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Crysis

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Everything posted by Crysis

  1. Thugs/ or Demons/ pretty much paired with anything other than Empathy or Kinetics are fun all the way up. With Thugs, one of the more enjoyable builds I have is far from the most powerful, but I took Cross Punch and Leviathan’s Knockout Blow. Follow the Bruiser and help him do the beatdowns, the rest of the Thugs just provide supporting fire. With Burnout and lots of +FF Procs in your attacks you routinely can get out Double Gangwar which while they do piddling levels of damage really is a fun sight to behold.. Very enjoyable “gimmick” build. Also had a lot of fun with Demon/ or Thugs/ Storm. Chaos, but requires a lot of Endurance Management which can often take away from fun factor.
  2. I would much rather that the devs nerf procs than go through another round of "Global X Nerf." Honestly, I think only the Chance of X Damage procs are the problematic ones, as it allows AT's to punch outside of their damage class. But for all the complaints about steamrolling teams, "Zerg" as the only relevant battle tactic, etc etc.....the real culprit isn't power creep but DPS creep, and Procs are the in the middle of this. I'd hate to see Panacea + Miracle + Numina be nerfed down to only one per power or only one can activate per X minutes, etc. I don't think those have a global impact on the game. But global damage creep HAS had an impact on the challenge level of this game. But take your pick because I'm betting one or the other is going to be on our horizon. Global AT damage modifier nerfs or Global damage proc nerfs. Nerfers gonna nerf.
  3. I have dual builds on my Widow. One is high melee, the other more ranged/support. It also fits her bio to have “dual programming.”
  4. The first one is very similar to what I was trying to accomplish with olive drab. But on screen it just seemed too subtle to me for a flashy war bonds rally gal. Love it thought, the bow really sets off the hairstyle well! Thanks!
  5. Many MM’s don’t realize it but if you use the MM macros….they often apply the henchmen commands to the Lore pets as well. Kinda neat.
  6. Yeah but then lose Soul Drain. I’ll take the +Dmg boost to an almost perma Soul Drain over procc’d Char. And the +END from Dark Consumption, which can also be procc’d out post Ageless as well. But if you wanna forego Dark then yes….Char is a good proc power.
  7. Second DP/Ninja. Hail of Bullets followed by sword attacks mixed with more Gun-Fu is one of the better combat visuals in the game. Nothing like standing in middle of bodies with your katana gleaming in the dusky lights of one of the thousands of abandoned warehouses in the city. +100 style points. I won’t say it’s the best DPS but it’s a Blaster so you can afford to give up some DPS for style.
  8. All the above -and- go with Dark Mastery for Dark Consumption and Soul Drain. I play a lot of /traps and /storm corrupters and really can’t find much higher value in any other epic other than Dark Mastery. Especially on Dual Pistols/anything since you’ll be in melee range often to use Soul Drain and it can be permanent with high recharge. On my Dp/Kin build I’m running +400% damage (cap) almost entire time soloing or teaming. Jump into melee, Fulcrum + Soul Drain + HOB. For added fun take Cross Punch from Fighting. Full damage Cross Punch does crazy damage. Dark Consumption is a decent AOE damage attack if procc’d and +END.
  9. Great stuff! -MUCH- more pinup, love the hairstyle. And yes, with Dual Blades, Dual Pistols or Staff, I often use butt capes or scarves for the extra animations they bring. I tried a butt cape on this one but I lose the dual pistol belt and thought it looked better. Love the colors here too, especially the red/white on boots.
  10. Need a little help please. I recently watched "What If..." on Disney+ and was hooked on the idea of Capt. Carter becoming Capt. America. I collect WW2 Pinup art and thus the "Golden Age" of comics from WW2 has always held a special fascination for me. Thus, I present an homage character "Tailgunner Tina." Now here's my request. I am going for a "Pinup turned Superhero" motif. And she has to live up to her "exploited" nature of being a war bond main attraction...showing off waaaaay too much skin to bring in the big bucks and then they gave her experimental treatments to tune up her skills and it backfired (see bio). But what I've ended up with is, at least to me, more cheesecake than pinpup. My only requirement is that she obviously looks great doing her Dual Pistols thing and she has to be showing a bit of "cheeky-ness" to live up to her stage name. I obviously went for Red/White/Blue but I also played with army olive-drab a bit before going this route. I'm less fussed about the colors. Any suggestions on how to improve her costume or come up with something far more pinup and far less "Space Stripper?" TailgunnerTina.costume
  11. Didn’t I read somewhere that Defenders get “tank AT def/res values” for their power pool res/def powers? Or did I imagine that?
