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Everything posted by Auroxis
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Looks nice Linea! Definitely lots of ways to build this combo due to how flexible and powerful it is. The original iteration of the build had Tough and Weave, but there are just so many nifty powers to pick up and it's plenty tanky enough with RoP and Clarion Farsight for my taste. Right now I'm working on fitting Aim in. So far I'm deliberating dropping Super Speed (and replacing CJ with Stealth) or Distortion Field. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Trailblazer: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Dark Mastery Hero Profile: Level 1: Flares -- Apc-Dmg/EndRdx(A), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(7), Apc-Dmg(17) Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A) Level 2: Fire Ball -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg(31) Level 4: Time's Juncture -- HO:Enzym(A), HO:Enzym(5) Level 6: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(19), Prv-Heal(23) Level 8: Spirit Ward -- Heal-I(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Mystic Flight -- BlsoftheZ-ResKB(A) Level 14: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(25) Level 16: Distortion Field -- EndRdx-I(A) Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(19), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(31) Level 20: Aim -- GssSynFr--Build%(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(23), Rct-ResDam%(33), Rct-Def/EndRdx(42) Level 24: Assault -- EndRdx-I(A) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/ActRdx/Rchg(36), Apc-Dam%(42) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(29), HO:Membr(29), ShlWal-ResDam/Re TP(40) Level 30: Rune of Protection -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37) Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(36), Obl-Dmg(37) Level 35: Slowed Response -- AchHee-ResDeb%(A) Level 38: Chrono Shift -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx(40), NmnCnv-EndRdx/Rchg(40) Level 41: Dark Consumption -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(43), Obl-Dmg(46) Level 44: Dark Embrace -- GldArm-3defTpProc(A), Ags-Psi/Status(45), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam/Rchg(46) Level 47: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(50), Arm-Acc/Rchg(50), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/Rchg(48), FuroftheG-ResDeb%(48) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Scourge Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), PrfShf-EndMod/Acc(13) Level 0: High Pain Threshold Level 0: Invader Level 0: Born In Battle Level 0: Marshal Level 50: Clarion Radial Epiphany Level 50: Support Core Embodiment Level 50: Cimeroran Core Superior Ally Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Agility Core Paragon ------------
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Doesn't Irradiated Ground being a pseudo-pet allow its achilles' -res proc to stack with an achilles' from your attacks? Since it's technically a different caster? Slotting both -res procs into Irradiated Ground seems like a good idea regardless.
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Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7), GldArm-3defTpProc(9) Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 2: Gamma Boost -- EndMod-I(A) Level 4: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-EndRdx(11), RctArm-ResDam(11), StdPrt-ResDam/Def+(13) Level 6: Fallout Shelter -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(13), Ags-ResDam(15) Level 8: Radiation Therapy -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(23), Erd-Acc/Dmg/Rchg(34), TchoftheN-Heal(34), TchoftheN-Heal/HP/Regen/Rchg(34) Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 12: Beta Decay -- HO:Enzym(A) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(50) Level 16: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg(21) Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(37), Prv-Heal/EndRdx(40), Prv-Heal/Rchg/EndRdx(46), Prv-Heal/Rchg(46), Prv-EndRdx/Rchg(46) Level 20: Super Speed -- WntGif-ResSlow(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(33) Level 28: Irradiated Ground -- FuroftheG-ResDeb%(A), AchHee-ResDeb%(31), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg(43), Erd-%Dam(43), Mlt-Acc/Dmg/EndRdx(45) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Acc/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(37), Hct-Dmg(37) Level 38: Atom Smasher -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40) Level 41: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42) Level 44: Melt Armor -- Acc-I(A) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Dmg(50) Level 49: Taunt -- Range-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ageless Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Clockwork Core Superior Ally Level 50: Pyronic Core Final Judgement Level 50: Support Core Embodiment ------------
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Wow, thanks for the graph! It does look like a close one, depending on your build and preference.
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Just SD2 and SD1 would be enough.
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Power Boost would buff Farsight for extra defense, plus you'd get access to a pet. But it's not worth losing perma Soul Drain for IMO.
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Great job! It does seem like your chain is better at the cap, could you check how it compares between +300% and +400%? Like, at what point is one chain better than the other (if at all). Again, thanks for the hard work you put into this!
