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Purrfekshawn

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Everything posted by Purrfekshawn

  1. But Super Reflexes have scaling +RESISTANCE to all damages when player's health descends up to almost +90% resistance to all damage types. EnA has no such things, Resistance is flat besides Reactive Defenses unique if a player uses it in the build. Also Super Reflexes have +95% Defense Debuff resistance, while Energy Aura only 51.9%. That's all miscalculations, just tell them! No tweaks required. Hard content for EnA would still be hard because bosses have incarnate +18.75% ToHit as well as up to +30% ToHit from stars, which may completely pierce through Energy Aura defenses.
  2. A quick reminding on what happened at the very start: But WHY Ice Armor has the same +DEF levels for S/L/E/N, with its Defensive Toggles AND Heat Absorption? And it's not too good. Conversely, it's somewhat weakish because it's highly RNG depending by having not 90% resistance. Defense level over +45% won't do absolutely aything for 75% of content. When enemies have -DEF or +ToHit, hovewer, it's still RNG-depending as Defense Debuff resistance is not on 100%. And with TOX and PSI holes? And with Endurance/Recovery drain holes? And with crashing T9? Sutiational - yes, but not "too good". That had been the miscalculation from times back then lMO. A fortiori these calculations were made BEFORE introducing Hard Mode content. Hard content for EnA would still be hard because bosses have incarnate +18.75% ToHit as well as up to +30% ToHit from stars, which may completely pierce through Energy Aura defenses. Last but not least - that math had been made BEFORE introducing Toxic Defense, and now that Toxic Defense is introduced and Energy Aura has none of it (unlike e.g. Super Reflexes or Shield, those have Positional defenses and may defend off Toxic attacks), Toxic hole as well as Psionic hole would be one weaknesses of the set (although not as big as Electric Armor's TOX hole), which bring down its theory from "OP" grade to "Okay" grade!
  3. Of course with correction on different Tanker modifiers, mostly those grant +RES, +DEF and +HP, but that's common amongst armors. This suggestion had been in my Signature for several years a while ago! As much as l can think about it this will be EXTREMELY easy to done. And lMO this would just COSMETIC option for Tankers those want to have Force Field related theme, but also these tanks, though, might not be entirely useless and still tank various kinds of content without much issues. l can remember this was said by someone that Energy Aura could be OP for the Tankers, but l calculated and it becomes not EVEN nearly OP. Moreover if you ask me it could be one of rather weak powersets, because it's prone to Cascading Defense Failure and high ToHit of enemies, and having not 90% resistance to most damage types - for certain content it might be even dependent on External +RES buffs (those are less common than external +DEF buffs, like Maneuvers, Support Hybrid, Vengeance). Judge yourself: Defense Debuff reduction could be left the same as Brute version - i.e. 17.30%*3=51.90%, which is NOT OP. Or even scaled like in other sets to become 21.625%*3=64.875%, but even this won't by OP by me lMO. Brute's Energy Aura has the stealth, but hey, Dark Armor has the same, and it doesn't prevent it from having Tanker version with a stealth. Brute's Energy Aura has click +DEF boost (Energy Drain), but hey, Ice Armor has the same, and it doesn't prevent it from having Tanker version with a +DEF boost. Brute's Energy Aura has click Heal (Energize), but hey, Electric Armor has the same, and it doesn't prevent it from having Tanker version with a click heal. Energy Aura's T9 is highly situational and not OP. Energy Aura would have holes related to -END and -RES (only 25% resistance to these effects), and a PSI hole of medium size. Energy Aura's offensive capability could be limited, as it has no click nukes, nor damaging aura. It's not entire letdown though, as it has solid TYPED +DEF for all damage types except TOX and PSI, as well as Defense Debuff Resistance, and may even score by them with the help of Energy Drain close to or surpass (depending on build) incarnate-level defense cap (59% or something). Is one of uniques by having innate TELEPORT resistance/protection.
  4. Also l have no idea why Energy Aura is still NOT proliferated to the tanks. l can understand why Super Strength becomes OP on scrappers (stacked Rage), but from my experience Energy Aura would become somewhat mediocre, even weaker powerset for Tanks, very much compared to Ice Armor powerset. l can only understand that devs just didn't get their hands onto that. l hope it will be fixed at some point (just copypasting from brute to Tanker Energy Aura edition would do the trick).
  5. But how about Villain side enemies? Longbow for instance? Snakes, Infected etc?..
  6. "Click an object" objective -> any object -> position "BACK" -> interact time 0 seconds. Note that not all maps support that. But e.g. Troll Cave does, so putting on "Front" Rikti Computer allows it to be completed very easily.
