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Auroxis

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Everything posted by Auroxis

  1. Some mistakes here and there but nothing tragically wrong. However it isn't that much cheaper than my build. Looks like you're just giving it your own spin, which is fine! As long as you're having fun.
  2. Nice variant Slappy! Glad you're enjoying the build. Few things: 1. I didn't invest into AoE defense because most AoE attacks have a Melee or Ranged tag to them as well. There are very few attacks that only have an AoE tag. 2. The top rotation for Fire Blast is Blaze-Blazing Bolt-Blaze-Fireball-Flares, it maximizes the Blaze usage which is by far our highest DPA attack, even with a small gap it's worth it. Recharge is helpful in getting the gap down. 3. You don't need Tactics (or Soul Drain) to hit 22% once you get some Membranes or some ToHit IO's into Farsight and get your Clarion. Farsight with two membranes and Clarion is 22%.
  3. I guess Lore Pets is the easy answer to both of those questions, but truly we aren't investing that much into ally buffing powers (only two of them cannot buff us, spirit ward and temporal selection) nor are we gonna be soloing so much. Soloing is just another thing this build does really well. Cimeroran Lore pets have -regen I take it? Cimerorans don't have -regen but they have the highest DPS. I think Warworks have a lot of DPS and some -regen so they're also a good option.
  4. I guess Lore Pets is the easy answer to both of those questions, but truly we aren't investing that much into ally buffing powers (only two of them cannot buff us, spirit ward and temporal selection) nor are we gonna be soloing so much. Soloing is just another thing this build does really well.
  5. Support helped me figure it out. The badge is in Accolades (not accomplishments like the wiki states) and does not show up under Most Recent.
  6. Hello, I recently did the Mortimer Kal SF at level 50, and I got the Flames of Prometheus power as a reward but not the badge that allows me to get a Notice of the Well. See attached screenshot, I even tried leveling again as well as logging out and back in to see if it triggers it. Character Name: Ground Zero Server: Torchbearer
  7. I mean the Incarnate Hybrid Slot ability. There's "Melee Radial Embodiment" which gives scaling +Regen, +def and +CC protection per nearby enemy. It's not a permanent buff and has a 2 minutes uptime and a 2 minutes cooldown. Acrobatics isn't really CC protection, it only gives mag 2 hold protection and some resistance. So in most cases you'll still get held, just for a slightly shorter period of time.
  8. Ice/Time would be my second choice, the recharge debuffs stack and the single target DPS is slightly better than Fire. The main issue with Ice is that we lose Fireball which is our main "aggro" tool and does massive AoE DPS. I'd definitely go for Distortion Field if you go that route since you won't be killing stuff fast enough before they escape your Ice Storm. Fire/Rad can be made very sturdy as well, I made a build for a SG-mate a week ago that relies on Barrier and Hybrid/Purple insps to soft-cap. In order to reach 22% ToHit on that you wanna +5 all the ToHit IO's in tactics and grab the Kismet +ToHit IO. No CC protection though unless you go for Melee Hybrid over the Support one. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Sloth: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3) Level 1: Radiant Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(11), Prv-Heal(31) Level 2: Fire Ball -- PstBls-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(5), SprScrBls-Rchg/+End(5), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(7) Level 4: Radiation Infection -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15) Level 6: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(17), PrfShf-EndMod(17), PrfShf-Acc/Rchg(33) Level 8: Rain of Fire -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(21), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/Rchg(23), Rgn-Dmg(25) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25) Level 12: Hasten -- RechRdx-I(A) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Mutation -- RechRdx-I(A) Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(29), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg(31) Level 20: Lingering Radiation -- Acc-I(A) Level 22: Maneuvers -- LucoftheG-Rchg+(A), Rct-Def/EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-ResDam%(34), Ksm-ToHit+(34) Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(37) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx(42) Level 28: Boxing -- Empty(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-ResDam(39), GldArm-End/Res(39) Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Rchg(46), Obl-Dmg(50) Level 35: Fallout -- CldSns-Acc/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-ToHitDeb(43) Level 38: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40) Level 41: Dark Consumption -- Acc-I(A) Level 44: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46) Level 47: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(48), Arm-Acc/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/Rchg(50), FuroftheG-ResDeb%(50) Level 49: Combat Jumping -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Scourge Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(19), Pnc-Heal/+End(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Acc(27) Level 50: Barrier Core Epiphany Level 50: Agility Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Support Core Embodiment ------------
  9. You can certainly replace the Tank package (Rune of Protection + Mystic Flight) with a CC package (Time Stop + Distortion Field). Keep in mind the -regen component in Time Stop is very negligible, it's only -50% (most signature -regen powers are -500%).
  10. Water has great AoE but the single target DPS is no where near the levels of fire blast.
  11. Typical engagement is to go into a pack and pop this off in priority for AoE: Soul Drain > Inferno > Fire Ball > Rain of Fire (Slowed Response when needed) Then this attack chain for AV fights: Blaze - Blazing Bolt - Blaze - Fire Ball - Flares (Slowed Response when available)
  12. Yes both Super Speed and Sprint with the +Stealth IO need to be toggled on. Time's Juncture needs to be toggled off as well of course.
  13. 1. Super Speed is way faster 2. Super Speed gives stealth which stacks with the stealth from the stealth IO (placed in a prestige run), which basically lets you stand right next to mobs and not be detected. So it's great for stealthing missions. If you don't value the utility, feel free to replace it with something else like Vengeance for a LotG IO.
