
Meknomancer
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Illusion / Dark Dom - Build for Feedback/Comments
Meknomancer replied to Blindwookie's topic in Dominator
You have PFF on, turn it off. You have no damage. No recovery. No defence. No resists. Worst of all you have no recharge. And no accuracy. And you skipped Blind. 6 slotted spectral/dark blast/engulfing bonuses do nothing for your build. Gloom and Midnight Grasp are your 2 heavy hitters and you have them slotted for everything except damage (and no accuracy in midnight grasp). Flash has no accuracy. You have 8 luck of the gambler slotted, only 5 will count. Soulbound chance for Build Up should be in Phantom Army. Most powers look like they were slotted at random with pieces with no aim in mind, Superior Invis, Gloom, Spectral Terror, Life Drain , Phantasm, Midnight Grasp. Phantasm does knockback and that just makes it take longer to defeat mobs so you'd want an overwhelming kb/kd or sudden acc kb/kd in it. With ill domi (and troller) you want to aim for as close to perma Phantom Army as you can or enough control from gleam and flash to cover the downtime. With any domi you want to aim for as much recharge as you can (i forget the exact number its math and i don't really do math) so you'll have perma domination. If you aim for perma hasten you'll have perma dom. I usually just do that and it saves me number crunching. Click Totals (below the powersets) . Look at your recovery, look at your end drain, even at perma domination your going to have serious endurance issues. I'm assuming you tossed in scorp epics for the luck of the gamblers rather than theme or for the smashing and lethal and energy defence. Or for the panic button of PFF. If you check the other build for ill domi's on the forums you'll see they aimed for specific targets/goals in their builds and by clicking Totals you'll be able to see what they are and why they slotted the way they did. Just as an example here's something with /ice epic and perma hasten and some hp bonuses and a panic button in hibernoob. And sleet is a great debuff. PA isn't perma and defence isn't softcapped without gather shadows but it's not going to get 1 shotted if the controls miss. ILL DARK ICE - Dominator (Illusion Control - Dark Assault).mbd- 3 replies
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I pretty much use an identical template for all my /rad sents. Swap combat jumping for hover. Swap superspeed for flight. Same enhances.
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some questions about /marine with a few different pet types
Meknomancer replied to R jobbus's topic in Mastermind
I do hate flyers so mace gets used a lot for web envelope and cocoon, fitting in cocoon and keeping group fly means sacrificing tactics and i'm not sure its worth it, i'd probably keep tactics with a couple rectified in and a cyto and move the extra slots to brine with 4 nictus pieces. That would get you to about 44.3% s/l defence. Edited to add the reactive scaling piece i forgot to slot. BOTS MARIN - Mastermind (Robotics - Marine Affinity).mbd -
Turn off Meltdown. I'll chuck a couple of mine on, there's not a lot of difference between them res wise. I didn't go for softcapping anything. I don't take blazing blast as it repels but it does mean they don't exempt very well. Its not difficult to simply swap out epics. I do like rain of fire when i have fire cages but i don't have it on a current build and i wrote over the mids, its suprising how much damage RoF does on sents when they can immob stuff. Maybe these will give you some ideas. Slot for damage. Slot ground zero as a nuke. FIRE RAD - Sentinel (Fire Blast - Radiation Armor).mbd FIRE RAD ELEC - Sentinel (Fire Blast - Radiation Armor).mbd
