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Tubalcain

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Everything posted by Tubalcain

  1. Switching sides is so easy now I don't think it's much of a barrier and it may lure more people to the dark side which is always a win. 🤣 Oh that's a great idea. Instead of competing to rush to the end the actions of the other team hinder you. You both get to the end but how easy it is depends on team actions. Let's say it's spread across a series of maps. When one team gets the goal the exit of the current map for the opposing team changes to a tougher route of maps. The can get back to the easier route by beating the other team to this new map's objective. They got to the detonator before you could disarm the bomb. Now you have to go through the sewers which is a longer route. We could have THEIR objective in the longer route be a little easier to do so it's not completely one sided. Even get progressively easier the more times they lose. Then you could have smaller objectives that would further make things more difficult for the other team like inflicting debuffs or releasing enemy spawns. The tougher maps could have more side objectives to inflict hardships on the other team to get an edge. Like how racing games speed up the players in the back so it's not one sided. Which is more fun for everyone involved. You could even have points where their paths can criss cross and you can go at it with each other if they happen to run into each other.
  2. 1: Let's make debuff aoe toggles capable of targeting team mates. So you can use the party Tank as your anchor, for example. 2: Hero vs Villain competitive missions. Sort of like task forces but there's opposing hero and villain teams running around trying to perform objectives that conflict with each other. A sort of an indirect pvp. A lot of thought and effort would have to be put into this though so it's not just a question of which team has the most Kins.
  3. Where's the love for /Cold around here? Infrigidate is a Proc bomb. Ice Shield and Glacial Shield have Resistance on them so they wont be affected by Power Up like what Force Field and time which is my biggest gripe with the set. But they'll get your Robots to soft cap with the right enhancements. Snow Storm, don't sleep on slows. Benumb is a MASSIVE debuff you keep in your pocket for AVs. Sleet? My favorite power in the game. It's a -Res and a -Defense debuff so you can stack that -Res with Annihilation and Achille's Heel -Res procs doing between 20% to 60% -Res to enemies is huge. They just melt. There's also Heat Loss, which will take care of all your Endurance needs while also being another -24% damage resistance debuff. The problem with the set is that it doesn't give your mastermind themselves much protection. Keep your pets in defensive stance so they'll share your damage or you'll fall pretty fast.
  4. My issue with Sonic is that it's flat out inferior to Force Fields. The gulf between them has only widened now that Force Fields have -res debuffs now too. First of all, the raw numbers. 25% Resistance is NOT equal to 25% defense. At all. Enemies only have a 50% chance to hit you. So, with 25% defense, you've cut their damage in half. While 25% resistance cut their damage 25%. Defense also protects you from Mezzes because they have to hit to affect you. So, out of the gate, sets that give Defense buffs are WAY ahead. Then you can easily get them to soft cap defense (45%) which makes most enemies miss 19 times out of 20. Meanwhile, you'll never get Resistance high enough to match that. Resistance reliant sets patch all this with Healing powers. Which Sonic does not have. Thermal, Force Field, and Ice just blow Sonic out of the water in every way. It doesn't do anything better than they do. It doesn't even come close.
  5. MY biggest problem with Masterminds is how long it takes to replace pets. You summon, then you gotta cast both upgrades on them. All rooting you in place either while the party is fighting or while they're running off to the next group. This makes the Secondaries best at keeping pets alive an almost must unless you wanna be standing there re-summoning and re-upgrading constantly. Make Upgrades automaticly apply to the pets and suddenly they've gone from weak mobs you gotta buff and protect to throw away mooks you can replace on the fly or summon drop right into groups of enemies ready for battle.
