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Been AFK farming all morning on my unmodified Spines/Fire vet farmer. Thus far, haven’t noticed any issues.
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Thoughts on how to encourage players to form task/strike forces
Crysis replied to KaizenSoze's topic in General Discussion
Oh I’ve used it for that, frequently. But it’s exceedingly rare that I build something on beta and don’t want it on the play server. But then again I seldom roll up an alt unless I already have a costume, name and build ready to go. And at that point…I’m committed. -
Thoughts on how to encourage players to form task/strike forces
Crysis replied to KaizenSoze's topic in General Discussion
I go through phases where I'll literally make 8-10 alts in a week, Powerfarm all of them up to 32 or so and then take months to level all of them to 50. Most I won't even touch without a fully IO'd build already determined in MIDS. And yes, that takes money but as Ukase pointed out, that's not a big challenge to get "enough" to fund a nice build or twenty. I've not bought a SO since my first HC alt at re-opening of the game (a Fire/Kin I knew could farm on just a SO-only build). I really don't "enjoy" money making but it's kind of necessary to fund my joy of building alts. So I do one to fund the other, sort of like real life job vs. lifestyle. I don't understand all the negativity surrounding -how- people make their billions (marketeering vs. AE/mission farming vs. hybrid approaches). But in HC it's relatively easy to get the best "gear" for your alts with but a little effort simply because there are so many paths to "enough" riches. -
Thoughts on how to encourage players to form task/strike forces
Crysis replied to KaizenSoze's topic in General Discussion
I applaud the idea but I don't think macro's are going to help increase players' willingness to start/host a TF/SF. That's a behavioral thing, not a lack of functionality. And I don't have a behavioral fix for you. I doubt anyone does. The HC devs have tried to incentivize TF/SF participation with the weekly bonuses, etc. But that's really the only behavioral modification you can make to the content itself. It's not a usability issue. -
I've got both, both at 50 T4 and with fairly equivalent slotting. I -strongly- prefer BS/SD on a Stalker. The Stalker IO's just are too good to pass up, with mostly "Crit-on-Demand" making such a significant DPS difference between the two. SD is just great defense for both, but if given the choice between higher HP of a Scrapper vs -MUCH- higher DPS of a Stalker via the ATO bonuses.....it's no contest.
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The simple answer is that the devs who created (or at least 'finished creating' via Homecoming) the AT didn't quite understand the mechanics of the game. So they created a mishmash of powers, threw in some crippling modifiers and just abandoned it to its fate. Don't seek reason where there is none. It's just not a well designed AT. Needs quite a bit of work, and I think the current dev team has recognized that, but it's just not been their priority thus far.
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I was actually going to suggest this and to check to see if your Recharge rate has increased between 11 and 12, which would then allow your powers/attacks to recharge faster and of course you likely to activate them more often. I play Stormies a lot and they are almost always Endurance heavy because I also build for very high recharge. When I run into someone who says "Hmmm, I'm playing a Stormie and don't have many Endurance issues" its almost always because they are running 100-150% recharge but I'm built for 225%+ Recharge. Same powers, activated more often, will burn more End but it's really just an "unrealized" mechanic rather than a hidden one. Back on Live I used to always struggle with END issues levels 12-24 because I was acquiring new attacks/powers and activating them more often or I was trying to achieve perma-hasten and getting same result. That plus increasing difficulty to +1/+2 would simply require more attacks to kill the same critters.