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Human/Dwarf PB build, Perma-Hasten/Light Form and 45% S/L Def
Auroxis replied to Auroxis's topic in Peacebringer & Warshade
Running some more tests after placing the -kb io's and reaching near 45% without hover, this build can can comfortably farm s/l AE farms at +4×8. Our AoE attack chain is Solar Flare - Luminous Detonation - White Dwarf Flare. The nice part is how the white dwarf flare generates aggro so they don't run away. Downside is we lose our toggles, but we're also one purple insp away from being s/l softcapped in dwarf form if needed. -
Because it's a decision I made on all my characters with the knowledge that it isn't relevant, and there's no way to change it. Agreed. And even if you could change it with Null the Gull, Origins have been established to be relevant for RP purposes only and should remain as such.
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Ideally you wouldn't wanna use the purple proc on Screech unless you're always using it as part of an attack chain, which often-times isn't the case since the -res takes time to ramp up to negate Screech's low damage. Using both the purple and the toxic damage procs on Screech also means you can't slot a 5-piece Stun set for the global recharge+CC, and have to use Apocalypse on it. However you can build around this. The way forward would be assuming a +400% recharge baseline, and comparing as many viable attack chains in terms of raw DPS, raw -res, and combined DPS(DPS with -res): Burst Damage - Shout(toxic+purple proc, +90% recharge), Scream(toxic proc, +90% recharge), Shriek(no proc) Quick Damage - Scream(toxic+purple proc, +120% recharge)-Shriek(no proc) Sustained Damage #1 - Screech (toxic+purple proc, +120% recharge), Shriek(no proc), Scream (toxic proc, +90% recharge), Shriek (no proc) Sustained Damage #2 - Screech (toxic proc, +90% recharge), Scream(toxic+purple proc, +120% recharge), Shriek (no proc), Scream(toxic+purple proc, +120% recharge) Sustained Damage #2.1 - Screech (toxic+purple proc, +90% recharge), Scream(toxic proc, +120% recharge), Shriek (no proc), Scream(toxic proc, +120% recharge) Sustained Damage #3 - Screech (toxic+purple proc, +120% recharge), Shout(toxic proc, +90% recharge), Shriek(no proc) I went with the +90% number because that's about where you end up with Spiritual/Agility and one Recharge/Accuracy or Damage/Recharge IO removed from a 6-piece set.
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It's been confirmed, see the thread i linked in your quote. And thank you for calculating all the different sonic chains! Maybe add Shriek-Scream to the list as well since it's a popular dps-focused one for people that wanna skip on Shout.
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Thanks for the updated info. I was going off of info provided by Pines. I'll re-run numbers tomorrow, however I regret to inform you that the example you provided does not match the details of that article. It only uses activation time and BASE recharge, not the final recharge. For Shriek it is 4 seconds, for Scream it is 7.67 seconds. I provided two links. One is to the article on paragonwiki, the other is to the update by the devs for i24 which states " Procs Per Minute will use modified recharge instead of base recharge. The reason for this is that the whole idea of Procs Per Minute goes right out the window when we keep the base recharge even though that value can be dramatically altered." In addition there have been tests made to confirm this, seen here: https://forums.homecomingservers.com/index.php/topic,3934.0.html
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Turn on Accolades, it's a toggle in the top right corner of Pine's.
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I am not sure if that is correct about the proc damage buffs. Check out this: https://paragonwiki.com/wiki/Invention_Origin_Enhancement_Proc_Damage_Scaling According to that link, Damage Procs such as the Apocalypse and Javelin are not boosted by any damage boosts (enhancements, set bonuses, nor outside buffs/debuffs). My formulas for accounting for this are provided below. For the Apocalypse, Pines shows it has a 75% chance of hitting for 107.1. So every attack has an expected damage of 80.325 For the Javelin, Pines shows it has a 58% chance of hitting for 71.75. So every attack has an expected damage of 41.615 For maximum proc DPS, we will put that in the attack that is used most for a chain. For your chain it is Scream, for mine it is Shriek. Since both chains will use the respective attacks twice I will calculate the eDMG_proc_chain damage as follows: eDMG_proc_chain = 2x(80.325+41.615)=243.88 That's... Not how procs work. I wasn't referring to damage values. Since i24, all procs operate on the PPM formula seen here: https://paragonwiki.com/wiki/Procs_Per_Minute and use modified recharge rates (enhancements+alpha): http://web.archive.org/web/20120906114827/http://boards.cityofheroes.com/showthread.php?p=4213945 So if you put Apocalypse, a 4.5 PPM proc in Shriek with a 1 second cast time and 120% enhanced recharge(IO set + Agility/Spiritual alpha), that's 4.5*(3/2.2+1)/60=0.177 or an 18% chance to proc, while on Scream it's 4.5*(6/2.2+1.67)/60=0.329 or a 33% chance to proc.
