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Everything posted by zenblack
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Blaster Primary Comparison: Standard Environment Testing
zenblack replied to Galaxy Brain's topic in Blaster
And no Maneuvers, Haste, Tough or Weave? These are uncommon on most Blasters, regardless of combo? And Inspirations are used lower than 90% of play in your testing time if needed? You applied a certain penalty based on deaths that you found reasonable. Is it also not reasonable to expect use of inspirations on a character regardless of secondary? -
Blaster Primary Comparison: Standard Environment Testing
zenblack replied to Galaxy Brain's topic in Blaster
Then why is Hover and Combat Jumping included? And the definition of a "standard in-game environment" cannot be achieved unless you include the basic mechanics available to any character playing in the game. I don't think it can be achieved without bringing in things that would skew the testing environment (as I stated with Inspirations) perhaps unfavorably to one set/condition or another. But ignoring them completely also skews it significantly. -
Blaster Primary Comparison: Standard Environment Testing
zenblack replied to Galaxy Brain's topic in Blaster
Then I would say do it with all of them but I am not telling anyone to do testing they don't want to do. The more I think about it I think it just comes down to in this particular set of tests, the Defense point you selected is a large aspect of it simply because it is not what any playable character that has at least 32 (assuming you are just looking to have access to all powers) would run at and thus it skews the test. It would be unfair to say, just give 1 Inspiration to this set of tests, because if you pick Purple then it will obviously boost a set like fire which only has a defense issue for one particular part of the fight. I would be interested in the results if you picked a certain defense point that is more applicable to what a character would have (at whatever level you set your tests to) at that level. The main reason I even mentioned anything is because in my tests to create min/max builds the 1st metric is much more prevelant than the 2nd safety metric and this is with multiple secondary builds. -
Blaster Primary Comparison: Standard Environment Testing
zenblack replied to Galaxy Brain's topic in Blaster
I disagree. Give all other sets 1 Inspiration of their choice. Or even give them all a Red and a Purple and only Fire a Purple and I am willing to bet you'd still see the time disparity since the only reason that Ice/Water get even close is because of Fire deaths and the only deaths it sees is on the Elite boss which is a single battle that can be covered with a single inspiration. -
Blaster Primary Comparison: Standard Environment Testing
zenblack replied to Galaxy Brain's topic in Blaster
The problem I see with the breakdown here is that alongside the minimum defenses there is no analysis of a core game mechanic. Inspirations. If you included even 1 large purple (just as an example) with each run Fire would suddenly jump back up to it's undeniable overwhelming first place. So for me the analysis of damage without the artificial weights is more accurate to what I see in playing the different primaries. Fire is further ahead of others by a huge margin with no competition by Ice or Water. -
[Request] Universal Add/Remove Mods App
zenblack replied to WanderingAries's topic in Tools, Utilities & Downloads
I'm glad you are moving ahead with your idea. Not like we need a 3-4 year wait to use/manage some of the good mods that are coming out. -
Heat loss is huge. When you get it you can respec to your true power. Or you can make sure that AV drops instantly with x2 Sleet, x2 Heat Loss Burnout .