  7. This must be something to do with its Teleportation property - first it thought that u gonna TP through the floor which is why it fails. Target a nearby robot & leap onto it! Or better bring 2 bosses below and always have a target to leap onto. Do you play on a Tanker (because among my alts my Tanker has the Savage Leap)?
  8. This must be the same bug as Tin Mage TF's - last mission, when l've to release pets before going to tunnel and resummon afterwards - because the tunnel passage obviously does not have Pathways for pets and otha AI entities, such as enemies, which is why there's no enemies in those tunnels (same bug as certain player-made bases, pets cannot pathfind thea). So have to dismiss pets before moving through glitchy terrain, and resummon afterwards.
  9. l wanted Energy Aura proliferated for Tankers for like 6 years, honestly that should have happened when Ouroboros team made i25. But it's a theme for another topic. Not like l really need it, l prefer Resistance-based set over Defense-based on Tankers (on other toons Defense-based, screw the Brewtz since Homecoming Tank buffs!), but still...
  10. Vindicator Primary Powerset: Melee Damage Secondary Powerset: Support Inherent: Vindictive - utilizing any Secondary Set power grants Mez protection to self (all mezzes). The values are not too much, but they stack. The durability of mezzes increases with Tier of the Support powers. Has 500% Damage cap, and multiplier of Melee damage a bit lower than Scrappers (about 1.1x). Can't crit unlike scrappers though, but still pretty fierce melee fighter with ability to provide support to the team (which's good on Hardmode content). Some powers're reworked - for instance Dispersion Bubble and Sonic Dispersion may grant ticking +ABSORB to the team instead of Mez protection to the team, and Pain Domination Soothing aura may be reworked to Click Temporary PBAoE regen buff, so it grants Mez protection to self.
  11. The clipping is seen REILLY well @Ms. Liberty 's Task Force - 2nd mission cutscene when Dr. Aeon runs to the portal!
  12. Not immediately, most toggles are designed to finish at the approximately rate they tick. E.g. if it ticks every 0.5 s, they're designed to finish in 0.75s, if ticks 5.0s - it in finishes 5.25s and so on. That particular toggle could be unique, that it could tick (i.e. attempt to apply the effect) every e.g. 0.5s, while its debuff lasting 15 seconds, in which way it becomes no button-mashing sentinel Vulnerability, but still with retaining its functionality as a multiple target debuffer, if the player toggles its off after it fired its debuff, then switch target (on primary target debuff will last 15 seconds after firing), and toggle on again, causing it to fire to another target, and last 15 second on it too (this way Vulnerability affects 2 targets).
  13. Generally can, because if you target another enemy, then toggle off/on it, this would fire its debuffs onto another target, while primary target would still retain debuffs (because these effects last 15 second or so), this would require "button mashing" though. As an alternative this could be narrow Sphere AoE with about 3-5 targets max, this way it would affect several targets, like in Neuron/Bobcat encounter or so.
  14. So, l believe Vulnerability has been reworked to something to quicker dispatch and debuff tough targets, such as Archvillains. Thus l would make my suggestion - what if make it not click, but rather Toggle power similar to Radiation Emission toggles or Darkest Night. That one, however, would only affect single target and fire off its debuffing effects once Rage bar is high for that and/or enemy is able to be affected with Vulnerability, because it has 0 of such effects. But surely reduces button mashing when playing sentinel. What would you think?
  15. Le ballet de la Merlaison - a french performance that is known for its longitude, and is composed of about 16 acts total, this can be said about any of prolonged performances. l somehow assume that the character a player wants to make an Accolade for is already level 50, most likely +1 level shifted due to the Alpha.
  16. A tiny update regarding to Villain (1000 Longbow) badge, it's possible to AFK farm it on Mecry Island - very north of area surrounded by walls - use a toon with Fold Space and damaging auras (e.g. Firefarmer), team up, take some ouroboros arc of lvl 50, then Auto Cast Fold Space on certain area. The longbow kamikazes there respawn really quick, so in less than a hour of AFK'ing 1000 Longbow frags on a toon that need the Geese will be yours. Thus you may actually consider plopping theese Geese on most if not all of your alts. It's REILLY pity that the PPD you can defeat at the one of Incarnate missions (Dark Astoria arc that can be taken @Ouroboros), do NOT count for PPD frags, otherwise that mission would be easier as the player gets +3 level shift there (assuming the player has proper Destiny/Lore).
