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Felis Noctu

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Everything posted by Felis Noctu

  1. Well, you always could, if it means that much to you. I'm sure y-- *sigh* I have a wide-but-shallow range of programming skills. I'm not particularly fluent in anything except some web design, and even that is, much like you, something like 10-15 years out of date for the most part. Wrye Bash, a modding tool for Elder Scrolls/Fallout games, needed work done on their webpage-based documentation. I offered my time and pulled my ass out of "retirement", learned new techniques, and ended up building a navigation menu system out of javascript that was almost entirely independent of the page code. I effectively built a JS framework from scratch with minimal changes to their documentation code. Someone else saw what I did and wanted a website for their mod manager, so I built one from the ground up for them. In terms of maintenance they only know Github markdown, so I implemented a system that lets them write pages and news posts in markdown and it translates that to HTML and writes it to the page on the fly when someone navigates there. I saw Zed working on updates for Mids, which I spent almost as much time in as the game itself, and I offered to help make updates. We ran into problems that required code solutions, and Procat comes along, despite apparently not having much knowledge of C#, and between the three of us we figure that crap out. Bopper comes along with his formulas and data charts and throws his math skills into the mix, despite being unsure about the coding himself. So what? He also became the bug catalogue expert, keeping track of everything he can. We're working together, we got this! Metalios comes back, effectively absorbs us into the Reborn Team officially, and now we're bashing our heads against some really nasty bugs and making huge progress. The Mids group already knows, but I can put it here as well. I'm disabled, with a number of issues both physically and mentally. In terms of what we're doing here, I have some learning issues, motivational issues, regular lack of proper sleep, etc. I don't know if you have similar problems or not, but regardless, if I can do it, you can too. You know how you get skills and experience? You try to do it anyway. This is a community effort, anyone can contribute! Even small things count. Not sure if you can contribute anything in terms of code? Draw up design specs. Use freaking MS Paint if you have to, with the polygon tool. Write up a list of what features you think would be most useful for a web-based tool. Check out those other incomplete tools and see what they did, and keep track of what features you liked and what you didn't. A text file with suggestions is still contributing! On the note of a mobile app/web app, that's something we're actually in very early planning stages for. Metalios just pointed out (not more than half an hour ago) .NET MAUI as another potential option to our growing debate list. I've mentioned that I'd prefer something I could contribute to more easily with what skills I do have, but I can learn anything if they're willing to put up with my flailing around. Hell, we've discussed Unity as a potential option. There's a way you could contribute as well: Doing the research and compiling advantages and disadvantages for a bunch of different frameworks. Pretty much anything is more helpful, and valuable in general, than just complaining about something.
  2. Those color values were copied line for line from Pine's Hero Designer, which used the old theme colors. Mids does seem to convert some colors to name values, but it hasn't affected the appearance on my end. I'm not sure what to tell you, it looks exactly the same to me: As for the images, they're the selection bubbles for "current level/hovered power" and "place slot" in the UI. I can assure you they're different from the stock install of Mids 2.7.2.10. The ones that come with Mids now are yellow. The ones I packaged up for you use the old green.
  3. Not broken, removed. It was using a sketchy color overlay process to recolor things, so Metalios straight up removed it. The Hero/Villain toggle only really exists for accolades/temp powers at the moment. As well, apparently the answer as to why the color scheme was changed was to be colorblind-friendly. Yellow & Green is hard to differentiate, and adding a red overlay to it (for the villain theme) made that even worse. Also! Place this in your Mids Reborn/Data folder, overwriting your old Config.json: Config.json Extract these images to your Mids Reborn/Images folder, overwriting the two that are in there already: Images.zip Hello again, old friend!
  4. @darkgob Give me a few minutes to see if I can scrounge up a pre-2.6 version to check
  5. @darkgob Good news! In your configuration there's a color option for all the various text strings in Mids. You can set them to whatever you like by clicking on the entry! The color scheme changed to Yellow and Blue with Mids 2.6 it sounds like. Having you uninstall and reinstall Mids may have reset your configuration, which is why this sudden change happened. Thankfully it's an easy fix!
