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Greentea

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Everything posted by Greentea

  1. Not a big fan of the new look, but at least it's better than the old one. The old one is plainly boring.
  2. First of all, thank you for the feedback! There's a couple things I'd like to say... -I'm not sure if it's worth to put damage procs into Creepers, they take a while to spawn a tentacle. With my limited testing, sometimes the proc fires, sometimes they don't. The current PPM is tricky to test. Gah. -I suppose you can put the Contagious Confusion proc into Seeds, but it's a cone and I don't have any issues if it missed--DPS the non-confused ones. <shrugs> As for the ranged defenses, I prefer to focus on melee defenses, since Savage Assault is heavy on melee with only two range attacks (Call Swarm is a joke, its dps is really weak). Can you explain why you pick range over melee defenses? -You're right about the +tohit in Spot Prey. Also, you're right about the Karma issue, it's supposed to be +3% defense, not the KB. -I don't think it's worth to put Miracle proc into Health because of (Perma)Domination/Numina's proc/Performance's Shifter. Is it bit overkill with Miracle proc? Edit: I forgot to mention about Roots, why did you slotted the ATOs into Roots? Roots is ridiculously powerful (dps wise) compare to other AE immobs. I'm not sure if the proc fires often into Roots because of the current PPM. Roots's CD is shorter than Creepers.
  3. I don't think AoE is necessary, it's pretty rare.
  4. Greentea

    Fade

    Sorry, sorry. I got distracted by keyes/magisterium itrial. Got Master of Keyes badge ^_^ Anyway, I must be blind. I don't see any shadows, I guess that was due to my teammates (colorful) buffs--I did said I was in two different TFs on my /Dark troller. However, been playing for 30 minutes, no glitch issue or flickering. Are you sure you still see the glitch?
  5. Greentea

    Fade

    Yes that's the glitch I'm talking about! Wait...you're still seeing the glitch? No shadows with bright-colored eyes? Well, that's odd. I started to see the shadows with bright colored eyes two days ago. I freaking love it. It's similar to Dark Servant, but the shadows are different, it's actually smoother than the Dark Servant's. Have you changed the color of Fade in costume creation? What about your settings? Play around with the shadows or something to see if anything changed? Edit: Actually, I'll try to take a screenie.
  6. Greentea

    Fade

    Uhh...yeah, that's hard to explain. Currently, Fade envelopes you and your allies into shadows with bright-colored eyes. The glitch is the opposite, you can see through your body and your allies. No bright-colored eyes too. It's disturbing. I realized it may have something to do with graphic settings, maybe. Either way, I'm really happy with the current one. I was just wondering if they fixed it or not.
  7. I have a Plant/Savage build but my mids is being shit soo can't exactly post it. I can try if you'd like? It doesnt have good defense but it does have perma dom and Creepers( I think. Well, they always follow for quite a few mobs before the timer comes up, and I usually see a vine when it comes up again so I guess that's perma?). Yes, I would love to see it and compare with the revised build. I was thinking about defenses because savage assault is very melee heavy, I imagine a melee Dominator will get hit a lot due to no defenses (from powersets). If you don't feel comfortable posting on the forums, then you can PM me or contact on Discord, whatever works for you--let me know.
  8. Greentea

