-
Posts
1526 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Crysis
-
Eh, no, it's not hyperbole. Regen Issue 2 versus Regen at Live Sunset wasn't even comparable other than it still used green power activation buttons. But as I said in my original post, Regen at launch and for many issues thereafter was pretty game breaking. Well build regen players tanked Hami. Ran around with perma-MOG going, almost able to ignore all their other Regen powers. Stuff like that. Of course Fire controllers had small armies of flaming imps speedboosted also....which, again, isn't hyperbole.
-
Didn't read the whole thread 'cuz "LOL Regen" but as far as I'm concerned the rework of Regen is actually over in the Sentinel AT now. On a Sent, it's actually pretty decent. Wouldn't mind seeing some of these concepts scaled up a bit and applied to Scrappers/Tankers/Stalkers. It's nowhere near the ridiculous levels of game breaking mechanics it was back in the early days of Launch on Live, but it's playable and actually fairly sturdy if you can avoid -Regen powers applied against you. And when you run into -Regen, and my experience is by no means the benchmark, I tend to find most of those are ranged attacks. So doing a little around-corner pulling and/or herding actually negates most of that stuff (again...not all). I encourage you to play a /Regen Sent to get a feel for what "could be" and not compare it so much to the Regen set on Scrappers. That powerset was seriously "grudge nerfed" to oblivion, to ridiculous levels of punitive changes. I'm totally serious....at least one of the devs had a serious case of "I'll show THOSE players" and just busted it down to almost idiotic levels of gimp. Classic example of a dev throwing their emotions into a fix.
-
Since this is such an old game, and the AI is rather primitive and (to those of us who have played a whole bunch) highly predictable I just have learned to accept phases of "burnout" as part of the experience. I suffered from it on Live also. Sometimes, after 'perfecting' a build/character and the Devs would spring another Regen nerf, or ED or Global Defense Nerf, I'd get frustrated at having to RELEARN how to optimize my builds again. For awhile, after the IO system launched, I was really pissed grinding for salvage and recipe drops had come to this game. At one point I had 3 paid subs and I'd let two lapse while keeping one active, then come blazing back for three subs again to multibox. Truthfully, I thought I would burn out on Homecoming pretty fast but I'm still here a couple years after it launched. I find I play far fewer hours on this game than others. VR gets a lot of my time these days (Beat Saber addict) as does modern FPS games like Tarkov, or even replaying Assassin's Creed or Witcher on the PC. I travel a bunch for work and have a really good gaming laptop with an ultrafast/small external SSD for having many games ready to play when I've downtime in a hotel room for weeks at a time. But just like my CS:GO or Day of Defeat clans who I've been playing with for over 20 years, I've reconnected with some old buds from Live days. They really are more why I keep playing than the game itself. Occasionally, I'll get a bee in my bonnet for an alt that I've been inspired to build, often from a costume I've seen on TV or Film. So I'll jump on, make a costume, make the toon and then just park it in my "library" until I get around to AFK powerfarming it up to the upper level 20's or even lvl 32....only takes an hour or so to do that. Then it will sit there unleveled and unslotted until I decide to go back in and get it ready for play. Many I delete. Some I keep. Very few I take to 50. Fewer still I T4 Incarnate. But I guess I have about 45 T4'd 50's and I still have maybe another 40 I can see playing to that level. Same content, obviously, but the play experience is different given the diversity of powersets and build options. My advice for burnout, having been there, is just accept it as a cycle. You no longer have paid subs so it's fine if you walk away for a week or a month. Just check in now and then, or just play the "forum games" of theorycrafting builds and/or looking for people who are wrong on the internet about the value of....well....Burnout. Which we all know is secretly the most powerful pool power in the game!
-
We have no idea. HC has been fairly silent on the matter. HC has allowed customization (to a degree) for Illusion pets, so I suppose anything is possible. But for now, if you want that feature, you'll have to look to one of the other server communities. I have played on those and frankly the playerbase is so pitifully low that I pretty much -only- create MM characters over there as I am almost always forced to solo. The novelty of customized henchmen wears off pretty quickly when I realize I have almost nobody to, well, show off my creativity to during play sessions.