  14. https://score.savecoh.com/index.php/topic,1697.0.html
  15. Mystic Flight is primarily taken because we want access to Rune of Protection, but it's a fun power overall since it saves us from looking ugly with a jetpack and gives us a teleport. I do use it in combat for some maps with lots of verticality (like the keyes island trial), but it's not something you can't get without a jetpack. Like I said before, I'd avoid taking Mystic Flight and Rune of Protection at the start and instead take Tactics and Victory Rush until you get clarion radial and two +ToHit enhancements (membrane HO's preferably) in Farsight. As for the Hami-o's, you get them from the STF and LRSF, as well as Hamidon raids. I bought one from the market and the other one was a random drop from the STF. You'll have plenty of time to work on getting them since Tactics+ToHit SO will get you to 22% ToHit and Clarion Radial takes a while to get.
  16. Yes, the idea of fire/time/dark was brewing in my head for years and i've been working on a mid's build since 2015 i think? When news came out of the game returning i knew it was finally a chance to make the dream a reality and started reworking the build from scratch (since i have formatted my PC since) and adding in the i25 stuff. Then after weeks of tinkering and playing the build this is the end result.
  17. You don't need to bother with the Hami-o's while leveling since you'll be using tactics for the 22% tohit. You want at least one Hami-o and a ToHit IO in place of the Shield Wall IO or another slot in Farsight alongside Clarion before you respec out of Tactics, just keep the 22% ToHit in mind.
  18. Hey issue 25 players! Do you wanna: 1. Have great DPS? 2. Have amazing AoE, with a nuke that recharges every 30 seconds? 3. Have softcapped defenses? 4. Have hard-capped resists? 5. Have CC protection? 6. Have about 1500 HP on a corruptor? 7. Have no endurance problems? 8. Be able to softcap your whole team's defenses? 9. Be able to provide healing, absorb, recharge, and endurance to your teammates? 10. Have resistance and regen debuffs? 11. Have super speed+stealth to rush missions? 12. Be able to solo farm +4x8 w/ bosses? Well look no further! This build is for you. This Fire/Time/Dark Corruptor build was carefully and meticulously crafted over months by yours truly. It's by far the most versatile and powerful character I created, capable of carrying teams in a multitude of ways and excelling in almost every role. The only thing this build is unable to do is CC (only needed against hamidon) and taunt (only needed in some end-game content like STF). Well, how does it work? In a nutshell: 1. Cap your defenses with Clarion Farsight+IO's 2. Get insta-snipe with Clarion Farsight 3. Cap your resists with a fast recharging Rune of Protection+Dark Armor+IO's 4. Get massive damage buffs with permanent Soul Drain 5. Get CC protection with Clarion and Rune of Protection 6. Get fast recharging nukes with Hasten, Chrono Shift and IO's Here's the build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Trailblazer: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Dark Mastery Hero Profile: Level 1: Flares -- Apc-Dmg/Rchg(A), Apc-Dmg/EndRdx(3), Apc-Dmg(13), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(23) Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A) Level 2: Fire Ball -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg(31) Level 4: Time's Juncture -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(5), DarWtcDsp-ToHitDeb(5), DarWtcDsp-Rchg/EndRdx(7) Level 6: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(19), Prv-Heal(23) Level 8: Spirit Ward -- Heal-I(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(25) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Aim -- GssSynFr--Build%(A) Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(19), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(31) Level 20: Assault -- EndRdx-I(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Rct-Def/EndRdx(42) Level 24: Mystic Flight -- BlsoftheZ-ResKB(A) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/ActRdx/Rchg(36), Apc-Dam%(42) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(29), HO:Membr(29), ShlWal-ResDam/Re TP(40) Level 30: Rune of Protection -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37) Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(36), Obl-Dmg(37) Level 35: Slowed Response -- AchHee-ResDeb%(A) Level 38: Chrono Shift -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx(40), NmnCnv-EndRdx/Rchg(40) Level 41: Dark Consumption -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(43), Obl-Dmg(46) Level 44: Dark Embrace -- GldArm-3defTpProc(A), Ags-Psi/Status(45), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam/Rchg(46) Level 47: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(50), Arm-Acc/Rchg(50), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/Rchg(48), FuroftheG-ResDeb%(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Scourge Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 0: High Pain Threshold Level 0: Invader Level 0: Born In Battle Level 0: Marshal Level 50: Clarion Radial Epiphany Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Agility Core Paragon Level 50: Banished Pantheon Core Superior Ally Level 50: Support Core Embodiment ------------ While leveling, consider getting Victory rush to help with endurance issues early. Don't be too worried about the cost, the build works well at its core. Optional Powers: Aim can be dropped since our damage buffs are massive with Soul Drain, though it still helps. Super Speed can be dropped if you don't care about stealthing and speeding through missions Distortion Field can be picked up to combine with Rain of Fire, though we already get an AoE slow in Time's Juncture. Temporal Selection is an OK buff, consider picking it up if you like the support aspect. Hybrid Slot is flexible, Support is great for endurance and team/lore pet support while Assault gives you better damage and Melee gives you a more consistent tank.
  19. Thanks, hopefully more people will be willing to run Incarnate Trials now.
  20. Thanks, the fact that Leandro is only there as an advisor is nice to know. Hopefully the funding goes smooth.
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