Megawatt
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that is totally fair, i suppose even the Malta AR can be set to single shot
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there are Crey, Nemesis and PPD Sniper NPCs for the sniper set. a LOT of the SMG animations can be pulled from AR or Wolfspider while the sniper ones can also i think be pulled from there and the NPC minions. i'd idealy like to limit the models on the sniper set to the Nem Rifle, the sniper, the Malta Sniper and the reddings.
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and fixed the second issue, you are right i've never seen an AOE at level 1
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that is a good point i'll swap them around
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I know people will already say 'we already have AR' but i really like the option of NOT using a frankenGun type power set so i'm brainstorming some alternate weapons as part of this recycling project. Submachinegun (Blast) Tear up the streets with a Submachinegun (Possibly have SMG have a lower base accuracy) - Quick Shot: Single target shot, using the single shot from Wolfspider - Focused Burst: single target, use the burst annimation - Wild Burst: AOE Cone, use the burst annimation, maybe add some -res or -Def - Suppressing Fire: Location AoE, -tohit - Aim: Its.....its Aim, what more do you want?! - Aimed Shot: Single target sniper, lower damage then a normal snipe but also possibly a shorter animation time ? - Incindiary Mag: Cone AoE, lower Lethal damage but for this attack add a fire damage Dot, it doesnt work like the ammo from Dual pistols as its a single attack - Shred Armor: Single target, moderate damage but massive -Res or -Def - Mag Dump: Basically full auto Sniper Rifle (Blast) (All animations here can be variations of sniper shot or single shot) One shot, one kill. - Snap Shot: Single target shot, using the single shot from Wolfspider - Aimed Shot: single target - Slap Shot Round: Single shot knockback - Mag Swap: - Armor Pierceing: -def, -res - High-Ex: adds an AOE effect of bonus Smashing Damage - Shock Rounds: adds Electrical damage - Aim: Its.....its Aim, what more do you want?! - Snipe: Snipe - Airburst Round: PBAOE Lethal/Smash - Lance Round: works like Dual pistols piercing Rounds - Rail Shot: combine Snipe with Lancer rounds to obliterate a target - use the Lancer shot from beam rifle for deffects
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using Alchemystic's format for this idea - i can forestall the obvious argument of 'but we have craberminds'....yes so? these are commanding Wolfspiders (Or Banespiders, which ever) and dont require you to have a spider pack or do any kind of cheeky sloting. Wolfspider Commander - Mace Blast: Mace Blast from Banespider - Summon Wolfspiders: Rappel down animation used by spec ops, using Wolfspider minions - Beam Volly: Banespider Beam Volley - Escalation: Merc Upgrade annimation - Mace Bolt: Use the animation from mace Blast but the FX of the drones explodeing mace bolt - Summon TacOps: Honestly? use use the rappel animation again, calling in a pair of TacOps - Support Drone: Use the effect used for the non-combat arachnos drone. it summons in a heal drone or something similar using the arachnos drone model - Huntsman: use Rappel or just have him run in from off screen, use the Huntsman model - Conquest: use the mercs final tier upgrade animation
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Focused Feedback: Co-Op Striga Isle & New Story Arcs
Megawatt replied to The Curator's topic in [Open Beta] Focused Feedback
When did 'Nazis bad, dont work for them' become a point to be argued rather then every one just nodding and going back to punching them ? -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
Megawatt replied to The Curator's topic in [Open Beta] Focused Feedback
My thought is an undercover Arbiter or some kind of mercenary observer type near the sub. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
Megawatt replied to The Curator's topic in [Open Beta] Focused Feedback
My only feed back so far is i am not entirely sure working for a -current- 5th Column member is a great thing, if Straxt was FORMER 5th Column seeking to get the caches and such so he could go merc or sell it and set him self up to retire that would i think be better but i just now started his arc. Edit: and if this is an 'I want eeeeeevil' sort of thing then having an alternate first contact in the zone would be great. -
PPD officer Long Arm Single Shot: a single shot with their pistol Stun Baton Strike: a single strike with their stun baton Double Shot: two quick pistol shots Ring Rounds: a wide area stun meant to incapacitate enemies using a shotgun Empty Magazine: a small AOE cone attack Charged strike: Charge the stun baton with electricity adding a longer duration stun effect Bolo Round: Long duration hold as the enemy squirms around trying to escape (shot gun) Rubber Rounds: AoE cone with a shot gun Investigator the abilities here all work like the SOA's though obviously reflavored. Reinforcements which calls in a pair of PPD drones Choice at 24: SWAT or Hardshell PPD SWAT (DPS/Support) - Breach - Rifle Burst: three round burst Rifle Butt: same as SoA Aimed Shot: Single aimed shot, tagged as a sniper ability Aim Suppressing Fire: wide area AoE damage and Stun Flash Grenade: Disorient and lingering Blind Acid Grenade: Defense Debuff and DoT Heavy Burst: heavy AOE Cone Damage Glue Grenade: you know it, you hate it, now its yours ! -And Clear- Tactical Armor Swap Mags: Build up First Aid Kit: a Heal! Riot Shield: short duration Temp HP Boost PPD Hardshell -Heavy Response- Minigun Burst: Basic attack, leaves a lot of shell casings Shock Fist: single target Melee Stun Heavy Minigun Burst: Long duration heavy damage attack Micro Rocket: Single target heavy explosive Damage Street Sweeper: wide AOE/Surpression effect Gas Rocket Barrage: AOE Hold as the targets cough. Pile Bunker: Heavy Melee attack Micro Rocket Barrage: AOE Frag Damage Sonic Pulse: massive area attack -Armored Shell - Suit Up: activateing this ability enables the other abilities Hostile Scan: works as Surveillance Extra Armor: temporary HP or Resistance Boost. Guardian Deployment: A pair of Guardians drop in to assist for a short time honestly if i could only get one of these things it would be the Hardshell turned into a full HEAT of its own (give them the Glue Grenade ability....DO EEEET!)
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i am aware it's been two years but i wanted to boost this again also - i have yet to see any one give me a concrete reason why 'its too easy to fight council to 50' in any way disqualifies this idea. People are doing it any way why use that to limit folks that would prefer to specialize in Fascist smashing or magic investigations.
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Megawatt started following Praetorian Ambushes Trigger at once or too quickly
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runing Resistance arcs and in both doctor Staffard and seer 1381's arcs the ambush waves have either triggered all at once (Seer 1381's solo morality choice mission 'deactivate seer subnet') or have basically a milisecond pause between ambushes (Staffards Part Two: A Second Opinion'). this sort of renders the missions either annoying slogs (staffard) or unplayable for certain AT's entirely (six T.E.S.T. Rangers and three leaders swarming a blaster at level 12). any screen shot i provide would just be a mass of enemies charging me to break my face so i can only give specific mission examples. Edit: and it Isnt my difficulty, i am at default.
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i'd love the more backpack style Wyvern packs too.
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Masterminds have wanted changes for years now.
Megawatt replied to eldriyth's topic in Suggestions & Feedback
like grenade launcher or 'Tac Radio' biased towards Merc MM's theme wise any way? -
Masterminds have wanted changes for years now.
Megawatt replied to eldriyth's topic in Suggestions & Feedback
right, where basically rather then 'Single shot' from Merc MM you get 'attack 1' and then it opens a sub window, slect your attack and the future attacks replaced with the ones from the selected set