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Omnicron

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Everything posted by Omnicron

  1. This just makes me wish there was another archetype that uses the "Mastermind" primary, specifically an archetype that's melee primary with the pets set secondary. Because really, I just want to mix savage melee and animal summoning.
  2. Insofar as TW is 'balanced,' it's by needing ~7/9 of its moves (with Taunt and Defensive Sweep skippable depending on build). You can technically skip Titan Sweep and still put out solid AoE damage, but there's not a reasonably achievable AoE attack chain that doesn't want it. You have 24 power picks. That gives you plenty of room for your 19 main powers 7/9 TW + 7/9 WP + Fighting (3) + Speed (1) + Leaping (1). You're probably trying to do too much -- whatever else you have, pare it down to Unstoppable and the self-rez, one travel power, and either two Leadership or EPP picks (or no travel power, only one other WP power, and both Leadership and an EPP). I already cut out my travel power entirely, relying on a hoverboard and mission teleporter to get around. I don't miss it. But really, my problem is slots more than power picks, really. There are several powers I could cut out and probably not miss at all, but they've only got 1 slot anyway, so what good would that really do? I need to find slots somewhere. I could cut unrelenting and the whole presence pool and have 3 more powers to pick, but that would only get me 3 slots from Unrelenting, so I don't see how much good that would do me.
  3. So at level 50 my Titan weapons brute has just 4 attacks, all the AoE attacks the set provides. The build is an absolute monster when it comes to plowing through thickly packed spawns (I freaking love mission 2 of the Brass Tuesday signature arc, where dozens of ambushes spawn one after the other right on top of each other). However, his ability to solo AVs is a problem for me. He can do it, as long as the AV has no heals or godmodes, but it takes a really freaking long time. It's possible I went overboard with defenses: I've got tough and weave and unrelenting, and I've found found a spot for almost every defensive unique enhancement I could get my hands on. I do want to reiterate that I don't want to move to far from his core competancy, as horde breaker. I really like being able to chew through +4/x8 groups of bosses at aggro cap, and for that I need both my AoE competancy and my absurd and varied mitigation. I guess what it comes down to is, which AoE attack or attacks should I eliminate and which single target attacks should take their place?
  4. Yes, for most of the powers you can turn the effects off.
  5. I really like Preventative Medicine for one main reason: when I get brutelocked and in the zone I stop watching my hp as much as I should. If my hp drops below 30% big red text saying PREVENTATIVE MEDICINE pops up over by head and I know it's time to each a different color of tic tac. It saves my life constantly.
  6. It's based on the recharge and activation time of the power. A proc with an estimated ppm of 3 (ie, once every 20 seconds) slotted into a (single target) power with a 19 second cooldown and 1 second activation time of 20 seconds will (in theory) proc 100% of the time. Things that change the recharge time of the power don't change this calculation, so slotting those powers for recharge rate means you can get more procs per minute. It also doesn't seem to care about things that change the activation time of the power, so for example, Titan Weapon attacks have a massive activation time listed, but when you have momentum a bunch of it is waived, but the proc chance doesn't seem to change. I assume other powers with variable activation times, like Assassin's Strike and sniper powers work the same way, but I haven't tested that. It gets complicated with an AoE ability: basically each AoE power has a certain number of enemies it "expects" to effect on each use and modifies proc chances accordingly. This is based on the radius of the power and the arc (if any). So procs in these powers will either underperform if the number of targets you're using it on is too low, or overperform is the number of targets is higher than expected. No. Yes. EDIT: Apparently, Force Feedback does not stack, but you'll refresh the duration. Yes, but prepare to be disappointed. Abilities with big AoEs tend to kill the proc chance. Also, does anyone have full documentation of how the PPM mechanic works? I keep finding little pieces but nothing is consolidated. https://paragonwiki.com/wiki/Procs_Per_Minute
  7. Title really says it all. Just hit 50 with my brute and I'd like to be able to solo AVs. I can tank them okay, but I can't move their HP. The character in question is TW/WP. So I need to be able to beat their regen, and both the Diamagnetic and Degenerative Interface procs do that, Diamagnetic does so by directly debuffing their regen while Degenerative reduces their maximum HP and has a toxic DoT. Which does the better job vs AVs solo? Degenerative also debuffs their tohit, which is nice.
  8. Here's where you lost me. It's one thing to say "this thing here reflects our values and respects us, let's come together and show our appreciation" and "let's not let anyone else in." If you want a server that's exclusively queer that necessarily implies that you are not permitting people who are not queer.
  9. So suppose I'm fighting +4 bosses. Each one drops 10,000 inf on defeat. I upgrade an incanrate slot and now I have a level shift. They are now effectively +3 to me. Do I still get 10,000 inf for defeating them?
  10. This is really the only comment I noticed in this thread that resonates with me. The stories in this thread are the reason my wife and others I have know over the years never play multi-player games. And yeah, I know all the excuses, 'too young to understand', 'it was just a harmless joke', etc. I was bullied from a young age for being kind and gentle. None of this is really even remotely funny from my PoV. Community... At least some these stories (including mine) were about pranks played on guys that had it coming. I think there's enjoyment to be had there.