  12. You want @Darkir’s “Shivering Bite” Water/Cold/Dark AV removal machine if solo AV hunting is your thing.
  13. I was actually fiddling with this idea recently and used my old Fire/Storm/Dark Corruptor as a starting point. I've never played Seismic before so don't know that I have chosen all the best powers, but I'll share this as a possible starting point. A few notes: Storm is -EXTREMELY- Endurance thirsty. I have so many amplifiers I typically play with the Survival Amplifier running until I get Destiny>Ageless. But even then you''ll be taking Recovery Serum shots like a madman because this is, like all the dozen or storm builds I've made, BONKERS levels of +Recharge. But you'll want that +Recharge so you can do double tornado's and double Lightning Storm consistently. Those are your damage dealers on top of your own native primary attacks. So crazy +Recharge just makes Endurance a bigger issue. On top of Recovery Serum and the aforementioned Survival Amplifier, you may even want to use the Base Empowerment buffs for +Recovery often. It's a pain, but again, the overall damage output is so high it comes at a huge cost for Endurance. Just how the game is built. I've almost never taken Hurricane or Snow Storm as I play Storm as a very offensive set. In the time it takes to herd critters into a corner, I can kill them outright. So I just don't bother with that playstyle either. If you play more defensively, you may want it in there but again the Endurance issues are bad enough I'd suggest not. As such, most of my stormies are setup for softcapped Melee and Ranged. I can safely play in either. Finally, to me, Dark Mastery is almost mandatory for Stormies. First, it's very thematic. But more importantly are Dark Consumption (+End) and Soul Drain (+DMG/+ACC). On a Corruptor in particular.....Soul Drain is a personalized version of Fulcrum Shift. So this build has (with Alpha T4 Agility Core): Softcapped Melee and Ranged Defense (Even higher, like +5% higher, if you run Defense Amplifier) +170%+ native recharge, and with two FF +Rech procs going off, you'll easily be averaging +250% Recharge almost every spawn for double 'nado/LS Endurance needs lots of management as already mentioned but you are net positive. Stock up on Survival Amplifier, Recovery Serum, etc. Has SS+SJ as travel powers but mainly to get the Knockback up high enough that you can reliably stay in melee without being on your butt This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Baywatch Babe: Level 50 Magic Corruptor Primary Power Set: Seismic Blast Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Encase -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg(7) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: Rock Shards -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Knock%(9), Rgn-Dmg/Rchg(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(15) Level 6: Entomb -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(17) Level 8: Boxing -- Empty(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 12: Seismic Force -- GssSynFr--Build%(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Tombstone -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(25), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 26: Upthrust -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(34), ExpStr-Dam%(34), ExpStr-Acc/KB(34), ExpStr-Dmg/KB(36) Level 28: Hasten -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36) Level 32: Meteor -- Ann-Acc/Dmg/EndRdx(A), Ann-Dmg/Rchg(36), Ann-Acc/Dmg(37), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37) Level 35: Tornado -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Dam/KB(39), OvrFrc-Acc/Dmg(40), AchHee-ResDeb%(40) Level 38: Lightning Storm -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(40), SprScrBls-Acc/Dmg(42), SprScrBls-Acc/Dmg/Rchg(42), FrcFdb-Rechg%(42) Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(45), Obl-Dmg(45) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 49: Quick Form Level 49: Double Jump Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Pyronic Core Final Judgement Level 1: Seismic Shockwaves ------------ https://www.midsreborn.com/builds/download.php?uc=1640&c=703&a=1406&f=HEX&dc=78DA7593594F135114C7EFB4531104A1168A2820964528A63082FAA82948824242EC0768C6326D27D225D312E89B9AF8057CE189CDB860E2FAEE8BD14FA1444104A244F0418CFB7898FBBF3230A149F39BF33FF72CF79C99C1F1DED278BCEF3C93CA7B46D45C2EDA93318CD16C3E637806D5841E7333C6CAC26A614CCDC7920D61F58A56444AFDFF53D1CB6A3AA10D87229A9E4BE9B1689892E46DEEF0683C1E8AD0532A1A194DA532693D9DF0F6A7939AA1A5F321F1503E94C98C84063475583372493D5B66D97D7A2299A7F3A5C29B25A3C43222594D1BF65EC8EAB150AF6A5C8D0E5255CD28D4506F1DF45F0C32F1333DD22C41919932034E81B7C16970927355DA0E66D2926C894B9411BA29BBCEB878C469B01B3C0B76717A69566E1E65BAE42A893B2BC10ACE0F94D983CCAE7D6DBC9CD20A9EE094285391E869BF493FF689C28B45F2923D922F53F20338E4297D80F6EE8077C17BE07D708ED34715CB10CC0E425C23A15C7452F182441F8D8CCA78C5BC0F3D74F334CFC047E013F031F894D34F657C282355EEBA889B9C5570CAFEEF883C057E0537C16F9C3205558BD11CDE63342BD4738DD8E811AC59B9891114F8C59471708C3340998F8A91D4B61368418D24D6890BD4CF23C31BCE8F54E69828D3B08C4697C0F7E00AB8CAB94ED902629E8D6FE17C072E808BE03C88656C5070B318598B82769A71C126B065E785AF518E56FE8A9B9EB6DF083241860A7F61FF017F715E2777BBA8787273D772C4D27E805B9BA993D90D3243A262C714DA990627C11970163CC79354D3C83B31204911237FCDD94F6729AF95D9AC95ED5FB3F5E50C38A52179FBF3662E4BFA5C4292B4435A774A1B3649721DC7FB7751B25E8C2F3B9C13E8F216E74290899AA67929B87D1FF395DD7849469D3082CECE3B9D92E294BA9C52B7532AAE605B9BE6B57EFAA94DD1DF848F0CE1990BD88CE776CF5A932D26506933FE017BC72583 Now, again, if you play Stormy offensively (as I think you should!) then you might try this slight build modification. It drops SJ in favor of Burnout as your level 49 pick. You have such high recharge that Burnout can actually be used about every 3rd or 4th spawn to easily deploy 3 tornado's and 3 Lightning Storms. While a neat party trick, this drops your Ranged DEF down just a tad (44.56% DEF), but again if you run Defense Amplifier, this isn't an issue. What you gain back however is a free slot to drop in the Numina +Recovery/+Regen proc into health to gain some more Endurance assistance. You'll lose some of your Mag protection against Knockback (going from Mag 8 down to Mag 4 with this revised build) as well, but I find that less troublesome post-Incarnates. I'm just dropping in the data chunk for this one: https://www.midsreborn.com/builds/download.php?uc=1632&c=756&a=1512&f=HEX&dc=78DA6593594F135114C7EF4CA72CB540372A60C12EAC05062AA88F9A82242824C426BE3663992E912E694B803735F10BF8C2139B71C1C4F5DD17E3C7101545204A041FD4B88F8739E7DA496692E6D7FBBFF7FCCFB9E7CC4CCE8FDA93C9B1B34C681899514AA5F848BE589C2D94F345EBA492CA242C8CB1BAA8B230A79413697F54B9AC5683D2F6FF54FCA2924BA9D3724CCD94B299443C0A2665C3767436999463F02F1B8FCD66B3F95C2697728EE7D26A51CD9565FEA7612A9F9F912754655A2D96D299429DBE1ECBA4D265386FE7BB0558D8F445ACA0AAD3CE73854C421E558A57E29390552D2E34436D03F07B1B66FCD1ACC21A2022317195B88C946E115790554BC85DA112CC842D4917B7C091744D124F8918711259334C3C8DB40D219DD02B0B4669A2D428E8A2DD83AC7720DF83B3959CC5AA1E4C57DF8D7474210570AAE635D568F0B08F105ECBCD6D64EE207317996F83F9113A64B5DFC7B25CB7919E3BC4BB48EF3DE23AD20D19EB2898D593B8074203AFC4F11C4437B40CD23879BF5D0F2CFAC9A6A7C487C896C7C44748DF13A417D2B8298DE0A18BF8E82216D86CA44DC9FB1D23DA4E10BF10BF22FDDF9012041DE5AD6922473F39FAA9353B507333CE54935A68CC811B78CBC0025E2C308F0CCD2183E07C8CB7C4D70B800185406CE51768DB4087D04BE40748739CBF38FE6D2C30B4856C7F47DC21EE22F7C12DC8FB19DA40B1F315F135F10DB26B9348C33880E00E812ED619C132BA3AF0823DEDC44E225DF82A7874333D4AB3F6FC4631AC11196608FFC575DF1FE22FE435D8EEE543EAA361F4D170FA6968FD3F8887936995D87558CAF85169D681652C676085B8445C4546D68867D044F43236C8DFC2C8E1AB2759D8389C013FDD51F349C6AF58FF6226CCD29454F9AC99A84B9F6C0CFB5091F6CDD2814112C50056653B2FE82F847C095FB1CF864382B888CDB2DF446E8619CFAD6917C295FBE0F3029456AE84CD950F9AA588591A324BC366A9D6C10E278CB97E426B23BCAE45372CF8CE7AD0B07866DCD96B37C4043D86C53FAFC020D3 By no means do I think these are perfect builds. I'm just theorycrafting here because, like you, I didn't see any builds posted with these two powersets and thus I had been fiddling with some of my own. Use them/change them as you wish.
