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Everything posted by Andreah
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A collapse in the market also lowers the game playability
Andreah replied to Diantane's topic in General Discussion
No.... not for the same slotted enhancement. BUT. You can have up to three separate "builds" : https://homecoming.wiki/wiki/Multiple_Builds You could have a build set up with attuned enhancements to be flexible for exemping down for lower level teams, Ouroboros arcs, and task forces, etc. And you could have another build tricked out with the very best boosted enhancements solely for doing max level content. -
I ran across this tool because it was used by an mod author for another game who leveraged it to make interactive AI driven NPCs out of the otherwise silent or merely scripted ones in the base version of that game. https://inworld.ai/ This tool allows you to create an AI Chatbot with voice that takes on the personality and background you define for it. They're also working to get them to be used in games with various integration frameowrks. There are other tools out there now as well, of course. Have any of us found uses for them in RP? Either in stories you write, backgrounds you develop, on-line descriptions of them (e.g., integrating a link to a custom chatbot for your character in a FBSA entry), or as custom NPC's in ongoing group RP stories or AE arcs, and so forth. Have you used an AI to help you flesh out a story arc you are running for other players? Have you used a chatbot help you find a character's voice? I think there's a lot of potential in these tools and I'm wondering how far people have been able to use them so far.
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PI pugs can be fun if they are bad enough
Andreah replied to DougGraves's topic in General Discussion
I love PI Radios. Yes, they're farms for people who don't farm. I actually lose money playing them, but that's because I use consumables in them for fun and I can afford to. There's a little variety, but not too much. There's some challenge for mixed level PUGs, but not too much. There's opportunities to practice new powers and tactics, and you play with people and know and meet new people. It's a win all around as I see it. -
That's an interesting idea, but I don't think it will work. Iirc, the level the enhancements work from is the maximum level you've earned, not the level you've trained up to.
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Prices can tend up and down a bit. So, say you have a crafted enhancement and want to replace it with attuned and don't want to spend a lot doing it. You can put in a low-bid for the attuned version (and an unslotter). When that fills, unslot the crafted version and put the attuned in place. Final important step: list the crafted version for sale 10% above the low bid you bought the attuned version at. Since prices can tend up and down, it'll eventually sell, and when it sells you'll make a profit, possibly enough to cover the cost of the unslotter too. There are even better, more miserly ways, using converters to convert some super cheap enhancement into the one you want, depending on which enhancement it is you want to replace. Catalysts vary a bit in price too, but I've seen them under 500k, so if you have some significant wealth, maybe the value of a catalyst is worth it to you to get instant attunement. The bottom line is we pay a premium for getting anything right now. Forethought, planning, patience, and some cleverness pay off hugely.
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It would be cool, imo, if you could enhance the width of a cone.
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I'd rather see a buff that eliminated all Inf and vendor-sellable drops, but increased (or added, since there aren't many) drops of things that could only be used or sold to other players. My rationale is that we have enough sources of Inf (direct inf drops and drops of items that are generally vendored) and not enough sinks for inf, which auction fees for selling non-vendorable items would be.
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Linking AI story/dialogue generators into video games & MMO's may be the next big thing. A mode developer has already done some basic integration of ChatPGT into another game, Mount & Blade: Bannerlord: Now imagine such a thing not only writing AE arc text, but producing them, in decent quality, dynamically based on what your character does in each one successively. ChatGTP TF.