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And his DPS goes in the gutter because he howls so often too. All around bad 😞
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Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
I agree. If you are talking about a hero who whose entire shtick is teleportation then he fits the bill. I think it's a good suggestion and it could include a disorient and since the mechanics are already coded into the game requires only a small development cost. -
Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
I feel this topic has lost it's way a little, though I am definitely with the stance that there is a way to have preferential play styles exist with the QoL direction that HC is attempting to provide, HC has sewn the seeds, let them grow and now are reaping the rewards of their procrastination regarding the change to the entire environment of the game, just like the Null decision. I didn't intend it, but the weekly discussion topic is the Power Pools, so I feel that any ideas/offerings that we could provide here to help address the Teleport Power Pool would get more visibility than normal and I'd like to focus on that. While there is a vocal minority that thinks the Teleport Pool is not impacted by baseporting I think the consensus is that even without the baseporting, even if HC follows through with their promise to remove the command and put in some sort of restricted Power it will not change the need to adjust the Teleport pool. Turning Teleport into beta Jaunt is a good idea however it is implemented balance wise, though I think that set itself was designed without having these free no-slot powers as a standard. I think there is room to remove at least 1 (my preference would be 2) powers from the pool and concentrate the current abilities among the remaining 3. What would be good and thematic powers to fill up those slot(s) with? I feel that Teleport needs an attack power of some type. Based on how the teleportation mechanic (as we imagine it) works, I feel a "Disintegration" power that "teleports" pieces of the enemy away would be fitting. Doing a reasonable amount of damage as well as some sort of debuff. I also feel a Wormhole-ish power would also be thematically fitting. I don't want to take it away from Gravity Control because that is, by far, one of the coolest and fun powers of the set and I don't want to give people a reason to not choose to be gravity controllers simply because they have access to the Teleport pool but perhaps it could be used as an a anchor. Putting a debuff on enemies in an AOE that when it triggers (like every 5 seconds with a total duration of 11 seconds for 2 ticks) it pulls them back to that spot. This would allow players with Knockpack AOEs or powers to use them, blow everyone away then have them cluster up again if used in tandem with the power. This would also have the side effect of lessening the stigma of some Energy sets and Peacebringers. -
This seems like a huge chunk of the game to only devote one week to. Instead of individual ideas I'd rather propose a hierarchy of where development time should be spent on improving. Depending on the person I think any of these could be ranked differently by preference, but they are all in need of attention and work. 1. Presence 2. Teleportation 3. Medicine 4. Force of Will 5. Concealment Honorary Mention (as it relates to other Patron Pools) Leviathan Mastery
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Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
I agree that it would be almost functionally the same. In either case, whether it does happen or it comes with enough restrictions to make using it, the Prestige Powers, and the Day Job Powers the Teleport Pool is still left flapping in the wind if it is not adjusted. -
Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
I refer back to MTeague's first post. If they can release an entire "Page", "fix" tankers and release new Power Pools but not fix this exploit, it begs the question if this really is an exploit. -
Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
This is 100% happening all the time. I personally have given away a macro for it probably 100 times in the last 4 months. It's just an assumed part of how the game is played. This is why I feel that simply removing it may be of debate with HC because of it's impact on the community. It would be much different if it wasn't introduced by HC and it wasn't left in for more time than it hasn't been in the game. Unlike the Patrol x2 influence thing, this isn't an exploit, even if it is exploited by players. It was introduced by HC. -
Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
It's more telling that you consider this combative and I need to defend my position. That should be enough to show you why it's not worth my time wasting discussing this topic with you. Unlike you I'm not interested in turning things personal and feeding a flame war. -
Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
Yes I have, but due to your blinders I don't think you'll figure out how that was possible. The rest of your extremely TL;DR post is just posturing or wrong. I'm not trying to argue with a TRUE BELIEVER like you I am here to suggest to the people who can do something about it and may have a more open mind than you and crowdsource some balanced, fair or inventive upgrades to Teleport Pool. -
Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
I think this is a step in the right direction but I wouldn't want a full power devoted to it. Perhaps it could be arranged so if you have 3 powers in the Teleport pool you automatically receive the Superior version. -
Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
1.) The need summon your friends to you anymore outside of TFs is reduced, they already got where they need to go either before you or so quickly that you having that power doesn't matter. This has happened constantly in my personal experience and the accompanying deflating of the person who picked Teleport Pool follows. 2.) Look the part where I said it has some niche uses. Maybe you had better look up what niche means. 3.) Yes it does. You zone to base, then zone back to the same zone at the baseport point. A little more limited than the power, but it's free however the power may be more attractive if you have slow load times (many do not). If you are going to argue that this doesn't matter when deciding to pick a Power Pool then you have been drinking too much Enriche. 4.) Yes it does. See #3. Re: Warshades, Yes this does impact them, but I would argue even with all those powers that are inherent and are a part of the balance of their kit, they are still better than Peacebringers, but this isn't about AT balance. It simply shows how the interlocking system of baseport marginalizes teleportation powers. Everything else you said is extremely subjective or just flat out wishful thinking. -
Teleport Pool now that /enterbasefrompasscode exists
zenblack replied to zenblack's topic in Suggestions & Feedback
And you are far understating it. While I said there are uses to the pool (which you seem to have tripped over in order to try to make your argument) there is no way that they have not been reduced in attractiveness/effectiveness with the introduction of baseport. As MTeague has pointed out, they have not removed it and there is no evidence that they will or that there is any priority to do so. Personally, I feel the backlash from simply taking it away (since it was introduced and left in so long) with it having such a huge impact on game play would be significant. There would also be enough community outrage that it would factor into HC's decision. It also does not fit the direction that Homecoming has gone to make the game more accessible for casual players with their other implemented decisions. That is why I feel it is more important to deal with the reality of what is instead of the reality of what we want and look for possible solutions to the issue. The Teleport Pool is unattractive and even it's niche usefulness is marginalized and it deserves some attention. -
The crab backpack has a number of issues. If you are a Crab you get a backpack on all your costumes, no matter what. Also there is almost no variety/color options for it. It could definitely use some extra types of backpack and coloring options of existing models.
