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Herotu

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Posts posted by Herotu

  1. As the title says, I hate the playstyle of dumping an anchor on a foe. These skills recharge SUPER SLOWLY, and I need to refresh the anchor so often because mostly the foe is dead quickly. 

     

    I'm someone who values efficiency, so in my mind it is a huge waste to put this precious effect on an enemy and that enemy to die quickly. 

     

    So that's why I don't like Anchor playstyle. "I don't care what you don't like", I hear you say, and that's fair enough, crack on.  What I wonder, though, is, and finally I get to the point (too late);

     

    What Controllery powersets should I consider if I don't want to use Anchors? (should I just skip those powers, will I be looked down upon by my peers?)

  2. I can't launch this program, I get this window:

     

    MissingMethodException

    Method not found '!!0[] System.Array.Empty()'. 

     

    ...with an OK box. Upon clicking OK, I get this window:

     

    Hero Designer.exe - Application Error

    The exception unknown software exception (0xe0434352) occurred in the application at location 0xfd51be0d.

     

     

    I get the impression I'm doing something really super basic wrong. What is it?

     

  3. 5 hours ago, The Philotic Knight said:

    I don't care about total customization, because I realize that could be a while to do it right. If HC does to it, I'd rather they do it "right" than to try to hack it in via the minimal code path possible.

     

    That being said, there's just one MM set that I've been wanting for a long time....

     

      Hide contents

    image.thumb.png.0d4d3e7af07ec50c5b28cc1135cdf599.png

    image.png.654b85627ff6cf845c11ee4bc72c6c47.png

     

    Check out the Trivia section ... https://paragonwiki.com/wiki/Positron_(Developer)

  4. I made this Costume (inspired by an image I found on DeviantArt), I was considering doing a Mercs/Radiation MM with it (what else would work?!). Is Mercs/Rad viable or gimped? [is this how the game should be? Maybe there should be different functional variations of the same power themes?

     

    cxbwpW2.jpg

     

  5. Honestly, it just feels like a logical extension to the current stuff, filling the gaps in power proliferation, you know?

     

    Like some kind of Firearms secondary for masterminds, the nearest they can get to something mundane is Traps or Trick Arrow.

     

    Gravity lacks a Blasting variant, as does Illusion (I don't know what on Earth that might be, but it might not be of ... the Earth). 

     

    Of these I like the idea of Gravity's Propel being expanded to a full set of powers! There may be too many objects for the computer to handle if we're all doing that, tho...?

     

     

  6. 5 hours ago, The Philotic Knight said:

    I came expecting this to be a thread about Fleetwood Mac. I leave... disappointed. 😢

    Fleetwood Mac did plenty of Lines. It's well documented... but at the time it was a Rumour, I guess.

    • Haha 2
  7. Just now, Oubliette_Red said:

    Can you really call it "rumors" if the dev team posted details in the Beta section and on Discord?

     

    😏

    As I said before, "whatever",.  it's my thread! 😉 

    • Like 1
    • Haha 2
  8. 20 hours ago, Lines said:

    Come to Reunion. You won't find drama here. Heck, you'll hardly even find people here.

     

    It's very chill.

    This. I'm amazed that so few europeans get Superhero culture, even after a gazillion Avengers films. 

    We're way, way, way-hay-hay behind on the accepting nerds thing, though, so that's probably why.

    • Like 1
  9. These are features that never made it to release but were discussed on Paragonwiki

    • Experimentation
    • Force of Will -Implemented in Homecoming!
    • Gadgetry
    • Utility Belt

    It also seems that something called "Wind Control" is in Mids Reborn character planner, whatever that might be. Should we be stocking up on fart jokes?

     

    Who knows anything about this stuff? Please tell us what you know!

     

  10. There seems to be a bug that was introduced last year. When I look at someone else's badges (INFO panel), hovering over them, when the badge enlarges and the name underneath it appears, there seems to be a dark box that appears over the name. 

     

  11. 26 minutes ago, Ironblade said:

    I originally wanted to name him 'Hand to Hand Wombat' but that was too long.  Even Hand2Hand Wombat was too long.

    And he wasn't actually a wombat.  He was lost in the wilderness as a child and RAISED by wombats - in the Pacific Northwest, but that's a whole 'nother story.

    Does "RAISED by Wombats" fit?

    • Haha 1
  12. On 3/4/2020 at 3:22 AM, Ironblade said:

    I don't recall ever deleting a character because it wasn't fun to play.

     

    The only one I can recall deleting was because his powers didn't quite match his name.  I made a claws/SR scrapper named Unarmed Wombat.  He was in the early 20's when someone said, "Well, he's not really 'Unarmed', is he?"

     

    Had to delete him and remake him as martial arts/SR.

    Well you could have renamed it Armed Wombat... hang on... was he even a Wombat? I don't remember that option in the character creator...

    • Haha 2
  13. On 3/2/2020 at 7:16 AM, oedipus_tex said:

     

    the Knockback sets. No one slots them. 

    ^^ sorry, doing the old necro thing for this qft.

     

    Pretty please with chocolate sprinkles a flake, raspberry sauce and a big pork pie can we have a general change to all knockback that gives damage depending on distance knocked (or mag, if it's the same thing)?

  14. Hi everybody.

     

    Please bear in mind that this is not a complaint, it's simply an observation/intrigue post. It's sad that I have to point this out, but the internet is filled with dickheads now that poor people can afford computers. haha gotcha!

     

    The price of yellow salvage used to vary between 5,000 and 20,000, on the whole.

     

    As you may or may not have noticed, the price of Yellow salvage appears to have increased considerably lately. We're now looking at 10,000-50,000.

     

    I wonder;

     

    • [edit] Are Market-Bots at work, autoflipping yellows for profit, and are they permitted by the ToS/EULA or whatever we accept at login?
    • Is the price being manipulated because yellow salvage is used in nearly all recipes?
    • Has the auto-price been increased by the developers?
    • Has the price increased because there are fewer players in the game, which seems odd because then supply AND demand disappear.
    • Has the price increased because there are more people who ONLY play the market?
    • Have the people who farmed that "Story of a Really Big Dog" mission stopped doing so?

     

    I suspect it's the latter.

     

    Why do YOU think yellows have increased in price?

    • Like 1
    • Confused 1
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