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Ooooo, Fire/Storm/Dark, one of my first 50's and also one of my favorites. Since /Dark works best in melee, as does /Storm, I always build my stormies for Melee/Ranged softcapped defense. This one (with Agility) will get you over softcap for both. Personally, if I can't achieve softcapped DEF on either positional or typed I don't even bother chasing it. But the other "must have" for a /Stormie is LOTS of +RECH. This build with all the FF +RECH procs going off will run you almost constant ~225% +RECH, which means double Tornado and double LS is almost always available, and Dark Consumption and Soul Drain are up very fast after use. You can't underestimate a Fire/Storm's DPS output with double Tornado/LS and running "self Fulcrum Shift" from Soul Drain. It's bonkers levels of damage. Have fun with this one. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(50), Thn-Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg(50) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50), Rgn-Dmg/Rchg(50) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 6: Rain of Fire -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(50), SprScrBls-Dmg/EndRdx/Rchg(50), PstBls-Dam%(50) Level 8: Boxing -- Empty(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/EndRdx(50) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(50), SprMlcoft-Dmg/Rchg(50), SprMlcoft-Dmg/EndRdx/Rchg(50), SprMlcoft-Acc/Dmg/Rchg(50), SprMlcoft-Acc/Dmg/EndRdx/Rchg(50) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(50), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50), StnoftheM-Dmg/EndRdx(50) Level 28: Hasten -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Dam%(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Acc/Dmg/Rchg(50) Level 35: Tornado -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50), OvrFrc-Acc/Dmg(50), AchHee-ResDeb%(50) Level 38: Lightning Storm -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(50), SprScrBls-Acc/Dmg(50), SprScrBls-Acc/Dmg/Rchg(50), FrcFdb-Rechg%(50) Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50), Obl-Dmg(50) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50), StdPrt-ResDam/Def+(50) Level 47: Soul Drain -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 49: Quick Form Level 49: Double Jump Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Pyronic Core Final Judgement ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;684;1368;HEX;| |78DA7593CB4F135114C6EF74A622156C6B0B883CD402B5501CA9A0C657348024449| |A10F9039A864E1F913E326D13DDA989FF801B56BC8C0F4C7CEE5CB831BAD7A82B25| |3EE2C24422B810E37B3CCEFDAE1D9830C9E437E73B73CF77E6DCB9D1338335C9E4D| 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Show me you at 18 and then now. Lets have a poll as to which version of you looks better? (ok, snark aside, gratz on the weight loss....not an easy thing to do!)
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If you've been playing 18 years, I'd think by now you'd know how to make your own PowerFarmer and wouldn't be looking to be "PL'd" by anyone. Do you need some education on how to make your own PL farmer? Or are you just 18-years lazy?
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I don't have Mids handy (I'm traveling) but I leveled this one up recently. She was very sturdy. Don't forget all the -TOHIT from Dark is pretty much the same as additional +DEF. I'm sure this build was inspired by someone else's on the boards but I don't remember who's exactly. EDIT: I think I got the original build from @DocMidknight in this thread. Soul Mastery is almost a must have for Demon/Dark. EDIT2: I just got back from traveling and realized I had uploaded the wrong build. The one I uploaded was another Demon/Dark MM but with Bonfire instead of Soul for the +RES. Mine is Ranged def softcapped only. While still a lot of fun to play, it's definitely not "Tanky." I have another Demon/Dark/Soul and it's totally built off of DocMidknight's post in the thread I linked above...which looks almost identical to what is posted in this thread as well. But I'll leave my build here for posterity as there's many ways to play the set. Bonfire for me with Tarpatch is just too much fun to pass up, especially with such high +Recharge. Wilva_Demons_Dark_Soul.mxd
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What do the devs want (what what what what)?
Crysis replied to Yomo Kimyata's topic in General Discussion
That’s a casserole, not a pizza…. -
Ice/Cold, Water/Cold, Water/ and Fire/Storm. Just really can’t get these kinds of experiences with any other AT. Add in /Dark for Soul Drain as a ghetto Fulcrum Shift and it’s literally some of the most powerful powersets in the game.
