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zenijos10
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Proc damage does not get modified. But consider that with 1 dam + 1 dam/acc Greater Psi Blade can get to 76% dam enhancment (217 damage), with a full set of Mako it gets to 93.5% (288 damage). Fury affects BOTH of those. At 85 fury, 408 and 479 respectively. You can put 4 procs on top of that 408 to get to average damage of 689. With Musculature core (and 85 Fury), it closes the distance even more boosting the 76% damage enhancement to 119% (ed 122%) and meanwhile 6 slot Mako is at 127% (ed 143%). This put average damage between the two at 746 for 1 dam + 1 dam/acc + 4 procs versus 516 for 6 slot Mako's. With musc + 85 Fury + INSIGHT it is 750 damage for 6 slot and 974 damage for 1 dam + 1 dam/acc + 4 procs. If you add in concentration + Gaussian's Build up it goes to 1020 (6 slot) vs 1244. The tradeoff is real. Give up the set bonuses in exchange for an extra 220 ST damage every 8 seconds or so?
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with Fury at 85, I see Greater Psi blade hitting for 706 ( on average) with 4 damage procs and 1 dam/acc and 1 damage. So the damage can scale with fury, however it is average damage, and the RNG can be stingy sometimes. Terenos, I understand your build philosophy, just wanted to show there are always tradeoffs and ways to make useful changes. Maximizing defense means giving up some offense.
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Looks pretty sturdy! To throw a wrench in it, or perhaps to just give a alternative view. Many level 50 regen brutes and now tanks swap out some survivability for more offensive power via procs. Killing faster can help survive a lot of things too! For example Greater Psi Blade could go from about 280 average damage to 379 with 4 procs and 2 acc/damage. Also just as a note, in most cases as a brute you will not get a lot of use out of enhancing taunt (many people skip it entirely), so weigh those set bonuses carefully. Additionally, you have a lot of endurance (though not a lot of endurance debuff resistance). You can probrably afford to lose the slot holding miracle in health (one of the quick recovery slots). Finally, the concentration second slot isnt doing much either. So those slots might be better elsewhere, or allow you to lose some set in attacks and gain them in defenses. Also, your accuracy still isn't great against +4 enemies. The kismet +acc enhancement would do a lot of good.
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If you switch out the 3 recharge reductions for 2 +5 reductions in MOG, you can get a slot back a slot and only lose 1 second of recharge, you probably don't need the +end slotted into stamina either, you have a lot of it. One option to reuse those slots is to 5 slot numina that will give you 3.75 more s/l resist and 4 slot Aegis for 3 more resist to get 71 total S/L. You're also over the HP cap, so you can afford to drop one of the slots in quick recovery (or any other sets targeting HP+ bonuses and add it elsewhere. You could add it to weave to get some extra accuracy and extra S/L resists,. I suggest also adding a kismet, acc+6% somewhere, that + the LOTG Accuracy set bonus will get your accuracy to 95% on most powers.
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Nemesis! (OG, mender version less so)
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Thanks for the numbers and Indeed the +dam could go anywhere ( or nowhere!). Honestly, when I first played this game so long ago and read the name of the power, I expected it would be an offensive power, you know, "He went down swinging, but not before a brief moment of glory. " Since the change bringing us the latest version of MOG so long ago I've considered this my favorite power in the game. So while I'm not sure really if it needed the damage bonus, it as least makes some sense to me and doesn't seem to throw anything out of whack.
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My definition of a blapper is a blaster who fights primarily within melee range. This means they have probably focused more on survivability then the average blaster OR have an extreme amount of PBAOE damage (best defense is good offense) or both. For me a blapper doesn't even really have to use melee attacks, at least in theory, though melee attacks certainly help to scrap at melee range. Its an attitude thing: "I'm gonna get right up in your face and destroy you, then before your body hits the ground I'll be off to the next group of foes to do the same."
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I have an WATER/NRG blaster and it is one of my favorite characters. I wasn't saying never use melee attacks or range only. I was saying it can play great from far away, as opposed to Blapper which to me means staying in or near melee range. Water is so good you can stay at long range all day and always have a decent attack ready. I skipped NRG Punch, BoneSmasher, and Stun. I mostly use the other two attacks, power thrust and Total Focus for crowd control, and I don't need them that often.
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People are saying Blapper, but Water/ NRG is also great at range. Water works great from range, and NRG can add a lot of it. Blappers arent for everyone.
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Its so hard to pick a character to fully invest in
zenijos10 replied to Damoklese's topic in General Discussion
I suppose that's true. Which is why so many have suggested electric armor, which is a good choice, but SR is good too for different reasons. To the OP, I say, try 'em both! -
Its so hard to pick a character to fully invest in
zenijos10 replied to Damoklese's topic in General Discussion
I say go for Super Reflexes Tank. They are hard to hit and hard to debuff their ability to not be hit. Sappers can be a problem for any and everyone, but they are less so for my SR Tanker. I love my savage/ SR, but nearly all the Tanker Melee options go well with Super reflexes. A well built tank can solo tons of different AV. They have great mezz protection. They also get layered protection on top of their best-in-class defense. As their HP drops their Damage resistance raises. -
Brand new character today! The family decided on an ironic way to kill Salvador "The Ham" Massimo, a bothersome enforcer for a rival syndicate. Unfortunately for the family the poison they put into his ham sandwich managed to activate a latent mutant healing factor. Salvador's revenge was swift and bloody. After the bodies were counted Sal found himself filling the vacuum, becoming a Don himself. Like a virus he is attacking the family, and anyone else who lives on the wrong side of the law and brutally forcing them to join his organization. No one can stop him, he is unkillable. He leaves them with one choice, join or be butchered and cooked alive only to end as the meet in "ham" sandwich that is destined to be fed to victim's family and friends. Who can stop the Hammy Don!?