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Auroxis

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  1. 1. Pick the content you want to tank. Blasters can't afford to be tanky against everything, but they can be tanky against specific damage types or encounter types. For example, S/L. 2. Get Mental Manipulation if you wanna tank. Drain Psyche is amazing. Here's a Fire/MM build I made that softcaps s/l and hardcaps s/l with Barrier active, and has great +regen to stay alive. Pretty much built for AE S/L farms with great AoE, DPS and -regen for everything else. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! SL Farmer: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Mental Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Flares -- Apc-Dmg(A), HO:Nucle(3) Level 1: Subdual -- Dmg-I(A) Level 2: Fire Ball -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33) Level 4: Mind Probe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7) Level 6: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(13) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/EndRdx/Rchg(17) Level 16: Concentration -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(17) Level 18: Blaze -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42) Level 20: Drain Psyche -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(21), Prv-EndRdx/Rchg(23), Prv-Heal/EndRdx(23), Prv-Heal(33) Level 22: Maneuvers -- LucoftheG-Rchg+(A), Ksm-ToHit+(31), Rct-ResDam%(31) Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45) Level 26: Blazing Bolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(27), Apc-Acc/Rchg(27), Apc-Acc/Dmg/Rchg(29), Apc-Dmg/Rchg(29) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), GldArm-ResDam(37) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(31), LucoftheG-EndRdx/Rchg(33), ShlWal-ResDam/Re TP(50) Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(36), Obl-Dmg(36) Level 35: Combat Jumping -- LucoftheG-Rchg+(A) Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Rchg(40), Obl-Dmg(40) Level 41: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(42), UnbGrd-Max HP%(42) Level 44: Electrifying Fences -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(46), Rgn-Dmg(50) Level 47: Summon Adept -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(48), CaltoArm-Dmg/EndRdx(48), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(50) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Core Paragon Level 50: Barrier Core Epiphany Level 0: Portal Jockey Level 0: Task Force Commander Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;709;1418;HEX;| |78DA6594594F135114C7EF6C420B8596964DA87491BD0C1D409F4C3428C5449A54F| |A6CC8089332496D27A524FAE84750A3890101F5DD4FE047717D73434DD40717AC67| |E6FC8B937412F8DDF3BF67BB5BF3372F753E5BBE7D5E48A18B65736B6B6D91FED7A| |D9A96374BF6BAA02F505C49E4CCDA0DABD646D620E6D756CD4AC9DAD07376CDE298| |7473A6B8ED38D55A5DCF5B95BA595ECB9B15DBD92E9B75BB5A11C142B55AD68B8E6| |56D84BC61CE2E6DD6ED4AA9DBB3562C73C3AA6D6DDA4E67D37668B27FC9B1D7F566| 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|CF7E6D82FDBEFAB5046BBFFA0858E54194C6A8732DE875E48D4DDFB8E01B5FF78DF| |F01DDA4F0A9| |-------------------------------------------------------------------|
  2. Here's my Rad/Stone Brute, gets enough speed to comfortably walk around with Granite+Rooted in combat and enough to run around with just Granite. Also gets some psi resistance (40%) to fix the hole, and has enough slots in other armors to run with them for easy content or heavy psi content. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Ground Zero: Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Stone Armor Power Pool: Fighting Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Acc/Rchg(3), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(33), Hct-Dmg(36) Level 1: Rock Armor -- LucoftheG-Rchg+(A), GifoftheA-Run+(7), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37) Level 2: Proton Sweep -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(9), Erd-Acc/Rchg(29), Erd-Dmg(31) Level 4: Stone Skin -- ImpArm-ResPsi(A), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(48) Level 6: Earth's Embrace -- ImpArm-ResPsi(A), Pnc-Heal(9), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/Rchg(11), Pnc-EndRdx/Rchg(13), Pnc-Heal/EndRedux(31) Level 8: Boxing -- Acc-I(A) Level 10: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(23), TchoftheN-Heal(25), TchoftheN-Acc/Heal(25) Level 12: Mud Pots -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(21), Erd-Dmg(27), Erd-Acc/Dmg/Rchg(27), EndRdx-I(31) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-Psi/Status(45), GldArm-3defTpProc(48), ImpArm-ResPsi(50) Level 16: Rooted -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux(19), Pnc-Heal/+End(19) Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), GifoftheA-Run+(48) Level 20: Super Speed -- WntGif-ResSlow(A) Level 