  6. Give us randomized events. Give us surprises and tension. The greater the level shift brought on by EB stomping the bigger and more severe the surprises. You could make this zone so that it's always challenging no matter how strong the group is. Right now it's just another run from one spawn to the other. It could be so much more. Some surprise event suggestions. Rikit and zombie invasion events but in the fog. Zombie start popping up, rikti start teleporting in. The higher the level shift the stronger and more numerous they are. Cut off the Well. The fog has temporarily severed your connection to the Well. The higher the level shift the more Incarnate powers are locked out and the longer they're locked out for. Random defensive debuffs. The fog has poisoned you reducing Defense/resistance/healing by an amount based on the level shift. Target one defensive stat at a time to instigate groups needing more than one support type. Random buffs for enemies. Hunter spawns. Multiple spawns of enemies (number and strength based on shift) spawn in and start chasing after the players like the Minotaur. These could include AVs and even NPC versions of the players in these hunter spawns. At higher level shifts you could have multiple events happening at once. Take the control from the players. Put pressure on them. Don't include EBs in any of this so that, if it slows the players down, the level shift drops. Increase exp and drop rates based on the level shifts to incentivize seeking out the challenge.
  7. My mids is broken. It wont even load my own save files. I'll post it here once it's sorted
  8. It's a lot of DoT which some people aren't a fan of. But it's a rarely resisted damage type that gives you a lot of protection even early on. It's more about the debuffs and control inherent in the set paired with Power Boost augmenting them and Soul compounding them. That being said, my finished blaster has been told multiple times that they hit like a truck. When you're hitting them with all four cones the numbers rolling up are crazy. It's like having Blizzard going all the time and those accuracy debuffs are helping your team mates too.
  9. I love Dark/Energy/Soul. Power Boost increases the -accuracy debuffs dark attacks deal. Mid's says the -acc on Black Star, with Power Boost, is -62%. That's insane. I go with Soul Ancillary to have a full attack chain of cones. Add Boost Range to those cones and you can encompass whole groups in them locking them down with immobs at extreme range. I go in, nuke for -62% accuracy debuff, pop Boost Range and start hitting the NEXT group without even having to move while the team finishes off the one I just debuffed into not being able to hit the side of a barn. I go with flight so I can angle the cones downwards to prevent aggroing other groups when I don't want to. Here is the build I'm