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Herotu

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Posts posted by Herotu

  1. This is what I've got now.... You can see it's got lots of recharge in Rage and Haste, and I didn't know what to do at the end because I ran out of slots - but I was wondering how feasible a non-MoG version might be because I quite like Spring Attack/Cross Punch.

     

    Please ignore the stalagmites enhancement - it wouldn't work, because it doesn't do kb, I think*

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Science Tanker

    Primary Power Set: Willpower

    Secondary Power Set: Super Strength

    Power Pool: Fighting

    Power Pool: Leaping

    Power Pool: Leadership

    Power Pool: Speed

    Ancillary Pool: Earth Mastery

     

    Hero Profile:

    Level 1: High Pain Tolerance

    • (A) Unbreakable Guard - Resistance: Level 50
    • (3) Unbreakable Guard - Resistance/Endurance: Level 50
    • (3) Unbreakable Guard - RechargeTime/Resistance: Level 50
    • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
    • (5) Steadfast Protection - Resistance/+Def 3%: Level 30

    Level 1: Jab

    • (A) Superior Might of the Tanker - Accuracy/Damage: Level 50
    • (7) Superior Might of the Tanker - Damage/Recharge: Level 50
    • (7) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
    • (9) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
    • (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
    • (11) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50

    Level 2: Mind Over Body

    • (A) Unbreakable Guard - Resistance: Level 50
    • (11) Unbreakable Guard - Resistance/Endurance: Level 50
    • (13) Unbreakable Guard - RechargeTime/Resistance: Level 50
    • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
    • (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50

    Level 4: Haymaker

    • (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50
    • (15) Superior Gauntleted Fist - Damage/RechargeTime: Level 50
    • (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50
    • (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50
    • (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50
    • (19) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50

    Level 6: Fast Healing

    • (A) Panacea - Heal/Endurance: Level 50
    • (21) Panacea - Endurance/Recharge: Level 50
    • (21) Panacea - Hea/Recharge: Level 50
    • (23) Panacea - Heal/Endurance/Recharge: Level 50
    • (23) Panacea - Heal: Level 50

    Level 8: Indomitable Will

    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (27) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

    Level 10: Taunt

    • (A) Mocking Beratement - Taunt: Level 50
    • (46) Mocking Beratement - Taunt/Recharge: Level 50
    • (48) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (48) Mocking Beratement - Accuracy/Recharge: Level 50
    • (48) Mocking Beratement - Taunt/Range: Level 50
    • (50) Mocking Beratement - Recharge: Level 50

    Level 12: Rise to the Challenge

    • (A) Panacea - Heal/Endurance: Level 50
    • (31) Panacea - Endurance/Recharge: Level 50
    • (31) Panacea - Hea/Recharge: Level 50
    • (31) Panacea - Heal/Endurance/Recharge: Level 50
    • (33) Panacea - Heal: Level 50

    Level 14: Quick Recovery

    • (A) Performance Shifter - Chance for +End: Level 50

    Level 16: Kick

    • (A) Force Feedback - Chance for +Recharge: Level 50

    Level 18: Heightened Senses

    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (33) Luck of the Gambler - Defense/Endurance: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (50) Reactive Defenses - Scaling Resist Damage: Level 50

    Level 20: Knockout Blow

    • (A) Superior Blistering Cold - Accuracy/Damage: Level 50
    • (34) Superior Blistering Cold - Damage/Endurance: Level 50
    • (34) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
    • (34) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50
    • (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
    • (36) Force Feedback - Chance for +Recharge: Level 50

    Level 22: Tough

    • (A) Unbreakable Guard - Resistance: Level 50
    • (36) Unbreakable Guard - Resistance/Endurance: Level 50
    • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
    • (37) Unbreakable Guard - +Max HP: Level 50

    Level 24: Weave

    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense: Level 50

    Level 26: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense: Level 50

    Level 28: Rage

    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50

    Level 30: Maneuvers

    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (40) Luck of the Gambler - Defense/Endurance: Level 50
    • (40) Luck of the Gambler - Defense: Level 50

    Level 32: Hasten

    • (A) Recharge Reduction IO: Level 50
    • (40) Recharge Reduction IO: Level 50
    • (42) Recharge Reduction IO: Level 50

    Level 35: Hurl

    • (A) Superior Winter's Bite - Accuracy/Damage: Level 50
    • (45) Superior Winter's Bite - Damage/RechargeTime: Level 50
    • (45) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
    • (45) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50
    • (46) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50
    • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50

    Level 38: Foot Stomp

    • (A) Superior Avalanche - Accuracy/Damage: Level 50
    • (42) Superior Avalanche - Damage/Endurance: Level 50
    • (42) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
    • (43) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
    • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Force Feedback - Chance for +Recharge: Level 50

