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Greentea
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General Feedback: Issue 27, Page 3
Greentea replied to The Curator's topic in [Open Beta] Focused Feedback
I can't wait to test new changes to Electrical Blast! Any chances Electricity Assault will get the same treatment? That poor thing's all alone in the darkness, collecting dust... -
Any chances you're making Disruption Aura replace the old Sonic Resonance version?
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That sounds interesting, I'll mark my calendar. I have two lv50 tanks--both have taunt. I'll check the builds to meet the requirements.
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I did said most. The mu pet is nice, but I rarely use Mu Mastery. I don't recall any good experience with Fortunata, does she have Mind Link? I don't remember her casting often...
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Singularity, without a doubt. Someone mentioned Patron Pets, I'm sorry, but most of them are useless--unless you're a buffer. Seriously though, they have small HP and tends to run in melee, so they die instantly. It'd be challenging for a buffer to keep them alive lol.
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Ice/Thorny is my favorite. Maxxed out Arctic Air with proc bomb Thorntrops. /giggles
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I feel Ground Zero is skippable. Yes, Rad Therapy and GZ are both fantastic for procs, but Ground Zero still need accuracy, and long animation, like--wow. Rad Therapy has an high base accuracy, which means you can go with procs alone, nothing else. I took tier9 at lv49 for set mule, it's a great place to slot like Gladiator's. Fun fact; Gamma Boost slotted with end mod IO is actually stronger than P Shifter's. It also provides End/Recovery debuff resistance. Particle Shielding gives 50% recovery for like, 30 seconds I think? [PS on auto is fantastic--I don't use it for recovery, absorb/regen is amazing.] Mids don't reflect everything, always test stuff ingame. Edit: If you have a solid AoE from primary power along with Rad Therapy, you can skip Ground Zero. Otherwise, you'll be standing doing nothing for 3 seconds. It does have a buff for your teammates, but it's so ridiculously small. I took GZ on /Fire tanker, because lolCombustion.
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I heard there's a bug with DP's tier 9 though.
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Oh, my definition is different. Aggro means getting attention of an NPC without taunt, or aggressive behavior. Blappers are very aggressive due to mixed abilities.
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I'm not sure why you're talking about taunt. I already stated it before; Blasters have low HP, 0% defenses without set bonuses/defense abilities and high DPS thanks to the modifier. Edit: Basically, you're an aggro magnet with low defenses/HP. ;D
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Huh. I don't recall any nerfs to Scrappers after AE, but then again, that was a long time ago. Honestly, it's not fair to Scrappers while Brutes with high HP/90% resists and strong DPS, Stalkers got best buffs back on retail and there's broken ATO, and Tankers with 90% resists and got target increased/aoe buffs. Scrappers? Lulz. Scrappers only have one good thing going; Crits. That's it.
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I don't know about all secondaries, but I took Cross Punch on /SS and /MA tanks. The benefits from Rage works well with Cross Punch, and its CD is short. The stuns from Boxing/Cross Punch stacks with MA's stun from Cobra Strike, and Eagles Claw [lol]. I like the fact Cross Punch helps with the lack of AoE, despite being a cone.
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Fire/Kin is overrated. Besides, why on earth you want to farm on Fire/Kin corr instead of Broot, like seriously? Big difference. Rad/Kin used to be very popular on Live due to -def. Nowadays, it's alright, Neutrino Bolt never been the same as Live RIP. Anyway, you need to be careful with Irradiate, it's an aggro magnet.
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I never play /Elec, but a damage aura sounds bad, I mean you're a blapper with 0 defenses and low HP [which is why lots of blasters took fighting pool]. Water may have a lot of soft controls, but that doesn't help with the damage aura, not in a long run. Also, I vaguely recall procs go off in every 10 secs? Personally, I don't find that useful, the procs are better off in somewhere else other than damage aura. Besides, with /Elec being strong ST DPS and Water, strong AoEs, do you need Lightning Field? It's a great combo, a perfect fit actually.
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I always wondered if applying momentum mechanic to Kinetic Melee will fix super slow attacks and kinetic is about motion, right? I'm not trying to make it strong DPS wise, I can't stand slow animations. Also I really dislike Power Siphon, It's not the same as build up or aim or whatever else it's called.
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If you planning to try out Mids, one important thing you should know, it's not 100% accurate. Also, make sure you download Mids from this website or discord[?], not some shady website. The answer is Radiation Armor. I cannot explain enough. It's amazing! I love it, in fact, I have five different radiation armor toons. Unfortunately, Rad shines with procs and IOs, since you're a new player, I'll vote SR or Shield--plain and simple.
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I though it was 12 ft too as well, but others said 15ft. But, whatever.
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Yeah, the flavor text said 8 ft, but I assumed after the changes, it's 15ft [Doesn't feel like it, maybe it's the accuracy problem]. Rad Therapy have 20ft, and GZ have 15ft but it's good buff/debuff. I'm not sure how the +HP ally works, does the ally have to be in the radius?
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I though Shred or Rending Flurry is still bugged [one of the ability doesn't crit]. I bet my money on Shred.
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Darling, I don't care about Super Strength and its ridiculous rage effect. However, I do want Stone Melee. Bad.
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I'm pretty sure Savage is still bugged on scrapper, but I can't remember which ability doesn't crit. Why can't I remember...hmmm.
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Erm, you didn't mentioned about flying. Yes, sometimes he spawns on the ground or the coastline, but most of the time, he's flying high. Like really high. Not to mention, it's a bit hard to see him in broad daylight, I mean, he's a ghost.
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Two words: WAR MACE. Secondary powerset doesn't matter, but shield sounds perfect for maximum damage, I suppose. [Bio works too, but I hate the looks.] Note: Dark melee/shield is pretty strong, but I prefer Dark Melee on tankers though, tankers have good stuff. I think Savage is still bugged on Scrappers.