated” alts, where in one life the character was a Broadsword/Regen scrapper and then reborn after demonic takeover as a Broadsword/Shield stalker. So many damn alts and different ways to make them, I find it fun to “continue my character arcs” via just remaking the alts. Oh and I almost never go back and play them once retired, nor will I have two versions of the same character “alive and active” at any given time. Just a quirk of mine. **EDIT** I lied, I do have some “twin” alts across two of my accounts. An Illusion/Savage Dominator and an Illusion/Storm Controller. Twin costumes, twin/shared bio’s, shared primaries but different secondaries (that fits the bio/backstory). I found both of these to be very active playstyles however, so have only dualboxed them in teams a few times as it’s just hard to control both of them well. Was a lot of fun when I did though as they create quite a bit of chaos on the playfield when unleashed together.
  14. Honestly, at least on HC, not wrong. On Live, I had very few characters pre-Incarnate that could solo +4/x8 across every PVE critter in the game. A few that could do most but had holes in their defensives (usually lack of status protection), and only 3-4 full IO’d out toons that could do +4/x8 against anything and everything. Then came Incarnates, especially Destiny and Judgement powers. Getting level shifts meant fewer critters conning purple as well. Today, it’s the rare toon that -cannot- solo +4/x8 across the PVE spectrum by levels 45-50. Even poorly built and/or non-optimized alts. Challenge isn’t what the players of this game want I suspect. Variety yes. Challenge….no. As is evidenced by entire wastelands of higher-challenge mobs, Hard mode anything and the Labyrinth of Fog is already all but abandoned.
  15. While I agree no need to nerf Scrap/Stalker ATO’s, experience teaches us it’s generally easier to tone something existing down than to create something totally new. Thus, nerfs likely to those ATO’s to bring them “in line” with all others. Playing a bunch of Stalkers and Scrappers, however, at least when it comes to +DEF builds, Stalkers “Crit on Demand” ATO’s are obscenely powerful, making many +DEF builds a no brainer to take Stalker vs. Scrapper. I’ve a DB/Energy Aura and Elec/Shield Stalker that can in most content outperform almost identically slotted scrappers because of the ATO differences. Neither are lacking in damage, but with +DEF (minus massive -DEF debuffs) superior DPS makes up for lack of durability. Killing stuff faster than they can land hits on you has always been the motivating mechanic for this game. I’ve been waiting for years now for Procs to get globally nerfed. Seems to me they create more imbalance than they should. Maybe just damage procs. I’m not advocating it, as I’ve entire AT’s I likely won’t ever play again if procs got nerfed, but they allow for some imbalance issues all by themselves.
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