    Level 41: Super Jump

    • (A) Jumping IO: Level 50

    Level 44: Salt Crystals

    • (A) Induced Coma - Chance of -Recharge: Level 30

    Level 47: Quick Sand

    • (A) Pacing of the Turtle - Chance of -Recharge: Level 30

    Level 49: Stalagmites

    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 30

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Panacea - +Hit Points/Endurance: Level 50
    • (27) Numina's Convalesence - +Regeneration/+Recovery: Level 50
    • (29) Miracle - +Recovery: Level 40

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End: Level 50
    • (29) Performance Shifter - EndMod: Level 50

    ------------

     

     

     

     

  2. The point has been made and we don't need to beat it to death but I'll repeat it once. Everyone is useless on an eight person high end team (assuming there isn't some really out of balance skew going on). Incarnates (and grape colored builds as well) break the game to exaggerate this feeling of uselessness.

     

    I am beginning to think that the 8 person team is what is broken. You can still do +4/x8 with only four people on a team and get a challenge. And if you only had four people on a team, you'd need everyone frosty judgements or no, especially on the high end mob groups.

     

    When you are one of 8 on a well-balanced team with a vibe, you can just stop playing for a bit and the team will hardly notice. That's just a fact.

     

    I concur. 8 seems like an awful lot of people nowadays, but way back when it was the standard. I think the small, intimate groups are cool, too. I'd like to see those self- imposed restrictions happen, but if you give people freedom they will take it all and ask for more!

    • Confused 1
  3. The trouble with giving people as much freedom as we have in CoX is that we people will, without other information, take it.

     

    I think these self-restrictions are pretty cool - but only if you can bring a community of people with a similar mindset. That's why I would suggest this should be organized on a server/supergroup basis, but I like the fact that it's being brought up on a pan-server thread.

  4. A renegade plumber? Harry (Harriett?) Tuttle! Paperwork is his(her) weakness:

     

    How about Mario...nette?

     

    Of course, Victoria Plum is named after the fruit...

    https://en.m.wikipedia.org/wiki/Victoria_plum

    ... Which gives you a nice purple colour-scheme to play with, too!

     

    Similarly, Mirabelle: https://en.m.wikipedia.org/wiki/Mirabelle_plum

    ...which is a different colour. That one is AKA Cherry Plum, which is another cool name.

     

    I know what you mean about having fun names in your character list, for me The Poseidon Avenger recently joined Roger Beepover.

  5. I tried out spring attack and ended up respecting out of it, it didn’t seem worth the slots for me. I was hoping it would be fun, but the fiddle nature of clicking to teleport vs just moving forward to aggro made it annoying (esp at high levels when groups tend to evaporate).

     

    For me, Spring Attack is a nice AoE aggro grabber (doesn't matter because that's not how Gauntlet works), it also provides a way to get through blocked doorways.

     

    Best of all, Spring Attack is AoE knockdown which can save you from alpha spike by disrupting several mobs. I really enjoy it.

     

    You can also make a macro to have it teleport to your TARGET instead of your ground target.

     

    What the macro look like?

    I would be interested in trying it out.

     

    Zolgar gets the credit, I didn't write this:

    /macroimage Jump_SpringAttack SpringAttack powexeclocation target Spring Attack

     

    You don't get cool down indication, so put the regular skill next to it on your bar for that.

  6. I tried out spring attack and ended up respecting out of it, it didn’t seem worth the slots for me. I was hoping it would be fun, but the fiddle nature of clicking to teleport vs just moving forward to aggro made it annoying (esp at high levels when groups tend to evaporate).

     

    For me, Spring Attack is a nice AoE aggro grabber (doesn't matter because that's not how Gauntlet works), it also provides a way to get through blocked doorways.

     

    Best of all, Spring Attack is AoE knockdown which can save you from alpha spike by disrupting several mobs. I really enjoy it.

     

    You can also make a macro to have it teleport to your TARGET instead of your ground target.

  7. Yeah, I found it after posting this, it appears to no longer be compatible with capes and wings, for some reason, just like trenchcoats.  It's kind of annoying, I know for a fact that it clipped with capes, but so what, it still looked really good.

     

    I agree - there are already quite a few lots of pieces that aren't compatible and are allowed. I don't know whether they will be blocked over time. I'm not sure I like the idea of having freedom to make a super-clippy, ugly character but... maybe that freedom is what this game is about?

  8. Okay, a super-expensive build can get you a Soft-Capped Invuln setup that DOES NOT REQUIRE THE FIGHTING POOL!

    No mule attack you never use.

    No Cross-Punch.

    No Tough.

    No Weave.

     

    Nor the resultant, ongoing Endurance drain from the toggles!

     

    So this leaves you with power choices late in the build and a fairly hefty Endurance budget to use them.

     

    Awww no cross punch or spring attack? :(

     

    Anyway, those last two builds were Invulnerability, not WP matey ;) hehe

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