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Andreah

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Everything posted by Andreah

  1. Okay, here's one potential very useful feature in the base editor -- the ability to nudge an object exactly one grid unit in any of the six cardinal directions; up, down, left, right, forward, backward. Or maybe that's there and I've never found it?
  2. Another "need" I can see in the editor is for more of the placeable objects to be fully enclosed on all sides. E.g, if I raise a wall up, I'd like to not be able to look up inside it. It would also be cool to be able to "mirror" objects, but I suspect that would require making extra 3-D models of them.
  3. Others have had this bug too. In my case, I run in 4K unscaled mode -- Under Windows "Settings" -> "Display" -> "Scale and layout" I have it set to 100% instead of 150%, which makes 4K monitors fuzzy and unsharp. Basically that makes your 4K monitor run at 2560x1440. Then I configured CoH like this:
  4. They're not played a lot, but it's not because they're substantially less powerful than other AT's; imo, it's because they're more complicated to build and play.
  5. I use a public Teleporter/Conveniences base on my server for most of my base teleport/crafting/icon needs. On Live, I made a number of large, decently well designed bases via furniture/bookcase/safe-stacking techniques. Ugh, but it worked. Here and now, I have three bases of my own for solo groups I keep some of my characters in. One base is for storing items I craft/convert/trade on the auction house. Another base is older, and was intended to be a roleplay thematic residence base, but my builder quit and the architectural/decorating challenge of it is beyond me to finish. The base editor does a lot, but has a high barrier of entry, and has significant bugs remaining - key among those to me being the one where if you use a large screen, only the left hand 1/3 of it works for placing/moving objects. My most recent base is a hybrid of some storage and a very elementary thematic set of apartments for my characters in that group. it's unfinished, but I am working on it slowly.
  6. Attn: Sir/Madam, My name is Fortunata Scamolina, former Finance Minister of the Sharkhead, and I am now exiled living in the Port of Independent. My department was captured by Longbow Ballista, and in the confusion, account of Infamy 2,000 Millions was left untouched. I am having crypto cypher for this account, but there is considerable netsurveillance on such transaction and cryptographer fee of 100 Millions is required to quietly extradite monies. Thus five trustworthy and reliable persons such as yuorself I am seeking who would split the 19000% profit with myself and other unfortunate displaced and reformed former Arachnos Operatives now living in poverty. If you would be so kind as to forward Infamy 20 Million, to my account #43892472652, we would be most gratesful. I will fil you details in with rapidity upon your swift reply. Please be infomred that confidentiality of this proposed transaction is uf utmost importance! Yours Truly, ~signed~ Fortunata Scamolina, esq.
  7. I price them at 1; there's enough demand they'll still sell immediately for the going price, or close to it.
  8. For a lot of those groups however, there's one player left who logs in every few days to see if anyone else has logged in recently. The group is still dead, there's just a gravekeeper dusting off the gravestones. Why don't we count how many different accounts have logged into that Supergroup in the last thirty days, and put that number in the Prestige field?
  9. Missed that part! -- +1
  10. We would still need a way to filter out groups that are dead -- lots of tags, lots of members, none of them play anymore.
  11. I think it would be really neat if the in-game supergroup listings could have a single, clickable HC-forums or FBSA websitelink. They would have to be carefully limited to ONLY legit pages in those two domains ofc.
  12. The new definition of prestige would, IMO, actually be useful, since it's a calculated measure of recent SG multicharacter activity, not some earned, farmed, or purchased score.
  13. Or perhaps a travel power with a pop-up tray for sit and stand poses, and slow and fast speeds.
  14. The animal form travel powers (coyote & panther?) are very cool. I'd like to see them expanded to other animals we already have the models for (e.g., from the beast mastery -- wolves and lions). Further, and this is probably the hard part, I'd like them to have basic pose emotes for standing or sitting still, and also a walk mode for when the walk power is enabled.
  15. I too feel that Prismatic Aethers will continue to drop, since they're used for one-time purchases per character and only a limited number of people really care that much for NPC and variant looks. Perhaps they need a conversion route to something else that would be a long term consumable?
  16. A 2% rate of occurrence event is going to be very streaky -- you'll have long runs of none, get one, then another really long run of none, then get two in short order, and then more long runs of none, etc. It will only average out over hundreds and hundreds of mission completions.
  17. I concur. RNG's in common use haven't been that bad since the 1980's. When operated correctly most good modern PRNG's are indistinguishable from truly random hardware RNG's to any statistical test a lay person could devise, and it's difficult to find problems in them even The source code to CoH is out there -- I'd like to see one of the folks who're concerned about the generator in the game to look up which it uses for combat/drops and see if there's known deficiencies in it.