-
I'm one of the fans of Razer Blade Stealth laptops, because I travel extensively for a living and need a small, but powerful, gaming laptop. Not just for COH, which they can all handle very well, but for current release AAA titles as well. I also tend to run an Oculus Quest 2 via Link cable off of my laptops when I'm going to be on assignment for a couple/few weeks straight. While I've got a top end rig with 3070 in it currently, all of them for the past few years have run COH just fine, even multiple sessions in windowed mode. Some folks have had bad luck with Razer products but for me it's hard to beat the small/light form factor mixed with the power. I've yet to have a single issue with mine, 5 years and running now. Love them.
-
Have seen several people linking to such over on Reddit, and I'm pretty sure Brigg linked once to the original (not safe for HC servers) costume files he used for the ComicCon fire farming maps, before he changed them all to user-contributed costumes. You can also surf in the Multimedia forum here on the boards and you'll find many costumes uploaded as examples, for people to help fix/enhance them or even people kind enough to make a costume for others. I'm unaware of a central repository of costumes, but I know I have well over 2000 costume files saved.
-
Making a Night Widow as the "B-side" of my Fort?
Crysis replied to Generator's topic in Arachnos Soldier & Widow
VEAT's are perfect for having a dual build. I did this on my Fortunata. Have both a melee-oriented primary and a heavy psychic-oriented secondary. I even have a themed bio for her "two faces," as she was almost killed in battle while training but an Arachnos mad scientist melded her surviving torso to a cybernetic body and she broke her programming, allowing her to switch her programming/powers to suit the circumstances. Mindripper....here's her two builds, borrowed heavily from @Bopper and others on forums. Build One (Melee) This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Mindripper_Build1: Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Poison Dart -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3) Level 1: Combat Training: Defensive -- Ksm-ToHit+(A) Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(7) Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(15) Level 6: Mystic Flight -- WntGif-ResSlow(A) Level 8: Follow Up -- Hct-Dmg(A), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Dam%(19), Hct-Dmg/EndRdx(21), GssSynFr--Build%(21) Level 10: Indomitable Will -- GldArm-End/Res(A), GldArm-3defTpProc(23) Level 12: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27) Level 14: Spin -- Erd-Dmg(A), Erd-Acc/Rchg(15), Erd-Dmg/Rchg(17), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29), Erd-%Dam(40) Level 16: Spirit Ward -- Prv-Absorb%(A) Level 18: Slash -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(33), TchofDth-Dam%(33) Level 20: Mask Presence -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(34), LucoftheG-Def(34), LucoftheG-Def/Rchg(36) Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48) Level 26: Eviscerate -- Arm-Dmg(A), Arm-Dmg/EndRdx(37), Arm-Dam%(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), FuroftheG-ResDeb%(39) Level 28: Rune of Protection -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(39), UnbGrd-Max HP%(40), UnbGrd-Rchg/ResDam(40) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Mental Training -- Run-I(A) Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43), CldSns-%Dam(43) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Acc/Dmg/Rchg(46) Level 44: Tactical Training: Assault -- EndRdx-I(A) Level 47: Assault -- EndRdx-I(A) Level 49: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50) Level 1: Conditioning | Hidden Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9) Level 2: Stamina -- PwrTrns-EndMod(A), PrfShf-End%(11), PwrTrns-+Heal(11) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Eye of the Magus ------------ ------------ Build 2, Psychic: This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! MindRipper_Build2: Level 50 Mutation Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3) Level 1: Combat Training: Defensive -- Ksm-ToHit+(A) Level 2: Combat Training: Offensive -- Acc-I(A) Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7), LucoftheG-Def/EndRdx/Rchg(9) Level 6: Mystic Flight -- WntGif-ResSlow(A) Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), GldStr-%Dam(11), TchofDth-Dam%(13), Mk'Bit-Dam%(13) Level 10: Indomitable Will -- GldArm-3defTpProc(A), GldArm-End/Res(15) Level 12: Psionic Tornado -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg(15), Bmbdmt-+FireDmg(17), PstBls-Dam%(17), ExpStr-Dam%(19), FrcFdb-Rechg%(19) Level 14: Lunge -- Hct-Dmg(A), Hct-Dmg/EndRdx(21), Hct-Dam%(21), Mk'Bit-Dam%(23), GldStr-%Dam(23), TchofDth-Dam%(25) Level 16: Dominate -- UnbCns-Dam%(A), GldNet-Dam%(25), GhsWdwEmb-Dam%(27), NrnSht-Dam%(27), GldJvl-Dam%(29), GldJvl-Acc/Dmg(29) Level 18: Spirit Ward -- Prv-Absorb%(A) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34) Level 26: Rune of Protection -- UnbGrd-ResDam/EndRdx(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-Max HP%(36) Level 28: Spin -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg(36), SprDmnofA-Acc/Dmg/EndRdx/Rchg(36), SprDmnofA-Acc/Dmg/Rchg(37), SprDmnofA-Dmg/EndRdx/Rchg(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Psychic Wail -- Arm-Dam%(A), Arm-Acc/Rchg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40) Level 35: Gloom -- Apc-Dmg/EndRdx(A), Apc-Dmg(40), Apc-Dam%(42), GldJvl-Dam%(42), CldSns-%Dam(42), Dcm-Build%(43) Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf%(45) Level 41: Dark Obliteration -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(46), JvlVll-Dam%(46), PstBls-Dam%(46), CldSns-%Dam(47), Rgn-Dmg/EndRdx(47) Level 44: Aim -- GssSynFr--Build%(A) Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49) Level 1: Conditioning | Hidden Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 50: Musculature Radial Paragon Level 50: Ageless Radial Epiphany Level 50: Longbow Radial Superior Ally Level 50: Degenerative Radial Flawless Interface Level 50: Assault Radial Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 50: Geas of the Kind Ones Level 50: Eye of the Magus ------------ ------------ -
Most DURABLE, yes, I'd agree with that. Def not the strongest. Likely not even close to top 4-6 combo's. You want strongest MM, go Thugs/ or Demon/ Storm, both built for high recharge. Both accept the special pet aura's and Storm is just a bunch of extra pets that extra damage. High Recharge ensures neat stuff like double Gang War/Tornado/Lightning Storm. Grab Burnout and go nuts with strong damage output. Both are fairly durable henchmen also. If you'd like to try something not so END hungry as /Storm is (and all that power DEMANDS high Endurance), then take a look at Demons/ or Thugs/ Time, or even Demons/Cold. Durable, high damage and you can still slot all the aura's.
-
Absolutely this. You take it for theme and that's it. Otherwise, utter garbage relative to just about any other, and every other, choice you could make for a Blaster. Honestly, for a Blaster, there's little reason to choose anything other that Scorpion Shield. It's just that much better than all other choices.
-
What is the dumbest way the game has confused you?
Crysis replied to ninja surprise's topic in General Discussion
My first time respeccing on Live I really had no clue that you couldn't change primary/secondaries. So I kept failing respec efforts in frustration until someone (on the boards) explained it to me. After all that effort beating the Terra Volta trial I was like "Seriously?!?!?! I'm still stuck with these two powersets?!?!" Then, of course, I contracted Altitis. -
Not my most potent Blaster, but def the one I have the most fun with. If I could choose -JUST ONE- and it had to stop leveling at 47, it would be a Stalker or Scrapper. Specifically, an Elec/Shield version of either. By 47 you really have everything you need to solo almost any content (some AV's may cause challenges) and any epic choices are just gravy.
-
Stalker Hide Power - Bug with the decimal point for the "AOE Defense"
Crysis replied to Lt Kira's topic in Bug Reports
If you hang out on the Stalker forums and observe the builds by new players, they almost always assume Hide's defense is "always on," when in fact it's only on outside of combat. I always ensure I'm looking at Stalker defenses during combat, which you can toggle on and off in MIDS settings. You can see this effect yourself in-game. Just wander up to any spawn with your combat attributes window showing like you did for the screenshot and then attack something. AoE Defense drops dramatically once Hide is broken. -
-
Someone posted a "gimmick" build some time ago for Thugs/Time that included Cross-Punch in there. I modified it slightly and have a ton of fun with this MM as he basically just puts himself on Follow for the Bruiser and adds to the beat-down with Cross Punch, Kick and Boxing. If you tend to use Amplifiers (I do since I have so many from Winter Packs), then easily Softcapped S/L/M and high S/L resists aids survivability, and it's crazy high recharge plus Burnout as well. Since that's the theme here, adding the build. Credit to original poster that I've long since forgotten. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Stay Classy: Level 50 Science Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(3), ExpRnf-Acc/Dmg(3), ExpRnf-+Res(Pets)(5), SlbAll-Build%(5), OvrFrc-Dam/KB(7) Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A) Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A) Level 4: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(13) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 10: Time's Juncture -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(15) Level 12: Call Enforcer -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(15), SvrRgh-Acc/Dmg(17), AchHee-ResDeb%(17), TchofLadG-%Dam(19), GssSynFr--Build%(19) Level 14: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(25) Level 16: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/EndRdx(25), StdPrt-ResDam/Def+(27), StdPrt-ResKB(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29) Level 18: Gang War -- SprCmmoft-Acc/Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(31), SprCmmoft-Acc/Dmg/Rchg(31), SprCmmoft-Dmg/EndRdx/Rchg(31), CaltoArm-+Def(Pets)(33), EdcoftheM-PetDef(33) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Distortion Field -- GhsWdwEmb-Dam%(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), RedFrt-EndRdx(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36) Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(36), SlbAll-Acc/Dmg/Rchg(37), SlbAll-Dmg/EndRdx(37), ExpStr-Dam%(37), SvrRgh-PetResDam(39) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(40), RedFrt-EndRdx(40), RedFrt-Def/EndRdx/Rchg(40) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Slowed Response -- TchofLadG-%Dam(A) Level 38: Chrono Shift -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(43) Level 41: Super Speed -- BlsoftheZ-ResKB(A) Level 44: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-RechRes(46), GldArm-RechEnd(46) Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 41: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Void Core Final Judgement Level 50: Paralytic Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Radial Epiphany Level 50: Agility Core Paragon Level 1: Punk Level 1: Arsonist Level 26: Bruiser Level 12: Enforcer ------------ *EDIT* Found the original thread that inspired this. Credit to @SmalltalkJava and several others. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1637;756;1512;HEX;| |78DA65944B4F135114C7EFB4B794B694164A1F4891B63C0A5329ADF00108282A810| |42CA2AE48035398A4AFD036B11FC09D0B458D2E14D09D2BB746371AA2808971A9C6| |5774E742ED0216BA198F73CE4D877492E6D7FB9F7BCEF9DF73EF9DD92BA75A3299A| |97126B927B3E9526969365D2A2BEB3935BF624D2DAB4A7E593133C61CA972BA1AD2| |6754AD30F6D7A72DA52AB95C211F5F58ABAC96C2067DA292C9C417D49C0239F36AB| |1924D97D5429E39E70A856C7C4A5D5D2BABF955BB3E4A151565C5A5FF9D51D22BCA| |7A694D2DB6887111E6054F17D5E5B8B16AA19225B3D500381A81DF8E858947B3B04| |5CE589233D36562CD04B4317E60D2C77C12D9F4CDACF39DB71ECCD8634917DF8328| |09510AE24C093A601665CCD7317DF30DA47D837813D9728B781BF9123C5A44464B9| |8A137C86825D16C9D0344381B9E4726CF1353C80FE0C986A634C9F60457D1FA14B9| |0BB91DC29BE302D66CBD8474D7B09CFB054CF670D6FE0683DA1F21AFF533E6A4CC1| |6E73D0CEAB84FDC44FAB688DBC8C0550C36C3025C22D8F5075B15F081D2CDD9313F| |31800C1EE0FBE021720F6CB709DB6D7B281EDF27BE22EE2243DF4D7A92D00F981EE| |52C02953DA2219E18D3B73944FC08DDF28A7E7B73B8AD1C22FCC2ABDF8B62D84E74| |105DC85E27B115B90F5E3BF1586896CE05EC42EF4564DF3876A36F8258C5560F1C6| |2EB3F83972E51B98B2A0F50E6017210250751721025076D60BB5B047753F010050D| |51D01005C9142453F2D760BB4734A2870EDE17B0131162E4FF71E8E0EC2B88FDA29| |FFD8B94669EBA001E0645C4E0275CE573D8989830163B89DB74628498202691C363| |C451A40732C62998C73731E3C816719BF800997C8834F9184B081B8918AE6696D7A| |FB016E4C6FBACC1C3661AA5396EBCE0BAF4D30E9224A4614CFDEB883888E26F8328| |49615C4ED3B4A49FCADA919777D076F3067247AE7751931B6D251AA564A334DA288| |D354A3677FD73A5C53AA03EB9D2DE7A6020DE3C8B1806778D6FFEFA0C8333B2A1C7| |678D8369B97E2FB47372FD3BA4FD03361A02D5| |-------------------------------------------------------------------|
-
Make sure to check out Sovera’s thread with some great pointers and a very good build. Ive tweaked it a bit but Fire/Fire is a decent Sent, as long as you focus slotting for some +DMG.
-
/Leviathan /Mu or /Psionic Mastery for my Plant/Storm build?
Crysis replied to Qabal's topic in Controller
Ill/Storm is chaos. Gleeful, hand wringing, amazing chaos. Fun build and quite powerful. -
Now that ASF went live, what do you think of it?
Crysis replied to Albion's topic in General Discussion
I did a PUG late last night EST….like around 1130P. Was an 8 person balanced team set on Relentless @+4. I’m pretty sure a few of us, this was our first time. Took just over 3 hours and we defeated all AV’s, did all objectives and (I think) got most of the badges. Honestly, while I found it interesting story line, it’s a slog. I don’t think I’d do it again other than with friends. I was on Sent, T3 Alpha, Destiny and Lore only for the level shifts. Died a -whole- bunch, although as the SF continued I learned how to avoid most deaths. Some are just insta-ganked depending on what’s going on and who kills what that’s near you. Not having inspirations really hurts. I don’t realize how how much I actually use skittles until you can’t access them. Fun but took far longer than I was prepared for it. Nonetheless, stuck with it, got the goodies. Really generous rewards though. I think I got well over 300 threads, 50-60 Astrals and I don’t know how many Emps out of the deal. Vet leveled twice also. -
Which is -exactly- what makes Fire/Rad/Fire a nice combo for a Sent. Aim+Fireball+Inferno+GroundZero+FireSword Circle is a really good spawn killer. Throw Fire Cages in there just before FSC if you are down to just a few left standing and the rest is an easy mopup. Which is why I hope and pray that whenever Sents get "fixed" what will be fixed is the aggro and target limits. The lower base damage is fine if they leave recharge alone, but even more so if they up our target/aggro limits.
-
I thought it was 10 for T9’s but 5 or 6 for AoEs or Cones. However your T9 on Sents has a lower base recharge than on Def/Corr/Blasters. Which is necessary because you’ll need to fire it off more frequently to have the same effect. Unlike most other ranged attackers I find I just work my T9 into the normal rotation and make sure I shift targets frequently. It’s also why a Fire/Rad/Fire Sentinel plays as well as it does because you basically get several AoE’s, a nuke and a mini-nuke to clean up a spawn, assuming you shift your targets between shots.
