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Everything posted by Felis Noctu
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I have a library of old mods that I've scrounged up sitting around on Github, but I have no idea about the status of some of the authors. Mostly the costume texture replacement ones. Figured I'd throw it out there in case you don't have them and/or maybe know some of the names? https://github.com/FelesNoctis/library_of_ouroboros
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Electron is actually one of the things we'd discussed. I'm more of a web designer, and Zed has a good foundation in Javascript, so we'd be able to more easily handle the front-end stuff while Metalios works behind the scenes. But yeah, lots to talk about, tons to consider! With .Net MAUI on the horizon, that's also a strong contender for us.
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MRB Team: discussing what steps to take moving forward to a more crossplatform-compatible, possibly web-based Mids successor Magicjtv: LESS TALK LET'S DO THIS Your determination is starting to make us look bad! 😛 In all seriousness this is looking great, especially for early stages. It's giving me some City of Data vibes.
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Cleaner Color Scheme for Forum Export
Felis Noctu replied to r0y's topic in Mids' Reborn Hero Designer's Forum
I admit I was just assuming based on the limited spread of colors. I lived with someone who was pretty severe red-green, so it was something that was on my mind fairly often. I'm honestly surprised at how well that works, looking at it through the various filters. Even Mono is clearly defined and readable! I apologize for the assumption. I'll see if we can push this as an option for output, maybe even as the default. It seems to work pretty well! -
We aren't ignoring this, promise. We're (mostly me) planning sweep across all powersets of all ATs, so we'll get to this. Keep in mind that while you mentioned a "quick fix", that may not be the case. We've had so many cases of "ok, let's knock out a bunch of easy ones" and then a few minutes later we're crying. You never know! I would hope EA doesn't have that issue given it isn't super complex, but we'll find out soon enough.
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Cleaner Color Scheme for Forum Export
Felis Noctu replied to r0y's topic in Mids' Reborn Hero Designer's Forum
A snippet from our private chatter as food for thought: Obviously don't read too much into this at the moment as nothing is set in stone, but Metalios has been spending a good amount of time redoing various things in Mids. Since he intends on redoing the Discord export, it's possible the others may end up caught up in the construction. We can make a note about this for the future. Also, keep in mind that while you may like that color scheme, that'd be horrifying for some colorblind variations. 😛 -
Mid's Reborn: Hero Designer
Felis Noctu replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
This is a fun one, yeah. The class AT modifiers are correct now, but Zed had made changes prior to that to make the numbers line up closer. On top of that the AT passives need a bit of work (across the board really, several of them are strangely implemented and screwy), and on top of that HC's power info is displaying incorrectly for Corr's Scourge. It isn't labeled as a conditional, so in-game tooltips show double damage all the time. That isn't an issue with Mids obviously, but it has skewed some bug reports while we doublecheck. In terms of database corrections, this one's higher up on the priority list. -
Mid's Reborn: Hero Designer
Felis Noctu replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
This is something that would be fixed the same time I/we make a pass over the entire database in full. As Bopper said, we have no ETA for that at that moment. To be more transparent, the team's in a bit of a limbo state between reworking Mids and planning/investing towards a successor tool. Metalios is kind of working on both simultaneously (changes being made in Mids that lead towards and/or make things easier for a future transition), so beyond information gathering (much of which is done on the Discord), we're in a bit of a "working hiatus". Still doing things, just probably not what you'd expect. -
Mid's Reborn: Hero Designer
Felis Noctu replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
@PtownRebel *sees Bio/Titan* *cries* Congratulations, you've selected two of the three most mechanically complex powersets in the game! 😭 One of the issues here is that there's an interaction issue in Mids regarding redirected powers. Titan Weapons uses power redirects to manage the alternate Momentum forms of its various attacks, and Bio Armor uses conditionals, granted powers, pseudopowers, and power redirects, and is just an utter mess. (If you're curious about the third, it's Savage Melee.) Some mechanics such as the incarnate powers don't affect redirected powers correctly, which is something we'll need to handle at the code level. We're definitely aware of the inconsistencies here! There's some other Tanker numbers we need to adjust as well, but you've managed to land on one of the worst areas for us at the moment. 😛 -