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Torchbearer is a server for everyone, "claiming" it for one group or another will just lead to people feeling excluded.
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Thanks for taking your time for this, 5 apocalypse and 1 javelin. Keep in mind that proc damage in Pine's is inaccurate because it takes buffs into consideration when calculating enhanced recharge for PPM, only the enhancements+alpha slot count.
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Screech-Scream-Shriek-Scream is actually better since Scream gets more chance to proc stuff like Apocalypse/Gladiator's Javelin as PPM scales off of recharge and cast time. You should also cast Dreadful Wail when it's up since it's one of the faster nukes and has a 20 seconds res debuff. Can also slap a PvP -res proc on Dreadful Wail and it has a decent chance to go off, while it only lasts for 10 seconds it really helps your burst -res. Better in what way? Scream is worse than Shriek in both DPS and Debuff per second. Also, you would have a gap as the lowest recharge on Scream is 1.2 (with 400% recharge). This afternoon I'll check your numbers on pines, as I don't have access to it at the moment and it contains different cast times than redtomax. Better in the way of DPS due to procs, and better in way of -res at +300% recharge and slightly worse at capped (+400% recharge). The cooldown gap between Scream and Shriek gets mitigated by Screech's cooldown, unless you're close enough to that +374% recharge mark you mentioned. Basically if you run Screech-Shriek-Scream-Shriek with +300% recharge you're looking at 0.776s of total downtime (before Screech), while with Screech-Scream-Shriek-Scream you're looking at 0.312 seconds of total downtime (before the second Scream). Not sure exactly where between +300% and +400% it starts favoring the Screech-Shriek-Scream-Shriek in terms of -res, but in terms of DPS the Scream-dominant chain seems always better if you slot it with Apocalypse and Gladiator's Javelin procs.
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Screech-Scream-Shriek-Scream is actually better since Scream gets more chance to proc stuff like Apocalypse/Gladiator's Javelin as PPM scales off of recharge and cast time. You should also cast Dreadful Wail when it's up since it's one of the faster nukes and has a 20 seconds res debuff. Can also slap a PvP -res proc on Dreadful Wail and it has a decent chance to go off, while it only lasts for 10 seconds it really helps your burst -res.
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I wouldn't call no-attack Empaths "full support", as due to the debuffs Defenders possess (especially sonic), blasting can also be considered support. On related news I solo'd a Pylon on my Empathy/Sonic defender the other day for a 200 DPS equivalent time. No Lore pets, just me and my PPP pet.
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Human/Dwarf PB build, Perma-Hasten/Light Form and 45% S/L Def
Auroxis replied to Auroxis's topic in Peacebringer & Warshade
Capped HP in Dwarf, though with accolades and a complete build you're not that far off in human form. -
Time's Juncture is fantastic even if you softcap since it acts like a DDR buffer against stuff like Cimerorans.
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Can never go wrong with Sonic Attack on a Defender.
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Human/Dwarf PB build, Perma-Hasten/Light Form and 45% S/L Def
Auroxis replied to Auroxis's topic in Peacebringer & Warshade
Created the build on Justin to test it out. Was able to down a Rikti Pylon in 5:30 minutes on average, for about 244 DPS. Gameplay outside of Pylons was painful thanks to the knockback, but outside of that it's very tanky. -
Let's talk about the Knockdown Proc.
Auroxis replied to Galaxy Brain's topic in Suggestions & Feedback
The major loser is Peacebringer, because it can only slot it into one attack while it's needed on at least three.