  14. Exactly this. Sub-5 is very much the norm for active farming Comic-Con. I do have a couple of AFK farmers who can do another (non-Briggs) asteroid fire farm in under 10 minutes. Same model, five missions in row, AFK only. Jump in, pop Hybrid and BP Radial Lores and walk away. The dozen or so helpers bring everything to you and map cleared in about 10 mins. Sometimes you’ll have a group that gets stuck but not usually, but that will add a couple/few minutes to the session. So for roughly double the time as active farming I can get same benefit while I play a separate instance of the game. These days it’s mostly just powerfarming alts though.
  15. I play well built Scrappers. So whichever target grabs the Tab key first. The rest is just....smash, hack, slice, kick or clobber until Tab key hits a target over yonder. Rinse repeat. "priority" and "target" only matters when fighting an AV.
  16. Meh, she was more on an alt vacation. An Altcation if you will. Retired, sitting on a max influence wallet, hanging out on another server with a bunch of her kind. Not a bad life.
  17. Found her, i had moved her to another server to run some haunted houses a few months back and she was buried under another pile of abandoned alts. Dumb me.
  18. The very first character I made on HC was a Fire/Kin controller, specifically because I knew it could farm on just SO's. I've long since upgraded it to IO's and seldom play it any longer. But tonightI went looking for it...it's usually the first alt in my list of 10-12 pages of alts. It's missing. Not there. One of my newer alts is in the number one spot. I know I didn't delete it. I understand how to delete and/or rename an alt. I do it all the time. Not this one. It's "special" and I wouldn't do it. It also had a fairly unusual name so would have been hard to accidentally delete it given the name confirmation part of the process. Anyone ever have this happen? I can just send a support ticket through but thought maybe it's a common issue. I searched but didn't find an answer.
  19. I think the new Seismic powers give you some ability to at least animate an Air Strike so….maybe?
  20. Late to this thread, but just saw this. There are some “Top Tier” builds that will face some significant challenges if and when the PB+FS nerf goes into play. Bots/Time, one of my favorites, is a good example. Not that they can’t be still quite powerful, but that you’ll be forced to focus on some different slotting techniques and not be so free to focus on damage and proc-play.
  21. You want a Beam Rifle/Traps….. Corruptor.
  22. Purples have almost no value on a MM. I'll give you.....12MM inf for the lot of 'em. PM me for payment.
  23. I've probably run ITF several hundred times now. It never gets old. I'm not even all that interested in the story at this point, although Cim is actually one of the few areas I've taken the time to fully understand the story and lore. Love some of the other Cim arcs (the KRAKEN!) and how parts of them weave their way into ITF as well. But honestly, it never gets old. It is hands down my favorite MMO arc/mission I've ever played. It's also great for leveling in the 45-50 range. Easy to get at least two levels at 54/x8 even fully teamed as long as its a Kill Most team.
  24. You already said Scorp Shield. On Just about all AT’s that one power trumps almost anything else you can get from any other epic pool. But also, the mace attacks are very proc’able. On a low dps AT like a MM, Controller etc….that’s some decent firepower.
  25. Every once in awhile a costume I see on here gives me an idea for an alt and/or bio to build an alt. I give you Darkfire Fae, a Fire/Dark/Dark Corruptor.....inspired by your Goldskull costume! Thanks!
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