
Ghost
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Everything posted by Ghost
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There is no way to make every last person happy with any change. If the only people who have a legit gripe are the RPers who keep their toons under 5 - the question has to be asked. How many are there? If they make up a tiny percentage of the playing population, well all I can really say is sorry, but it is what it is. Do we really want to hold up something good to appease an insignificant number of players? As has been stated earlier - Simply attempting to rename a character will reset the timer. I did this on all 40 of my toons and it took less than 5 minutes. Worst case scenarios, it will take someone with 400 toons around an hour in total.
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Pink Bunny is now available
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Suggested QoL change - Pool Power Standardization
Ghost replied to Zepp's topic in Suggestions & Feedback
The mods must be asleep -
Suggested QoL change - Pool Power Standardization
Ghost replied to Zepp's topic in Suggestions & Feedback
Just seems like strange reasoning (to me) First off, I agree that it seems like the new challenging content may not be a huge success. I think that may be that they went to far in what they were trying to do, and sounds like they made it too much of a grind. But just because the first attempt didn't work, why give up and go the other direction? Like I said in an earlier post, how long will this change make someone like you happy? How long before you want other power tiers opened sooner? When will it end? I think you will always be searching for changes, until you realize that no change will make you completely satisficed with he game. Then you will move on. There's nothing wrong with that. It happens. Finally, I would think that pushing for new powersets or ATs would bring much more enjoyment for you, and last much longer that this. Why not go that route? At the end of the day, maybe the devs agree with you. Maybe they don't. No one is wrong. We all just have a different way of looking at this game, and want different things form it. -
Suggested QoL change - Pool Power Standardization
Ghost replied to Zepp's topic in Suggestions & Feedback
No offense, but I’m personally struggling to see how it wouldn’t make things easier. Even if only to a small degree, is that really what an already easy game needs? Shouldn’t we be trying to find subtle ways to add a little challenge to it? -
Suggested QoL change - Pool Power Standardization
Ghost replied to Zepp's topic in Suggestions & Feedback
So if it’s easy, why make it even easier? -
Suggested QoL change - Pool Power Standardization
Ghost replied to Zepp's topic in Suggestions & Feedback
Make the game easier, less challenging - there will be less incentive to stick around. Bill and Rudra are right. Ask to pick whichever pool power you want now, next you’ll ask to pick whichever t2-t9 with no regards for what comes before it. Then what? Incarnates at lvl2? You may say “that’s ridiculous”. But it’s not. The ask never ends. People always want what they want until they get it. Then they complain it’s too easy. -
I mean, I’m not even sure why I asked. After all, everyone knows that REAL vampires sparkle and play baseball.
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Anything about you sparkling in the sunlight?
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Yeah, something is off on your card settings. Not sure why though. The default should have worked just fine
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Do you enjoy the Relentless Difficulty for ASF?
Ghost replied to blue4333's topic in General Discussion
I am curious about this. I’ve yet to run it, but want to know if I’ll actually enjoy it when I do -
Looking forward to your post about how you now love Fire/Regen and are giving up all other alts to play that set exclusively 🙂
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Just an idea to end the “looking for farm” broadcasts. Why not make the AE it’s own instance (for lack of a better term). In other words, when in AE you are disconnected from regular chat channels. You can broadcast, but it’s only seen by players within AE.
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how do you think players will afford the insta-50 ? They will sit on a farm for the influence.
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I don’t necessarily think this is a horrible idea. I do think your reasoning and presentation need a lot of work. Initially, this sounded like a way for you to force a power on someone else. That should never happen. Ever. What you should have tried to sell us on was being able to give away TT as a way to help newer players. Every time I run a TF with someone new or returning to the game, they always ask “where does that power come from?” - now you would have the option of offering it to them, rather than saying “P2W, and oh yeah, make sure you have 10mill to spend”.
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As you said, don’t try to make players play the way you would. I have toons that thematically wouldn’t have TT - but I also wouldn’t join something that required it. in the case of your Power Hour - it should have been made clear when recruiting (if it wasn’t) that TT was a requirement. Then kick anyone who doesn’t have it before starting.
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8 way. Five way. Foursome? 3-Some. Duo Teaming. Is it a thing?
Ghost replied to Golden Azrael's topic in General Discussion
I once put together a 4 man Posi 1 - advertised it as such, and quickly found 3 teammates. It’s very possible to put together 4/5/6 man teams, and there are plenty of people out there willing to join up. -
8 way. Five way. Foursome? 3-Some. Duo Teaming. Is it a thing?
Ghost replied to Golden Azrael's topic in General Discussion
Never solo missions or TFs I enjoy interacting to others, and responding to different play style. If I’m forming, I’m happy with 4 total, but always try for 8. Same with any team I join. -
If someone is really trying to manipulate the market, there is a simple solution that will ultimately cost that idiot a ton of money. Don't pay it. Bid what you normally would and not a penny more.
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Non-melee ATs that can afford to have mobs in melee range
Ghost replied to Prof Evbof's topic in Archetypes
Oh boy. Fans of every AT will tell you that anything can be made strong enough to stand in a mob. 🙂 Prepare to be amazed with stories of people pushing tanks out of the way on 4x8 ITFs, and soloing Hami In all seriousness, you can build out any AT to do anything you want. -
If it’s a taunt that doesn’t pull away from brutes/tanks, I don’t see an issue
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It’s sorta a catch-22 You want to fight higher level mobs to get more infl, but you need infl to buy enhancements strong enough to let you fight higher level mobs 🙂