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There have been a number of changes that the Homecoming team has done that is reversing the mechanics of the base game (whether you agree with them or not doesn't matter). As an example we have Null the Gull unrestricted alignment changes which allows more freedom without investment (and many would argue a significant QoL improvement) but at the cost of trivializing and diminishes Safeguard and Mayhem Missions, the alignment system (now thrown out the window for all intents and purposes) and progression. However, that isn't the one I want to discuss, I want to discuss /enterbasefrompasscode. While extremely convenient it certainly has changed the way content/existing systems have worked. The most important of these in my mind is the Teleport Pool has been extremely marginalized. This pool was already in a state of poor trade-offs, but there were some key advantages to it (and to a small degree some of those still exist). At the same time the basecode was introduced it was not adjusted to compensate for what was taken from it in this change. On top of that the Sorcery pool was already dipping into some of Teleports place and the Experimentation Pool was introduced with another more attractive version as well. The reality is there is no putting the genie back in the bottle. Basecodes and Pool crossover are here to stay, but at the same time there needs to be some effort put into adjusting how this affects the entire dynamic of Pool powers. I'm sure there are any number of decent ideas floating around the creative minds here that could improve Teleport, we simply need it to be prioritized understanding the new environment that Homecoming has created.
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Can we know what we're trying to test here? Is it a simple stress test of the que system? Is it to test the drops we currently get from queing Itrials? (It's normal to see up to 4 people drop from an iTrial league)
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Seems I didn't have pet damage in my pet tab for some unknown reason. I should have TRIPLE checked this. While I haven't been able to get every proc to proc in testing (Bombardment for example) it has proc'd and at a very low rate compared to it's Scourging proc. I apologize. Disregard this!
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Per the GM request I am posting regarding Liquefy from Sonic Resonance (Corruptor version). So, Liquefy has a number of traits some of which may be bugged. 1.) Liquefy does not have a to-hit or damage that is displayed in the combat log or pet combat log. It also does not display any procs it is slotted with. 2.) Liquefy can be slotted with Achilles Heel - RES, Bombardment +Fire Dam, Touch of the Lady Grey +Negative Dam and AT specific enhancements. 3.) If a AT proc is added like Scourging Blast (and Superior) it will show a proc because it does so on you. This proc functions at a very high rate due to the powers base statistics. 4.) The power will do some damage to living creatures (but not the right damage that correlates to the proc's slotted) so it is difficult to understand where the breakdown is. 5.) The power will not do any damage at all to Rikti Pylons or other structural things (maybe it's flagged to only do damage to living?) I was able to test specifically against pylons and structures, ending up with 30/30 attempts doing no damage. I do not think this power is a DoT because it does not tick damage, only initial casting. When Analyzing the mob/structure cast on it does not produce a debuff associated with Achilles Heel - RES. I have enlisted the aid of Bopper to help test and maybe find out what is going on with this T9 power. I have included a screenshot of how I have slotted Liquefy if anyone would like to try to test it as well.
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Sorry about that, I was thinking of something else. You are correct. Then perhaps Haunts could be given disorient on their attacks as well. The point is that without giving them invulnerable pets (Plant and Illusion) or a single target dps skill (Illusion) the pets, between Umbra and Shades, should be given enough potential damage to be competitive.