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Camel

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Everything posted by Camel

  1. Definitely, with the melee core added into the cycle you could further increase the duration of God mode. I opted for a more offensive approach as I thought my defenses were good enough.
  2. The thread I linked has a Energy/Energy build that incorporates Hasten alongside a Power Boosted/Clarion buffed Unleash Potential and Force of Nature. With Hasten, good global recharge and multiple Force Feedback procs you can have several minutes of insane defense and resists, while also keeping an equal uptime to downtime ratio. It’s a bit different, instead of a static soft-cap defense or resist to 1 or 2 damage types permanently, you instead get frequent moments in time where you are beyond soft-capped defenses and at the resistance cap to almost all damage.
  3. I second going Stone Mastery, not only is it thematic, but the tools it grants you are great.
  4. It’s been said many times before, but thank you, from all of us. I’ve played many a game in my 27 years and nothing has ever given me the experience CoH does. This game means so much to so many and we are so grateful! Much love, Caz
  5. I see it as more of a novelty than anything. In its current form, even in the perfect power the protection is underwhelming. I use that ATO set for the fantastic set bonuses it offers and almost entirely for that reason.
  6. This particular power set will yield better results on a Defender. The -resistance values are superior by a large margin and will outweigh the benefits of having higher damage values.
  7. Dark/Dark/Soul is quite good. /Dark Affinity has almost every tool you’d need and can be paired with every single Controller primary and be very good. You can soft-cap your defenses to all positions with Fade buffed by the Clarion incarnate that grants +special (which will also buff your controls, heals, and -tohit debuffs), Soul Absorption can be made perma and can get you and your team to incredible levels of +regeneration/+recovery, Howling Twilight is an auto-hit stun that also has a resurrection and -regeneration (500%) component, and you also get another pet in Dark Servant. All of that combined with your other tools make for a secondary that can complete any primary. Mind being the least synergistic of them but still great.
  8. /Fire would still be best as it has the most AoE. Even with its non-synergy with Dark Blast being more cone focused.
  9. I’d say Energizing Circuit is your most important power behind your circuit power that grants absorb, I would recommend a minimum of 3-4 slots to maximize its endurance mod, endurance reduction and recharge. This will patch up your end problems entirely and help tremendously on teams. On an MM you can get away with 1-slotting certain powers in EA, but all the other ATs benefit from multiple slots in powers like Defibrillate, Empowering Circuit and Galvanic Sentinel. I 4-slotted Defibrillate on my Elec/Elec Controller and it can drain mobs entirely. YMMV though.
  10. I’ve had success with slotting the chance for build up proc in Empowering Circuit. With enough stacks and teammates it activates essentially every time.
  11. Not seeing any love for Mental Manipulation. I have a former Fortunata Operative themed character named..... Un-Fortunata, total cyberpunk theme with a costume inspired by Trinity from The Matrix. Had a lot of fun nuking mobs with Ion + instant cast Hail of Bullets for what might be the best ‘burst’ in the game. Ion has a delay that practically matches the activation for Hail of Bullets, so when the damage for Ion hits you are doing damage with your nuke at the same time.
  12. I posted my intended build for Energy/Energy in this thread. I have never leveled a Energy/ or /Energy of any kind to 50. Since both are iconic sets I wanted to do something special with it and fiddled around with the idea of rotating two “T9” defensive abilities in Unleash Potential(UP) and Force of Nature(FoN). Clarion + Power Boost buffs UP to over 30% defense to all and FoN makes you capped to almost all damage except Psionic. UP lasts 60 seconds and FoN lasts 120 seconds. With enough Force Feedback +recharge procs you can reduce the cool down for those powers and cycle between them. You can activate UP->FoN->UP as each previous power ends for 4 minutes of God mode, making sure to use Power Boost and Clarion before using UP. Once that initial cycle ends you only have to wait around two minutes to rinse and repeat. As soon as I find the time I’m going to make this on live and tweak it. I’m confident this build is good, just have to find out how good.
  13. Here's a build I think I would run if I made this Blaster. Defenses aren't great, but the damage is pretty ridiculous. Proud of my slotting on Cauterizing Aura, Acc, Dmg, Heal and End Mod are all above 80% with some in the red values! Every Attack has a damage proc outside of Cauterizing Aura, Hot Feet and Explosive Blast, the latter of the two having utility procs in knockdown and +recharge. Ring of Fire, Fire Sword and Sniper Blast round out your ST attack chain with the occasional Power Bolt needed for lower levels. AoE is stupid good, I would probably open up with Bonfire + Energy Torrent to knock down the entire mob and begin getting +recharge procs to get your long recharge AoEs off cooldown. Then Nova + Burn + Fire Sword Circle. At this point, the entire mob is probably dead (lets be real, it is dead), BUT, if they aren't, thrown in an Explosive Blast and get even more recharge and rinse and repeat. The whole time that AoE rotation is happening, Cauterizing Aura and Hot Feet are dishing out 100's of damage. Whew... Things will literally melt and flop around like sautéed onions. I went with Sorcery for Rune of Protection to round out some resistance and mez protection. Has a considerable amount of uptime with all the +recharge procs going off. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Energy Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Concealment Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Power Bolt -- HO:Nucle(A) Level 1: Ring of Fire -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(43), Dvs-Acc/Dmg/EndRdx/Rchg(43), GldJvl-Dam%(46), TraoftheH-Dam%(46) Level 2: Fire Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(7), Hct-Dam%(9) Level 4: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(31), FrcFdb-Rechg%(34) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Sniper Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13) Level 10: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(46) Level 14: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17) Level 16: Build Up -- RechRdx-I(A) Level 18: Mystic Flight -- BlsoftheZ-ResKB(A) Level 20: Cauterizing Aura -- Arm-Dmg(A), EffAdp-EndMod(21), EffAdp-EndMod/Acc(21), TchoftheN-Heal(23), TchoftheN-Acc/Heal(23), HO:Nucle(25) Level 22: Spirit Ward -- Prv-Absorb%(A) Level 24: Rune of Protection -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43) Level 26: Explosive Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Rchg/+Status Protect(40), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 28: Consume -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(29), PrfShf-EndMod/Acc/Rchg(29) Level 30: Boxing -- Empty(A) Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), SuddAcc--KB/+KD(34) Level 35: Burn -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37) Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40) Level 41: Bonfire -- OvrFrc-Dam/KB(A), RechRdx-I(50) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45) Level 47: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), RctArm-ResDam(48), RctArm-ResDam/EndRdx(48) Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment ------------
  14. This is what I came up with. I do plan to build this soon, either before I make a /Energy Dominator or after. This may or may not be the final version, but this seems about as close to final as it can be for a first draft. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Concealment Power Pool: Force of Will Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(43) Level 1: Power Thrust -- Acc-I(A) Level 2: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rng(3), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dam%(5), FrcFdb-Rechg%(7) Level 4: Build Up -- RechRdx-I(A) Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17) Level 8: Sniper Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), SuddAcc--KB/+KD(40) Level 10: Bone Smasher -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(39), TchofDth-Dam%(46) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 18: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19), ShlWal-ResDam/Re TP(37), Rct-ResDam%(46) Level 20: Mighty Leap -- BlsoftheZ-ResKB(A) Level 22: Weaken Resolve -- AchHee-ResDeb%(A) Level 24: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), Prv-Heal(27), Prv-Heal/Rchg(27) Level 26: Explosive Blast -- HO:Nucle(A), HO:Nucle(29), OvrFrc-Dam/KB(29), JvlVll-Dam%(31), PstBls-Dam%(31), FrcFdb-Rechg%(31) Level 28: Power Boost -- RechRdx-I(A) Level 30: Boxing -- Empty(A) Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), SuddAcc--KB/+KD(34) Level 35: Boost Range -- EndRdx-I(A) Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Personal Force Field -- LucoftheG-Rchg+(A) Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 49: Force of Nature -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(9), Empty(50) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Clarion Radial Epiphany Level 50: Assault Core Embodiment ------------
  15. I can make you a build when I get some free time. I’m not sure if I’ve made one in Mids but it’s a really great build. It’d be nice to have one in the archives!
  16. Why not both! I haven’t made it yet on live, but the build I made in Mids has Unleash Potential from the power pools and Force of Nature from the Force epic! Unleash Potential buffed by Power Boost and the +special Clarion gives you a ridiculous amount of defense, 35%ish to ALL if I remember correctly. Force of Nature essentially caps your resistance to all damage except Psi. With a decent amount of Force Feedback +recharge procs going off from your Energy primary, you can have something like a 60-75% uptime with those two powers. Which means that 60-75% of the time you have soft-cap defenses to all damage and capped resistance to most damage. I’m really excited to make it as I’ve never gotten an Energy Blast character past level 8 or something.
  17. At level 24 I would recommend Hasten as your first power pick from the pools. With basic IOs, a Force Feedback +recharge proc or two (one mandatory in Energy Torrent and Explosive Blast) you can practically eliminate most lower level recharge issues. It would put Consume on a quicker timer and help with end issues. Unfortunately, not many low level builds have enough sustain to fuel a barrage of attacks for a long period of time. Energy/Fire is going to be an AoE powerhouse with +recharge procs going off all the time and end heavy AoE attacks being spammed. It’s going to eat your endurance one way or another unless you get an Ageless.
  18. I’ve always slotted for damage/recharge and then added one or two -resistance procs. It does respectable DoT and is even better on a Corruptor.
  19. Yes, it’s essentially a resistance shield toggle that also grants you +HP and a form change. It stacks with any other non-toggle resists. Set bonuses, Lightform, auto-power resist shields, etc.
  20. I could see this being true. With the changes to Freeze Ray, you can skip your T1 blast and have an attack chain of T2, Freeze Ray and Bitter Ice Blast, all of which can have 2+procs.
  21. Fire/Earth’s niche is that it has two damage auras. One round of AoE after dropping Sleet + the ticks from the two damage auras would be substantial. Especially after locking them down.
  22. I find that I can get it to proc quite frequently with enough stacks of static and teammates to chain to nearby. Since it’s affected by how many you get in the chain, it can go off about 60-70% of the time. And it’s on demand. So it essentially turns Empowering Circuit into a chained teammate +to-hit/+damage buff and a pseudo build up for yourself on a less than 10 second timer!
  23. Yes, I slotted the Guassian’s and if I have enough static and am surrounded by enough teammates, it goes off very frequently.
  24. Camel

    Ninjitsu?

    What travel powers can you not use with Shinibi-Iri?
  25. I have a level 36 Elec/Elec Controller and it’s pretty good. Gremlins are very tanky with all the circuit buffs. Still play testing before I put a final build together, but I think it will end up being a monster on teams. I’m having a hard time picking which powers I don’t want, so many seem like a good choice! Has anyone gotten one to 50 with a full IO/Incarnate build?
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