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Long since retired, but I had a -lot- of fun with my Demon/Storm. Crazy +Recharge with all the FF+Rech procs going off, burnout for triple LS and some other fun stuff. END was an issue until Destiny Ageless, but I took Musculature Radial which boosts a few other things besides damage. S/L Def softcapped and decent S/L resists as well made me highly durable and same for my Demons. Just a fun, fun build to play. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Seventh Trumpet: Level 50 Natural Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Summon Demonlings -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(3), CaltoArm-Acc/Dmg/Rchg(3), CaltoArm-Dmg/EndRdx(5), CaltoArm-Acc/Dmg(5), CaltoArm-+Def(Pets)(7) Level 1: Gale -- FrcFdb-Rechg%(A) Level 2: Lash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), RctArm-ResDam/EndRdx(17), RctArm-ResDam(17), RctArm-ResDam/EndRdx/Rchg(19) Level 12: Summon Demons -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg(19), RctArm-ResDam/EndRdx(21), RctArm-ResDam(21), RctArm-ResDam/EndRdx/Rchg(23), SvrRgh-PetResDam(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Freezing Rain -- TchofLadG-DefDeb/Rchg/EndRdx(A), TchofLadG-Rchg/EndRdx(25), UndDfn-Rchg/EndRdx(27) Level 18: Hell on Earth -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-+Res(Pets)(29), SprCmmoft-Rchg/PetAoEDef(31) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-End/Res(31) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33), GifoftheA-Def/EndRdx(33), GifoftheA-Def(34), LucoftheG-Def(46) Level 26: Summon Demon Prince -- SprMarofS-Acc/EndRdx(A), SprMarofS-Dmg/EndRdx(34), SlbAll-Dmg(34), SlbAll-Build%(36), ImpSwf-Dam%(36), EdcoftheM-PetDef(36) Level 28: Tactics -- GssSynFr--Build%(A), HO:Cyto(37) Level 30: Burnout -- RechRdx-I(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Tornado -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(37), ExpRnf-EndRdx/Dmg/Rchg(37), OvrFrc-Acc/Dmg/End(39), AchHee-ResDeb%(39), FrcFdb-Rechg%(39) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Dmg/EndRdx(40), Apc-Acc/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dam%(42), FrcFdb-Rechg%(42) Level 41: Web Envelope -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(43), GrvAnc-Immob/Rchg(43), GrvAnc-Hold%(43) Level 44: Mace Beam Volley -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dmg/EndRdx(45), PstBls-Dam%(45), ExpStr-Dam%(45), FrcFdb-Rechg%(46), Ann-ResDeb%(46) Level 47: Web Cocoon -- ImpSwf-Dam%(A), UnbCns-Dam%(48), GldNet-Dam%(48), NrnSht-Dam%(48), GhsWdwEmb-Dam%(50), GhsWdwEmb-Acc/EndRdx(50) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 8: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Freedom Phalanx Reserve Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1729;786;1572;HEX;| |78DA65534B4F135114BE339D5A5AC0165A2808943E8042A1D38E828F8D31024D546| |AD0828F8521234CA1863ED24E157E807B251AA2C6C7CAC4BD09E8CE1017EA4F90E0| |63635C28C6C7BA9ECE39379DA693C0D7EF9CEF3CEFBDC9B5A996743A718A09AEC95| |5B5545A48AA255D2B6633B925DB79552F17D555069F33A5DDD472FA8A7FAE58CE16| |34DD06B6404DBA902A67B3F99C3CA5C17F2299DC72BF4971BA9C4ECB293D5FCCD6F| |CCC399BCFAFCA339ABAA4154B2B9982C3E0A982A62DB51A3F1399E5151D942D5C58| |00D23B5DC82CCAA6DC497551A3C6D7BBA0B309F87BE062FCAB58D92589314562E25| |5C2CF22637D76267D22DC433CF0B58A122B48B560C66E8B46D043C828905112EE54| |3341C45DCCD8B441780FD1711FB10D3665112893A54330821E41262B4F6F0D30431| |902A58D9482ED23D66CD9452C41363B39AD764A73D043E84274F900C38041C4F600| |E26328D7CC839BAF6063ED73881E0AF25050270575FEC3B682D0562B6FAB7594199| |5BA0875C8E1A44144E77B119D1F100FBD457C02E5DBF8DEDAF6C9F91BB1F70FE15F| |1CD4F7CE82270465DD7C456E3A010B183BA817B1C32B1867E53B8C113EC56264924| |0E4E5D37A69357E5A99FF1C8AFD124E1968428CD22A9F42AFDD3CB8FB32AE28304F| |78127B0D4D623BA1E7D841E83BC8C3127343E51EBEAA9E17281AA85E469B85899DA| 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While true, it's a shame to pass up Musculature. And honestly, on a stormy, you -really- want the added +Rech component from Ageless, as well as the +END. Those two combined (+RECH/+END) turn you into a DPS machine. But, on Homecoming at least, I've found Storm Summoning to be quite tolerable to play even pre-Incarnates via liberal use of Recovery Serums, Survival Amplifier and Base Increase Recovery Empowerment buffs.