rocking. |MBD;24411;1617;2156;BASE64;| |G1pfQKwK7HZmb8yMcRUVYUNXmb8eIclsinTtaZvhOrTDkuTufOEtYpSHLkuXqjkTceE| |0Z8vyh3ABHxprsnT1tQ4LSFd/5v77qp99n69ds+kJzhyVBMEA4403Wf+//VKpYyTOd1| |lhoyJ09r+ZCSCWeZZdidTWAQsJbHvq/Ea4SvtGzX2ugK4Vrr8u3tXWJbADtgwjDirDV| |e5FNLCuWOj2MjBZUSwpevfmg+tqMGTkzy2sHtYC4xc3eN2+ugtQIY03SIjOAvc9zmfF| |gTiPzdu5GDRIabW/vwyZ9mDzUj8x0dsRLURSiqnsy7v0FqRn8yesvuE+CG9hvesDjNf| |Qr5JZnPCJyub1NTtIQ9U/Fn2W/j4jrfeaPUjU0ZSOocEm11RzHGwdTbouYZrs61aAZc| |9Jm2UvHFWX/TLb85K+BFyKF+l+ZJ9KR3s87XAfCmc3hUqECSKWdudv0inOM1GHLk3dz| |5bHB/rh4gpoNdAE1Fue4f2NZlXtJnGjaH1vZke3AwGrT/VKcRldXs9zJTcefJDL1v3+| |wz2/UMv3MpG/9PI66XNkNNBZnkqomoZBb3qrwCZsReQI3kHVQK033kABuKOF7t9yWXs| |o+sztScgb1oKkzhBZ4xeUynVhEDrkN1W/JCG4gOgJlEBwCdEFFCK4RthAe+eu1yzY2X| |csn5FsaR8xs9zoSQreCoOk0xyzOXfRVPk512Cl7RGw7K0nv8d/zBPF/Af3EXwZlLAWF| |s4UhYhqBQuQ0L6b9PR86iGn253AozzHgNFcBr+xPmF6SoVbM+AjRFlM0JSNMTpXLR2+| |RYRiDS40cNmYhOKo2nhmCk/5sS0Ltr9XxikJNMPpwg+l3NmQxhduAbvMovR5+vDhbis| |4Y3EHimeDyCW202+j/wEabCXdA+44jCAOkwgjITAAQ4TRkEy4x0CXs1YUYPg7tzOxfC| |l9WprAdnqa7fRmKjKt4JAvruOJC/6lyGM2DGv4TNoPLe6KzHVgolRtUEaFyBnaa0bFh| |hevrxSdqogCDBFRsOuTzBxHal9iMLieqbr0N2BzXT9RukL617zO+LXQDIA+1c0R4PLU| |istsOWdZblDYB0YuJoBgDQMoTr0loPRchz4+bSSJsU86MSpdn0xWavzG+gc8UDwD+xB| |MmN26YGTFZ7T5yknABCJdyRIDx8RA8UrUTsUhCalwqrbfwOGbhNrhWfTI8FdSnmtwB1| |UXfrlr2hAkrt1ddtpQyfi00e7ewzr3DdQ10GkgNiTWNsLJ74/Kn7RAAowQfaAQqddAV| |1vs5u1zP1wEMHEGWYwksTY5BtF4c3GWDKjABR4bZ5HY+YMhemLF+i/UlIdweSQhTo9C| |2kqxrqH7yYdLHZA41M7AMPw0+EvRKcuzOEwAuKC4unKXg8g9CAZksoURIizJApvR3CW| |8d08KxC15kOpl66U4eccYbkUEFQ7ab7hHwAMBB4qrmfEx47ybIjCzrqY3esA3PtwwNH| |BYHFbbjpz/iRqfqyI6ehR359LCJsqaBgJbyQp7+xDooEDkfHDZZTmrJxV20RRcdmMYm| |TKa/eXnykWvu04BmAiDghoY3oexxCUDBq9n0uyvJZ1ow/nPCKWWkO1Id20aOCFr9kVF| |vz4xD9qgw81UrHoGPAAY8Q23Is+lKiIBE1DMdpbZlxajwx+YbHPPS1JU/BlLkv6LXs2| |lxf1w5fgYypEyhRepihiAEaJKEQkxMA5R4S0bKILFfBWwIKb0cKlUMvJaZ7QOcpKvnA| |GYQqQNrH6xhbw5ldyPYsO8EZUt4Iaw3V3+sdYMm9BfjeKWi7NQkAEvxNrxMs8Rzb3A7| |XXP8uLNDH6plp/zxKJSnhSeaB1u6kPuiOFUKNe/UL5CrJbPuQuqLsZpDpUw/xLPv0e/| |ZIsnVvIrvX9yHjzK7cE3tD7zFOMkud2sSFhHrIDcedtkM4bC69Y07uKl4etru2lyn7V| |eLFH2tZY1FGeRTS7UV/mVFYXypc2w37jOsBnLAti1w+mT9HE8pVvnMC4sfz+Y9yKOId| |xJHqDJwbsbb5TUmhV+RXsf0H7a4gHzCTehTvs20EPv9lUSWv7uMS3iornFQ3JqKb8Um| |fRBvkrIM28PLGsqx5wLwYmI+7NSfW7GA7mbv/tLOcSNftLKS66DjfmB17OGjGVvT63Z| |JIA8Vx9i9f0N|
  10. Blasters - Energy Manipulation - Please make Energize and Boost Range toggles. Earth Control - Please add -Defense enhancements to Quick Sand. Make Volcanic Gasses affected by Domination. Make Earthquake move with you like Carrion Creepers.
  11. Cloaking is very useful for getting into position. The problem is you have to choose between the advantage of being unseen against having your gun happy pet out shooting everything in sight. It doesn't jive with the rest of the set.
  12. Ice Shield, Glacial Shield, and Arctic Fog are all solid defense buffs. Frostwork is one of the few powers in the game that increases max HP. Infrigidate can be turned into a proc bomb Benumb wrecks enemy regeneration. Must have for any enemy ranking higher than Boss. Sleet wrecks enemy damage resistance. It can be loaded with both Achille's Heel and Annihilation -resistance procs causing Sleet to drop enemy damage resistance anywhere from it's base 30% up to 62.5%. ALSO has -30% defense debuff as well. Oh, and it also knocks enemies down in case you want some damage mitigation on top of it all. It's my favorite power in the game. I can't think of anything I'd rather have more. Heat Loss ensures Endurance is never an issue for you as well as further debuffing damage resistance. And the whole set is loaded with Slow which reduces enemy power recharge. The only downside is the only buff that helps you, the caster, is Arctic Fog which leaves you the squishiest member on the team at all times.