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Illusion trollers were always my favourite AT's alongside mm's, having it on domi's with the ability to put out all the extra damage from a secondary just makes them even better for me. I've always loved assault rifle and have a ton of toons using it, Rad/rifle is one of my fav fender's, rifle/nrg one of my fav blasters and when i run mercs mm's i almost always try to fit in burst and m30 nade, something about the animations and the soft control that appeals to me. Pretty much cycling unleash potential/hoarfrost/barrier/demonic aura to stay alive although a lot of the time its been unnecessary, gleam and flash do so much of the heavy lifting. I have spectral on the build running /dark epic more a themed thing than anything else as i rarely use it and when i do i don't see it making a lot of difference. I'd never skip it on a troller but i couldn't fit it in with /ice on this domi build. As to the no FF procs it hurts leaving them out but as you can see its not built with procs/damage in mind, it was just slotted for recharge to get PA up/near perma. I hate knockback in any form on any AT and when i toss the FF's in i lose the recharge bonuses if i also slot the sudden acc's kb/kd. Having tried it in buckshot and trip mine i decided i preferred the pure recharge. If it wasn't illusion primary i'd slot differently, i do have an arse/arse domi that relies on force feedback procs and i find they are only reliable on mobs, when your fighting single targets your relying on sniper rifle/elbow strike and that means dropping a chance for damage piece. Its bad enough that i want to slot sniper rifle with a sudden acc too, thats how much i hate kb. Its a pretty lazy build, there's not a of of times i'm going into melee, i know burst is rubbish dps but i just like it too much and its lazy from the point of view that i don't have to rely on specific attacks firing off specific procs to get the recharge up for PA. I don't have to do much more that hop in for flash and trip mine and the rest of the time i can hide behind teammates. When i run with the melee attacks its a lot more active and constant repositioning, dps is way higher but i don't mind being a bit slow, some days its just relaxing to play a build like this.
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One of my favourite combos. I'm onto my 2nd one, one on torch, one on excel. Tried a lot of different builds, i do love running it with /dark for tar patch and darkest night. Trying it with /ice now. ILL ARSE ICE - Dominator (Illusion Control - Arsenal Assault).mbd
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I dunno if it'll make much difference but a teeny bit of slot shuffling gets you 75% smashing, reslotting shockwave-1 force feedback gets perma hasten, 50% slow res. Loquacious - Blaster (Sonic Attack - Sonic Manipulation) More procs less ranged def.mbd
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Build request - Assault Rifle / Radiation Armor
Meknomancer replied to Icebox Man's topic in Sentinel
I don't have one and i can't remember what the best rifle chain is anymore so its a bit rough with powers chucked in in no particular order. I'd just aim for about 32.5% melee with 100% slow res (real easy to get on /rad) some semi decent resistance , basically just going for as much recharge and as many procs as i can get. I'd probably build to play in melee with either elec/psi/dark epics with/without tactics depending on slots left over/travel power picks. Here's something very rough. AS RAD RANDOM - Sentinel (Assault Rifle - Radiation Armor).mbd- 1 reply
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I do but its pretty old and i'm not sure i'd run it now, power picks in no particular order, gremlins always annoy me, mud pots was a huge end drain and interfered with the best sleep patch in the game, so i dunno if it'll be any help: ELEC EAR - Dominator (Electric Control - Earth Assault).mbd
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Very effective. Tri-Cannon is one of the toughest pets in the game so with all the controls you get with arse, spirit ward makes it pretty much unkillable. And it taunts. Throw spirit ward on, move close to the mob, tp in tri-cannon, toss out your control powers and you can pick stuff off while watching stuff evaporate.