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Demon/Storm is an incredibly potent pairing. Stuff just melts. Was one of my first MM’s and I loved it. But Endurance management is rough until you get Destiny Ageless. Just keep that in mind. Another great pairing is Demons/Cold. Makes your demons very tough with all the shields and if you duo with other MM’s it’s a huge defensive bonus. Lots of -Res and -Regen as well so your heavy target capabilities are amplified greatly.
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If you could customize your Mastermind minions, what would you make?
Crysis replied to Magi 1's topic in Mastermind
I would literally do exactly what the devs were openly afraid I'd do. I'd be a pimp and all my henchmen would be hencho's. -
So this alt is long retired but in his heyday he was my AV solo'er and TF solo'er. Very sturdy build, SLER softcapped DEF, really good damage mitigation, END for days, etc. I often get asked why I bother with Grant Invis and maybe if I was starting fresh I'd skip it but it was invaluable to grant invis to my stupid FFG that otherwise draws aggro and alerts the AV to my presence. Very sturdy, fantastic solo build. Does good on teams but with the assorted drawbacks of losing some of your better powers with steamrolling teams. If I -only- teamed I'd take the Dark Mastery pool instead. Have at it.... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg(27), Thn-Dmg/EndRdx(29) Level 1: Web Grenade -- Acc-I(A) Level 2: Cutting Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg(29), Ann-ResDeb%(34) Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37) Level 6: Disintegrate -- EntChs-Heal%(A), EntChs-Acc/Dmg(7), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dvs-Hold%(42) Level 8: Boxing -- Empty(A) Level 10: Acid Mortar -- AchHee-ResDeb%(A), Apc-Dam%(11), GldJvl-Dam%(40), Dvs-Hold%(40) Level 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Acc/Dmg(13), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dcm-Build%(42) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), StdPrt-ResKB(31) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/EndRdx(40) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(19), LucoftheG-Def(45) Level 20: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(21), Lck-%Hold(50) Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43), GssSynFr--Build%(43) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27) Level 28: Seeker Drones -- SphIns-Acc/EndRdx/Rchg(A) Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 35: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Rchg(36), Mlt-Dmg/EndRdx/Rchg(37) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(43) Level 41: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Ksm-ToHit+(46) Level 44: Caltrops -- FrzBls-Rchg/ImmobProc(A), JvlVll-Dam%(45), ImpSwf-Dam%(45) Level 47: Piercing Beam -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(48), SprScrBls-Rchg/+End(48), SprScrBls-Acc/Dmg/Rchg(48), SprScrBls-Acc/Dmg(50), SprScrBls-Dmg/EndRdx/Rchg(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), Pnc-Heal/+End(46), Mrc-Rcvry+(46) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(31) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment Level 50: Rikti Radial Superior Ally Level 50: Ion Core Final Judgement Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 26: Speed Phase Level 1: Disintegrating ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1652;772;1544;HEX;| |78DA65945B4F135110C7CF5EB0B4B44069A185522E05DAD2D295AA89AF069404850| |4017D33A4942D6C52DBA62D463E84D7171EC4EB8397C46B306AF012899FC1C444DF| |4D54D4C427515CA767E6D835DDA4FDEDCC9999FFCC393D9D3C7DD099C98C1D6052D| |36836552ACD8DE68BC5E542395FB4CDA40D3D97D659E5B1C127F06F696E3A955BD4| 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On just about any Corr build, Dark>Soul Drain is hard to pass up. Especially if you play the "First to the spawn" style.
