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I've seriously been considering swapping out my T4 Cardiac for the T4 Musculature. My end bar refuses to move unless I get drained. I mentioned it earlier in this thread, but my Melee Core Hybrid is also a bit overkill, so I've thought about going Assault Hybrid as well. I tank for teams, so there is almost always some buffs, whether a literal buff like Fortitude, or a static buff like 8 stacked Maneuvers. I'm convinced that my build + Barrier is more than enough to handle every scenario in the game since I don't solo on this toon. edit: I'm going to do a server transfer one of these days if you'd like to team up. I'm positive we could duo almost any TF, or we could build a super team and literally carry them to victory. I routinely make Blasters jealous when they see a Tank doing over 2k damage, it's hilariously fun to show off sometimes.
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I made a forum post awhile back and the community weighed in. There is some good info here, and particularly, about the question you asked.
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WOO! Thanks for that. I have a decent understanding of this game but I learn something new almost every day! I remember watching your 240p (360p?) videos over a decade ago on YouTube. Back then, I was a rookie. Didn't farm, had not honed my build-theory skills, etc. Eventually I was able to make my one and only "God-tier" build before the Live servers went down. I believe you posted something on the forums back then about Dark/Shield being far superior than your Dark/SR Scrapper you had spent so much time on. I eventually built one, spent months acquiring all those IOs we used to have to pull out loans for... I have vivid memories of playing that scrapper on S/L farms back before they nerfed them, and you could make every enemy a boss. Glad to see some familiar faces on some of my forum posts.
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I knew it. It was just too frequent and controlled to be random. I always get one with 15 minutes of playing. Thanks for confirming!
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This isn't Invulnv/SS, but it is an Invuln Tank. So almost everything will still apply. You'll notice that my build I'm sharing has 45%+ Defense to Smash/Lethal/Energy/Neg Energy/Fire/Cold... This is huge, and you will always want to reach 45%+ to all these damage types. Someone can correct me if I'm wrong.. But slotting Health and Physical Perfection with anything other than Unique IOs is a waste. You can get much more regen from taking those slots, and using them to put the Power Transfer chance for heal IO in Stamina and Physical Perfection. I don't know exactly how much regen this will yield, but it's definitely noticeable. A lot of people opt out of the Fighting pool on Invuln.. I can see the merit in that.. But Weave is such a great power... I'd 100% recommend taking the Fighting pool and either find a way to reach 90% S/L resist with or without Tough toggled on. Combat Jumping is something to consider here. I absolutely despise using flight as my main travel power. Almost 100% of my characters run Superspeed + Sprint + Combat Jumping as their means of travel. YMMV though. Anyways, here's the build. Hopefully you can draw some inspiration from it and make some improvements of your own! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13), UnbGrd-EndRdx/Rchg(29) Level 1: Barrage -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(9), SprGntFis-Rchg/+Absorb(11) Level 2: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx(33) Level 4: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45), SprBlsCol-Dmg/EndRdx(46) Level 6: Dull Pain -- Pnc-Heal(A), Pnc-Heal/Rchg(46) Level 8: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(17) Level 10: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(46), ImpArm-ResPsi(50) Level 12: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/Rchg(25) Level 14: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Dam%(43) Level 16: Whirling Hands -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(37), ScrDrv-Acc/Dmg(37), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19), GssSynFr--Build%(21) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), ShlWal-ResDam/Re TP(23), Rct-ResDam%(42) Level 24: Boxing -- Empty(A) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 28: Build Up -- RechRdx-I(A) Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(48), ImpArm-EndRdx/Rchg(48) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 35: Energy Transfer -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37) Level 38: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(45) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(48) Level 49: Unstoppable -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50), Ags-Psi/Status(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5), RgnTss-Regen+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3), PwrTrns-+Heal(34) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment ------------
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It's definitely a key power. As long as 4-5 slots are being used for it, it's hard to go wrong. I prefer to have my Heal values in the red, and am perfectly fine with End Mod being 80ish%. Most of my builds have enough recharge to get it perma with around 89% Recharge value. I haven't dusted off my Fire/Dark Controller in ages.. But I have a new build that still gets over 45% Def to all positions even with the Fade not being affected by the +special nerf. So maybe I'll do that soon!
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Has anyone noticed that Catalysts drop almost 100% of the time when you first log in? Is there an automatic drop, one daily? This has happened to me FAR too many times when I initially log in. I will log in, join a TF, mission team , etc.. And I swear, I ALWAYS get a Catalyst drop immediately. And then I never get one again until I repeat this process. Anyone else notice this too?