-
I fairly consistently encounter this on RWZ raids if I get defeated and have to zone back to hospital. If I resummon my henchmen after my hospital rez and then someone TP’s me back to raid my henchmen remain stuck at RWZ base. Even /releasepets doesn’t work. I have to fly myself back to base and there the gang is even though they are no longer controllable by me. I’ve instead just started dropping a Ouro, zoning out of RWZ entirely and then re-entering. That seems to finally release them and allow me to resummon.
-
Hit 50 with a slightly modified version of Sovera’s build last night. Not sure if I’ll bother with incarnates as this is a Sentinel. A few observations: -Just as with /EA on my MM nearly drained Lieutenants and Bosses have wonky code and tend to run. At least my pets don’t follow them and aggro everything they run by. But that coding needs to be fixed. It’s annoying at best and can prolong fights waiting for the runner to come back at worst. -with the above caveat the END draining does offer good defense mitigation when it happens. But since Sovera’s build skipped SC mine did also. Honestly the END drain needs to be total and fast for it to offer any benefit at all as all the critters need is a sliver to keep fighting. As I neared 50 I found it harder to drain many of the higher level mobs. -I played on offensive adaptation 38-50 and the extra damage bonus is def noticeable vs other Sents. I’ve played Bio on several other alts but never on a Sent before. I did make a handful of changes to the build posted…..dropped Pulverizing for Knockout Blow as a finisher and/or threat remover for stupid stuff like those Repair Bots, Surgeons and the like. I also took Parasitic Leech which is a nice buff in addition to providing a little more aggro inducement. Lost the slots in Brawl (hate wasting slots on a power I’ll never use) but ended up with roughy same defense thanks to 6 slotting KO Blow. As Sovera’s note indicated playing as a flying/hovering near range blaster gives some nice natural defense even if ranged isn’t soft capped. Make sure to visit tailor to choose no pose on Hover unless you like your toon looking like it’s being dragged around by the genitals. -+4/x8 solo is easily done with most missions post 44 or so. Arachnos and a few others can cause you some concerns due to ranged debuffs but that’s about the only threat to survivability. As noted, the new VS is a toggle and since as a Sent you’ll seldom/never get mezzed it’s a nice bonus. There seems to be a bug or maybe WAI but it doesn’t stay toggled during a zone change and/or between missions for me. I have to often resummon upon zoning and would find myself going half the mission, realize it was taking longer to defeat spawns and/or drain enemies and then realize my VS wasn’t running. So it’s a noticeable benefit when it’s helping. And because it tends to follow you (mostly) if you are hover blasting it will be also. Nice build @Sovera. Might be my second favorite Sent build I’ve played. If we ever get the promised buffs this could jump to number one which is still a Fire/Rad/Fire Sent.
-
A part of me wishes they'd use some of our monthly donations to upgrade the file storage limits of this board. Honestly, I spend more time on the board than I do in-game since my playtime is limited to a couple of hours a few evenings per week.
-
Necro'ing my own post here because I finally solved this. And I'm feeling mighty stupid as to what the "Fix" is for me. When I'm in Mids, I almost always have the Totals tab selected. Well apparently, you can REMOVE a slot while that tab is selected, but you can't ADD a slot unless you toggle back over to the Info tab. Once I did that....I can freely re-assign slots all day long. The tipoff for me was that whenever I'd remove a slot and get "stuck" not being able to add it elsewhere, I would be forced to save my incomplete build, exit Mids, then re-load that same build and the slot would instantly be available to re-assign. But re-loading the build also auto-defaults the log-in state to the Info tab being selected (as opposed to Totals). I feel reeeeeeeeeeeeely stupid I didn't realize what was happening. So for me at least...problem is now solved.
-
Now that ASF went live, what do you think of it?
Crysis replied to Albion's topic in General Discussion
I'm waiting for the complaints about "the game isn't hard enough" and ignoring this even exists..... -
I dunno...still not feeling the whole value of "End Drain" even with these changes. Unless you perma-drain to zero (nigh impossible) there's little more value in End Drain than say -Recharge. I did this with a Kin/Elec Def back in Live days and it wasn't really all that useful even back then. Not sure it's any different now.