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Everything posted by Andreah
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Linking AI story/dialogue generators into video games & MMO's may be the next big thing. A mode developer has already done some basic integration of ChatPGT into another game, Mount & Blade: Bannerlord: Now imagine such a thing not only writing AE arc text, but producing them, in decent quality, dynamically based on what your character does in each one successively. ChatGTP TF.
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New salvage for holding large amounts of Influence/Infamy
Andreah replied to Andreah's topic in Suggestions & Feedback
The 2B influence cap can't easily be solved by changing the data type to a long integer. I mean, in principle that would do it, but the adverse side effects in the old code base, and the hunting down and changing every piece of logic that currently enforces the 2B cap, or depends on characters' inf being in that range has always been considered far out of scope compared to the value. As a long term (now retired) C-developer myself, fewer things bring more chills up your spine that being told to "just change the type to a larger one". C lets you do a lot of unsafe things as a coder, and many coders can't resist doing them from time to time, either deliberately to meet schedule or avoid more complex solutions, or out of being unaware of the danger they're creating at the moment. -
New salvage for holding large amounts of Influence/Infamy
Andreah replied to Andreah's topic in Suggestions & Feedback
What recently happened was a bug, yes. And maybe it will be satisfactorily fixed. But it's not the first time the cartwheels and handstands people with a lot of money go through to store it have caused them pain and created work for staff, and it will not be the last time. I don't see how it is possibly power creep. Yes, there are many billionaires in the game today, but they are not made more powerful by being allowed to store money outside the market and by making many alts or by clogging the email system, or by hoarding more or less fungible assets which others could be making use of. Billionaires are only going to increase in numbers as time goes on, and I feel it has some degree of value to provide a system which lets them do so in less kludgy ways. -
New salvage for holding large amounts of Influence/Infamy
Andreah replied to Andreah's topic in Suggestions & Feedback
Given this recent problem: I think it would be worthwhile to consider this suggestion thread once more. -
I think something subtle changed in regard to bucketing, and it became possible for the market to satisfy bids for levels 51-53 with sale offers in the normal bucket ranges of 1-50+attuned. And interestingly, on Friday I had noticed a big upsurge in purples sold from my own marketing. Several times more sales volume than I've seen before. I suspect think the OP's and others' billions did not go out to one person but to many, and for some of them it was an irresistible windfall which they then spent.
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I go to the graphics options and turn the Max Physics Particle setting down to minimum. Most of the visual effects become much easier to see through.
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Another "need" I can see in the editor is for more of the placeable objects to be fully enclosed on all sides. E.g, if I raise a wall up, I'd like to not be able to look up inside it. It would also be cool to be able to "mirror" objects, but I suspect that would require making extra 3-D models of them.
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Others have had this bug too. In my case, I run in 4K unscaled mode -- Under Windows "Settings" -> "Display" -> "Scale and layout" I have it set to 100% instead of 150%, which makes 4K monitors fuzzy and unsharp. Basically that makes your 4K monitor run at 2560x1440. Then I configured CoH like this:
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They're not played a lot, but it's not because they're substantially less powerful than other AT's; imo, it's because they're more complicated to build and play.
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I use a public Teleporter/Conveniences base on my server for most of my base teleport/crafting/icon needs. On Live, I made a number of large, decently well designed bases via furniture/bookcase/safe-stacking techniques. Ugh, but it worked. Here and now, I have three bases of my own for solo groups I keep some of my characters in. One base is for storing items I craft/convert/trade on the auction house. Another base is older, and was intended to be a roleplay thematic residence base, but my builder quit and the architectural/decorating challenge of it is beyond me to finish. The base editor does a lot, but has a high barrier of entry, and has significant bugs remaining - key among those to me being the one where if you use a large screen, only the left hand 1/3 of it works for placing/moving objects. My most recent base is a hybrid of some storage and a very elementary thematic set of apartments for my characters in that group. it's unfinished, but I am working on it slowly.
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Attn: Sir/Madam, My name is Fortunata Scamolina, former Finance Minister of the Sharkhead, and I am now exiled living in the Port of Independent. My department was captured by Longbow Ballista, and in the confusion, account of Infamy 2,000 Millions was left untouched. I am having crypto cypher for this account, but there is considerable netsurveillance on such transaction and cryptographer fee of 100 Millions is required to quietly extradite monies. Thus five trustworthy and reliable persons such as yuorself I am seeking who would split the 19000% profit with myself and other unfortunate displaced and reformed former Arachnos Operatives now living in poverty. If you would be so kind as to forward Infamy 20 Million, to my account #43892472652, we would be most gratesful. I will fil you details in with rapidity upon your swift reply. Please be infomred that confidentiality of this proposed transaction is uf utmost importance! Yours Truly, ~signed~ Fortunata Scamolina, esq.
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I price them at 1; there's enough demand they'll still sell immediately for the going price, or close to it.
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For a lot of those groups however, there's one player left who logs in every few days to see if anyone else has logged in recently. The group is still dead, there's just a gravekeeper dusting off the gravestones. Why don't we count how many different accounts have logged into that Supergroup in the last thirty days, and put that number in the Prestige field?
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Missed that part! -- +1
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We would still need a way to filter out groups that are dead -- lots of tags, lots of members, none of them play anymore.
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I think it would be really neat if the in-game supergroup listings could have a single, clickable HC-forums or FBSA websitelink. They would have to be carefully limited to ONLY legit pages in those two domains ofc.
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The new definition of prestige would, IMO, actually be useful, since it's a calculated measure of recent SG multicharacter activity, not some earned, farmed, or purchased score.
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Or perhaps a travel power with a pop-up tray for sit and stand poses, and slow and fast speeds.
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The animal form travel powers (coyote & panther?) are very cool. I'd like to see them expanded to other animals we already have the models for (e.g., from the beast mastery -- wolves and lions). Further, and this is probably the hard part, I'd like them to have basic pose emotes for standing or sitting still, and also a walk mode for when the walk power is enabled.
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I too feel that Prismatic Aethers will continue to drop, since they're used for one-time purchases per character and only a limited number of people really care that much for NPC and variant looks. Perhaps they need a conversion route to something else that would be a long term consumable?
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A 2% rate of occurrence event is going to be very streaky -- you'll have long runs of none, get one, then another really long run of none, then get two in short order, and then more long runs of none, etc. It will only average out over hundreds and hundreds of mission completions.
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I concur. RNG's in common use haven't been that bad since the 1980's. When operated correctly most good modern PRNG's are indistinguishable from truly random hardware RNG's to any statistical test a lay person could devise, and it's difficult to find problems in them even The source code to CoH is out there -- I'd like to see one of the folks who're concerned about the generator in the game to look up which it uses for combat/drops and see if there's known deficiencies in it.
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Is Chaos United a roleplay SG? They have a few roleplayers in them, but I've never considered this to be their theme. To my understanding, they mainly sponsor PvE events, like the MSR. And my suggestion in this thread isn't limited to roleplayers -- but to anyone who would want to find a supergroup via an in-game search. Right now, it is true, no one does this now. I believe this is because it doesn't work, not because people don't look. I don't think a forums or discord function would work well either. A great many players, possible even a majority, never come back to the forums after they make their account. Similarly to various discords -- if a player is not already using discord and prone to ask for links to join them, they're fairly out of luck.
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Poll: Base Editor Changes We'd Like to See
Andreah replied to Dacy's topic in Suggestions & Feedback
I'd like to see a fix to the bug where on larger monitors half or more of the screen is a dead zone for placing objects.