Mid's Reborn: Hero Designer
Felis Noctu replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
You are correct to some extent. We recently fixed the class_AT modifiers (several of which were being assigned to the wrong AT or just had incorrect numbers). We're also discovering that powers are more out of date than we originally thought, as powersets that we thought were correct are surprising us. The big one, however, is that PVP numbers (for those that PVP) are going to be WAY off, as Homecoming introduced dedicated PVP modifier tables. This was a fantastic idea for disconnecting PVE balance from PVP balance, but unfortunately Mids has no idea what to do with those tables yet. Even after we do fix that, we're going to have to modify every single power in the game to point at these new tables for their PVP effects, just like HC did. Long story short, we're focusing on tidying code up first to make it easier for us to fix powers in the first place. Please keep the bug reports coming in regardless so we know what to look for! As for Spines/Fire (I'm assuming a Brute?) I can't remember us touching anything in that area. Brute was also one of the ATs that had the correct modifier tables prior to us making that fix, so I don't think that's it either. Screenshots would definitely be helpful! -
Mids' Reborn Unofficial (MRBU)
Felis Noctu replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
This thread will reopen once we have beta content to work with. Currently we're reorganizing and centralizing the work of MRB and MRBU and working on functionality issues. Please use the official version of Mids Reborn, as it includes all of our changes and more at this time!- 293 replies
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Adding AI To Mids, The MVP
Felis Noctu replied to magicjtv's topic in Mids' Reborn Hero Designer's Forum
@magicjtv Hey friend, Jimmy was so kind as to create a subforum for Mids. Since we're moving everything in there, do you want this thread in there as well? Keeps all the Mids-related stuff together! -
Mids Reborn has a new home on the Homecoming boards! https://forums.homecomingservers.com/forum/74-forum/ Come join the club and hang out with us!
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Adding AI To Mids, The MVP
Felis Noctu replied to magicjtv's topic in Mids' Reborn Hero Designer's Forum
Oh, you're apologizing? You must not have seen my rants in the Mids discord... 😛 Hell, Metalios rants at times! This spaghetti code, junky, misguided... gift to the world. *cough* -
Adding AI To Mids, The MVP
Felis Noctu replied to magicjtv's topic in Mids' Reborn Hero Designer's Forum
@magicjtv You da real MVP! In all seriousness, this is an awesome idea! I sit much more in the "build to concept" group than the "min-maxing" one, but it's still nice to get some info on what could be and adapt to it. I want to mention that the more recent code has moved from here to the new Mids organization repo, in case you're interested. We're slowly getting everything centralized! Also... -
Mid's Reborn: Hero Designer
Felis Noctu replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Well, you always could, if it means that much to you. I'm sure y-- *sigh* I have a wide-but-shallow range of programming skills. I'm not particularly fluent in anything except some web design, and even that is, much like you, something like 10-15 years out of date for the most part. Wrye Bash, a modding tool for Elder Scrolls/Fallout games, needed work done on their webpage-based documentation. I offered my time and pulled my ass out of "retirement", learned new techniques, and ended up building a navigation menu system out of javascript that was almost entirely independent of the page code. I effectively built a JS framework from scratch with minimal changes to their documentation code. Someone else saw what I did and wanted a website for their mod manager, so I built one from the ground up for them. In terms of maintenance they only know Github markdown, so I implemented a system that lets them write pages and news posts in markdown and it translates that to HTML and writes it to the page on the fly when someone navigates there. I saw Zed working on updates for Mids, which I spent almost as much time in as the game itself, and I offered to help make updates. We ran into problems that required code solutions, and Procat comes along, despite apparently not having much knowledge of C#, and between the three of us we figure that crap out. Bopper comes along with his formulas and data charts and throws his math skills into the mix, despite being unsure about the coding himself. So what? He also became the bug catalogue expert, keeping track of everything he can. We're working together, we got this! Metalios comes back, effectively absorbs us into the Reborn Team officially, and now we're bashing our heads against some really nasty bugs and making huge progress. The Mids