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I've been so busy travelling, I forgot I had made this thread. I have yet to test the Critical Strikes set in a damage aura, this intrigues me. I have been having a lot of success with my Fire/Energy Tank and having the +res proc slotted in Blazing Aura, I love having it on auto-pilot so I can focus on using my slow, heavy hitters like Energy Transfer and Total Focus. Glad to know people are having success with the Critical Strikes proc in them too.
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Here's how I am sharing my builds. 1: I click the Import/Export tab 2: I scroll down to "Short forum export" 3: Reference the picture I am attaching.
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What do you click under import settings when you are trying to share builds from Mids?
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I guess what I'm trying to point out is that I did build for layered defense. And it is definitely not meaningless or inefficient. Unless I'm misunderstanding, it sounds like you are telling me my build is bad. But my experience is telling me that I can Tank 100% of the games content easily. Because I have, and am doing so as we speak. Agree to disagree I suppose. Having 45% defense to Melee or S/L is more than worth it.
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Moar cRuNcH!!!
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I disagree. Had I not built for layered defenses, I would not be having as much success as I am. You can get away with not building as much as you have a permanent +10% Def to all from Storm Kick. 90% resistance is laughable in the face of cascading defense failure from +4 enemies. Run an ITF at +4 and try to dust off the damage they do. They might only be hitting you for 13-100ish damage... But it doesn't matter when 16 of those are coming your way per second. 45% defense to either S/L or Melee is absolutely the way to go if you are trying to survive any and all encounters. If I didn't play aggressively, I would get WRECKED on a +4 ITF with minimal support, I am constantly dropping Burns/Whirling Hands as often as I can to thin the herd. I play very aggressively, often jumping and taking myself out of melee range while simultaneously taunting and controlling aggro. You built for a lot of recharge, which is fine. But I built for defense, I rarely have to use my heal, so recharge is a non-issue for me here, especially when I click Healing Flames MAYBE once a week. If I am rusty, I may hit it a few times. But outside of low level TF's it's rarely used.
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Thanks for the shout-out! Nice looking build too! I just recently flew to the pacific northwest for the 2020 wildland fire season, picked up a new gaming laptop as I was using my personal desktop when I was in Chicago. So I'm in the process of getting all my files in order. I'll get Mid's Reborn soon and might tweak my Fire/Energy to get to 45% S/L defense instead of 45% Melee defense. Not sure if I need to, as I don't die as it is. But might be an improvement! One of my favorites was when I was forming a PI radio team, I had herded all the monsters on the Cutlass Isles and was just standing there. I didn't have Barrier or Melee Hybrid on and They couldn't dent me. The whole team eventually came to me and they ALL died. There was even a 50+1 Invuln Tank (minimal IOs) he sent me a tell asking me if I had "God mode" on. He couldn't believe what he was seeing, my HP bar never dropped. I once soloed Vandal during a Citadel TF, I popped a bunch of reds, hit BU and Fiery Embrace and I kid you not... My Energy Transfer did AT least 7-10% of his HP bar in one hit. It was weird to see an AV's health bar drop as if it were a boss. When the team finally caught up to me, he was laying at my feet. Someone asked if I had an "insta-kill" button. I said yes, and drug Energy Transfer to the chat window.