  6. That I do remember, but a very long time ago. Certainly not since I started working on Mids with the others. I'll pass this along.
  7. Did you use the installer in the past or did you extract from a zip? Those will have slightly different issues.
  8. Are you talking about in the powerset list on the right hand side? I've haven't experienced what you're describing. Since we started working on Mids again, non-selected powers were yellow and selected were blue (or red when we had that theme). We certainly didn't make any changes in that area for this last update. By random chance would you happen to have any screenshots of it the way you're used to? Scratching my head over this one.
  9. There is a new version of the database specifically for the 32 bit version, as well as an updated application. I'll fix the links in my posts, but the ones on the first page are correct.
  10. GOOD NEWS EVERYONE! Metalios hasn't gone completely insane yet! Also, Mids Reborn v2.7.2.10 has been released! The changes as usual can be found in the #patch-notes channel on the Discord. However, the key points we want to highlight are: An entirely new update system that displays the patch notes for the version you're updating to With that, the ability for us to separate app updates from database updates. Faster updates in the future! Also with that, we can now provide multiple manifests. Are you someone who likes beta testing? We can add a unique manifest for MRBU! Speaking of MRBU, Mids contains all the most recent fixes Fixes? Like Force Feedback? It actually works again? Holy crap! Not just that, but PPM calculations have been reworked All ATs now use the *correct* modifier tables for things. Shock and awe! And more! Now, there is a catch. For this version of Mids you're going to want to completely uninstall Mids and redownload from the links provided below, or in the first post of the Mids Reborn thread. The previous couple of releases had unexpected complications, and this new version also uses a new, more efficient compression method that the old update system doesn't like. So again, please uninstall, redownload, and reinstall to enjoy the new update! ----- Homecoming thread: https://forums.homecomingservers.com/topic/7645-mids-reborn-hero-designer/ Prerequisites (new!): .NET 4.8 - https://dotnet.microsoft.com/download/thank-you/net48 (64-bit) MRB 2.7.2.10 Installer: https://midsreborn.com/download/MRB_Setup.msi (64-bit) MRB 2.7.2.10 Zip: http://midsreborn.com/download/MRB_2.7.2.10_Windows.zip (32-bit/WINE) MRB 2.6.1.25 Installer: https://midsreborn.com/download/MRB_Setup.exe (32-bit/WINE) MRB 2.6.1.25 Zip: https://midsreborn.com/download/MRB_2.6.1.25_32bit.zip ----- (Please note that, unfortunately, at this time PVP-related values may not be correct. Homecoming introduced new modifier tables specifically for PVP. Implementing those is a little trickier than just updating the existing ones, and would require an overhaul of every single power in the game. It's on our todo list, but ouch!)
  11. GOOD NEWS EVERYONE! Metalios hasn't gone completely insane yet! Also, Mids Reborn v2.7.2.10 has been released! The changes as usual can be found in the #patch-notes channel on the Discord. However, the key points we want to highlight are: An entirely new update system that displays the patch notes for the version you're updating to With that, the ability for us to separate app updates from database updates. Faster updates in the future! Also with that, we can now provide multiple manifests. Are you someone who likes beta testing? We can add a unique manifest for MRBU! Speaking of MRBU, Mids contains all the most recent fixes Fixes? Like Force Feedback? It actually works again? Holy crap! Not just that, but PPM calculations have been reworked All ATs now use the *correct* modifier tables for things. Shock and awe! And more! Now, there is a catch. For this version of Mids you're going to want to completely uninstall Mids and redownload from the links provided below, or in the first post of this thread. The previous couple of releases had unexpected complications, and this new version also uses a new, more efficient compression method that the old update system doesn't like. So again, please uninstall, redownload, and reinstall to enjoy the new update! ----- Prerequisites (new!): .NET 4.8 - https://dotnet.microsoft.com/download/thank-you/net48 (64-bit) MRB 2.7.2.10 Installer: https://midsreborn.com/download/MRB_Setup.msi (64-bit) MRB 2.7.2.10 Zip: http://midsreborn.com/download/MRB_2.7.2.10_Windows.zip (32-bit/WINE) MRB 2.6.1.25 Installer: https://midsreborn.com/download/MRB_Setup.exe (32-bit/WINE) MRB 2.6.1.25 Zip: https://midsreborn.com/download/MRB_2.6.1.25_32bit.zip ----- (Please note that, unfortunately, at this time PVP-related values may not be correct. Homecoming introduced new modifier tables specifically for PVP. Implementing those is a little trickier than just updating the existing ones, and would require an overhaul of every single power in the game. It's on our todo list, but ouch!)