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I'm with you on running evasive manouvres for flight speed, i also leave it running permanently-for the immob protection it gives too. I just turn it off when i'm looking at mids defence numbers, then turn it on to see how much of my blue bar its gonna suck up. Quick look over what you posted, i often will do the same thing when it comes to ff+rech and slot it in a t1 power. Where it has the least chance to fire off but sometimes theres just nowhere else for it to go. I'd still swap the defiant barrage set into the t1 so you can use it when mezzed (very useful on a levelling build) which would let you toss a manticore set and another chance for damage into direct strike (more recharge/more ranged defence/more damage) Nothing to say about jet stream, i hate repels and i've never slotted a full knockback set in anything before so my experience there is 0. Will the ff=rech fire off? On a mob its a pretty good bet even with the power slotted for recharge. I've done it in stuff like Gale on stormy's and it works well. Slotting hover for defence doesn't give you any. Nothing you'd notice, thats 2 slots that could be used for set bonuses that you will notice. There's so much stuff you can shuffle about, it looks like your going for ranged def/aoe def/recharge so i'll shuffle some stuff you can look at and see what you think, if it gives you ideas thats what mids is for. I spent 5 min moving slots and some sets. So i don't know whats gone from original build. Def looks better, res may have dropped, recharge may have dropped. Slotting hasten with a single io is a no no when your going for recharge, if its a true levelling/exempting build then it needs minimum 2 boosted 50's, maximum 3 boosted lvl 30's. If your sole aim is survival then you don't need frozen sword or frozen aura, why melee if you don't need to and have no melee def. You could toss in gust and something else or take fire epic with bonfire (ff+rech and an overwhelming kd/kb) for better control and just build for ranged defences. If you hit 45% ranged and never melee you'll (almost) never die. Some aoe defence on top will help if you have slots. Snowbelina [Blaster] (Storm Blast - Ice Manipulation).mbd
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Jets stream repels, taking stuff out of frigid protection. Maybe you want this to buy you some time, even if so, don't toss in a full force feedback set unless your desperate for recharge bonuses. Its still a dps cone so ranged aoe pieces. With a ff+rech in the last slot allocated. Lots of 6 slotting winter pieces giving you useless fire/cold defence which only really comes in handy on Market Crash vs Skyraiders or fire farms. Same goes for the 6th slot of ragnarok in storm cell. It looks like you aimed for some def+res but that 14% toxic/psi res won't save you from any toxic/psi attacks. Pull a slot from there as well. 2 slotted ice sword. Guessing a force pick there. One of the reasons i dislike /ice secondary. You have evasive manouvres on- turn it off to see your actual defence numbers (unless you already hit options-config-effects and maths-suppression) Even then it may give false numbers. Slotting for damage in build up wont increase your damage, a lvl 50 boosted io will do better. Is the stealth pool a mule power for luck of the gamblers 7.5% ? If you just want stealth and since it looks like your going to be running flight constantly you could take a slot from fly and toss in the stealth flight io. And i have frigid slotted with end mod and still have end issues so its in bad need of a respec. But it will give you something to look at, i thought it had already been posted back when storm came out. I made one of these when storm came out but i didnt have fun with it so i'm not sure how much help my own build will be as i don't play it and my aims back then were different - 40% s/l/ranged with a t4 barrier to cover the hole. STORM ICE - Blaster (Storm Blast - Ice Manipulation).mbd
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Chuck the gaussian proc into aim or build up. Ball lightning was slotted the way it was with the overwhelming force to get a bit of knockdown/control but with bonfire thats not necessary (i'm planning to respec into soul soon as i run patron but if your going to keep fire then you could easily run the artillery) . The defiant barrage + status i'd normally put the whole set in a single target attack you can use while mezzed if you want the full set of bonuses, i have it in cauterizing because it will fire off repeatedly on its own. If you leave it where it is your relying on using the nuke as your opener to get the benefit of it. You gave up the reactive scaling proc by taking it out of manouvres so you may want to find a slot somewhere and toss it in combat jump. If i were you i'd just try out whatever takes your fancy and see if it works for you. If it doesnt you have what feels like a near infinite number of respecs (all the free ones from levelling/running tv/treespecs/buy them off /ah/wait for them to drop as recipes) It'll all depend on what content you run at what rep/who you team with/soloing/if you want to run **** content etc. With toons i really enjoy playing i'll use: /macro BLD1 selectbuild 1 /macro BLD2 selectbuild 2 /macro BLD3 selectbuild 3 and run 3 different builds depending on content and teams. Don't feel like your limited to anything. You can try them all.