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It was in the second data chunk I posted above, but here's the build in total in case you aren't a MIDS user (and I highly suggest you use it!). *NOTE* This has Defensive Amplifier set to ON. You'll lose a bunch of defense if you aren't running Defense Amplifier. I have so many I almost always leave it on for my builds. You won't notice it unless you are a MIDS user, but if you are, just tell Mids (upper right corner) to turn OFF Temp Powers. With Defense Amplifier running, you are softcapped DEF to Melee and Ranged both, and with multiple FF+Rech procs going off, you are running well over 200% Recharge in most cases PLUS Burnout. You are literally a buzzsaw on legs. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Baywatch Babe: Level 50 Magic Corruptor Primary Power Set: Seismic Blast Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Encase -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg(7) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: Rock Shards -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Knock%(9), Rgn-Dmg/Rchg(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(15) Level 6: Entomb -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(17) Level 8: Boxing -- Empty(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 12: Seismic Force -- GssSynFr--Build%(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Tombstone -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(25), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 26: Upthrust -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(34), ExpStr-Dam%(34), ExpStr-Acc/KB(34), ExpStr-Dmg/KB(36) Level 28: Hasten -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36) Level 32: Meteor -- Ann-Acc/Dmg/EndRdx(A), Ann-Dmg/Rchg(36), Ann-Acc/Dmg(37), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37) Level 35: Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), AchHee-ResDeb%(40) Level 38: Lightning Storm -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(40), SprScrBls-Acc/Dmg(42), SprScrBls-Acc/Dmg/Rchg(42), FrcFdb-Rechg%(42) Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(45), Obl-Dmg(45) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Burnout -- RechRdx(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(47) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Seismic Shockwaves Level 49: Quick Form Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Pyronic Core Final Judgement Level 0: Defense Amplifier (1 hour) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1640;760;1520;HEX;| |78DA6593594F135114C7EF4CA72CB5404B4B052CD885B5C04005F55153D0048584D| |8C4D7662CD325D225D312E04D4DFC02BEF060D88C0B26AEEFBE183F86A828025122| |F8A0C67D3C9D73AE9DA44D9ADF9CFFBD679F999C1FB32712674F33A161744629146| 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Extremely hard to compete with a Thugs/Storm or Demon/Storm or pretty much anything/Storm on a MM. Slot for +Rech and throw in Burnout and you are dropping triple Tornado and Lightning Storm on top of your henchmen attacks. Slot in some -RES into your weather powers and stuff just melts. It's really eye opening when you realize these kinds of builds are likely the very reason we got the shaft on primary attacks for damage output and endurance penalties. If we didn't have those, those two builds could be game breaking.
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Crazy Hot usual perfectly pairs with /Mental. So Fire of course.