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New salvage for holding large amounts of Influence/Infamy
Andreah replied to Andreah's topic in Suggestions & Feedback
The 2B influence cap can't easily be solved by changing the data type to a long integer. I mean, in principle that would do it, but the adverse side effects in the old code base, and the hunting down and changing every piece of logic that currently enforces the 2B cap, or depends on characters' inf being in that range has always been considered far out of scope compared to the value. As a long term (now retired) C-developer myself, fewer things bring more chills up your spine that being told to "just change the type to a larger one". C lets you do a lot of unsafe things as a coder, and many coders can't resist doing them from time to time, either deliberately to meet schedule or avoid more complex solutions, or out of being unaware of the danger they're creating at the moment. -
New salvage for holding large amounts of Influence/Infamy
Andreah replied to Andreah's topic in Suggestions & Feedback
What recently happened was a bug, yes. And maybe it will be satisfactorily fixed. But it's not the first time the cartwheels and handstands people with a lot of money go through to store it have caused them pain and created work for staff, and it will not be the last time. I don't see how it is possibly power creep. Yes, there are many billionaires in the game today, but they are not made more powerful by being allowed to store money outside the market and by making many alts or by clogging the email system, or by hoarding more or less fungible assets which others could be making use of. Billionaires are only going to increase in numbers as time goes on, and I feel it has some degree of value to provide a system which lets them do so in less kludgy ways. -
New salvage for holding large amounts of Influence/Infamy
Andreah replied to Andreah's topic in Suggestions & Feedback
Given this recent problem: I think it would be worthwhile to consider this suggestion thread once more. -
I think something subtle changed in regard to bucketing, and it became possible for the market to satisfy bids for levels 51-53 with sale offers in the normal bucket ranges of 1-50+attuned. And interestingly, on Friday I had noticed a big upsurge in purples sold from my own marketing. Several times more sales volume than I've seen before. I suspect think the OP's and others' billions did not go out to one person but to many, and for some of them it was an irresistible windfall which they then spent.
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I go to the graphics options and turn the Max Physics Particle setting down to minimum. Most of the visual effects become much easier to see through.
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Another "need" I can see in the editor is for more of the placeable objects to be fully enclosed on all sides. E.g, if I raise a wall up, I'd like to not be able to look up inside it. It would also be cool to be able to "mirror" objects, but I suspect that would require making extra 3-D models of them.
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Others have had this bug too. In my case, I run in 4K unscaled mode -- Under Windows "Settings" -> "Display" -> "Scale and layout" I have it set to 100% instead of 150%, which makes 4K monitors fuzzy and unsharp. Basically that makes your 4K monitor run at 2560x1440. Then I configured CoH like this:
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They're not played a lot, but it's not because they're substantially less powerful than other AT's; imo, it's because they're more complicated to build and play.
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I use a public Teleporter/Conveniences base on my server for most of my base teleport/crafting/icon needs. On Live, I made a number of large, decently well designed bases via furniture/bookcase/safe-stacking techniques. Ugh, but it worked. Here and now, I have three bases of my own for solo groups I keep some of my characters in. One base is for storing items I craft/convert/trade on the auction house. Another base is older, and was intended to be a roleplay thematic residence base, but my builder quit and the architectural/decorating challenge of it is beyond me to finish. The base editor does a lot, but has a high barrier of entry, and has significant bugs remaining - key among those to me being the one where if you use a large screen, only the left hand 1/3 of it works for placing/moving objects. My most recent base is a hybrid of some storage and a very elementary thematic set of apartments for my characters in that group. it's unfinished, but I am working on it slowly.
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Attn: Sir/Madam, My name is Fortunata Scamolina, former Finance Minister of the Sharkhead, and I am now exiled living in the Port of Independent. My department was captured by Longbow Ballista, and in the confusion, account of Infamy 2,000 Millions was left untouched. I am having crypto cypher for this account, but there is considerable netsurveillance on such transaction and cryptographer fee of 100 Millions is required to quietly extradite monies. Thus five trustworthy and reliable persons such as yuorself I am seeking who would split the 19000% profit with myself and other unfortunate displaced and reformed former Arachnos Operatives now living in poverty. If you would be so kind as to forward Infamy 20 Million, to my account #43892472652, we would be most gratesful. I will fil you details in with rapidity upon your swift reply. Please be infomred that confidentiality of this proposed transaction is uf utmost importance! Yours Truly, ~signed~ Fortunata Scamolina, esq.
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I price them at 1; there's enough demand they'll still sell immediately for the going price, or close to it.
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For a lot of those groups however, there's one player left who logs in every few days to see if anyone else has logged in recently. The group is still dead, there's just a gravekeeper dusting off the gravestones. Why don't we count how many different accounts have logged into that Supergroup in the last thirty days, and put that number in the Prestige field?
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Missed that part! -- +1
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We would still need a way to filter out groups that are dead -- lots of tags, lots of members, none of them play anymore.
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I think it would be really neat if the in-game supergroup listings could have a single, clickable HC-forums or FBSA websitelink. They would have to be carefully limited to ONLY legit pages in those two domains ofc.
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The new definition of prestige would, IMO, actually be useful, since it's a calculated measure of recent SG multicharacter activity, not some earned, farmed, or purchased score.