  11. It's not a CoH story, but here's mine. It's Diablo II and I've got a kooky summoner Archer druid build. Super underpowered. But whatever, it's fun. Now it just so happens the bow I'm using uses the same Sprite and color palate as the most powerful and rare unique bow in the game, the windforce, but the bow I'm using has another cool feature: it doesn't need a quiver, it fires magic arrows, which look all cool and glowy. I wind up in an endgame boss raid game with guy who is a total was. This was decades ago, so I don't remember his exact crimes against etiquite, but he was very rude and, I decided, had almost certainly bought his gear on eBay. He was using a windforce, the aforementioned Uber bow But one thing I do remember: he kept racing me to arrows that dropped, I think to troll me. Other archers probably get mad and scold him for it, but my bow doesn't need arrows, so I just kept on shooting without reloading. At some point he figured out I wasn't using arrows and demanded to know how. I told him my bow doesn't need arrows. He called me a liar, said he had the same bow, and his doesn't do that. So with evil in my heart I told a terrible lie. I told him you could add the magic arrow property to any bow by combining the bow with two quivers of arrows in a horadric cube. For those who never played Diablo II, the horadric cube is a sort of alchemy box. You put in a certain combination of items and activate it, and out pops another item based on the items you put in. If the items in the cube don't constitute a particular recipe, nothing happens. But if there is a recipe present then extra items in the cube would be erased. Two quivers of arrows was in fact a recipe, resulting in a quiver of bolts. Any other item, such as a $500 eBay bow, would be destroyed. He was not pleased.
  12. I wouldn't mind an app that would show me my personal damage data, specifically, which powers are responsible for what % of the damage being done. I feel like it would be helpful in streamlining my build. How much damage is Rain of Fire really contributing? I feel like it's a lot, but it's one of those powers where its hard to tell. How much damage does my Justice Incarnate attack deal over the course of a mission compared to the Interface proc? When I have the threads, which should be upgraded first? But yeah, no interest in seeing how much damage other people do.
  13. If I was running NCSoft and had no soul, this is exactly what I would do. It would be a dick move, but financially smart. Not really. CoH was almost certainly shut down for tax purposes: it was making a small amount of money, enough to pay for its servers and continuing development, but not much more. It wasn't hurting them, it wasn't a drain on their finances, but it wasn't generating much profit either. As such, its value to them became greatest as an asset they could claim a loss on to offset gains in other areas. So they shut it down, told the Korean government they had lost a game worth X, and got a nice chunk sliced off their tax bill. But in order to do that, they couldn't sell it, or it wouldn't have been a loss, it would have been break-even, which is not what they wanted.
  14. At it's core, someone who can see the future is going to have high accuracy and defense bonuses, and/or will be able to give said bonuses to the rest of the team. Someone with super reflexes and the leadership pool would probably be the purest expression of the concept. A sentinel and their inherent power would seem to be the perfect fit. Your attack power could be whatever you like. I'd stick with "natural" sets, probably archery or pistols. All that said, anything can work. Hell, you could be an empathy defender and say that when you heal or Rez someone the damage never actually happened, what everyone just saw was a vision of a possible future you prevented with your warnings. You could be a mind controller and say that you're using your knowledge of the enemies secrets to manipulate them.
  15. It's a shame they never released a "natural" control set, themed around a variety of throwing weapons. Bolas, nets, that sort of thing.
  16. Confusion "Confusion steals XP" is the opposite of the truth: YOU are stealing XP when a confused enemy attacks. When you're beating down +4 bosses you can either get 100% of their xp and have it take 60 seconds to kill them or you can get 80% of the xp and have it take 30 seconds to kill them. This adds up to a non-trivial increase in the rate at which you can gain XP and gather resources.
  17. The proc should show up in your combat menu when it goes off, did you check to see if it was triggering? Is mag 5 enough to hold a boss? I know on my dominator a mag 3 immobilize and a mag 2 immobilize often don't do the trick.
  18. I did some testing with thorntrops today. Slotted 3 different procs in it: Positron's Energy Damage, Annihilation's -Res and Impeded Swiftness' Smashing Damage. Results were interesting. So as to whether it calculates like a click or like an auto-power in terms of the proc algorithm: it seems to be both, kind of. When you toss out the caltrops initially you get one very high chance to get a proc right away on the first tick of the power, probably based on the cooldown of caltrops. Subsequent ticks of caltrops damage CAN proc as well, but the chance seems to be quite low, likely based on the time between caltrop's damage ticks. I've concluded caltrops and power like it are good choices for proc powers based on my testing, espectially if you like to use it on hordes of enemies.
  19. isi t worthless to put these in caltrops now? That's what I'm trying to figure out. None of the documentation I've seen really spells out how it behaves in a pseudopet like caltrops or rain of fire and such. However, it's reasonable to assume the proc chance on those powers is based on the frequency at which the pseudopet pulses its attack rather than the cooldown of the power itself (as it if were an auto-power or a toggle as opposed to a click) and you'd have to account for the AoE factor, which means you need the radius of the power. I don't know where to find that information for caltrops, but it looks about the same as most PBAoE powers, 15 feet, which means it has an "area factor" of 2.25. So in other words, if you have more than 2 guys in your caltrops patch, your proc is going to overperform compared to a single target power. If you're able to pack really impressive numbers of enemies into your caltrops, your proc is going to massively overperform.
  20. I see where it says something like "This effect will activate roughly 2 times per minute". I don't recall this from when the game was live. So how does this work? I remember I used to make "Proctrops", adding a ton of proc effects to my caltrops, which boosted their damage significantly against clustered foes. Will this no longer work like I want it to?
  21. "Foul Bachelor Frog", a blaster who uses a yellow-colored version of Water Blast. At the time it was a fresh and interesting meme.
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