  12. We're aware that the recent update of Mids Official is *borked* in a number of ways, so for now I'm putting a halt on reports (at least in the Discord server) until we can resolve the big problems. We do have another update planned, but we don't have an estimate quite yet outside of "tomorrow". I don't think any of us are sure how these bugs managed to slip by (given we've been internally testing many of these changes ourselves for quite a while), but we're doing what we can to clean up the mess. We were all pretty amped to get anything published, really, Metalios included, so I think we just kinda jumped the gun a bit. This one surprised us just as much as everyone else! Sorry everyone!
  13. We're aware that the recent update of Mids Official is *borked* in a number of ways, so for now I'm putting a halt on reports (at least in the Discord server) until we can resolve the big problems. We do have another update planned, but we don't have an estimate quite yet outside of "tomorrow". I don't think any of us are sure how these bugs managed to slip by (given we've been internally testing many of these changes ourselves for quite a while), but we're doing what we can to clean up the mess. We were all pretty amped to get anything published, really, Metalios included, so I think we just kinda jumped the gun a bit. This one surprised us just as much as everyone else! Sorry everyone!
  14. There's quite a bit that Mids wasn't originally built to do, but then it was slapped on top. The issue here is that the functionality was coded into the program but then wasn't given accessibility through the editor. I should probably clarify. We would probably be able to implement the correction if we could write the correct CSV string. I personally don't have access to the old CSV files, so that's something I'd need to pester Metallios about. The issue currently is that the interface you see above only allows us to select the specific power; we can't select a powerset directly. Alternatively, if that Mutually Exclusive Sets option was working as intended, we could use that instead. This is one of the many things on our "functionality fix" list. 😛
  15. This is something we'll need to investigate. The way these powers are restricted from each other is something we can't replicate in-tool, as it's a restriction on an entire powerset rather than just a single power or collection of powers. In the current state we can tell it that "these powers shouldn't go together" and then Mids will complain if you try, but removing the ability to select the power at all is something we can't current accomplish.
  16. Because we like to crush everyone's hopes and dreams. In all seriousness, Mids won't let you because the game won't let you.
  17. @Carnifax This is something on our list to cover very soon. We recently fixed the class AT modifiers to assign the correct values to the right AT (oof), and now we have a few things we need to fix. Right now we're focused on the clusterf- that is Savage Melee, but values for Corruptor, Tanker, and Brute are all on the agenda as well. If you aren't using it now, I recommend grabbing the Bleeding Edge/Easy Update Package. Things should look a bit better.
  18. *dramatic gasp* Are you implying I forgot something? Heavens!
  19. Bleeding Edge update! (2020-05-11) - Bleeding Edge and repack in Discord's #release-downloads have been updated with the following: Zed, Bopper, and myself spent a fairly hefty chunk of time today pondering how we could get Savage Melee working correctly. The result of our labor is that Stalker Hemorrhage has been completely overhauled and barely resembles the power it was prior to this. This work represents a proof of concept for future Savage Melee changes (and inadvertently also reveals a doorway for fixing the assassination powers due to how similar they are in function). We'd greatly appreciate anyone willing to mess around with Stalker Hemorrhage to make sure that the number crunching didn't melt our brains. Easy Update Package: https://drive.google.com/file/d/1YdloiX7aUNBB3gu3K0B4ozXfussXDUWm
  20. Definitely built with an old database version. The build has an embedded Experimental Injection in the inherents section for some reason. You also can't remove it even if you were to switch to Experimentation for one of your pools, because... Unfortunately this isn't something we can fix. Experimental Injection isn't an inherent power in our database. That means it's baked into the hex data block within your save, and as far as Mids is concerned, that's technically valid for this build. To get rid of it you'll have to remake it.
