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Herotu

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Posts posted by Herotu

  1. On 3/26/2020 at 11:34 PM, srmalloy said:

    Being able to feed NPC dialog into a text-to-speech engine might be entertaining,

    I suggested this a while back. I'd love to hear what it's like in Tacotron 2!

     

     

     

     

      

    35 minutes ago, Abraxus said:

    I don't know.  CoH was supposed to be like a full-motion comic book, so the silence, and reading of dialog kind of keeps immersion in that theme.  I'd kind of hate to see that change.

    The reason I disagree with this is that the whole point of comic books is to NOT have walls of text - which is what missions tend to be. Besides, when you're in a team, who reads to mission texts? I know the missions have great story, but often skip them through impatience or convenience. If I could have the text being read to me as I travel to the mission, it saves time, entertains me on my trip and gives to an idea of WHY I'm doing the mission. It reinforces PURPOSE!

    • Like 1
  2. So we've all done it, we're thinking of an existing hero, but HOW on earth do you get it to work in City of Heroes? There's lots of scope for something a bit like an existing character, but you're let down by either the secondary options (maybe there are TOO MANY powers, you don't find that many in comics/movies), or some of the options don't fit (fire/ice sword/earth mallets all disappear and then you're there with bare hands on the next power, you want either a weapon or no weapon on ALL of your powers), or the powers simply don't exist : Ice Sliding, Web slinging/swinging, or don't exist in a way you want; permanent hoverboard, throwing shield, whatever.

     

    So with all these problems, how do you make an all-encompassing system that allows players to recreate (without breaching copyright because that's important or something) existing heroes?

     

    Here's a simple example starter;

    Blaster:

    You want to be able to determine a source for the blast,

    • Body/Worn (usually comes from hand),
    • Held Item/Object (wand, gun, book etc),
    • Manifested item (pseudopet such as a conjured book or portal).

     

    So if you've had ideas of how things could be done BETTER in the perfect version of the game in your mind (none of this will be realised so why not eh?), what are they?

    • Confused 1
  3. I'd love to see a Spell Book added to the game. The idea of casting spells from a book seems cool, BUT...

     

    • Should it be a costume piece (perhaps part of a gloves set or smth), OR
    • Should it be powerset?! OR
    • Should it be one of several different power customisation options for casting spells? Others being some voodoo/witch animations, dancing, drawing runes, burning/manipulating effigies or spell components (e.g. tossing bones, feathers, eyeballs, spiders - you know, #TheUsual), sprinkling fairy dust, waving a wand.

     

    I guess the latter could be shared across some of the existing powersets too, to give our magic origin guys something cool and unique!

    • Like 1
  4. Maybe we're thinking about this wrongly. Perhaps we should analyse the way the Primaries are built, and suggest ways to insert new skins into the current weaponry/attack types?

     

    Analysis;

    [Bows] and [Martial Arts Pets] = Ninjas

    [Pistols] and [Modern Light Arms Pets] = Robots

    [Assault Rifle] and [Modern Heavy Arms Pets] = Soldiers

    [Darkness] and [Melee Pets] = Zombies

    [Whip] and [Melee Pets] = Demons

     

     

     

  5. 16 hours ago, JayboH said:

    Ok just so you are aware:  anchors don't work like they did before the game shutdown.  Anchors now stay working on dead mobs until the bodies disappear.  Surrounding mobs are still affected by the debuffs.  You do not have to re-anchor until the next group typically, which you have to do with most powers for any class anyway that aren't anchor powers.

    THanks for this, I didn't know that! 😄 Great news.

    40 minutes ago, SaddestGhost said:

    I'd love to see the activation of some toggles reduced.  3+ seconds feels like an eternity when mobs die so quickly.  It feels particularly bad on a rad when you may be throwing out two toggles.  The change to allow the toggle to remain up on a defeated target is a wonderful boon, but I almost wish they had been changed to a location based toggle as we seen in Nature Affinity.  Not wasting a moment on selecting a sturdier target might alleviate some of the frustration.

    I can't argue with that.

