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Auroxis

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Everything posted by Auroxis

  1. Auroxis

    Rad/Sonic Build

    Great job! It does seem like your chain is better at the cap, could you check how it compares between +300% and +400%? Like, at what point is one chain better than the other (if at all). Again, thanks for the hard work you put into this!
  2. Running some more tests after placing the -kb io's and reaching near 45% without hover, this build can can comfortably farm s/l AE farms at +4×8. Our AoE attack chain is Solar Flare - Luminous Detonation - White Dwarf Flare. The nice part is how the white dwarf flare generates aggro so they don't run away. Downside is we lose our toggles, but we're also one purple insp away from being s/l softcapped in dwarf form if needed.
  3. Because it's a decision I made on all my characters with the knowledge that it isn't relevant, and there's no way to change it. Agreed. And even if you could change it with Null the Gull, Origins have been established to be relevant for RP purposes only and should remain as such.
  4. Auroxis

    Rad/Sonic Build

    Ideally you wouldn't wanna use the purple proc on Screech unless you're always using it as part of an attack chain, which often-times isn't the case since the -res takes time to ramp up to negate Screech's low damage. Using both the purple and the toxic damage procs on Screech also means you can't slot a 5-piece Stun set for the global recharge+CC, and have to use Apocalypse on it. However you can build around this. The way forward would be assuming a +400% recharge baseline, and comparing as many viable attack chains in terms of raw DPS, raw -res, and combined DPS(DPS with -res): Burst Damage - Shout(toxic+purple proc, +90% recharge), Scream(toxic proc, +90% recharge), Shriek(no proc) Quick Damage - Scream(toxic+purple proc, +120% recharge)-Shriek(no proc) Sustained Damage #1 - Screech (toxic+purple proc, +120% recharge), Shriek(no proc), Scream (toxic proc, +90% recharge), Shriek (no proc) Sustained Damage #2 - Screech (toxic proc, +90% recharge), Scream(toxic+purple proc, +120% recharge), Shriek (no proc), Scream(toxic+purple proc, +120% recharge) Sustained Damage #2.1 - Screech (toxic+purple proc, +90% recharge), Scream(toxic proc, +120% recharge), Shriek (no proc), Scream(toxic proc, +120% recharge) Sustained Damage #3 - Screech (toxic+purple proc, +120% recharge), Shout(toxic proc, +90% recharge), Shriek(no proc) I went with the +90% number because that's about where you end up with Spiritual/Agility and one Recharge/Accuracy or Damage/Recharge IO removed from a 6-piece set.
  5. Auroxis

    Rad/Sonic Build

    It's been confirmed, see the thread i linked in your quote. And thank you for calculating all the different sonic chains! Maybe add Shriek-Scream to the list as well since it's a popular dps-focused one for people that wanna skip on Shout.
  6. Auroxis

    Rad/Sonic Build

    Thanks for the updated info. I was going off of info provided by Pines. I'll re-run numbers tomorrow, however I regret to inform you that the example you provided does not match the details of that article. It only uses activation time and BASE recharge, not the final recharge. For Shriek it is 4 seconds, for Scream it is 7.67 seconds. I provided two links. One is to the article on paragonwiki, the other is to the update by the devs for i24 which states " Procs Per Minute will use modified recharge instead of base recharge. The reason for this is that the whole idea of Procs Per Minute goes right out the window when we keep the base recharge even though that value can be dramatically altered." In addition there have been tests made to confirm this, seen here: https://forums.homecomingservers.com/index.php/topic,3934.0.html
  7. Turn on Accolades, it's a toggle in the top right corner of Pine's.
  8. Auroxis

    Rad/Sonic Build

    I am not sure if that is correct about the proc damage buffs. Check out this: https://paragonwiki.com/wiki/Invention_Origin_Enhancement_Proc_Damage_Scaling According to that link, Damage Procs such as the Apocalypse and Javelin are not boosted by any damage boosts (enhancements, set bonuses, nor outside buffs/debuffs). My formulas for accounting for this are provided below. For the Apocalypse, Pines shows it has a 75% chance of hitting for 107.1. So every attack has an expected damage of 80.325 For the Javelin, Pines shows it has a 58% chance of hitting for 71.75. So every attack has an expected damage of 41.615 For maximum proc DPS, we will put that in the attack that is used most for a chain. For your chain it is Scream, for mine it is Shriek. Since both chains will use the respective attacks twice I will calculate the eDMG_proc_chain damage as follows: eDMG_proc_chain = 2x(80.325+41.615)=243.88 That's... Not how procs work. I wasn't referring to damage values. Since i24, all procs operate on the PPM formula seen here: https://paragonwiki.com/wiki/Procs_Per_Minute and use modified recharge rates (enhancements+alpha): http://web.archive.org/web/20120906114827/http://boards.cityofheroes.com/showthread.php?p=4213945 So if you put Apocalypse, a 4.5 PPM proc in Shriek with a 1 second cast time and 120% enhanced recharge(IO set + Agility/Spiritual alpha), that's 4.5*(3/2.2+1)/60=0.177 or an 18% chance to proc, while on Scream it's 4.5*(6/2.2+1.67)/60=0.329 or a 33% chance to proc.
  9. Torchbearer is a server for everyone, "claiming" it for one group or another will just lead to people feeling excluded.
  10. Auroxis