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Here’s my two cents. 😎
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This is what I came up with on my first attempt. I left the incarnates blank, also didn’t select any accolades. I’m sure it could get a lot better, but the numbers seem decent! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer[url=http://www.cohplanner.com/mids/download.php?uc=1439&c=652&a=1304&f=HEX&dc=78DA65945B5352511886D7DA7BA372121050089100390B4887EBA6529B54669C69A65B87D12D520C32A03379D95FA88B6ECAD4EAA299B2D39F6AA6B4D30FD87DAEF7130AF6B079F6FACEEB5D6CAA8F165C27771EDF10D279BB59EB76D76F75F6764D5BB5566F6CE882AE51BA43CAB85E359BA6595A6C999DFA3E16613816CC2DB3D5EDB96EEE756AC2B1B6B3D32CDD6B9BE6A64B3DAE9AB576A35577ABC552A3BEBD4B2BCF856BD3EC74B71BEDF062BBB1D16B51EBEE9A9D7D8C14A23952748F48FA3ABF856513873462C5108E23E631E87AC57C0D8EBF01DF895EAE218252D946024C2F98F483B313E01841723FE93294CDEB668E83131EA6179CF4812794A5733F9DFB8D71BF31EE373BD0CF4EB00995236D6F35650B156859B10B87C4799CCF32FA1C3D665E300F982FC1F821F308FC405976B5114BD8E3A8E7A4A513F584B3AD29DB7B5AB931B3EE9EA28728E97705FAE5AF63C6B91C3163888F14E5E1584F02B6E20C588E81158E75117C3CBB2F8D7D5DCA30B3E0748E9907F305F01365F959473FEB18601D03AC639A75CCB08E09122A881C1964FD262F48BE29F64D71BDD01FEC51922FCC9A842DBAC4677A8EA89F8DA545CE1055FEA5AB4AE5DFA04E595156223AA04431FEBF12E384182B11DB12AADEE53A739BD900E30FC0FC43F00B21815C2DF115B324BF6186E477D0A05952AC568A779766B5D2AC5666402D1FE56479FEEC32EAE6969877992BFC96D1311610AB150E70427387F8F5CC1D832E8A292146949E2126493DE6D9361F41AD6943F065D1E75CEDFC9065DEE8BDB56CA90CC55C1DB25C1BB22CF5EB58AB43DE35839D6491CA62F7D2DB0B8B75EAE8FD0B0859C459FCE8DB7419C77E8C53E67DE85A59C6999FFD9B9F45FECFBE4D934FA09BF694C99AFD05E125CFE6]Click this DataLink to open the build![/url]Level 50 Magic BrutePrimary Power Set: Energy MeleeSecondary Power Set: Energy AuraPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy MasteryVillain Profile:Level 1: Barrage -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-EndRdx/Rchg(37)Level 2: Bone Smasher -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Rchg/+Regen/+End(23)Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(37)Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(25)Level 8: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)Level 10: Entropic Aura -- EndRdx-I(A)Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A)Level 14: Dampening Field -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Ags-Psi/Status(43), ImpArm-ResPsi(45)Level 16: Energy Protection -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(48), ImpArm-ResPsi(50)Level 18: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(43)Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-EndRdx/Rchg(40)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25)Level 26: Boxing -- Empty(A)Level 28: Energy Drain -- Rct-Def(A), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48)Level 30: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46), ImpArm-ResPsi(50)Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(43)Level 35: Energize -- Prv-Heal(A), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-EndRdx/Rchg(40)Level 41: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-ResDam/Re TP(42)Level 44: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(45)Level 47: Physical Perfection -- PrfShf-End%(A)Level 49: Super Speed -- WntGif-ResSlow(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(50)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3)------------
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I have a Energy Melee/Dark Armor Brute. He was pretty fun to play, but not nearly as enjoyable as this Tank. I’ve never enjoyed Energy Melee as much as I do on Tanks, not sure why. Do you mind posting your build? I could see if there were some way fit Taunt in there for you, maybe even swap some other IOs around to see if I can get some better numbers. I don’t have much experience with Energy Aura builds. But I definitely have several thousand hours of making builds under my belt, so it wouldn’t be too hard to figure it out. When the game shut down, making builds on Mids was my way of “playing the game.” So I like to think I’m at least moderately qualified to make good builds! 😎 edit: The Brute will seem a bit anemic initially. They have the lowest damage modifier of any AT that has access to Energy Melee. This is no surprise to anyone who knows Brutes have fury. Eventually, you will overtake the Tank in damage, but it’s not a night and day difference. The Tank will always be tougher and be better at aggro/mob management. I would say make a Tank, but we don’t have Energy Aura. So your hands are tied. However, if you do make an Energy Melee Tank, I have a build posted for every primary (sans Super Reflexes, which I may make tonight), and they are all very similar to my Fire/Energy Tank. Some are borderline identical.
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I don’t believe this is top tier (the build is top tier, but the power set combo is not), but I do believe it is competitive. If you adjust your play style accordingly, you can get a lot of mileage out of it. I Tank very aggressively on this build. If I know my team is in zero danger of mopping up the leftover mobs, I leave and aggro the next, dropping a Burn patch immediately followed by Whirling Hands, then I smack the boss with Energy Transfer and Total Focus. By doing this, most of the minions are gone, LTs are around half health and the boss I have targeted is either knocked out or about to be by the time my team shows up. edit: I will advocate for this build until it gets the respect it deserves! I really think people are sleeping on Energy Melee... specifically Fire/Energy, Shield/Energy and Bio/Energy.