  21. Try this (if you haven't already, just trying to be thorough). Reinstall Mids as you had it before, then only copy the Data and Images folders from the current build into your install. The database changes don't require the client updates at this time, so that may solve the issue for you. If you HAVE already done this (the fresh install you mentioned), then I'm not sure what could be causing the issue. What I would recommend is to go through the update's Data folder and one at a time copy over these files into your install, running Mids and trying to load a build between each one: That way maybe we can figure out if it's a specific database file that's causing the problem. Also as a generality please remember that Mids doesn't officially support Linux. While it does have the download options, there's too many unknown factors to consider, including that lately people have been having trouble with Winetricks not installing .NET properly. We'll do what we can, but ultimately we may not be able to solve it all. For instance, the client changes made in this most recent update are boiled down to literally just a variable swap in a formula and some string edits. Who knows why that would cause an issue like this given that nothing should have touched the file loading itself.
  22. I haven't read all the chatter in here yet (holy crap why didn't I get notifications?), but I'll get there either tonight or tomorrow. For the moment though... Bleeding Edge update! (2020-03-25) - Bleeding Edge and repack in Discord's #release-downloads have been updated with the following: Yes, this means there are now .exe and .dll updates, so you may receive a warning from Windows! I've uploaded the changed source files temporarily to the DIscord #release-downloads for those who like to build the client themselves. Tomorrow after some sleep I'll set up a proper forked repo and sync there. For you non-Discord people, here are the SOOPR SEKRIT links: Users: https://drive.google.com/file/d/13cuKRAALYEbcczGOU_rkJrHS9krDJJJz Source Changes: https://drive.google.com/file/d/1MUEH1gb5MFBZ9GZm7qUOEpv8ro2DGVs9 You do not need to use the updated client to use any of the database changes in this release, so if you're the type that likes to compile the program yourself, you only need the Data and Images folders as usual! Tomorrow after some sleep I'll set up a proper forked repo and sync there.
  23. I like the general concept of the sentinel, but I'd put my vote in for a combination of the second and third option. They may have been intended as ranged scrappers, but I don't see them that way. One, there isn't really much of a need for that. Two, their innate mechanic is effectively a support tool, increasing everyone's damage. In a sense they're almost a jack-of-all-trades AT similar to the EATs, but could fit into their own niche there. Khelds are mostly self-focused, allowing them to fit into different roles but ultimately it's about their own abilities. Role flexibility through in-the-moment mode shifts. VEATs spread out in all different directions, but something they share are high scales for passive support with built-in leadership auras. Role flexibility with buff-based team amping. Sentinels could be the debuff version of this. Their Opportunity mechanic could not only provide that -def and -resist, but also -status/debuff resistance. Basically, open the target up to be more vulnerable to damage and secondary effects. Reliable 'jack' with debuff-based team amping. There are powersets that do this to some extent, but no class that focuses on this particular task. It would give Sentinels a more solid and defined position in the AT list, where no matter what sets they take, their "purpose" is to amplify their allies through reliable and consistent debuffing of a target. Leave it automatic of course, otherwise it's no longer "reliable and consistent". Better to reinforce a unique purpose than to just buff numbers or imitate another AT.
  24. The bot's down, that's what it can't connect to. The bot's been real fussy lately.
  25. It was more than just that as well, which I explained in the Mids discord last night actually. Basically, the attribute mod tables are referenced by index, with each class_AT pointed at a specific column in each table. When we first started editing the database we made the mistake of assuming that the order of the class_AT list in the DB was also their index order. Four of the ATs are actually listed in reverse of their actual index. We're guessing whoever updated the attribute mod tables in the past made the same mistake. Basically, when we were looking into how to update the tables, we discovered that Corruptor's tables were swapped with Stalker's, and Dominator's are swapped with Mastermind's. The next update should have the tables corrected, and hopefully then the numbers should be lining up better. Those tables also include the new Tanker and Brute values. It doesn't include all of the changes to the powers and such, but we'll be getting to those.
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