    Rad/Sonic Build

    Thanks for taking your time for this, 5 apocalypse and 1 javelin. Keep in mind that proc damage in Pine's is inaccurate because it takes buffs into consideration when calculating enhanced recharge for PPM, only the enhancements+alpha slot count.
  11. Auroxis

    Rad/Sonic Build

    Screech-Scream-Shriek-Scream is actually better since Scream gets more chance to proc stuff like Apocalypse/Gladiator's Javelin as PPM scales off of recharge and cast time. You should also cast Dreadful Wail when it's up since it's one of the faster nukes and has a 20 seconds res debuff. Can also slap a PvP -res proc on Dreadful Wail and it has a decent chance to go off, while it only lasts for 10 seconds it really helps your burst -res. Better in what way? Scream is worse than Shriek in both DPS and Debuff per second. Also, you would have a gap as the lowest recharge on Scream is 1.2 (with 400% recharge). This afternoon I'll check your numbers on pines, as I don't have access to it at the moment and it contains different cast times than redtomax. Better in the way of DPS due to procs, and better in way of -res at +300% recharge and slightly worse at capped (+400% recharge). The cooldown gap between Scream and Shriek gets mitigated by Screech's cooldown, unless you're close enough to that +374% recharge mark you mentioned. Basically if you run Screech-Shriek-Scream-Shriek with +300% recharge you're looking at 0.776s of total downtime (before Screech), while with Screech-Scream-Shriek-Scream you're looking at 0.312 seconds of total downtime (before the second Scream). Not sure exactly where between +300% and +400% it starts favoring the Screech-Shriek-Scream-Shriek in terms of -res, but in terms of DPS the Scream-dominant chain seems always better if you slot it with Apocalypse and Gladiator's Javelin procs.
  12. Auroxis