    Fade

    I'm sure some of you know Fade from playing Darkness Affinity. Fade have a weird glitch issue for a while (I think Live too). I ran two different TFs on my Dark/Dark, I did not see the glitch issue anymore. Did they fixed that or it was pure luck?
  9. Really? 41 Views and no replies? Ayyyyy. I'm not entirely positive about taking Leadership, maybe I should switch with Stealth pool. I'm gonna remove the second slot from Call Swarm and add into something else.
  10. Hey all! I'm working on Plant/Savage build, I only have two priorities for this build; Recharge (Obviously) and Defenses. I'm not an expert on defenses...how does it looks? Is my defenses enough? Savage is very heavy on melee, I'm wondering if the defenses is enough? I want to do just about everything in the game such as open world, itrials, TFs/SFs, if that answers your question. The build may seems expensive but doable. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Savage Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(17) Level 1: Call Swarm -- Acc-I(A), Dcm-Build%(31) Level 2: Roots -- FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(15), FrzBls-Acc/Dmg/EndRdx(27), FrzBls-Acc/Dmg/Rchg(29), FrzBls-Dmg/EndRdx/Acc/Rchg(29) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Combat Jumping -- LucoftheG-Rchg+(A) Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11) Level 10: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34) Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Spot Prey -- HO:Membr(A), HO:Membr(17), RctRtc-ToHit(25), RctRtc-ToHit/Rchg(48) Level 18: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21) Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45) Level 22: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(23), HO:Ribo(23), HO:Ribo(25) Level 24: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 26: Carrion Creepers -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37) Level 28: Blood Craze -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Rchg+(31) Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33) Level 35: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50) Level 38: Feral Charge -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(43), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Rchg+(42), ShlWal-ResDam/Re TP(42) Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Rchg+(45) Level 47: Assault -- EndRdx-I(A), EndRdx-I(48) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Domination Level 1: Prestige Power Dash -- EndRdx-I(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- EndRdx-I(A) Level 1: Prestige Power Rush -- EndRdx-I(A) Level 1: Prestige Power Surge -- EndRdx-I(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(5) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;680;1360;HEX;| |78DA6D944B4F13611486BFB920028596FBB5B414105A68A1EACA85C68062949A2A8| |92B152730294D6ADBB4D5E8D29D0B576E5C0882FE00BCC40B5E7E86461778F9030A| |D1A5603D9DF7A565D149A64FE79CF79CEF9C33DF37B15BD3AEF5993B2794E69E4A5| |9F9FCFC74E67A326D1532B99A9895482EA8D2552BB7AFEC989FCAA40BB94C2A124F| |59E9C2DE93BFE23F99CF5B375285C89C75D34AD87B8FAA3E9E91A0B9AC6D2FBA9CB| |FB3B6954DA6138DCEC3E96462A9204FEE3DD7A29DCB2F25B3BDA7B2C985482579CC| |5AB0E5275FB073B7BBA4AE61B9670CC5AB68A88FBA525E531DF8447E063D5FC09D6| |059ABA91EC188A9FA97C133924783CFD4D64DA5A2A66A7A0AF63C03FB9E932FC080| |0CC7D090CF18538ECD243BC457039FAA69D71CDB5903F32CAD517B59776C07AF905| |7C1FA79F21AA8424AD5B1BFBAB82060AA810BE445720ED4257903B50DD4BAA87551| |DB446DA7681BA1558D9B58CB90B5DC8C771F139886F2905D0F45D36AAA896570567| |A69662FCD1B8613DFF2967C07B6BD273F80BAE46F654CEB3267BB02861E91ABE0F8| |1A68489DED98A3D1DEA539EFB1E330F2751C676DE43DD9109DCCDFF9173D0DEE802| |3BBE43FB208C624553763BA5F62CDC157E46B70E80DB9019AD2472F637AFB50CB90| |173CD44FFA483F684A1F5EF4A17B3DD80FFD6D24F7C77991FA387FDF16EAF36F93B| |FC93FE0AEECE5006B08AC600F8757B1F7C26BE0C46330FA042C0671664A31C39BA8| |2BF4150C7F03A3DFC91FE05DC128E73FCABA83AC3BC8BA83E7A06D961EC7D8E318B| |5E3D48E53DB229A08CF4C648075926DE29BE49E9CA4BECF2C9F59E59CD9D2B9ABD8| |8AA1FD7EE699AC628B56B11DA9623B5AC5365BC51637CBDF0BA5F1CCD779E47BC0B| |A7ED68B9FE75F0BC3BF55B169DA25F4A70F6076BFF6EB47A1DFAED874CD0F9B7E1F| |EFDF7C00FE073D3EC6DA| |-------------------------------------------------------------------|
  11. Ice have really low DPS, not sure if you want to solo with low DPS. Icy assault's very heavy on end costs, it's crazy. I suppose Ice/Fire can do good, but I recommend Mind/Fire. Mind is the #1 to solo and Fire have high DPS, no clue on the new sets such as Radioactive or Savage though.
  12. Druid... and Vulpera. [Yes yes, I'm a firm believer in Vulpera. SUE ME.]
  13. Yeah, been working for probably 2 weeks. I'm pretty satisfied with my build. My final build dropped Lifegiving Spores and took Entangling Aura. I had a lot of stress regarding Lifegiving Spores for a lot of things, it's just ridiculous. I'm truly happy with my final build. As for travel powers, it's a matter of preference. I hate Hover, it's really slow and it's totally sucks in caves.
