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Felis Noctu

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Everything posted by Felis Noctu

  1. Hmmm. Is there a way to gain temporary powers in a similar fashion to the accolades? Trying to test some movement speed-related things, but it looks like the freebies menu doesn't have that option.
  2. The one thing I believe we are missing, which I discussed with the team last night, is something that emulates the in-game itemized display of each item contributing to a bonus. While you can piece it together yourself, we have no actual itemized summary. Unfortunately, working with the interface is just as clunky as the code itself, due to its age. Something like this is very low priority compared to the other work we still need to do, so it's likely this would be a feature in a successor project.
  3. The Temporary Powers window, as far as I understand it, is actually hardcoded to display specific powers. That whole system is one of the messes we shake our heads at due to it being a somewhat hacky workaround to allow for heroes and villains to have different lists. Unfortunately, this means that to add the Blessing of Tielekku to the list, you'd have to edit the source code itself. That being said, if people want to give us a list of temp powers that can be regained through the Flashback system or other means, I'm sure we could apply them to that list. At the moment I don't believe we have anything set up for that. However, you could always pester Metalios for his Paypal or something. He's the most invested in the project, he should be the one getting the financial motivation. 😛
  4. I have noticed that Heroku seems to be generally unreliable in terms of your app so far. There have been times where I try to load it and it'll appear near instantly while other times will take several minutes to do so, and conversely the same situation but then telling me there was an error/the app is unavailable. Not all that impressed with Heroku as a whole honestly.
  5. The save path can be changed in the Options > Configuration window, on the Updates & Paths tab. To be honest however, there isn't a functional reason to separate them. Mids will only change those builds if you load them and then save them. overwriting the old file. In essence, other than for archiving purposes, they can live in the same folder safely. 😛
  6. Noted, and added to bug tracker here: https://github.com/Reborn-Team/Hero-Designer-DB/issues/94
  7. Pines is long since outdated. You want Mids Reborn now.
  8. Sorry about that guys. As of yesterday this issue should be resolved, as Metalios renewed the certificate. I believe he said for something like 15 years? We should be good for the foreseeable future!
  9. I have a library of old mods that I've scrounged up sitting around on Github, but I have no idea about the status of some of the authors. Mostly the costume texture replacement ones. Figured I'd throw it out there in case you don't have them and/or maybe know some of the names? https://github.com/FelesNoctis/library_of_ouroboros
  10. Electron is actually one of the things we'd discussed. I'm more of a web designer, and Zed has a good foundation in Javascript, so we'd be able to more easily handle the front-end stuff while Metalios works behind the scenes. But yeah, lots to talk about, tons to consider! With .Net MAUI on the horizon, that's also a strong contender for us.
  11. MRB Team: discussing what steps to take moving forward to a more crossplatform-compatible, possibly web-based Mids successor Magicjtv: LESS TALK LET'S DO THIS Your determination is starting to make us look bad! 😛 In all seriousness this is looking great, especially for early stages. It's giving me some City of Data vibes.
  12. Check out Derek Icelord's awesome guide to getting the most out of Mids' Reborn!
  13. I admit I was just assuming based on the limited spread of colors. I lived with someone who was pretty severe red-green, so it was something that was on my mind fairly often. I'm honestly surprised at how well that works, looking at it through the various filters. Even Mono is clearly defined and readable! I apologize for the assumption. I'll see if we can push this as an option for output, maybe even as the default. It seems to work pretty well!
  14. We aren't ignoring this, promise. We're (mostly me) planning sweep across all powersets of all ATs, so we'll get to this. Keep in mind that while you mentioned a "quick fix", that may not be the case. We've had so many cases of "ok, let's knock out a bunch of easy ones" and then a few minutes later we're crying. You never know! I would hope EA doesn't have that issue given it isn't super complex, but we'll find out soon enough.
