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Crysis

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Everything posted by Crysis

  1. 3 Blasters, 2 Widows, a Defender (don't recall exact but know they were Empathy and did all the rezzing) and a something/electricity Controller. We were just too quick to resort to old tried and true "normal" ITF tactics and that's usually where we got clobbered, mostly individually but a few times multiples of us at once. The biggest issues was drawing the extra ranged aggro from nearby spawns who no longer just wait their turn while watching us destroy their buddies across the way. For first series of Rommie battles, it wasn't so bad as long as we worked together to take out the guardians when they respawned. But Rommie wouldn't get locked down and he'd start pulling in adds from far and wide and those would get some of us ganked. The final Rommie battle wasn't difficult at all as long as you avoided the Black Hole bombs. Honestly, it got easier as we went along because we learned that old tactics didn't work any longer. And the body thief tactic we'd defeat quickly once we learned it was slowing us down repeatedly. But for a PUG....think we did about as good as could be expected.
  2. But with the aggro'd >18+ ranged plinkers throwing shots at you, your fury builds faster! So this is a buff right? RIGHT?!?!
  3. New Rommie is no joke. That whole ending turned ITF (always one of my faves) into an -entirely- different game now. I can see myself repeating that often. I'm sure it will go faster over time. But who wants the old and busted Rommie relative to the new improved bad-assed versions? Loved the two GM's, but admit we cheesed that a bit by pulling them up the mountain to keep the riff raff adds from constantly ganking us.
  4. yup did that repeatedly on Rugged ITS last night.
  5. I did a 2-Star/Rugged ITF last night on my dual build Widow. She’s very tough in normal PVE stuff inclusive of all the iTrials. Solo’s LAM objectives, DA incarnate level missions etc. I got my a$$ handed to me multiple times last night. Most of the team died repeatedly and had at least one or two total wipes. Mad respect for the advanced difficulty sliders. I really enjoyed the challenge. The whole “body thief” mechanic really pushes a new level of cooperation amongst team members. It’s the only time outside of AV battles where I’ve seen the full team shift immediately to save a fellow player. This was with a PUG which made it even more exciting. The rewards earned me several hundred million as well (I’m not into costumes).
  6. But if you are truly AFK farming....what difference does a few minutes clear time make? If you are ACTIVE farming, I'm using my pre-patch build on an auto-timeout fire farm in AE and I can active farm clear it in the 5 minutes allotted before the mission resets. If I'm AFK farming, it's -always- taken longer than Active farming. Might just be the maps I use. But I'm not really getting overwhelmed at all. I do tend to start farming right inside the entrance but I've always done that as I'm typically using my phone and ShadowPC to AFK farm while going about my normal business day. Worked before, still working now.
  7. Drama. The answer to any debate about this or almost any other game is always and forever drama.
  8. BTW I don't know what missions @America's Angel is referencing in AE, but neither of those show up for me in AE search box. However, all my old AFK fire farms work just fine.
  9. Been AFK farming all morning on my unmodified Spines/Fire vet farmer. Thus far, haven’t noticed any issues.
  10. Oh I’ve used it for that, frequently. But it’s exceedingly rare that I build something on beta and don’t want it on the play server. But then again I seldom roll up an alt unless I already have a costume, name and build ready to go. And at that point…I’m committed.
  11. I go through phases where I'll literally make 8-10 alts in a week, Powerfarm all of them up to 32 or so and then take months to level all of them to 50. Most I won't even touch without a fully IO'd build already determined in MIDS. And yes, that takes money but as Ukase pointed out, that's not a big challenge to get "enough" to fund a nice build or twenty. I've not bought a SO since my first HC alt at re-opening of the game (a Fire/Kin I knew could farm on just a SO-only build). I really don't "enjoy" money making but it's kind of necessary to fund my joy of building alts. So I do one to fund the other, sort of like real life job vs. lifestyle. I don't understand all the negativity surrounding -how- people make their billions (marketeering vs. AE/mission farming vs. hybrid approaches). But in HC it's relatively easy to get the best "gear" for your alts with but a little effort simply because there are so many paths to "enough" riches.
  12. I applaud the idea but I don't think macro's are going to help increase players' willingness to start/host a TF/SF. That's a behavioral thing, not a lack of functionality. And I don't have a behavioral fix for you. I doubt anyone does. The HC devs have tried to incentivize TF/SF participation with the weekly bonuses, etc. But that's really the only behavioral modification you can make to the content itself. It's not a usability issue.
  13. I've got both, both at 50 T4 and with fairly equivalent slotting. I -strongly- prefer BS/SD on a Stalker. The Stalker IO's just are too good to pass up, with mostly "Crit-on-Demand" making such a significant DPS difference between the two. SD is just great defense for both, but if given the choice between higher HP of a Scrapper vs -MUCH- higher DPS of a Stalker via the ATO bonuses.....it's no contest.