22: Irradiated Ground -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Dmg/EndRdx/Rchg(42), EndRdx-I(43), AchHee-ResDeb%(43), FuroftheG-ResDeb%(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 26: Devastating Blow -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/Rchg(42), AchHee-ResDeb%(42) Level 28: Crystal Armor -- LucoftheG-Rchg+(A), GifoftheA-Run+(29) Level 30: Teleport -- Jnt-EndRdx/Rng(A) Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/Rchg(36), Arm-Dmg(45) Level 35: Minerals -- LucoftheG-Rchg+(A), GifoftheA-Run+(46) Level 38: Granite Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(39), GifoftheA-Run+(39), Ags-ResDam(39), Ags-ResDam/EndRdx(40), Ags-ResDam/Rchg(40) Level 41: Taunt -- Range-I(A) Level 44: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(50) Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 49: Fusion -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(5) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34), Prv-Absorb%(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(5), PrfShf-EndMod(7) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Ageless Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Void Radial Final Judgement Level 50: Assault Radial Embodiment Level 50: Agility Radial Paragon ------------
  3. Well even without any incarnate buffs to resists it's still at 65% S/L res. Here's the latest revision of the build so you can check it yourself: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Strong and Pretty: Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Kinetic Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(13), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(15), Rct-Def(17), Rct-Def/EndRdx(40) Level 2: Jawbreaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury(37) Level 4: Power Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43) Level 6: Dampening Field -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 8: Clobber -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Dmg/Rchg(11), Hct-Dmg(13) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Super Speed -- WntGif-ResSlow(A) Level 14: Boxing -- Acc-I(A) Level 16: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/EndRdx(39), Ags-ResDam(39) Level 18: Whirling Mace -- Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Acc/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Dmg/Rchg(21), Arm-Dmg(23) Level 20: Energy Cloak -- ShlWal-ResDam/Re TP(A), ShlWal-Def(31), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(43) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(29), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(45) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 26: Shatter -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Dmg/Rchg(31), Erd-Dmg(31), FuroftheG-ResDeb%(34) Level 28: Energy Drain -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 30: Combat Jumping -- LucoftheG-Rchg+(A) Level 32: Crowd Control -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(36), Prv-Heal/EndRdx(37), Prv-Heal(37) Level 38: Electrifying Fences -- Acc-I(A) Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(46), Rgn-Dmg(46) Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50) Level 47: Energy Protection -- UnbGrd-Max HP%(A) Level 49: Overload -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) Level 50: Agility Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Melee Core Embodiment ------------
  4. Good idea, but also not very noticeable for most people. Would need something extra besides this. I think this lowers the skill cap on tanking just a bit too much. LoS management is a very important and fun skill to have. Something simple like buffing the Leadership pool to Defender levels would be a nice touch, alongside the aggro cap increase.
  5. Thank you for info, but I have one more question - again about leveling ;) In your first post you wrote about choosing Tactics if my build is incomplete - could you give me a little tip how many enh slots is optimal in this power? At least one ToHit SO in Tactics or Farsight to reach 22%, which is what you need to make Blazing Bolt activate instantly.
  6. Yes. If you start taking too much damage from AoE's aimed at the tank, back up a bit but keep mobs in your Time's Juncture. Yes. Farsight and Chrono Shift should ideally be used when moving to the mob, when you have downtime. Rune of Protection should be popped before you engage a mob. Distortion Field should be used in tandem with Rain of Fire. Not at all, it's useful against all mobs seeing as it's an instasnipe. Just relax and enjoy the ride!
  7. I still see no reason to keep Slow snipe, even if the new IO is no longer required to make it perma-insta. It's Coarse (low DPA), Rough (wastes valuable aim+bu time), Irritating (movement interrupts it) and it gets everywhere (combat cooldown brings it when i don't want it).