  15. A snippet from our private chatter as food for thought: Obviously don't read too much into this at the moment as nothing is set in stone, but Metalios has been spending a good amount of time redoing various things in Mids. Since he intends on redoing the Discord export, it's possible the others may end up caught up in the construction. We can make a note about this for the future. Also, keep in mind that while you may like that color scheme, that'd be horrifying for some colorblind variations. 😛
  16. This is a fun one, yeah. The class AT modifiers are correct now, but Zed had made changes prior to that to make the numbers line up closer. On top of that the AT passives need a bit of work (across the board really, several of them are strangely implemented and screwy), and on top of that HC's power info is displaying incorrectly for Corr's Scourge. It isn't labeled as a conditional, so in-game tooltips show double damage all the time. That isn't an issue with Mids obviously, but it has skewed some bug reports while we doublecheck. In terms of database corrections, this one's higher up on the priority list.
  17. This is something that would be fixed the same time I/we make a pass over the entire database in full. As Bopper said, we have no ETA for that at that moment. To be more transparent, the team's in a bit of a limbo state between reworking Mids and planning/investing towards a successor tool. Metalios is kind of working on both simultaneously (changes being made in Mids that lead towards and/or make things easier for a future transition), so beyond information gathering (much of which is done on the Discord), we're in a bit of a "working hiatus". Still doing things, just probably not what you'd expect.
  18. @PtownRebel *sees Bio/Titan* *cries* Congratulations, you've selected two of the three most mechanically complex powersets in the game! 😭 One of the issues here is that there's an interaction issue in Mids regarding redirected powers. Titan Weapons uses power redirects to manage the alternate Momentum forms of its various attacks, and Bio Armor uses conditionals, granted powers, pseudopowers, and power redirects, and is just an utter mess. (If you're curious about the third, it's Savage Melee.) Some mechanics such as the incarnate powers don't affect redirected powers correctly, which is something we'll need to handle at the code level. We're definitely aware of the inconsistencies here! There's some other Tanker numbers we need to adjust as well, but you've managed to land on one of the worst areas for us at the moment. 😛
  19. You are correct to some extent. We recently fixed the class_AT modifiers (several of which were being assigned to the wrong AT or just had incorrect numbers). We're also discovering that powers are more out of date than we originally thought, as powersets that we thought were correct are surprising us. The big one, however, is that PVP numbers (for those that PVP) are going to be WAY off, as Homecoming introduced dedicated PVP modifier tables. This was a fantastic idea for disconnecting PVE balance from PVP balance, but unfortunately Mids has no idea what to do with those tables yet. Even after we do fix that, we're going to have to modify every single power in the game to point at these new tables for their PVP effects, just like HC did. Long story short, we're focusing on tidying code up first to make it easier for us to fix powers in the first place. Please keep the bug reports coming in regardless so we know what to look for! As for Spines/Fire (I'm assuming a Brute?) I can't remember us touching anything in that area. Brute was also one of the ATs that had the correct modifier tables prior to us making that fix, so I don't think that's it either. Screenshots would definitely be helpful!
  20. This thread will reopen once we have beta content to work with. Currently we're reorganizing and centralizing the work of MRB and MRBU and working on functionality issues. Please use the official version of Mids Reborn, as it includes all of our changes and more at this time!
  21. @magicjtv Hey friend, Jimmy was so kind as to create a subforum for Mids. Since we're moving everything in there, do you want this thread in there as well? Keeps all the Mids-related stuff together!
  22. Mids Reborn has a new home on the Homecoming boards! https://forums.homecomingservers.com/forum/74-forum/ Come join the club and hang out with us!
  23. Oh, you're apologizing? You must not have seen my rants in the Mids discord... 😛 Hell, Metalios rants at times! This spaghetti code, junky, misguided... gift to the world. *cough*
  24. @magicjtv You da real MVP! In all seriousness, this is an awesome idea! I sit much more in the "build to concept" group than the "min-maxing" one, but it's still nice to get some info on what could be and adapt to it. I want to mention that the more recent code has moved from here to the new Mids organization repo, in case you're interested. We're slowly getting everything centralized! Also...
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