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Everything posted by cranebump
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I keep hoping thatI can get members of my table top group. So far nothing more than dabbling. I honestly think in a way that the game is too much for them. There are a lot of buttons and slots and everything else. I would like to say that all of this is user-unfriendly, but there is no way I can know since I’ve been doing this long enough to where everything is second nature, and I’ve completely forgotten what it was like when I first played. Except for three slotting sprint on a low level character, which is a level of mendacity that one never forgets:-)
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I shouldn't be surprised by this, but...
cranebump replied to cranebump's topic in General Discussion
Yes. But your ignorance should save you from the Sharkhead body bag pile. They knew too much, you see…:-) -
Oh, come on. We can be old AND stupid. (Why settle for less?):-)
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Setting up allies BEFORE they can become allies?
cranebump replied to Ultimo's topic in Mission Architect
Will using Cit as an escort in this way avoid the whole circular logic issue that sometimes causes scripting conflicts? -
I shouldn't be surprised by this, but...
cranebump replied to cranebump's topic in General Discussion
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What’s the most bombastic name in your stable
cranebump replied to liveevil2000's topic in General Discussion
This where we could really use physique sliders in order to properly portray the "magnificence." Also the battle cry needs to be longer, so you can include this gem: “The day I realized it can be smart to be shallow was, for me, a deep experience.” -
I rarely play Inc content, and I think I may be outright done with building any more Incarnate toons. So #'s 1-3 don't mean much anymore. I DO use the Emp Merits to get the snazzy super insps and sell them on the market for seed cash (I'll keep a couple few level boosters for emergencies). Primarily Use #4 to get the AT Enhances (though I will convert some to salvage to sell, if I must have Inf on the spot [and am not willing to jump on a "seed toon" that moment]. I sell every #5 I get.
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If I get a chance, I'll take a look at it. That said, I wouldn't be too surprised about a lack of responses. It's rare to get progressive guest feedback on a work in progress. You could try forming a team and running it through, then asking for responses. @Darmian has taken people through his arcs, though I think they were considered "finished."
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I shouldn't be surprised by this, but...
cranebump replied to cranebump's topic in General Discussion
Halfway, as of last night. No seed money from other toons. I’m not allowed to do P2W double XP. But no one said anything about logging out at the Day Job XP buffs.:-) And I can use the market as normal. -
I shouldn't be surprised by this, but...
cranebump replied to cranebump's topic in General Discussion
Well…them zombies gots to eat SOMETHIN’.;-) (wife dared me to solo an MM to 50, redside, since she knows I don’t like messing with pets and because I don’t run straight villains very much. Every one of the pets is a “Will” as well. Shakespeare, Wheaton, Shatner, Trent, etc. She wanted me to name one of them ‘Will Bur” and I was like, “who’s that?” The pig from Charlotte’s web. Yeah, we said no to that one. It’s already a painful experience.):-) -
A Genericked Name: a sililoquy by Ridiculous Girl
cranebump replied to Ridiculous Girl's topic in General Discussion
I don't find it particularly offensive. But I don't find it particularly funny, either. It'd be like seeing a character named Phart Nokker. No wait...I'd probably laugh at that one.:-) -
During a Slag Golem hunt mish for Cap Petrovich, I'm wandering around the shoreline in Shark and find this: Well...alrighty then... (This IS the Rogue Isles, but really -- SOMEONE'S being a bit Dexter-like here).
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
OK, so GM reply to my trouble ticket: they do not know why it could be happening, either. Could have something to do with outdated enemies, maps or some such. I will probably try to revisit it again, just to see if this is a one off type of thing. Otherwise it is what it is. I did eliminate the extra mission though, so at least that’s fixed -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
Test run indicates the "fix" file is very much the same as the published one. To include kicking me out of the arc when I edit it. Probably going to have to trouble ticket the thing. The narrative is all good, from what I can tell (I think I got the 2 typos, but I do not know for sure without running the pub version again). I'd like to fix some small isues (glowie with no search text; stray patrol that should not pop up before a glowie; fewer objectives on the last mish). No luck though. I sent in a trouble ticket. I don't think it's my system, since I can play normal content. Oh, well...c'est la vie. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
This one appears to be the correct one. That said, the other one might have been an update with minor changes to the last two mishes (in particular, the finale). I found a couple of typos in the published one (fixed), and need to revisit some minor issues. I'll have it all ironed out by the time my turn rolls back around. After looking into the 2 files, I'm pretty sure the second file - the one I unpublished - probably has the fixes done already (esp. since the file is named "fix"). Unfortunately, I cannot get into it. I keep get booting from the server. Might be a local issue. Not sure yet. In any case, the current, published arc does run sufficiently. But the finale has objective overload, and needs to be culled (imho). UPDATE: Every time I load the alternate "fix" file, it takes a VERY long time to load up, then it kicks me out after less than 90 seconds. No idea what's going on with it. I'm thinking best bet is to do a test run on it and see if it's the right one. I did manage to fix the 2 typos I saw on the published arc. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
It was 3. But I was ashamed, so I cut the total in half.:-) -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
Okay it's got to be the one with 4 plays. I'll delete the other (and pray I'm right). I'll playtest it to make sure, since there's a break between. Sorry about that. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
Oh no...I'll have to look. That's an Oops and a half. -
Battalion invaded. We were going to lose. We “snipped out” the strip of time where we lost and placed it in its own universe, where the cycle repeats itself, and the (now trapped) entity that actually sent Battalion our way isn’t aware they can never win. This strip of time is the “missing” 7-year time gap. (which is the basis of my Ordinary People-Leviathan-Mobius megastory, below).
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Warren Zevon. Right on.
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True. Can't figure out why it would test properly then not execute after publish.
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Ohhhh...I getcha now. Heh...okay...And I don't know whether I'm jesting or not, either.:-)
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Well, I wasn't trying to cut anybody. I was just thinking about where, after extoling the past, Joel says, The good ol' days weren't always good and tomorrow ain't as bad as it seems. Then he goes out in the yard for a beer and to listen to his '45s.:-) Joel is one of my favorite songwriters. But he ain't written a thing (with lyrics) since the 90s. He said, I figured I had my say. 🙂
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I don't think sharing a few memories=glorification of every aspect of the way things used to be. Sometimes, it's just this: