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Infinitum

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Everything posted by Infinitum

  1. It's like you are wondering why the change machine doesn't work while there is a free pot of gold to any takers right beside it. Procs, uniques, and the like are supposed to be stronger. The set bonuses are usually a piece of a bigger pie - more valuable set bonuses. However the recovery set bonuses add up and do in fact contribute but that depends on the build and slotting and honestly how you play. I don't know how else to say it, but on homecoming if you are having endurance issues you are choosing to do so by ignoring some available way to fix it, and yes increasing recovery bonuses would be game breaking, because endurance game is already an easy button. Anyone that knows me, knows I'm all for easy buttons, but this suggestion goes too far.
  2. See, all of those can be fixed, but you have to give something up to do it. Take a tank, for instance, they want to survive anything. But they pick ever attack avail, 6 slot them all and wonder why they can't then survive everything. I'm not saying that's you but I wouldn't mind looking at your build to see what is up. I have an ice/storm that I don't have any issues with, if you picked ageless and went core that alone should have carried you through.
  3. Sometimes pictures help. I guess not in this case. The bonuses are small because anything larger would be game breaking because of the many diverse options to add to end management. End is one of the things in the game where any adjustment even small is noticeable. Sure you could rebalance the endurance system, the set bonuses, and the game itself, to make sense to you, or accept the fact that smaller recovery bonuses make more sense and do in fact add up and then coalesce with the other features in place for end management to make it ridiculously easy as is.
  4. Then, again you are missing the point completely.
  5. Because.... for the third time... if you have HUUGANTIC recovery set bonuses, once combined with the uncountable (im sure you can actually count them but its late and i dont wanna) other methods to manage endurance in this game, it makes the endurance bar Irrelevant at that point, and its already borderline irrelevant as it is now - which in turn is also why you cant talk about recovery bonuses and their effects without mentioning other methods of gaining endurance - panacea and perf shifter - because its all relevant in the scope of why you dont want recovery bonuses any larger than they already are.
  6. How small they seem is inconsequential. In a vacuum yes they are smaller than various other bonuses. The issue is with a good build there are NEVER any end issues anymore. Ever. Never ever. Ever.
  7. Its because they arent supposed to. End management is already ridiculously easy as there are many ways to do it. 1. + end procs - my average build has at least three in every one. 2. Enh values in both end reduction per power, and endurance generation in stamina, superior conditioning, phys perfection... Etc. 3. Inherent stamina. It's already free now. 4. Set bonuses. They aren't designed for 1 set bonus or even many to remove all end issues. just like all the rest of the set bonuses have a cumulative effect. But also like other set bonuses you have to actually plan your build with all aspects in mind-res, def, regen, recovery, end, dmg, procs for it to come together. I'm not one to shrug away things that make it easier but end management is sufficient as is right now.
  8. Some new updates.
  9. I think she was too busy running a sex trafficking cult.
  10. in the absense of COH i had that powerset on champions online. doesnt compare though, i have a lifetime sub there and havent looked at it since coh came back.
  11. yeah basically it increases magnitude of the KD ive always been able to control a group with around 3 or 4 slotted, in my corruptors case i have all 6 slotted cause i had room.
  12. I mean with the whole sudden accel set
  13. Are you slotting with more than just the proc? I am usually 3 or 4 slotted and it knocks them all down.
  14. Im not sure it will. Mainly because its a non issue.
  15. That's crazy talk. Sorry you will never get me to agree on that.
  16. That's because knockback is greatly misused and misunderstood. Even before sudden accel I was rocking repel to the chagrin of most spawns. Now with sudden accel you are giving up a ton of mitigation by not taking repel.
  17. I think it's because I posted in the nerf farsight thread how time wasn't a runaway pick in the latest homecoming by the numbers thread. Kinetics was in every category though.
  18. Or maybe leave it alone because its working as intended now?
  19. That would make it way too OP and lessen the use of transference then.
  20. It's such an easy workaround for either. There's no justification to not do it.
  21. If you saw me use it you wouldnt think it needs a buff. I'm worse than a singularity.
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