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Crysis

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Crysis last won the day on May 18 2020

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About Crysis

  • Birthday 01/01/1004

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  1. Depends on the following conditions: 1) It’s a backhanded slap 2) It’s accompanied by the phrase “Dammit Janet!” 3) I’ve gotten into someone elses personal space (I swear to god, the pets shoved me, it wasn’t of my own doing!) Any of those apply…..well, I’m being reprimanded. Otherwise, it’s an open invitation to ERP. And depends on if I’m in the mood…..
  2. Crysis

    +0

    By almost every experienced MM players definition, yes, in fact, at +0 you are going to worse than you’ve ever done before. In particular, if in the past you were already building for offense and had henchmen sturdy enough to solo +4/x8 while keeping them pretty much full time Aggressive/Follow, you will most assuredly notice that you now solo +0 -objectively worse- than you ever did before. Then again, you were doing +4/x8 so…..sort of a straw man argument.
  3. Honestly….I don’t like these changes. At all. So I’m just going to keep my MM’s shelved for this update and bring them back out once they’ve adjusted-the-adjusted-adjustments they just made. Otherwise, I’m doing like a dozen respecs just to turn around respec again. While I’m encouraged to see them addressing MM shortcomings, it kinda feels like they just gave us even more shortcomings for some unknown reason out of fear of making the MM class “too good.” So for now, other AT’s to play through the content updates. MM’s, I’ll come back to later.
  4. can you elaborate by providing a few examples? That’s what the beta is for….Id like to better understand your experiences that leads you to this conclusion.
  5. MIDS or whatever it’s called now has this feature already. Yes it takes some work but you can compare builds to see how different slotting and IOs will impact overall stats. But I do hear you. Most RPG’s quickly tell you if a weapon drop is going to have higher damage output or whatever stat with simple green/red +\- stats. But realistically the permutations for IO set bonuses, especially when ‘combined’ with other totally different set and AT/power bonuses, is far more complex than is this sword better than that one. That said….respecs are a PITA. On average, and depending on the severity of the changes, they can take me an hour or longer to complete in-game…and that doesn’t even include the MIDS planning time.
  6. I’ll dig up my old one….pretty solid for all Incarnate stuff up to +Hard mode. But with the incoming changes to MM’s and Thugs on Beta…..times are a’changin. MM’s are gonna SLAP.
  7. Er…twas a joke. AE = FIre Farms, phat XP, etc etc. What’s the arc name/number? I’ll be sure to check it out when your done. On my Spines/Fire farmer of course.
  8. Is this a Fire Farm arc? How's the XP?
  9. Have this combo on all melee sets.... Stalker>Scrapper>Tank>Brute
  10. Many good points made about the OP nature of T4’s in the Incarnate system, but nobody mentioning how T3 Level shifts impacts the post 50 game for incarnate content. This is in my opinion what really amps up steamrolling teams.
  11. I have one alt with a dual build (a Widow) where I played her through so many vet levels that I made extra T4 incarantes for Agility, Destiny and Hybrid. I have several others where I’ve made both Destiny>Barrier and Destiny>Clarion just so I have the antimezz to swap in/out for certain TF’s. But honestly, I seldom if ever actually find the need to switch between the “bread and butter” of Alpha>Agility, Destiny>Barrier or Destiny>Ageless and Hybrid>Assault. This game is all about max damage and the endurance reserves required to get there. I think that’s the primary complaint about Incarnates really. If everyone takes the same things, everyone pretty much is at max output of what their AT can possibly do, and possibly even eclipsing other AT’s “roles” to the point where EVERYONE is just a steamrolling DPS machine.
  12. I ran one with you recently on one of my alts. Nobody was singling out the surgeons because we were steamrolling everything anyways. Going after the surgeons really only matters if the team isn’t steamrolling in the first place. Live and let live man. Oh wait, it’s Snarky. Live and let die man.
  13. Crysis

    Ninjas

    It does very well as a pairing. I think Mercs/Marine is slightly better but I loved leveling my Ninja/Marine this time last year.
  14. Way too many to list for fave combo’s, but maybe the ones I’ve played the most over the past year or so…. Necro/Marine Necro/Storm Demons/Storm Ninja/Marine Mercs/Marine Mercs/Cold Demons/Cold Demons/Marine Ninja/Time Bots/Time (my first MM ever back on Live) Bots/Marine Thugs/Time Thugs/Storm Marine likely has replaced Time as my favorite secondary. Storm secondary is just all about more damage really, pairs really well with just about any henchmen type as long as you realize it’s “just” adding more damage and you build for high +Recharge to get out triple tornado and double LS every spawn.
  15. The technical term is "a loose nut behind the keyboard."
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