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Everything posted by zenblack
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Focused Feedback: Power Changes (Release Candidates)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
There is an entire General forum where there is no requirement to be feedback and such a thread can exist without wasting Dev time by trawling through pages of opinion to get to something usable. -
Focused Feedback: Power Changes (Release Candidates)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
Since no one has made any compelling argument there isn't a reason to change it. -
Could you take a screenshot or provide a /loc to test where it is specifically?
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Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
zenblack replied to Yomo Kimyata's topic in General Discussion
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And the cottage rule was broken whenever the original Devs of CoH wanted to.
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General Feedback: Issue 27, Page 2
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
The PVE AT snipes already have this effect (I am unsure if all epics already do in PVE). -
Focused Feedback: Travel Power Updates (Build 1)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
You were faster and because you didn't slot for speed at all you didn't reach the cap. This isn't magically supposed to make your enhancement choices better. -
Focused Feedback: Travel Power Updates (Build 1)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
There is no reason to care what your specific builds are with specific characters. It doesn't matter at all you have to change or respec. Holding the cottage rule so you don't have to change the types of things that are slotted or whatever is currently slotted is enough. Individual build preferences do not matter to the grand scheme of updating the travel powers in a fair and balanced way that provides more options and more benefits. -
Focused Feedback: Travel Power Updates (Build 1)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
You can run in circles to build it up if you need to but this is probably just use a jump pack situation. -
General Feedback: Issue 27, Page 2
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
Add in the Accuracy bonus and together they are not minimal for the 2nd to lowest TF in the game. This of course depends on your extremely subjective definition of minimal. You are not going to convince me on raw #'s, no matter how they translate for you, that there isn't enough benefit to be worth boosting them for me. -
General Feedback: Issue 27, Page 2
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
If you are boostering at all you are doing it to max your numbers or hit certain marker points. It doesn't matter if they are not high enough for you personally. They add up and allow you to do that. You are free to slot and booster how you feel, it doesn't change the fact that purples exemp down and their boosted value does the same. -
Focused Feedback: Travel Power Updates (Build 1)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
To those who feel that there is no point to having speed, especially indoors and it causes issues with navigating it seems to me that they have not become accustomed to Super Speed indoors. There is a period of time when you first start moving very fast indoors that the speed is too fast to control well and causes all kind of problems like overshooting and getting stuck in geometry. This aspect fades for most players and you can control yourself just as well as you could at lower speeds. It does take adjustment and it can certainly feel like you are uncontrollable for a period of time, however, once you get used to the speed it's hard to go back. This is personally how I experienced it and I would encourage those players to look at that side of the coin before claiming blanket statements that it is not necessary or too fast. -
General Feedback: Issue 27, Page 2
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
All purples can be +5'd with no loss on exemping. -
Focused Feedback: Power Changes (Build 1)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
Maybe you'll have to figure out a different way of doing it then. As it stands that is already the slowest possible way to do it and not very inclusive of the rest of the league. -
Focused Feedback: Power Changes (Build 1)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
This is insane. -
Focused Feedback: Travel Power Updates (Build 1)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
I would take this argument seriously except for the fact that Celerity:Stealth exists, every character can slot it, and it's all you need. -
Focused Feedback: Travel Power Updates (Build 1)
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
No you can make a single keybind/macro that will switch between each toggle exclusively, it just won't be the way you did it previously. -
General Feedback: Issue 27, Page 2
zenblack replied to Arcanum's topic in [Open Beta] Focused Feedback
The current functionality with the age old Bind that Replacement is talking about is. 1 power active - switches just like normal. 2 powers active, both powers deactivate then another press starts up 1 power and switches like normal. -
Currently using the Popmenu's new features (as of I27) with Locked Option Walk will be correctly disable all power entries in the popmenu (with the exception of Vanity Pets and Combat Pets which can be summoned and show as usable correctly) except for Rest.
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"The Game is not Balanced around IO's"..... should it be?
zenblack replied to Galaxy Brain's topic in General Discussion
Prevent? No. Also, since there is no level min there would be no reason that sidekicking would be changed from normal, it would simply be a slightly bit more difficult for them due to not having a level shift. -
"The Game is not Balanced around IO's"..... should it be?
zenblack replied to Galaxy Brain's topic in General Discussion
I think it would be a great move to set the level cap of Dark Astoria to 50+1 and yet keep their improved level. It would turn it into an appropriate end game zone. While this wouldn't change the balance/challenge issue that is inherent in the game, it would be a step towards end game content playing as if you a a powerful hero/villain. -
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