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Sure, see below.... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(7) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Ball Lightning -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), Rct-Def/EndRdx(19), Rct-ResDam%(21) Level 6: Zapping Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), GldJvl-Dam%(25) Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27) Level 10: Adaptation Level 12: Tesla Cage -- Apc-Dam%(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(31), UnbCns-Dam%(31) Level 14: Charge Up -- RctRtc-ToHit(A), RechRdx-I(31), RctRtc-ToHit/Rchg(33), GssSynFr--Build%(33) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36) Level 18: Voltaic Sentinel -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(36), SvrRgh-Acc/EndRdx(36), SvrRgh-Acc/Dmg/EndRdx(37), SvrRgh-Acc(37), SvrRgh-PetResDam(37) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 22: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(39) Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Rebuild DNA -- NmnCnv-Regen/Rcvry+(A) Level 28: Inexhaustible -- PrfShf-End%(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(40), Bmbdmt-Acc/Dam/Rech(40), Bmbdmt-Acc/Dam/Rech/End(40), Bmbdmt-+FireDmg(42) Level 35: Genomic Evolution -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43) Level 38: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45) Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(46) Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(46), Rct-Def(46) Level 47: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), FrcFdb-Rechg%(50) Level 49: Parasitic Leech -- ThfofEss-+End%(A), ThfofEss-Acc/Heal(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Barrier Core Epiphany Level 50: Musculature Core Paragon Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 22: Afterburner Level 1: Shocked ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1626;729;1458;HEX;| |78DA6594594F135114C7EF74A6625B96D2026D69815284D26D68D50FA008240AC40| |A896FA619DBA18EA96D531AA31FC077B7C4077DF0B52E5FC267D737D757C30E0AB8| 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I'm sure I've updated the second build since then, but it's a good starting point for you. And depending on your power choices, you certainly -can- sub in flight pool for leaping pool. Hover and Combat Jumping are largely interchangeable, which is really the defensive power that adds to reaching defense softcaps here. What I'd do is just swap around a few power picks to get Hover/Fly/Evasive rather than CJ/SJ/Acro. Almost identical outcome. I did Boost the LOTG in Hover to give you a wee bit more defense. Do keep in mind, however, you are dependent on Barrier to max out your DEF and RES. Without it, you really only have S/L softcapped. I generally grab Amplifiers (I've thousands from my Winter Pack purchases) while leveling to max out my defenses but once you've got Barrier T4'd, it's not needed. That huge DEF boost from Evasive doesn't stick once you get into combat, but you do obviously get a nice DEF boost to jump into spawn to deliver HOB, which is where you'll need it most. You'll see with Barrier you've basically maxxed out all DEF and RES for the initial duration, but between Barrier and Melee you have a fine farming toon if that's what you'd like (active, not AFK farming...but you likely knew that). S/L or Fire farms both. Here's same build but with Fly swapped, Barrier and Evasive de-toggled: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! AEon Flux Deluxe: Level 50 Technology Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7) Level 1: Ki Push -- Acc-I(A) Level 2: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Swap Ammo Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17) Level 10: Burst of Speed -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21) Level 12: Reach for the Limit Level 14: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(48) Level 16: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37) Level 20: Reaction Time -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(29), ImpSwf-Acc/EndRdx(29), ImpSwf-Rng/Slow(31), ImpSwf-EndRdx/Rchg/Slow(31), ImpSwf-Dam%(31) Level 22: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(34) Level 24: Boxing -- Empty(A) Level 26: Hover -- LucoftheG-Def/Rchg+(A) Level 28: Inner Will -- RechRdx-I(A) Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42) Level 41: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42), Ags-Psi/Status(46), StdPrt-ResDam/Def+(48) Level 44: Weave -- Rct-Def/EndRdx(A), Rct-Def(45), Rct-ResDam%(50), Rct-Def/Rchg(50) Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(50) Level 49: Hasten -- RechRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Phantom Radial Superior Ally Level 50: Melee Core Embodiment Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 4: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1627;720;1440;HEX;| |78DA6593C94F137114C77FC34CC5B694B6405BDAB2D622B485425DEE2E858B3421E| |29D4C60DA8E4E3A4D9704FE0BD798B0E316D79BFBD17FC28B27453D011A4F06B53E| 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It's been a long time since I applied that SFX mod. I ended up rolling back from it because if I recall correctly, the lightsaber SFX persisted in other attack sets as well on other non-Jedi characters.