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Everything posted by Purrfekshawn
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Also there's uranium glass tableware that is luminous under UV-rays, and it produces exact that lime/salad color we can see in game when placed under UV lamp. It's not dangerous it doesn't emit ionizing radiation since depleted uranium is used for it. Almost in 100% comic radiation or radioactivity is associated with yellow-green color, and radioactive waste is given that color too, to the point that giving actual Cherenkov radiation color would be an offset. It's almost same as in Pokémon franchaise, all electric abilities Pokémon have yellowish-goldish color, think that of the Pikachu, despite that Tesla coils produce bolts in air those are lit in violet-ish color, much like We have in City of Heroes as default electric power color (except for Mu powers).
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How about these then (whose're run @lvl 50 and can be done with +4 difficulty setting as well😞 ITF Dr. Aeon's Strike Force The Lady Grey's Task Force Ms. Liberty's Task Force Lord Recluse's Strike Force Barracuda's Strike Force Dr. Kahn's Task Force Terra Volta #3 and its villain counterpart Various Shadow Shard TF's those're very rarely run (especially Firebaze Zulu 1) And numerous Architect Entertainment content as well. The only advantage of Tinpex is that it drops incarnate components, which other content doesn't. l with these components would be dropped by any of +4 of aforementioned TF's and SF's as well...
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We'll bump that again!
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Nah, Bumpy-Boompy Bimp-Bump McBump Bumpington Bumpin-th!
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barrier reef giving extra toxic defense
Purrfekshawn replied to Ridiculous Girl's topic in Bug Reports
It's not only Barrier Reef, everything on Masterminds gives extra Toxic Defense, not sure if it's intended or it's a glitch, because Toxic Defense used not to exist.- 9 replies
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- barrier reef
- marine affinity
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(and 1 more)
Tagged with:
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l will until they fix that!
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Well bumping this one once again, because it's a blah!
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'Troller Tornado power description
Purrfekshawn replied to Display Name's topic in Suggestions & Feedback
l believe it belongs to Bug Reports' subforum - the "Report Typos Hea" thread: https://forums.homecomingservers.com/topic/13681-report-typos-here/ -
He said here "instead", not "in addition to character-level enabling/disabling". While l would be OK with the latter (more options will be always great), with exact "INSTEAD" it's gonna be big NO-NO-NO, as my Stone Armor Tanker will be going to be stuck @slower than snail's pace this way (with buffin on all other toons disabled).
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But l've a Stone Armor tanker - the only toon that has the "Speed Buff Receive" options enabled. Since the toon is moved mainly through teleportation - being able to run @92.5s in combat with max buff doesn't break fights at all (as l just don't use WASD to move), but being able to receive buffs otoh, makes it possible to move through normal space with Kinetics (or something similar) buffs, in addition to the teleportation option if the team composition allows it.
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Tourist Civilian in Ouroboros
Purrfekshawn replied to Ridiculous Girl's topic in Suggestions & Feedback
Civilians in swimsuits layin & swimmin @ Cascade Archipelago & Chantry! -
❇️❇️❇️❇️❇️ Hello last edit: command Fixed it AND let me rename my Lore Pets. Now l wonder WHAT IF when l attempt to rename my Barrier Reef the Database GETS the record, but the record is associated to some OTHER power (e.g. instead of "Barrier Reef" it's associated with the Wellspring), which is why database record regarding to "Imma DaShrimp" could look like: When it must have been rather: And with this the newly summoned Barrier Reef could receive the name from the my character's pet database.
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Bumping this!
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⛔⛔⛔⛔⛔ ⛔⛔⛔⛔⛔ Well now for some reason l cannot imprint my LORE PET names onto my Marine Affinity alt (banished pantheon T4 core)! Dunno if it has something to do with Barrier Reef renaming bug AND my bind for workin' around it!!!!! If l have limited renames & out of that and thus Lore Pets can't save their names - dear devs, very sincerely beggin u, please fixit ASAP!!!