  17. Lemme remind the guide link for the passive ones: https://forums.homecomingservers.com/topic/4233-accolade-guide-4-passive-bonuses/ Probably you're wondering about remaining ones, there's 5 of these. Thus l decided to put a guide that could lMO provide pretty fast way to get these. This is much biased, especially in terms of Geese of the Kind Ones, but for someone l believe it might be useful EYE OF THE MAGUS / DEMONIC AURA - solid +DEF and +RES boost for all but PSI. Get this one on Villains First hunt Circle of Thorns hordelings in Echo: Faultline, about the middle of the map. They are very low level, thus must fall from first splash. Then do all required exploration and plaques, starting with Grandville, then moving to Sharkhead Isle (use Base Transporter/Supergroup Portal), Mercy Island, Port Oakes and finally Cap Au Diable. After this go ouroboros and offer soul of Akarist - difficulty -1x1. Move to entrance of first using Mission Transporter, then run to end of map, defeat Akarist, then use Team Transporter for 2nd mission, use just a glowie there. Demonic aura popped. Don't forget to switch sides by Null the Gull to get hero side power (Eye of the Magus), because it has 0.67s activation time, as opposed to 3.00s on Demonic Aura, although for some concepts Demonic Aura could look better (it's a pity it's not tintable). Eye of the Magus looks more theme neutral as well. Usually takes 15-20 minutes to get it from the 0 CoT kills. CREY FREEZE RAYGUN / STOLEN IMMOBILIZER RAY - damage and Immobilize effect. Get this one on Heroes Only if you really wish, because it's one of the weakest accolades, if not the weakest one. Hunt Crey Paragon adds on Eden location, there's like 2 of 3 of them almost each stack, and they're pretty squishy. Do required # of their frags, then exploration and a really short Ouroboros mission -1x1. The gun will be yours (both of them if u switch side). It's tintable and customizable as well, really bad that it can fire only once per 10 minutes, which is VERY hilarious (maybe gonna be rewamped @future, because it's a joke now)! Usually takes a bit more than 30 minutes to get it from the 0 Paragon Crey add kills. VANGUARD MEDAL / MEGALOMANIAC - mez boost. Get this one on Heroes This one is not quite useful, especially on characters with few-to-no mez powers, but might be a bit helpful for Controllers and Dominators, as well as certain VEAT, and few other combos. First switch side to red, go to Monster Island (take Submarine from Port Oakes far East). Hunt Rikti Monkeys there, their stacks must fall from a nuke or 1-2 other splashes, until the badge. Then switch sides to blue, goto Boomtown, then go Sewer Network (yuck) and use Reveal power there. Run around upper side of the map, looking for the Lost add packs, most of them have just 1 leader (boss add with bare chest), but some 2 or 3 of these. Splash the packs until the badge (very low level, so must fall instantly), then only Exploration left - Founders Falls plaque, then Peregrine lsland remote lsland from yellow Tunnel Portal. To Ouroboros's Rikti War Zone echo, there's badge for standing on statue arm, at last 2 plaques on Crey's Folly and 2 on Eden. After that the mez boost power shall be yours! This mez is not customizable and uses same visual on both sides. Usually takes about 40 minutes to get it from 0 all add frags. GEESE OF THE KIND ONES / FORCE OF NATURE - solid +REC +RECH +TOHIT and some -DEF. Get this one on Villains The way to get this badge is a bit biased, as the team of 8 players would probably do better bestin' Croatian adds to 333 of each, but for soloing this might get a bit faster in some situations, especially if your character cannot or struggles really hard with soloing the same AV 10 times (each 3 times the nasty witch becomes +1 level stronger, has devilisly annoying hurricane and infinite knockbacks) from Katie Hannon TF, which also requires to be unlocked with story arc on ouroboros. Also there well might be Giant Monsters absent for indefinite time. Finally DaGawstez do not appear at daytime (only 21:00 to 5:00 /citytime). So Force of Nature. First act of of the Marlezon Ballet. l believe you've already done 25 hero "kills" from unlocking Invader passive accolade. So first We're going to Lord Schweinzer (Port Oakes). If your character has superspeed, take Peregrine Island rob, otherwise Founders Falls rob. If it suggests you take faraway submarine to Founders Falls, drop the mission and take again until the lord suggest nearest sub. @Founder Falls mayhem map go right, and defeat Devouring Earth, but not nearest, but one is located behind the house. It will suggest an Arson mission. Commit that then go Parking for car frags, and destroy items - Payphones (cyan), Mailboxes (blue,) Newstands (yellow) and Hydrants (red). There's about 4 blues, 4 yellows, 5 reds and 5+ cyans on the map along the way, the final Newstand can be found right at the other side of Bank Building entrance. l prefer moving along the border of the map clockwise. When u finished blastin go bank and blast the Door, but do not take Moolah, type "/leaveteam" instead. Track Most Recent badges, stop hitting cars once u get Impounder and inanimates once u get Vandal. Impounder must pop on about 4th run of the rob, Vandal