  14. I like Healing Spores. The heal is not amazing, but it's noticeable, costs nearly nothing, and is fast recharging if you need to move the patch. I probably get more use out of it as a Beasts primary though, since my minions are melee. It pretty trivial to slap the patch down in the midst of 3-5 mobs, order the pack into melee and let them sit there accruing heals and End. The heal is worth throwing a couple slots into, but the End buff is so tiny it's not worth it to try and enhance it. Why, WHY on earth did you skip Spore Cloud? -Hit, -DMG, -Regen isn't enough for you? Recharge for Spore Cloud is fine, it will get better when you have global recharge. It shouldn't be an issue for you. As for Lifegiving Spores, I'm not sure why you used it for healing considering you have Regrowth, Wild Growth, and Wild Bastion. Regrowth heals better than Lifegiving Spores even it's a cone ability. I used the end procs like Performance and Panacea into Lifegiving Spores, it's pretty good. Edit: Forgot to mention one more thing; other debuffs from different powersets have long CD. We're lucky Spore Cloud doesn't have a long CD.
  15. It's depends on your preferences. Lifegiving Spores and Entangling Aura are both skippable. Some might disagree with me, let me explain those abilities. The heals from Lifegiving Spores is a joke, it's so MINOR. It's best to use the ability for endurance buff, but do you have issue with endurance management as a MM? Up to you to take it or not. Entangling Aura is basically a toggle aura, the duration for hold is pretty damn short. I don't know if it is worth to take it..
  16. Never liked Warlock in WoW. Drood forever and always! ;D Seriously though, if you like DoT, Dark Blast have lots of DoT. Fire Blast/Dark Miasma Corruptor fits perfectly with Destruction Warlock theme. Demon Summoning/Dark Miasma fits with Demonology Warlock theme. As for Affliction, that one is a bit hard, any AT have dark blast or dark miasma I suppose... Check Paragon Wiki if you're not familiar with archetype or powersets I mentioned.
  17. Dark/Dark is a very tight build. Living Shadows: It depends on your preference; slot damage, to-hit debuff, or immob IOs. For me personally, I used to hit debuffs. Fearsome Stare: to-hit debuff IOs without a doubt. You can slot fear IOs, but I found to-hit debuff helps a lot better than fear. Heart of Darkness and Shadow Field should have Stun and Hold IOs respectively. You can slot ATO set in one of those abilities. I used ATO sets in my Heart of Darkness. Please note; if you do slot any damage IO into Fearsome Stare, they will strike you back or run away. From my experiences, fear duration doesn't last long.
  18. Nice build you have there. Just letting you know Kick is much better than Boxing and the mace ST have redraw. I. Hate. Redraws.
  19. Honestly, Fire Control is good and all, but Plant. PLANT! It's an amazing control set. Seeds of Confusion is a gem, Roots will bring flyers down and use Vines (Vines only work on the ground). Carrion Creepers are so beautiful. A lot of people underestimated Fly Trap. She attacks fast unlike Stone or Ice pet, with Achilles heel proc, she's about to get nasty. She also have high resistance to just about every type, high defenses against Psionic, but weak against Fire and Lethal. That sounds awesome, right? Spore Burst can be useful for soloing or set bonuses. Spirit Tree is a pretty tree, but kind of annoying you can't move it around and your secondary powerset offers better results than Spirit Tree. <shrugs> Plants works really well with every secondary abilities, yes even Trick Arrow, Sonic Resonance or Force Field. PS Fire Imps are so damn squishy.
  20. You're absolutely right. You, or anyone else, can slot however you want. Based on my experience with my main, D4 (Dark Miasma/Dark Blast/Darkness Mastery Defender--RIP) on Virtue, I find the to hit debuffs helps A LOT.
  21. 4 or 6 Cloud Senses--take your pick. Other sets doesn't help (Holds, Healing, or Immoblize) because you have no control over Dark Servant. I don't understand your logic here. You're saying because you can't command the servant to spam its heal you shouldn't slot for heal for when he does? Can you please explain further? Dark Servant have 5 abilities to use, he's not going to keep spamming one ability often. However, they all have one thing in common; To Hit Debuff. That Cloud Senses is pretty good with recharge and defense bonuses. Besides, why would you slot heal, hold or immobilize if you have plenty of control from your primary powerset and you have Twilight Grasp.
  22. 4 or 6 Cloud Senses--take your pick. Other sets doesn't help (Holds, Healing, or Immoblize) because you have no control over Dark Servant.
  23. Honestly, the current PPM (proc per minute) is different from Live. Some people do put damage procs into Carrion Creepers. Some don't. I use Ragnarok's instead. (5 Ragnarok and 1 standard recharge IO). Edit: The winter ATO for Carrion Creepers looks better than the one I mentioned but it's really pricey >_<
  24. Dark/Dark is a tight build, a lot of good abilities. It will be hard for you to decide which abilities you should drop.
  25. Fade doesn't stack from the same caster, so it will refresh its duration. I recommend waiting til it's about to expire, then refresh it. Fade along with Shadowfall and Combat Jumping/Hover with APP/PPP Defense armor should be enough for you.
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