group already knows, but I can put it here as well. I'm disabled, with a number of issues both physically and mentally. In terms of what we're doing here, I have some learning issues, motivational issues, regular lack of proper sleep, etc. I don't know if you have similar problems or not, but regardless, if I can do it, you can too. You know how you get skills and experience? You try to do it anyway. This is a community effort, anyone can contribute! Even small things count. Not sure if you can contribute anything in terms of code? Draw up design specs. Use freaking MS Paint if you have to, with the polygon tool. Write up a list of what features you think would be most useful for a web-based tool. Check out those other incomplete tools and see what they did, and keep track of what features you liked and what you didn't. A text file with suggestions is still contributing! On the note of a mobile app/web app, that's something we're actually in very early planning stages for. Metalios just pointed out (not more than half an hour ago) .NET MAUI as another potential option to our growing debate list. I've mentioned that I'd prefer something I could contribute to more easily with what skills I do have, but I can learn anything if they're willing to put up with my flailing around. Hell, we've discussed Unity as a potential option. There's a way you could contribute as well: Doing the research and compiling advantages and disadvantages for a bunch of different frameworks. Pretty much anything is more helpful, and valuable in general, than just complaining about something. -
Mids' Reborn Unofficial (MRBU)
Felis Noctu replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Those color values were copied line for line from Pine's Hero Designer, which used the old theme colors. Mids does seem to convert some colors to name values, but it hasn't affected the appearance on my end. I'm not sure what to tell you, it looks exactly the same to me: As for the images, they're the selection bubbles for "current level/hovered power" and "place slot" in the UI. I can assure you they're different from the stock install of Mids 2.7.2.10. The ones that come with Mids now are yellow. The ones I packaged up for you use the old green.- 293 replies
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Mids' Reborn Unofficial (MRBU)
Felis Noctu replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Not broken, removed. It was using a sketchy color overlay process to recolor things, so Metalios straight up removed it. The Hero/Villain toggle only really exists for accolades/temp powers at the moment. As well, apparently the answer as to why the color scheme was changed was to be colorblind-friendly. Yellow & Green is hard to differentiate, and adding a red overlay to it (for the villain theme) made that even worse. Also! Place this in your Mids Reborn/Data folder, overwriting your old Config.json: Config.json Extract these images to your Mids Reborn/Images folder, overwriting the two that are in there already: Images.zip Hello again, old friend!- 293 replies
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Mids' Reborn Unofficial (MRBU)
Felis Noctu replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
@darkgob Give me a few minutes to see if I can scrounge up a pre-2.6 version to check- 293 replies
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Mids' Reborn Unofficial (MRBU)
Felis Noctu replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
@darkgob Good news! In your configuration there's a color option for all the various text strings in Mids. You can set them to whatever you like by clicking on the entry! The color scheme changed to Yellow and Blue with Mids 2.6 it sounds like. Having you uninstall and reinstall Mids may have reset your configuration, which is why this sudden change happened. Thankfully it's an easy fix!- 293 replies
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Mids' Reborn Unofficial (MRBU)
Felis Noctu replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
That I do remember, but a very long time ago. Certainly not since I started working on Mids with the others. I'll pass this along.- 293 replies
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Mids' Reborn Unofficial (MRBU)
Felis Noctu replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Did you use the installer in the past or did you extract from a zip? Those will have slightly different issues.- 293 replies
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Mids' Reborn Unofficial (MRBU)
Felis Noctu replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Are you talking about in the powerset list on the right hand side? I've haven't experienced what you're describing. Since we started working on Mids again, non-selected powers were yellow and selected were blue (or red when we had that theme). We certainly didn't make any changes in that area for this last update. By random chance would you happen to have any screenshots of it the way you're used to? Scratching my head over this one.- 293 replies
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