  6. On 3/16/2020 at 6:15 AM, Eldyem said:

    I think the core issue is that we have 4 ATs who do very similar things

    I always considered this to be the issue when Brutes appeared with CoV. Why? Because you couldn't have tanks or Scrappers on villain side (or Brute/Stalker on Hero side). We have too many archetypes that take up each others' roles because Villains needed a Tank/Scrapper equivalent.

     

    Now, the way to solve this is to give them something that is unique. THis MAY involve bringing some "Condition" into the game that Scrappers are uniquely suited to cleanse. Whatever. That's how you make games - introduce a problem AND a solution.

     

  7. On 3/2/2020 at 1:47 AM, StoneColdJoker said:

    I have a Bio/Dark tank that I’ve had for awhile (only 13 though). But I keep wondering if I should have gone with Invulnerability instead for pure survivability.

    IMHO WP survives better than Inv. 

     

    I'm just some random dood who doesn't do teh maths, though, so take my opinion with a pinch of salt.

  8. 3 minutes ago, Chris24601 said:

    The ultimate in villain fashion... a QRCode emblem for a TVTropes page.

     

    TWO HOURS!!! That was two hours of my life lost going down that rabbit hole of links, you fiend!!! 😁

    You were warned. Enjoy/use your new knowledge before it fades! 

     

    ... and you're welcome :)

  9. 15 hours ago, hyacathinose said:

    Vampires.

    Lawyers.

    Forever associated with one another.

     

     

     

    I love all kinds of Mooks and Goons.

     

    https://tvtropes.org/pmwiki/pmwiki.php/Main/GasMaskMooks

    hl2combine.jpg#

     

    https://tvtropes.org/pmwiki/pmwiki.php/Main/FacelessGoons

    stormtrooper_corps3.png

     

     

    goons.png

     

    No clowns! ... Maybe Mimes? here they are in their classic "Burglar" outfits ...
    350?cb=20181204150640&f=1&nofb=1

     

     

    Let's not forget these guys!
    spacer.png

     

    Uniforms are great!

     

    https://tvtropes.org/pmwiki/pmwiki.php/Main/HenchmenRace

     

     

  10. For this character, I would concentrate on costumes, rather than powers!

     

    The game is created in a way where there is no link between the two, really, so you'd have to fudge it a bit and change power colours to those suitable for each costume.

     

    You can now change gender per costume, but I don't know how.

     

    Where powers are concerned, I'd probably go with Dominator and forget defense. Then you can vary it up between melee and ranged damage.

     

    Good luck.

  11. 15 minutes ago, Chris24601 said:

    Dress like a hero.

     

    It’ll confuse the heck out of actual heroes and you can use that moment of hesitation to DESTROY THEM!!!

     

    Mwuhahahahahahaha!!!

    Yes, but ... that's another trope. https://tvtropes.org/pmwiki/pmwiki.php/Main/LightIsNotGood

     

    Flipping hero colours is one I can't find but I know it's on the site somewhere. See: Stormtroopers, Harley Quinn, etc.

  12. 21 hours ago, ThrillMill said:

     The extra Fx of Stone is also a compelling reason to choose it. It evokes a kind of epic primal aggression that some other sets can sometimes lack (looking at you Psi :P). 

    Indeed, sometimes CoH did a great job of evoking that feeling of power that SHOULD come from fantasy games! I love the visceral sensations I get from my Super Strength tank. 

     

    Perhaps we need a list of these powersets (something for another thread, perhaps?).

    • Like 1
  13. On 12/30/2019 at 6:48 PM, Sailboat said:

    Recently been playing my Archery/Tac Arrow Blaster a lot.  Currently 45.  I have not bothered with set bonuses much, but I have frankenslotted the AoE powers for maximum damage and recharge, while getting some accuracy and end reduction to boot.

    This is a bit off-topic, but I'm finding that most of the time I want to Frankenslot at lower levels to boost Recharge/Acc/Dam on all my characters. At later levels I CBA changing and at end game, your set bonuses only work for level 48, 49 and 50 anyway, so I'm starting to wonder...  What's the point in set bonuses, really?

  14. No. An Anchor skill is a debuff that sits on one enemy and affects enemies around them.

     

    it's the main reason I don't like Controllers in general, but I'd like to get over that hurdle.

     

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