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Everything posted by cranebump
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I’ve been on somewhat infrequently, but will work in your finale asap.
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If my stable is any indication, somewhere in the 20s. No rhyme or reason outside that. Stuff I've dumped early on: Kheldians (didn't even reach 10), various trollers and defenders I tried to solo with subpar powersets for soloing (because I am smarrrrrrrt).:-) i recently deleted a slew of abandoned characters. Stripped and sold everything, pooled about 500 mill then gave it to a single “sugar daddy” character to dole out as small parcels of seed money for my trad solo play toons. That’s what I’ve been running lately. Solo, story-arc, slow play.
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Big enough to tea bag the entire Magnificent Seven (and the cast of all subsequent remakes). And he’ll throw in fake cowboy Kevin Costner.
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What additions to the AE would we like to see? (Within reason!)
cranebump replied to Darmian's topic in Mission Architect
Even adding the Power Pools would be nice. -
What would you pair with ForceFields ??
cranebump replied to smnolimits43's topic in General Discussion
A nice Chianti? -
And we did not listen, because his name was Smedley Darlington.:-) (hmmmm...there's a toon name)
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Damn, Monk. You been busy.:-)
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Oh, man...That takes me back into some of the lore dives I've done, looking for fertile ground to AE script. Couldn't really figure out how to work in some sort of Spanky arc (legacy, most likely). There's just so much there, honestly. I ended up with an arc that involved a time travel run-in with the Sand Kings, one in which the player meets M1, but can't do anything to stop his death (for reasons similar to Edith Keeler in Trek: ToS). The arc's gone now (good thing-looks like I shoehorned M1 into a group he didn't belong to), but it was fun to envision the team. Had a Brit bowman (Eagle Eye). Can't recall the others. In the end, it didn't fit what I was trying to do in the bigger, metastory, so I dropped it, and found a way to work the Storm Korps into what I was doing (the Leviathan story, below). Worked out better in the end, but always wished I'd taken another stab at the Sandies. In any case, that list of historical heros and vills is just a goldmine of ideas. Maybe when I get back on the ever-bucking scripthorse I'll do some homages to those bygone ages. I got into comics during their Bronze Age. But I've read enough Silver Age stuff to take a shot at some epic, cheesy dialogue, in a world less gray. Yay bo, indeed...:-)
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Eisenhower warned us, didn't he?
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Now, now, Ozzie. You don't really remember all those lyrics.:-)
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I forgot. I used the Storm Korps in my Leviathan arc.
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https://archive.paragonwiki.com/wiki/Sand_Kings i used this as bg lore for an arc long ago, but none of the guys are named. I can’t remember if M1 was one of them or not but I scripted him as one. https://cityofheroes.fandom.com/wiki/Tank_Badge
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Synapse and Cit both cause me to do 2 things: (1) Sigh and say, Should I? (2) Check the clock to calculate how much of my dwindling game time it's going to suck. Syn just feels repetitive and boring (as does Cit). But I think you can take out some of the suck by doing 2 simple things: -removing the hunt mish and the patrols (they're not difficult, but they're unnecessary relics) -placing Bertha in Steel (to split the TF discretely into 2 component "parts" by location). Removing all the suck would be a bigger endeavor. We're talking rewriting the thing altogether (and maybe shifting some of the focus to Boomtown, the way Pos uses Faultline).
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I have never tried this. I don't use "defend object" much at all (I'm trying to recall the last time I had that as a mandatory objective). So I have no feedback on reliability of the effect. However, I think you might already have your own answer concerning its efficacy. If you tried it, and it worked on multiple, successive tests, with the same settings and the same map, then the answer to whether it's reliable is likely "yes-in that instance." If you've done it across multiple maps, then the answer is likely a straight up "yes." That said, I wouldn't discount "I got lucky." AE can be fickle. That said, even if it does work the way you want, I'd think twice before forcibly exiting the player with a mish failure effect. They'll register it as a failure, whether it "actually" is or not. All the aftermath text I write isn't going to wipe away the big ol', shiny MISSION FAILED that just appeared on their screen. They don't like that, even if the actual consequence doesn't affect the story a bit. In the end, you get a (sort of) cool narrative effect, at the cost of inflicting a failure upon the player, in a situation where they had no opportunity to circumvent it. I think they'd perceive that as simply unfair.
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Yeah, having to sweep when the zone is above level is a real pain. When I'm running arcs, I bounce between 2-3 contacts. When I feel powerful enough to do a sweep (the one where you're supposed to go to Steel and you're 2 levels below the zone minimum), then I head there and do what I gotta. Worse case scenario: autocomplete every now and then.
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When mission writers just plain give up
cranebump replied to cranebump's topic in General Discussion
I didn't catch any connection between Kellum and Malta in her arc, but...I did get jumped by them . More than once. I also got ambushed by Nemesis, as well, so...best I can figure, Kellum's information security protocols are, em, less than airtight. I haven't played her second arc yet, though, so...maybe something there? -
Got a special one for y'all tonight. Evidence that CATCH-22 is a bestseller in the CoH universe: You think you're as Archon as me, bro? Guess again.
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Nowhere. I played Civ 5 and 6 (and still do, though I wish some elements of 6 were in 5, since I prefer it, overall).. Did Star Trek Online for a short while. Thought about revisiting Champions, but then remembered my previous experience with it.:-) Played a lot of Tabletop when I had local groups. Now, everything's online, including my Dungeon World crew.
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ba-dah-bump-CRASH!
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When mission writers just plain give up
cranebump replied to cranebump's topic in General Discussion
Maxwell Anderson sez: Man...Crey and Nem sure are, um...thorough. Then again, a bit inefficient. 16 pieces to destroy. Maybe I should wait til they build it, then just before they activate it... (sigh) Okay, no nuke from orbit. The only way to be sure is to eat the cake one forkfull at a time. P.S. My favorite part of this arc was when I zoned in through a lab door, saw a group of Nemies, popped my Mutations power and turned into a monkey...just as those long ranger dudes spotted me and opened fire...that was boss...:-) -
When mission writers just plain give up
cranebump replied to cranebump's topic in General Discussion
Upside to the whole thing: 52 merits upon completion (and some sparring with Ms. Crey herself). And there was a Kraken team recruiting right next to mish door, so I picked that up, as well. Yippee!