  13. View This Build In MRB I went all out with -Resistance debuffs with this one. The strategy is to get into melee for Hot Feet and Disrupting Aura but use the ranged attacks Shriek, Scream, Shout for more -Res. Total -Res Shriek: 7.5% Scream: 7.5% Shout: 7.5% Disruption Aura: 15% Sleet: 30% Possible Total: 67.5% Procs Fury of the Gladiator: 20% Achilles' Heel: 20% Annihilation: 12.5 Grand possible total of 120% Damage Resistance debuff. For those new to the game resistance debuffs are great because they increase your maximum damage, not your base damage. Let's say your Shriek does 50 dmg. You enhance it by 100%. It now does 100 damage. Damage resistance debuffs don't increase base damage. They increase total damage. So if you debuff them 100% your attack will go from 100 damage to 200. Additionally, this applies to all attacks against that enemy from your team mates as well. AND it increases the damage of Procs too. The biggest negative to this build is running Disruption Aura and Hot Feet together is going to slaughter your Endurance until you have Cardiac Core and Perma Domination. It's a long road but you'll end up with a ridiculous monster. /Sonic/Ice also pairs incredibly with Ice Control and Plant Control and pairs fairly well with Electric Control and Earth Control.
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  14. Oh yes! Glue Arrow makes for an amazing proc bomb!
  15. Tubalcain

    Melee Dom

    Fire Control not only has great damage but great control as well. Its single target hold (Char) has a 1 second cast animation. Most set's animation is twice that which lets you throw it out and get to hitting a lot faster. Put the Knockback to Knockdown proc on Bonfire and it will knock enemies down constantly like Sleet and Earthquake do. Lastly, Hot Feet is a massive damage aura around you. It REALLY sucks your endurance though so plan for that.
  16. Edit! My mistake! Grav's immob does NOT negate knock back.
  17. Why does the pet class not get more pets from their epics? Not only that, there's so much more that could be done with them. How about some support and buff powers? Summons and support, that's the summoner role. Not half assed attacks that are useless with our damage and endurance consumption mods. Get some paladin concepts up in here, An aura that reflects damage back onto enemies. Maybe limit it to your pets for balance. But it would make secondaries with high pet turn over like storm or trick arrow a lot more viable and fun. There's a lot of stuff you could do with this. You could really evolve the AT's roll in the late game with some creative new Epics that FIT the AT's party roll.
  18. Is that a bug or as intended?
  19. I was able to put healing procs into Dark Empowerment and the regeneration is showing up in the summon's stats. But when I put Steadfast Protection and Gladiator's Armor +defense into Enchant Undead the defense bonuses don't show up on the pets.
  20. Yeah that's why I was asking! I'm well versed in how the power works and why no one takes it. But I don't have any experience with the harder difficulties and was wondering exactly this. I was hoping power to remove an enemy from combat entirely, even a very powerful enemy, would be useful. I mean, that's what it's there for. That's what it was a designed for. It's just, up to this point, none of the content was difficult enough to need it.
  21. OMG that's so much better!
  22. OH! Awesome! Thanks!
  23. I have an idea for making Sleep useful. Institute a "Groggy" effect. When Sleep is broken early by the targets being attacked they are Groggy, which debuffs their movement speed and damage. Maybe even their defense or damage resistance. The Groggy affect could take effect when the target is successfully Sleeped. So you'd need to stack mags for it to affect bosses. It could scale with how many mags of sleep are on the enemy and lasts for the duration of the Sleep mez so slotting for more Sleep duration would cause the Groggy effect to last longer.
  24. Can't help but notice that when you use Wormhole there's a lag where the enemies are aggroed on you but they haven't been teleported or stunned yet. So the whole group turns and opens fire on you. Makes being a grav dominator pretty tough since locking down enemies before they can attack you is their entire thing.
  25. /sonic fucking wrecks house. New favorite melee secondary.
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