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Midnight Blue Mage

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Everything posted by Midnight Blue Mage

  1. Some changes/observations: - in Focused Accuracy: swapped Gaussian's x5 for Adjusted Targeting x5 - Weaken Resolve is a little difficult to assess; I like it in concept, and it _seems_ like it's doing something, though the major downside is that the animation is slightly long and you have to interrupt your attack chain in order to fire it off. I'm not totally put off, but I'm not totally sold either; more testing is required. - Savage Strike feels somewhat unnecessary at the end-game; it is great for slotting/bonuses, but I find myself rarely clicking that power, even when heavily exemplared. This might be a natural occurrence though...
  2. @Oubliette_Red That screenshot is 100% out-of-this-world. Amazing to see what people are capable of. Totally beautiful ❤️
  3. I wish there were like 10 more Hamidons, and each one had to be defeated in a different way. Hami feels like the most class/style "inclusive" encounter in the game to me because having a varied team composition is actually very important (even a necessity!), and you need a LOT of characters and some leadership/team organization/retreat strategies in place in order to defeat him. Everyone truly contributes and it's a fun, engaging battle So if there were just a dozen or so additional city-block sized monsters, that would be pretty sweet :]
  4. @Jon That's sick! Really love the style, and especially the lighting (the green glow on the neck/mask/glasses is sweet). Very nice work
  5. Hello :] Since returning to the game, I've just been winging it and/or keeping Notepad docs for build plans, but I finally built a build in Mids based on research and my own experience, and I'm just curious to know if I've made any obvious (or not-so-obvious) mistakes. The main focus is +Recharge (personal preference cuz I'd like to be Savage Leaping everywhere as often as possible, though perhaps that isn't the most efficient way to go...), and I assume I'll be swapping in Avalanche at some point Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Missing Cat: Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Force of Will Ancillary Pool: Body Mastery Hero Profile: Level 1: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43), Ksm-ToHit+(45) Level 2: Savage Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(11) Level 4: Resist Physical Damage -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(21), ImpSki-Status(37), ImpSki-EndRdx/Rchg(37), ImpSki-ResDam/EndRdx/Rchg(37), StdPrt-ResDam/Def+(40) Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(13), StlGl-Acc/Dmg/Rchg(13), StlGl-Dmg/EndRdx/Rchg(15), StlGl-Acc/Dmg/EndRdx/Rchg(15), StlGl-Rchg/Hide%(17) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42) Level 12: Dull Pain -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36) Level 14: Super Jump -- UnbLea-Stlth(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43) Level 22: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 24: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48) Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(31), Hct-Dam%(31) Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), AdjTrg-ToHit(46), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50), AdjTrg-EndRdx/Rchg(50) Level 30: Boxing -- RzzDzz-Immob%(A) Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Tough -- GldArm-3defTpProc(A), Ags-Psi/Status(45) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Weaken Resolve -- AchHee-ResDeb%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Blood Frenzy ------------ Thanks for taking a look!
  6. @Dacy It is awesome that you wanted to clear the air, and it's a sign of a strong person to be able to admit that they might have said things in the moment that they didn't entirely mean ❤️ One thing to note is that your story is very long... forum residents who are passing through can very easily peruse new pieces of art or a few paragraphs of short stories at a given time, but reading 60+ pages is a pretty huge time-and-effort commitment, and you may find it difficult to get any feedback. One suggestion: maybe you can grab a couple of enticing paragraphs from your story and post them here? Could be some intriguing dialogue or plot point from your opening pages, or perhaps a cliffhanger from a chapter's end; just a sort of "teaser" to increase visibility and to get people in to your story :] Either way, I'm glad you're here and writing!
  7. @Christopher Robin Thank you for the kind words and encouragement I've found perseverance to be the trickiest part, but the second-toughest part (for me anyway) has always been inspiration, and currently, there is absolutely no lack of that! ❤️ I'll do my best to continue slinging pencil lead (or katanas, even better) for the foreseeable future :]
  8. @RikOz ah, your avatar makes a lot of sense now; nice bass, dude! and... I really wish I had one of those sandwiches o_o nice to meet you :] @Christopher Robin thank you 😄 stray felines end up in the strangest places...
  9. I'm glad you had fun! 😄 and that's awfully nice of you to say, thank you ❤️ I'm no artist but I like storytelling (comics!), so I'm glad you think so
  10. @_Kai_ whoa, what an incredibly cool style! Thanks for sharing this artist :]
  11. Small thing, but I would really like some female shorts that are longer than "Shorts" but not quite as long as "Athletic Shorts"; the super short-shorts can look weird at times and even occasionally defy physical logic, and the long shorts look like a 90s workout video or Nordic Track commercial. Something like this maybe I would also love if the "Hood" section had hood-down options instead of them always being up and covering the character's head. It would be pretty fun to have two costumes where you could switch between hood-up and hood-down
  12. Triple combo for the final entry :] Days 29-31 First year participating for me, and it was really fun. It felt great to finally put marks on paper again (I'm tempted to make a habit of it), and it was awesome to have City of Heroes and all the awesome resident artists as an inspiration ❤️ Thanks for joining me for this thread, everyone; happy fall!
  13. @QueenBethari it can be very slippery! 😄 @Christopher Robin Check out the Golden Giza in St. Martial, it's really cool and has a (slightly sleazy) Vegas vibe; neon everywhere, so it's a great place for noir/mafioso heroes and villains to hang out
  14. Hello :] I was wondering if anyone has any experience with this new Pool as a Stalker, and specifically I was curious about Weaken Resolve, because it's pretty appealing to me on the surface: does this un-Hide you as a Stalker? And does it feel effective? Also very happy to hear any observations you have on the set in general Thank you!
  15. Really nice work @Christopher Robin, quite the imposing visage! I will never not like a skull motif Was in a sketchy mood tonight :] Days 23 + 24 and 25 + 26
  16. @Christopher Robin Thanks :D and yes, in fact it's the old boy himself (and it wouldn't surprise me if he was a Nirvana fan 😸)
  17. @Moka Whoa! Amazing artwork and awesome character design, nice :D
  18. From that same Photobucket account, I was able to scrounge up some pics of my old main on Pinnacle from 2005-2006. Sonic/Electric Blaster, really great times ❤️ Fond memories of Galaxy City and old Dark Astoria, and I just happen to really like the one with the moon 😄
  19. Ah apologies, I formatted things pretty poorly; the first line was meant to address your cool screenshots, and I actually thanked @Struck for the thread at the bottom of my post; sorry for the confusion!
  20. TIL that if your costume has a tail, it will be visible while wearing the Paragon Protector Costume Power (Adorable!)
  21. Sweet thread idea! @biostem That is a great shot; I missed the Beta by a few months but that looks like it would have been awesome to be a part of. After dusting off an ancient Photobucket account, I was able to dig up a couple of old pics: Here's our Pinnacle crew (The Lethal Ladies and Deadly Dudes Coalition; I'm the blue guy in the foreground, Loud Lightning) confronting Ghost Widow at a Pocket D event on April 28th, 2006... ...and then of course it devolved into a dance party shortly after :] Images from the past always stir up fond memories for me, so thanks for this thread @Struck!
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