    Rad/Sonic Build

    Screech-Scream-Shriek-Scream is actually better since Scream gets more chance to proc stuff like Apocalypse/Gladiator's Javelin as PPM scales off of recharge and cast time. You should also cast Dreadful Wail when it's up since it's one of the faster nukes and has a 20 seconds res debuff. Can also slap a PvP -res proc on Dreadful Wail and it has a decent chance to go off, while it only lasts for 10 seconds it really helps your burst -res.
  13. After 6 months of your favorite item being on the list, would you be at ease of the fact that it's there? Or become more vocal hoping they prioritize it over other issues? People will feel ignored no matter what you do.
  14. I wouldn't call no-attack Empaths "full support", as due to the debuffs Defenders possess (especially sonic), blasting can also be considered support. On related news I solo'd a Pylon on my Empathy/Sonic defender the other day for a 200 DPS equivalent time. No Lore pets, just me and my PPP pet.
  15. Capped HP in Dwarf, though with accolades and a complete build you're not that far off in human form.
  16. Time's Juncture is fantastic even if you softcap since it acts like a DDR buffer against stuff like Cimerorans.
  17. Can never go wrong with Sonic Attack on a Defender.
  18. Created the build on Justin to test it out. Was able to down a Rikti Pylon in 5:30 minutes on average, for about 244 DPS. Gameplay outside of Pylons was painful thanks to the knockback, but outside of that it's very tanky.
  19. The major loser is Peacebringer, because it can only slot it into one attack while it's needed on at least three.
  20. Created a Peacebringer on Justin and maxed it out to see how far it can go. T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment Attack chain is Radiant Strike - Cross Punch - Gleaming Blast, all slotted with a purple damage proc and a -res proc. Photon Seekers, Light Form, Inner Light, Ageless, Assault Radial were all used when available, the build can be found in this thread: https://forums.homecomingservers.com/index.php/topic,5115.0.html After a few practice runs and waiting for lag to go through I started seeing times around 5-6 minutes, with one run going as low as 4:40 minutes. So I'll average it out to 5:30 minutes for 244 DPS. Not great, but this is to test how a fully kitted-out PB can compete. I also tried running some non-pylon content, but the KB grossed me out so I stopped.
  21. Update: I have tested this build in the following cases: Soloing a Pylon (240~ DPS, done in 5-6 minutes without lore pets) Soloing a +4x8 S/L AE farm w/bosses (comic-con farm, solid clear time) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Hero Profile: Level 1: Gleaming Bolt -- Acc-I(A) Level 1: Incandescence -- StdPrt-ResDam/Def+(A) Level 2: Gleaming Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(13), Apc-Dmg(15), AchHee-ResDeb%(15) Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(21) Level 6: Radiant Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Acc/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Dmg/Rchg(9), SuddAcc--KB/+KD(11) Level 8: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx(40) Level 10: Hasten -- RechRdx-I(A) Level 12: Inner Light -- GssSynFr--Build%(A), RechRdx-I(43) Level 14: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), FuroftheG-ResDeb%(21) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 18: Incandescent Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(48) Level 20: White Dwarf -- GldArm-3defTpProc(A) Level 22: Reform Essence -- Pnc-Heal(A), Pnc-Heal/Rchg(42), Pnc-EndRdx/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal/EndRedux(46) Level 24: Essence Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(33), NmnCnv-Heal/Rchg(43) Level 26: Solar Flare -- KhlGrc-Acc/Dmg(A), KhlGrc-Acc/Dmg/EndRdx/Rchg(27), KhlGrc-Dmg/EndRdx/Rchg(27), KhlGrc-Acc/Dmg/Rchg(29), KhlGrc-Dmg/Rchg(37), SuddAcc--KB/+KD(37) Level 28: Luminous Detonation -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Acc/Dmg(31), SprEssTrn-Acc/Dmg/Rchg(31), OvrFrc-Dam/KB(31), FrcFdb-Rechg%(43) Level 30: Conserve Energy -- RechRdx-I(A) Level 32: Dawn Strike -- SprEssTrn-Acc/Dmg/EndRdx/Rchg(A), SprEssTrn-Dmg/EndRdx/Rchg(34), SprEssTrn-Dmg/Rchg(48), SuddAcc--KB/+KD(50) Level 35: Photon Seekers -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Acc/Rchg(36), ExpRnf-Dmg/EndRdx(36), SuddAcc--KB/+KD(48) Level 38: Light Form -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39) Level 41: Assault -- EndRdx-I(A) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Quantum Acceleration -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25) Level 1: Cosmic Balance Level 1: Energy Flight -- WntGif-ResSlow(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Ion Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Assault Radial Embodiment Level 49: White Dwarf Antagonize -- Taunt-I(A) Level 49: White Dwarf Flare -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(40), Obl-Dmg(40) Level 49: White Dwarf Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 49: White Dwarf Step -- Range-I(A) Level 49: White Dwarf Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 49: White Dwarf Sublimation -- Heal-I(A) Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 50: Ageless Radial Epiphany Level 50: Agility Core Paragon ------------ ------------ This build is optimized to run the following attack chains: Single Target: Radiant Strike-Cross Punch-Gleaming Blast(no outside buffs) Radiant Strike-Cross Punch (at the recharge cap with outside buffs) Throw in Incandescent Strike to CC (high chance of holding a boss thanks to the proc). AoE: Solar Flare-Luminous Detonation-Cross Punch (pure Human, no toggle loss) Solar Flare-Luminous Detonation-DwarfToggle-Dwarf Flare-DwarfToggle (maximum AoE DPS, lose toggles)
  22. This build should be able to do it: https://forums.homecomingservers.com/index.php/topic,5115.0.html
  23. As an Empathy defender and Time corruptor main I'd be extremely pissed to see it nerfed. Time isn't a perfect set, pretty much every power outside of Farsight and Chrono Shift is average at best. And if you get Soul or Power Mastery you're missing out on stuff like perma Soul Drain from Dark Mastery or Scorpion Shield from Mace Mastery. You can still get +Special from Radial Clarion Destiny, but Destiny has lots of good options for other powersets. You think time is OP because of PB Farsight? Buff FF and Traps.
  24. My suggestion would be adding another Endurance Mod IO set, that gives damage as well as a nice proc benefit: Energy Siphon Set Type: Endurance Modification Level Range: 21 to 50 Energy Siphon: Damage/EndMod Energy Siphon: Damage/Recharge Energy Siphon: Damage/Accuracy/Recharge Energy Siphon: Accuracy/Recharge/EndMod Energy Siphon: Damage/Endurance/Recharge/EndMod Energy Siphon: Chance for Build Up (Unique) Buff: Accuracy: 42.4% Damage: 89.93% (Pre-ED: 92.75%) EnduranceDiscount: 18.55% Endurance: 66.25% RechargeTime: 85.71% (Pre-ED: 87.45%) Set Bonus: (2) 2.5% Recovery (3) 7% Accuracy (4) 3% Damage Buff (5) 3.13% Defense (Energy/Negative), 1.56% Defense (Ranged) (6) 7.5% Enhancement (Recharge)
  25. Assault is a great team damage buff, feel free to replace with Aim (w/ a gaussian's proc) if you're a solo player.
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