  18. Is Chaos United a roleplay SG? They have a few roleplayers in them, but I've never considered this to be their theme. To my understanding, they mainly sponsor PvE events, like the MSR. And my suggestion in this thread isn't limited to roleplayers -- but to anyone who would want to find a supergroup via an in-game search. Right now, it is true, no one does this now. I believe this is because it doesn't work, not because people don't look. I don't think a forums or discord function would work well either. A great many players, possible even a majority, never come back to the forums after they make their account. Similarly to various discords -- if a player is not already using discord and prone to ask for links to join them, they're fairly out of luck.
  19. I'd like to see a fix to the bug where on larger monitors half or more of the screen is a dead zone for placing objects.
  20. It would be for passive advertising; for an SG to join, to interact with in some way, or etc. To me this is a low hanging fruit opportunity. Prestige is there in the UI and is used for absolutely nothing. Some server-side coding would be needed to do the checks for online concurrency, accumulate and store the data, and then to load it into the SG-member and SG-total prestige data fields. There could easily be data visibility or persistence deal breakers in the existing design, but I don't let my lack of detailed knowledge stop me from proposing things. Adding tags would almost surely require a lot more work overall and especially more client-side, but would add a lot more utility, too.
  21. I think you're highlighting edge cases. Look at my examples in my last post. Those four people would have to coordinate their legal multi-boxing to be done simultaneously. There's no incentive for doing that, other than to game this one system for which there would be no mechanical benefit. However, an SG which is actively being multiplayer, playing content or activities or RP or whatever, together, will naturally do that at the same times and gain these higher point totals. Even a larger SG whose actual players tended not to play at the same times would not score so well as a smaller SG who actually did play at the same times. I'll grant that multi-boxing could be staged in a way to appear to this scoring system to be an active supergroup. That it's not perfect doesn't mean it wouldn't be good enough, or at least better that what we have now -- nothing.
  22. The number of members in the SG is already in the registrar's listing, but this is the number of characters, not accounts, and certainly not players. But, my system only accumulates prestige if more than one character are on at the same time. Yes, multiboxing can count, but legal multiboxing in the same SG can't compete numerically with an active roster of real players playing together. A solo player being on line, even for long periods on multiple characters in series, does not score any points in my system. It only accumulates points when multiple characters in the same SG are on at the same time. And it scores each additional character much higher than the last. One character online for a minute -- 0 points to the SG. Two characters online in the same minute -- 2 points to the SG. Three characters for the same minute -- 6 points. Four -- 12 points, a full SG team of eight -- 56 points. My old RP SG (before it went inactive) would get 20 characters online for multi-hour events. 20 characters -- 380 points per minute. It ads up fast. With the "squared" option I mentioned, it would be even more dramatic; one player on three accounts multiboxing characters in their single solo SG would gain 12 points per minute, or about a half million for a month playing 24/7. A sg that could get twenty characters on for a two-hour event once a week would get about 3.7 million per month. And, if there are tags for filtering the lists, a person could just de-select the "Solo" tagged SG's, and only see the sorted list of the non-solo SG's by their computer last 30 day activity levels. Then the solo-multibox SG's would not even show on that list. The important features (to me) are that the points drop off the 30-day window so that inactive groups who used to be very active don't stay on the ranking, and that the points do nothing mechanical so there is no positive incentive to deliberately try to game it.
  23. This was what I had in mind.
  24. This was why I suggested repurposing "Prestige" for a calculated activity level from the last 30-days. I think the system I outlined for doing this would work pretty well. True. And in a minimal sense, calculating activity by integrating the square (or cube) of the player count above one over the minutes in the last month and inserting it into the existing prestige field would serve this purpose without requiring any UI changes. One would not even need to rename "Prestige" -- just indicate in patch notes it now represents a measure of activity over the last 30 days.
  25. I've found several interesting supergroups by their descriptions (which do show in the in-game SG listings) but they're often completely inactive or even defunct. And the number of members rarely tells a story by itself. Further, tags alone won't show that a supergroup is active. Even the old prestige system didn't do that, but I think changing it as I suggested would show that and be useful in that regard. I am in favor of tags -- currently you have to search for supergroups by keywords in their names or descriptions (I think it returns groups that hit the search terms by either by default) having actual tags would be an improvement. Maybe just adding how long it's been since any member of a SG (or perhaps any of them with invite permissions) has been online would minimally improve things. If I found a cool sounding SG in the listings, but none of them have been on in 800 days, that would be a hint.
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