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Slightly modified build, made haven't unlocked patron yet. Already got half my debt badges, exactly what i was aiming for-lots of fun. ELEC FIRE FUN - Blaster (Electrical Blast - Fire Manipulation).mbd
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Ok i can see the build there, not sure where to start to be honest. When your building your toons in mids you need to have some sort of aim in mind like mini/max dps or ranged defence or just for fun and then build towards that. If you look over @kelika2you'll see they have a ton of thunderstrike and eradication pieces slotted, so a cheap build with the aim of ranged and aoe defence. You have a load of winter pieces 6 slotted giving fire/cold def, 3 pieces eradication for e/ne def, pieces of rectified slotted for s/l def, and some resist and def slotted in toggles giving different bonuses. None of them are stacking up towards anything specific other than the 6th pieces of the winter sets. And those bonuses are the least useful unless your going fire farming in which case you'd want more. And more fire resistance. You have lightning bolt and hotfeet unslotted and they both would want at least 5 slots in them. You skipped short circuit. Cauterizing aura would want 5 slots minimum, 6 is better. I would change the slotting on every power you picked with the exception of (possibly) the snipe/nuke/voltaic/hasten. And even with the snipe manticore set is usually my goto for the def bonus and recharge. And i would drop combustion for short circuit and dump voltaic and tesla cage-i could see a use for tesla cage if you had a 2nd hold to stack it with like char. We used to see a lot of blasters heavily slotted with 6 pieces of winter sets but there was always an aim, 45% s/l, f/c, e and they often ran agility to hit those numbers giving up a lot of damage (by not proccing stuff out) and trying to make them as tanky as possible. Not recommended. But you can see roughly from the image how tossing bits in gets you those numbers. Then you get a lot of blasters that build towards 32.5% ranged def and then use the rest of the slots for damage procs/slow resistance/kb protection or whatever they want. Mini/maxxed builds you can see for yourself on the pylon damage threads or similar threads like trapdoor runs. Or you could ignore all that and just build for fun, take whatever powers you like the look of, aim for lots of recharge and damage and forget about def+res+slow res+kb protection and be totally reliant on your team mates for tanking/buffing (or dying if your running vengeance) I'll toss on what i would find fun. I don't recommend running another players build, everyone plays differently and has their own style, find yours and build towards that. If your aim is melee'ing build for 45% melee defence using obliterations/unbreakable guards/rectified reticles/5 blistering cold/5 avalanche. But thats dangerous. Ranged defence is generally best, if your running hotfeet most mobs will try to melee then try to run away so anything hitting you will be ranged/aoe. If you run end drain tactics (short circuit is best for this) mobs will again run away and then recover, turn around and toss a ranged attack at you. You don't need melee defence to melee with a blaster. Its probably not much help, you'll have to sacrifice or seriously underslot good powers to fit in everything you want because both the primary and secondary are top notch and have so many good picks and your trying to fit in fire epic stuff on top of that. Not sure my posted build will be a lot of help its just what i would run with (soul) but you can see what i was aiming for. Nothing but fun. And some recharge. ELEC FIRE FUN - Blaster (Electrical Blast - Fire Manipulation).mbd
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Inspired by @Frosticuswho has been posting a lot of +3 or +4/8 solo runs vs some really tough content, i was running ill/arse (and loving it) i wasn't enjoying my arse/dark /martial so much and saw their post and thought i'd give /psi a go. I can't run with 0 defence all proc builds, i team and speed too much and need a little something to survive and i wanted fold space. So there's a lot less personal damage in mine and more defence. But the idea of teleporting in tri-cannon with spirit ward on came from Frosticus, have a look through the domi forums you may will find a few posts with builds. Here's what i ran to about vet lvl 50 before altitis hit. ARSE PSI 2 - Dominator (Arsenal Control - Psionic Assault).mbd
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Frankenslot? Is that what your asking? It means to use different pieces from different sets. Like slotting acid mortar with a shield breaker acc/end/rech, an analyse weakness acc/end/rech, an achilles chance for res and 3 pieces of ranged aoe chance for damage pieces to get some accuracy/endurance/recharge into the power with a few procs. You don't get any set bonuses but you get a very effective power.