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I noticed that too, it’s almost impossible to not go over the cap for S/L as much as I did. I was actively trying to avoid as many S/L resist as I could. With Touch of Death and Obliteration being the only IO sets I used in the build that offered S/L resist bonuses. I wanted the rest of the set bonuses in those sets, so I said to hell with it and didn’t care about those set bonuses being wasted. I could technically do something different here.. but I’d lose out on 7.5% defense to melee just to make sure those two set bonuses weren’t being wasted. I’ve been noticing that with Blazing Aura as well. But I’ve tested the ATO in every single attack I could on this particular build, and the only time I could get three stacks was if I put that power on auto and did nothing else. Burn, Energy Transfer and Total Focus are my babies.. so I opted to put the ATO in Blazing Aura because it’s almost always at 2 stacks 100% of the time once things get going. The auto-pilot aspect of it means I’m free to spam my heavy hitters and completely forget about my ATO procs. With 2 stacks I’m at 90% Resistance to all damage types outside of Cold, Psionic and Toxic (which can easily be capped with Healing Flames). I’ve fully completed my build, have all accolades I wanted to get (the pretty autos that make your status window look BEAUTIFUL) and I can’t bring myself to stop playing him. Little did I know that herd management is my favorite part of the game. His name is Retro DPS if anyone has played with me on Excelsior. I’ll try to get some screenshots of some of the numbers I’ve been able to reach with Energy Transfer/Total Focus. They range from pretty modest (300-400 damage) to absolutely insane under the right conditions (3k+). I don’t want to jynx it, but if Energy Melee gets some well deserved luvin’... I can only imagine the insanity.
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Take Temperature Protection. Always take it. Skipping it is only hurting any Fiery Aura build. You’ll save multiple slots and it allows you more places to put IOs that are vital to making any Fiery Aura build top tier. I would say that standard slotting is the two +3% Defense IOs, a KB Protection IO, the Aegis Psi resist unique and an Impervium Armor Psi resist IO. It’s a no brainer. It allows you to slot one more Psi resist than you otherwise could and it gives you more cold resist AND it gives you slow resistance. There are other things you can sacrifice to fit in whatever you’re trying to fit in. That being said, any top tier build follows the same pattern of cutting excess fat. What I mean by this is, you wouldn’t want to take EVERY power from Staff. Could you? Absolutely. But your build will be substantially less effective. This is the same for every single Melee/Ranged set in the game if you are trying to make a build top tier.
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I posted some Fiery Aura builds here. More of a parody guide, but the builds are pretty decent. I've had zero issues so far Tanking for any content at +4 with my Fire/Energy Tanker.
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Updates. Been having a lot of fun herding all the monsters on The Cutlass Isles (I believe those are the islands) on the Excelsior server. Oftentimes reaching aggro cap and marching them all the way to Portal Corp. I just did this yesterday and it was a blast. Pure chaos, and about 20-30 heroes all blasting away. Sometimes I’ll herd the entire island, and let them hit me while I form teams. Even with 10-16 monsters aggroed on me, it is rare the I need to use Healing Flames. Thoughts on making the build better: Swapping the IOs in Barrage and Bonesmasher would yield a better proc rate for the +Absorb ATO proc, but also a slight yield in DPS (I am not the best numbers guy... but I’d imagine it would be 1%, or less, in DPS loss). I have not tested this yet, but putting the chance to heal proc IO from the Power Transfer set in Consume would turn it into another decent heal. It still can proc multiple times per enemy hit, yeah? I know it did when I was testing it in Dark Consumption on the test servers. If surrounded by enemies on my Dark/Shield Scrapper it was healing on average 600 HP. But I swear I’ve seen people mentioning that it no longer procs multiple times per target hit, I cannot confirm nor deny this because I haven’t changed the initial build I posted, because it feels really good as it is. Anyways, @triduum, how has the Tank been treating you? End up rolling it or did your alt-itis get the best of you? 😅
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It looks like it's a figurine from some type of game of sorts. The icons next to the numbers look an awful lot like offense and defense.
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Dominator Power Up has no effect on Link Minds (epic pool)
Camel replied to tricon's topic in [Open Beta] Bug Report Archive
They patched Fade to no longer be affected by +Special buffs. -
Glad to hear it! Make sure to prioritize the IOs in Health for recovery, KB protection IOs, the 2 +Def IOs, the Unbreakable Guards, And the ATOs. Not sure how much inf you have, or how you will level this character but those IOs helped a lot while leveling. Touch of Death and Obliteration in the build aren’t bad to focus for either.
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