on 7th. 10 runs total requested, but if Firebug didn't fire due to certain bug, may have to repeat arson 1-2 time. @Peregrine Island mayhem map blast the Kinves located right in front of you for Arson. There's 5+ items of each color as well. Of course this all must be on -1x1 difficulty. Second act of the Marlezon Ballet. Go Ouroboros and take 50-th level mission "Light and Darkness" - 2nd from the Top. Burn through 2 first these missions -1x1, then setup team size of 8 at 3rd. At start of the map summon your pets, Backup Radio, Signature Summon - Ranged Damage, and get crazy on Longbow but do not defeat sunstorm. Instead dismiss all the pets and logout and back in. About 250-300 longbow per instance run. Repeat until 1000. Then take the Ouroboros mission "Indigo Hunt" - there are PPD adds, do on diff -1x8 as well, switch off Bosses of course too, summon Backup, Scirocco, and get crazy on Police. After several runs u'll get 1000 police too and get the precious Power. Geese of the Kind Ones or Force of Nature might be reilly helpful, on toons especially if they're runnin out of energy once in a sunny day, to use these kind (or not too kind) geese in order to refill your blue bar in these situations. Geese and Force of Nature have the same visual and are not customizable. Usually takes about 2 hours, maybe a bit less, depending on your character layout. Advised for the character to be T4 incarnate and temporary DEF/OFF/SURV boosts from P2W wouldn't be excessive too. ELUSIVE MIND - some Psionic +DEF and +RES. Get this one on Whatever First have to solo The Lady Grey's Task Force, which is not an easy task even on -1x1, because of non-revolsterable Archvillains. From my observation any lllusion/??? Controller does that the best, because untouchable entities taunt AVs, also Psi Damage penetrates Honoree's defensive. Hamidon Main core shoots even through lllusion Decoy untouchable, however, which is really weird. Blast hamidon, then you have to wait for big online before launching final The Lady Grey's Task Force mission. When online is high, do the Final Mission! After Honoree and items are blasted, the Rikti event will begin IT'S VERY IMPORTANT TO HAVE IN YOUR CHAT TAB HERO/VILLAIN/PRAETORIAN ZONE (ALL OF THESE) EVENT MESSAGES ENABLED!!! As the raid could happen aywhea, except maybe Praetoria. Switching your alt to the one that needs the Powah, and go hunt kill Rikti. Chat LFG and Broadcast about the Rikti Raid on this or that Zone. This may take uncertain time to get, as well as have luck Rikti Raid popped on Heroside area, as there's bigger chance for more players and as a result enough Assault Suits to get the badge. The Lady Grey's Task Force is not necessary to be soloed, but taking enough players and then accomplishing may require even more time than soloing the TF, if it's not the WST, especailly if you're playing at the time when online is low. The Elusive Mind power is the same on Heroes and Villains. Feedback is appreciated, but l repeat again this all is the BIAS.
  18. If my character would like to pop Aything that would be [Eye of the Magus], unless it's on cooldown.
  19. l don't think there is even such thing as directional speed debuff. Honestly l can remember a MMO game where there is such mechanic.
  20. 1. And junk characters may sit on useful names, which's sad, does that mean # of characters created must be limited? 2. If a player wants to do this junk stuff, they can easily create zillion of accounts for that to fulfill the described bozo job. 3. Don't all arcs have respective IDs, so they don't have to be searched for every time? 4. What devs? Exactly Homecoming devs, or old (pre-shutdown) City of Heroes commerial company stuff? If it's pre-shutdown CoH company (paragon, cryptic etc.) l'm pretty sure they were limiting that just to force players pay for extra slots, much like everything else in every other commercial MMO?
  21. But people don't fill database with zillion of junk characters somehow?
  22. What is the point of limiting the account to 3 stories anyway? l can remember enabling on Private Server 1000 slots for stories onto the account, but it took replacing 03 00 00 00 to E8 03 00 00 on mission server somewhere in its code, as well as rewriting special serverside TXT file that functions as mission server database (replacing # from 3 to 1000). It seems like anotha untidiness of Ouroboros team (issues 24-25), when they extended character slots to 1000, but didn't extend mission stories slots (just didn't think about these).
  23. Or make them inactive most of the time, with rarely enabling clickable teleportation sparks, and if you click on it when it's active, it'll make random TP (including to one that stands on top of Pocket D, having made special Achievement for porting to that location, or even for flying to gas station that levitates @PocketD map quite afar, or flying saucer).
  24. This must send you to the top of Pocket D floating club, because there's one that stands on its rooftop!
  25. Lahle! 😁 Do you mean Mercenary Mastermind's Medic add has some issue with a hitbox, which makes it selectable when u just click on screen? Does this happen if you target an enemy with TAB key? (l believe not)
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