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Copy and paste of data chunks isn't working for me, you can drag the file from documents directly into the box at the bottom. I've been running my blasters lately with minimal defence and resistance, like 24% ranged, 20% melee, 55'ish % s/l resistance and they work just fine and are a lot of fun, nothing wrong with going for fire epic if your having fun with it.
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What @TheSpiritFoxsaid, poison trap is the no. 1 - regen in the game and turns av/gm's into wet paper blankets/punching bags/free merits and badges. Except the part about slotting it with grav anchor. Eh? Maybe they meant Unbreakable set for the recharge. I like to frankenslot with bits and bobs and procs. Mostly procs, you build in so much recharge into bots/traps you may as well take advantage of it.
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Both. Elec/fire is an aoe monster. Fire/elec is a classic for a reason. If your style is pure blappery, fire/elec is the way to go. If you like just standing in a mob and crossing your fingers hoping the mob dies before you do while clicking stuff elec/fire is the toon for you. You gave us a choice of fire or elec epics, does mu count? If i was forced to pick between the first 2, fire every time for bonfire/char/self rez, elec epic is bottom of my list of the 10 choices although i havent tried the new dark epic yet (that may win as the worst choice)
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Hasten gets you multiple acid mortars, that alone is a reason to keep it. I skip triage beacon now that we have maintenance drone. More slots in poison trap, its one of the best debuffs in the game. I do like web envelope, i hate fliers if i'm running a toon with flight/group fly. You left kick on, have you ever in your entire play history used it? If so, when? i want to see pictures.
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I agree completely with what @benaisaid, you cannot slot thugs that way and expect any decent damage from them. Since thugs didn't get the upgrades that some of the other pets sets got you can search through forum posts all the way back and find the slotting for them there is still good for today. I recommend reading this one a thugs/dark explaining why you should slot them differently. Slotting them heavily with procs will boost your damage into a different class. As for the empathy side of things, there's a ton of posts with ideas on slotting in the fender forums if you can't find stuff here. For example:
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I treat and think of brine in the same way that i think of a power like frostwork. The more green io's i toss in frostwork the more hp i'll be adding to a team mate. The more green io's i toss in brine the more i will lower a targets hp. I originally started slotting it with 4 nictus to max out the heal, i think at lvl 50 your hitting a target with it and lowering its hp by 300 points+ each time and you can stack it (the -hp part at least, i'm not sure the -res part also stacks) . I looked over other posted builds and saw the chloroplast slotting and the theft proc and just decided to give it a go. I prefer the 4 nictus where i can, the bonuses are more helpful, when your only source of healing is a puny cone even the tiniest heal bonus helps, but having a theft proc in can sort out minor end issues so its a bit of a toss up. And completely dependent on the number of slots your willing to allocate to the power. Its most useful vs hard targets when your solo, i have alts that skipped it altogether that i pretty much only team with and i haven't missed it.....much. When you find yourself alone and the teams run off and there's a purple eb in front of you-you'll be glad you have it, that goes double when soloing av/gm's. Accuracy and healing in brine go a long way at that point.
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Put toroidal bubble on auto, that'll fix almost any end issues you have when all the toggles are running (you have it off here) and hit power of the depths whenever it recharges for the extra endurance. I've started running toroidal with some resist pieces and a single boosted end mod and its been just about enough even on corrs i run with fighting/leadership/leaping/patron powers. You can also toss a theft proc in brine. I don't have any experience running /marine with ice blast yet so i can't help a lot there but i really like running them with mu mastery, the new energize and power sink if you need it are more than i ever have to run but i take them in case of sappers/freaks and other end drainers. You get a double absorb from barrier reef and power of the depths so i find myself leaning towards higher resist builds over defensive ones. Maybe something like this. Some random positioning of slots and sets in ice blast/ice storm/shoal rush, just tossing in the AT set for recharge bonuses. I like having some kb prot and slow res. ICE MARINE - Corruptor (Ice Blast - Marine Affinity).mbd