  14. The simple answer is that the devs who created (or at least 'finished creating' via Homecoming) the AT didn't quite understand the mechanics of the game. So they created a mishmash of powers, threw in some crippling modifiers and just abandoned it to its fate. Don't seek reason where there is none. It's just not a well designed AT. Needs quite a bit of work, and I think the current dev team has recognized that, but it's just not been their priority thus far.
  15. I was actually going to suggest this and to check to see if your Recharge rate has increased between 11 and 12, which would then allow your powers/attacks to recharge faster and of course you likely to activate them more often. I play Stormies a lot and they are almost always Endurance heavy because I also build for very high recharge. When I run into someone who says "Hmmm, I'm playing a Stormie and don't have many Endurance issues" its almost always because they are running 100-150% recharge but I'm built for 225%+ Recharge. Same powers, activated more often, will burn more End but it's really just an "unrealized" mechanic rather than a hidden one. Back on Live I used to always struggle with END issues levels 12-24 because I was acquiring new attacks/powers and activating them more often or I was trying to achieve perma-hasten and getting same result. That plus increasing difficulty to +1/+2 would simply require more attacks to kill the same critters.
  16. Ooooo, Fire/Storm/Dark, one of my first 50's and also one of my favorites. Since /Dark works best in melee, as does /Storm, I always build my stormies for Melee/Ranged softcapped defense. This one (with Agility) will get you over softcap for both. Personally, if I can't achieve softcapped DEF on either positional or typed I don't even bother chasing it. But the other "must have" for a /Stormie is LOTS of +RECH. This build with all the FF +RECH procs going off will run you almost constant ~225% +RECH, which means double Tornado and double LS is almost always available, and Dark Consumption and Soul Drain are up very fast after use. You can't underestimate a Fire/Storm's DPS output with double Tornado/LS and running "self Fulcrum Shift" from Soul Drain. It's bonkers levels of damage. Have fun with this one. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(50), Thn-Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg(50) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50), Rgn-Dmg/Rchg(50) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 6: Rain of Fire -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(50), SprScrBls-Dmg/EndRdx/Rchg(50), PstBls-Dam%(50) Level 8: Boxing -- Empty(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/EndRdx(50) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(50), SprMlcoft-Dmg/Rchg(50), SprMlcoft-Dmg/EndRdx/Rchg(50), SprMlcoft-Acc/Dmg/Rchg(50), SprMlcoft-Acc/Dmg/EndRdx/Rchg(50) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(50), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50), StnoftheM-Dmg/EndRdx(50) Level 28: Hasten -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Dam%(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Acc/Dmg/Rchg(50) Level 35: Tornado -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50), OvrFrc-Acc/Dmg(50), AchHee-ResDeb%(50) Level 38: Lightning Storm -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(50), SprScrBls-Acc/Dmg(50), SprScrBls-Acc/Dmg/Rchg(50), FrcFdb-Rechg%(50) Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50), Obl-Dmg(50) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50), StdPrt-ResDam/Def+(50) Level 47: Soul Drain -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 49: Quick Form Level 49: Double Jump Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Pyronic Core Final Judgement ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;684;1368;HEX;| |78DA7593CB4F135114C6EF74A622156C6B0B883CD402B5501CA9A0C657348024449| |A10F9039A864E1F913E326D13DDA989FF801B56BC8C0F4C7CEE5CB831BAD7A82B25| |3EE2C24422B810E37B3CCEFDAE1D9830C9E437E73B73CF77E6DCB9D1338335C9E4D| 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  17. Show me you at 18 and then now. Lets have a poll as to which version of you looks better? (ok, snark aside, gratz on the weight loss....not an easy thing to do!)
  18. If you've been playing 18 years, I'd think by now you'd know how to make your own PowerFarmer and wouldn't be looking to be "PL'd" by anyone. Do you need some education on how to make your own PL farmer? Or are you just 18-years lazy?