  8. Proc chance is capped at 90%. http://web.archive.org/web/20120906114827/http://boards.cityofheroes.com/showthread.php?p=4213945 Also, I was under the impression that +recharge from set bonuses and buffs (like hasten) also affects PPM.
  9. Probably will get added sooner or later.
  10. The -regen in Temporal seems to pale in comparison to Mental, Drain Psyche's just that good.
  11. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Strong and Pretty: Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Kinetic Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(13), Rct-Def(17), Rct-Def/Rchg(39), Rct-EndRdx/Rchg(39), Rct-Def/EndRdx(40) Level 2: Jawbreaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury(37) Level 4: Dampening Field -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 6: Power Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43) Level 8: Clobber -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Dmg/Rchg(11), Hct-Dmg(13) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Boxing -- Acc-I(A) Level 14: Tough -- Ags-Psi/Status(A), Ags-ResDam(15), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(17) Level 16: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(25), ShlWal-Def/EndRdx/Rchg(27), ShlWal-EndRdx/Rchg(27), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx(29) Level 18: Whirling Mace -- Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Acc/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Dmg/Rchg(21), Arm-Dmg(23) Level 20: Energy Cloak -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg(43), LucoftheG-EndRdx/Rchg(45) Level 22: Energy Protection -- UnbGrd-Max HP%(A) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Super Jump -- WntGif-ResSlow(A) Level 28: Energy Drain -- LucoftheG-Rchg+(A), LucoftheG-Def(34) Level 30: Spring Attack -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(31), Erd-Dmg/Rchg(31) Level 32: Crowd Control -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(36), Prv-Heal/EndRdx(37), Prv-Heal(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Electrifying Fences -- Acc-I(A) Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(46), Rgn-Dmg(46) Level 47: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50) Level 49: Overload -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) Level 50: Agility Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Melee Core Embodiment ------------
  12. Are you asking me to compare this build to a Rad/Rad/Dark Corr? Less DPS, less tank, more debuffs pretty much.
  13. If you go with DP you could do alright soloing, since Time can softcap your defense. But at that point, you'll be better going with a Corruptor. Sonic is by far the best Defender secondary for support, the resistance debuffs really help melt down those heavy targets.
  14. You wanna be a bit heavier on endurance slotting when leveling this build, but I wouldn't worry about it too much.
  15. Not sure if it'll help but here's my Emp/Sonic build. I used to be Emp/Rad, but the -res debuffs are just too good and you can't abuse procs on Neutrino Bolt anymore since the PPM change. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Auroxis: Level 50 Science Defender Primary Power Set: Empathy Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Teleportation Power Pool: Leadership Power Pool: Flight Ancillary Pool: Soul Mastery Hero Profile: Level 1: Healing Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(3), Prv-Heal/Rchg(3), Prv-EndRdx/Rchg(5), Prv-Heal/EndRdx(5), Prv-Heal(7) Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(19) Level 2: Heal Other -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal/Rchg(21), Pnc-EndRdx/Rchg(21), Pnc-Heal/EndRedux(23) Level 4: Scream -- Apc-Dam%(A), Apc-Dmg/EndRdx(11), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/Rchg(29), GldJvl-Dam%(29) Level 6: Resurrect -- RechRdx-I(A) Level 8: Clear Mind -- RechRdx-I(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Fortitude -- LucoftheG-Rchg+(A), RedFrt-Def(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx(15), RedFrt-Def/EndRdx/Rchg(17) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31) Level 16: Recall Friend -- WntGif-ResSlow(A) Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(23) Level 20: Assault -- EndRdx-I(A) Level 22: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(33), RedFrt-Def/EndRdx/Rchg(36), RedFrt-EndRdx(37), RedFrt-EndRdx/Rchg(40) Level 24: Vengeance -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(37) Level 26: Regeneration Aura -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal/Rchg(43), Pnc-EndRdx/Rchg(43), Pnc-Heal/EndRedux(46) Level 28: Howl -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(33), SprVglAss-Acc/Dmg/EndRdx(34), SprVglAss-Dmg/EndRdx/Rchg(34), SprVglAss-Dmg/Rchg(34), SprVglAss-Acc/Dmg(45) Level 30: Hover -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(31), BlsoftheZ-Travel/EndRdx(31) Level 32: Adrenalin Boost -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal/Rchg(40), Pnc-EndRdx/Rchg(42), Pnc-Heal/EndRedux(42) Level 35: Screech -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(36), AbsAmz-Acc/Rchg(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Stun/Rchg(46) Level 38: Dreadful Wail -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), FuroftheG-ResDeb%(45) Level 41: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(42), StdPrt-ResDam/EndRdx(43), StdPrt-ResDam/Def+(46) Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45) Level 47: Summon Mistress -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50) Level 49: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Spiritual Core Paragon Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Reactive Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Barrier Core Epiphany Level 50: Longbow Core Superior Ally Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;723;1446;HEX;| |78DA6594C952135114866F271D63260281306520242053E824800BA7A210D005836| |85C4AC5266920654CA73A9D2A70E79BF8042E1C1FC097B0C08D960B2704C53D9EF4| |7F085D952EA8EFDEFFDE73CFDFE79ECEDADE92FFE5DDE7F342EA58ACA8F57A6149D| |BD6AA25CD70E78B65AD5AD4043DEE8586A1EF95EB6E1A87CF37146E37B6B795E5A7| 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  16. I actually have to say I am not a fan of reducing the recharge back to 12 seconds. The 15-second recharge meant there was more room for more complex Blaster attack rotations; with a 12-second recharge, many sets can skip their second attack power once they are fully slotted (for example: Flares, Blaze, Flares, Blazing Bolt; repeat). If a 15-second recharge feels too weak, I would recommend instead increasing the power of the second (moderate) attack in each Blaster powerset, or otherwise encouraging its use. Telephone With high recharge you wanna run Blaze-Blazing Bolt-Blaze-Flares-Fire Ball as your ranged attack chain so for Fire Blast specifically there's not much difference. And of course on Blasters you get more complex rotations through incorporating high DPA melee attacks from your secondary powerset. While this particular issue was already addressed on Blasters through the Defiance rework (you can only use tier 1 and tier 2 attacks while mezzed) there's room to address it further, but I don't think messing with people's rotations through snipes is the way to do it.
  17. AV's yes, and easily with lore pets. GM's are a bit trickier but it depends on which one.
  18. I was under the impression that the ToHit part of the buff only lasted 15 seconds.
  19. The more i try to enjoy the slow snipe the more i notice the issue. The interrupt mechanic is simply not fun to use since you can't use it while moving, and even if you do stop moving you're at the mercy of latency if you activate it too soon. Just have all snipes be insta. Make ToHit add a chance to do the current slow snipe damage, like a crit.
  20. In one hand, this is easily solvable by making Aim and Build Up trigger the "in combat" flag. What if people wanna use Aim+BU+Slow snipe to take out a boss? You can't give options and take them away at the same time.
  21. How is it useless? Nobody's slotting the ~96% enhancement for accuracy that it takes to reach the chance to hit cap against the +3 and +4 enemies you fight so often at endgame. Set bonuses (hence endgame) give an abundance of global accuracy.
  22. I've given it a run on Justin so I could get the feel for it. Issues I found: 1. Impact on a first snipe feels underwhelming for its activation time. Keep in mind this has to compete with AoE openers and high DPA attacks. Raising its damage will likely hurt balance in PvP, lowering its activation time just makes it more like a normal attack. 2. The above gets exacerbated when you want it to go insta and you've been out of combat for just a bit too long. Especially when you're moving to the next target since it literally can't be activated while moving. 3. Tactics+Kismet being made redundant is still a concern to me. I still prefer keeping it how it is (and adding more intuitive ways to get ToHit) unless you: 1. Make charged snipe feel more impactful (like the fear AoE on stalkers). 2. Come up with a better way to let us control when we use which type of snipe (like AS on stalkers) . 3. Keep +ToHit relevant.
  23. Not quite. We're saying it's already fairly easy to do, but don't punish people for having invested the time into building for it by making their power choice of Tactics close to useless. There are alternatives if you wanna make it more intuitively accessible, like buffing Aim's uptime and making permadom give some permanent ToHit bonus. Besides, that's far from the only critique people have raised.
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