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Bumping this!
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l'm currently using this to overcome it: "/bind SHIFT+A "petcom_all Aggressive Attack$$petrenamename "barrier reef" Shelleigh"" Since tend to spam "SHIFT+A" anyway this automatically renames it, but howeva, this produce chat messages doesn't always rename in time and all that. Yah fix that please already!
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Yah, it seems the Database FS/SR doesn't hold a name for it.
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Heh, l can remember, howeva, that these symbols CAN be used for Architect Entertainment. For lnstance - "AV Beatdown Past Edition" (#21066) from my sig contains an enemy called "Jötunn" (and the "ö" letta is shown correctly). Thea'z bug @Barracuda's mission that's probably due to dev/author those projected the mission back in a day didn't know that "Umlauts" can be shown correctly @entitties, & they called an add "Unterfuhrer", when it must have been "Unterführer". It's spelled differently - first you pronounce as "Oonterfoohrehr", while another one as "Oonterfewhrehr"! U may try and copypaste special symbols from UNICODE text file to character naming window & see if it lets you to.
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Marine's Affinity Barrier Reef pet can't be renamed, despite l mentioned about that bug in responce to july-26 patch, and another responce, that was made after this got your attention (about Whitecap's visual) and devs said they've fixed it (and they did with Whitecap VFX), but Barrier Reef RENAME bug has not been fixed, despite it was mentioned by me EARLIER for the patch. Look yourself: https://forums.homecomingservers.com/topic/53079-open-beta-patch-notes-for-july-26th-2024/ Specifically Defender's Barrier Reef can't be renamed. Details for this: the pet's new name is received, but resummoning drops the pet's name back to the "Barrier Reef". l know that Galvanic Sentinel pet can be renamed and Electrical Affinity was made after i24, so newly released pets got their database record for new names, so it must not be "unfixable" bug. My guess is because the power's initial name used to be "wellspring", but when it became "Barrier Reef" something addresses for the database's record "wellspring" or "barrier reef" or vice versa and the desync may cause the name drop.
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Gravity Control, imagine delivering enemies in yiffpile by Wormhole/Singularity, and then Fulcrum Shiftin them. Additionally u can make ur blackhole even more dense (can that even be?)!
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Which file are NPC costumes stored?
Purrfekshawn replied to Mathew322's topic in Tools, Utilities & Downloads
It's inside this: bin/VillainCostume.bin that's stored inside "bin.pigg" or bin/VillainCostume.bin that's stored inside "bin_villaincostume.pigg" l can remember l was modifying Civilian (you know NPC that walk across the streets) costume and these all were lnside "VillainCostume.bin". -
Trickshooter's Crystallization Powerset Suggestion!
Purrfekshawn replied to Trickshooter's topic in Suggestions & Feedback
Looks like some of powers are inspired by Circle of Thorns maps, so these can easily be made because these crystals are already in the game. Also it seems to be one of few support sets, that cannot heal players directly (except for sharreting emerald, but that cannot be done quickly & repeatedly). Speaking about this "-43.25%" resistance to Endurance and Recovery - is this even allowed? Won't any numbers go infinite or divide something by zero if the enemy scores -100% resistance? l know this is problem for Mez Resistances, so these cannot go negative at any circumstances. Formula for these is like MezDuration=MezDurationBase/(1+MezResistance) and if mez resistance goes to -1 or lower, this produces erratic result, & even maybe can crash mapserver because of division by zero error. Formula for endurance drain otoh, seems like EndDrained=EndDrainedBase*(1-min(EndRes,0.95)), so maybe will just multiply, but still it might produce unintended effects if there's no -RESISTANCE for any of effects in the game. Or it's already in Sentinals? -
[OPEN BETA] Patch Notes for July 26th, 2024
Purrfekshawn replied to The Curator's topic in [Open Beta] Patch Notes
But it's still NOT renameable!!!!! 😱