  19. I don't have Mids handy (I'm traveling) but I leveled this one up recently. She was very sturdy. Don't forget all the -TOHIT from Dark is pretty much the same as additional +DEF. I'm sure this build was inspired by someone else's on the boards but I don't remember who's exactly. EDIT: I think I got the original build from @DocMidknight in this thread. Soul Mastery is almost a must have for Demon/Dark. EDIT2: I just got back from traveling and realized I had uploaded the wrong build. The one I uploaded was another Demon/Dark MM but with Bonfire instead of Soul for the +RES. Mine is Ranged def softcapped only. While still a lot of fun to play, it's definitely not "Tanky." I have another Demon/Dark/Soul and it's totally built off of DocMidknight's post in the thread I linked above...which looks almost identical to what is posted in this thread as well. But I'll leave my build here for posterity as there's many ways to play the set. Bonfire for me with Tarpatch is just too much fun to pass up, especially with such high +Recharge. Wilva_Demons_Dark_Soul.mxd
  20. That’s a casserole, not a pizza….
  21. Ice/Cold, Water/Cold, Water/ and Fire/Storm. Just really can’t get these kinds of experiences with any other AT. Add in /Dark for Soul Drain as a ghetto Fulcrum Shift and it’s literally some of the most powerful powersets in the game.
  22. Long since retired, but I had a -lot- of fun with my Demon/Storm. Crazy +Recharge with all the FF+Rech procs going off, burnout for triple LS and some other fun stuff. END was an issue until Destiny Ageless, but I took Musculature Radial which boosts a few other things besides damage. S/L Def softcapped and decent S/L resists as well made me highly durable and same for my Demons. Just a fun, fun build to play. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Seventh Trumpet: Level 50 Natural Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Summon Demonlings -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(3), CaltoArm-Acc/Dmg/Rchg(3), CaltoArm-Dmg/EndRdx(5), CaltoArm-Acc/Dmg(5), CaltoArm-+Def(Pets)(7) Level 1: Gale -- FrcFdb-Rechg%(A) Level 2: Lash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), RctArm-ResDam/EndRdx(17), RctArm-ResDam(17), RctArm-ResDam/EndRdx/Rchg(19) Level 12: Summon Demons -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg(19), RctArm-ResDam/EndRdx(21), RctArm-ResDam(21), RctArm-ResDam/EndRdx/Rchg(23), SvrRgh-PetResDam(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Freezing Rain -- TchofLadG-DefDeb/Rchg/EndRdx(A), TchofLadG-Rchg/EndRdx(25), UndDfn-Rchg/EndRdx(27) Level 18: Hell on Earth -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-+Res(Pets)(29), SprCmmoft-Rchg/PetAoEDef(31) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-End/Res(31) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33), GifoftheA-Def/EndRdx(33), GifoftheA-Def(34), LucoftheG-Def(46) Level 26: Summon Demon Prince -- SprMarofS-Acc/EndRdx(A), SprMarofS-Dmg/EndRdx(34), SlbAll-Dmg(34), SlbAll-Build%(36), ImpSwf-Dam%(36), EdcoftheM-PetDef(36) Level 28: Tactics -- GssSynFr--Build%(A), HO:Cyto(37) Level 30: Burnout -- RechRdx-I(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Tornado -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(37), ExpRnf-EndRdx/Dmg/Rchg(37), OvrFrc-Acc/Dmg/End(39), AchHee-ResDeb%(39), FrcFdb-Rechg%(39) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Dmg/EndRdx(40), Apc-Acc/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dam%(42), FrcFdb-Rechg%(42) Level 41: Web Envelope -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(43), GrvAnc-Immob/Rchg(43), GrvAnc-Hold%(43) Level 44: Mace Beam Volley -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dmg/EndRdx(45), PstBls-Dam%(45), ExpStr-Dam%(45), FrcFdb-Rechg%(46), Ann-ResDeb%(46) Level 47: Web Cocoon -- ImpSwf-Dam%(A), UnbCns-Dam%(48), GldNet-Dam%(48), NrnSht-Dam%(48), GhsWdwEmb-Dam%(50), GhsWdwEmb-Acc/EndRdx(50) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 8: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Freedom Phalanx Reserve Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1729;786;1572;HEX;| |78DA65534B4F135114BE339D5A5AC0165A2808943E8042A1D38E828F8D31024D546| 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  23. While true, it's a shame to pass up Musculature. And honestly, on a stormy, you -really- want the added +Rech component from Ageless, as well as the +END. Those two combined (+RECH/+END) turn you into a DPS machine. But, on Homecoming at least, I've found Storm Summoning to be quite tolerable to play even pre-Incarnates via liberal use of Recovery Serums, Survival Amplifier and Base Increase Recovery Empowerment buffs.
  24. Demon/Storm is an incredibly potent pairing. Stuff just melts. Was one of my first MM’s and I loved it. But Endurance management is rough until you get Destiny Ageless. Just keep that in mind. Another great pairing is Demons/Cold. Makes your demons very tough with all the shields and if you duo with other MM’s it’s a huge defensive bonus. Lots of -Res and -Regen as well so your heavy target capabilities are amplified greatly.
  25. I would literally do exactly what the devs were openly afraid I'd do. I'd be a pimp and all my henchmen would be hencho's.
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