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Leandro

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Posts posted by Leandro

  1. General

    • The LFG queue will now wait until you have the Recommended number of players for a Trial or Task Force before teleporting you to the contact or mission if the league is not locked.
      • If the league is locked, Trials and Task Forces will ignore the minimum players and start even solo. You can invite more players into the League once the Trial starts, but not to a Task Force.
      • Incarnate and Holiday Trials continue to always require the minimum number of players, whether the league is locked or not.
      • However, Incarnate trials will no longer automatically fail if a locked league drops below the minimum players. They will still fail if they drop below the minimum players in an unlocked league.
      • This setup is an attempt to satisfy both players who want to start Trials and Task Forces solo or with small teams (lock the league) and those who want to use the LFG queue to find teams for Trials and Task Forces (don't lock the league).
    • Workaround for the mapserver connection issues where the client gets stuck trying to get into a zone.
    • Many fixes to UI scaleing scrollbars, listviews, text outlines and compass elements.
    • Fix an issue preventing base item rotation in the 64-bit client.

     

    Tasks

    • The instanced version of the Rikti Mothership raid now has navigation beacons and a minimap.
      • The instanced version should now match the zone spawns. While investigating this I noticed that Rikti Priests weren't spawning in the zone version at all, and enabled them.
      • The compass will display a progress bar with pylons remaining when the shield is up, and a timer until the end while the shield is down.
      • The flavor text for the trial in the LFG description and the compass has changed to reflect the lore reason why the shield doesn't come back up at the end.
    • The zone version of the Rikti Mothership raid now displays a timer in the compass when the shield is down.
      • This timer is only visible when characters are inside the shield volume.
      • Rikti Pylons were accidentally spawning as Level 54 in the zone, they have been reverted to their level-less version.
    • Known issue: The timer on the shield is not perfect and it can be off by up to a minute.

     

    Powers [Experimental Changes]

    • The power patch notes are a bit of a mess and might be incomplete. @Captain Powerhouse will update them later with anything I missed.
    • Fixed an issue where Romulus was consuming all the Nictus in a single resurrect, among other similar issues throughout the game.
    • Fixed internal issues with most chain attacks hitting multiple targets per jump (Ion Judgment no longer crashes zones.)
    • Super Strength Rage
      • Fixed many timing issues with the crash.
      • Power should no longer show multiple icons unless there is an active crash.
      • The Weakened message should only pop up if there is a crash.
      • Rage is now safe to reactivate without triggering the crash 5 seconds before it expires.
      • Rage Highlight ring should now show up when it's safe to reactivate rage.
    • Tanker Changes
      • Incarnate Judgment powers should no longer be boosted by tanker's area buff.
      • Tanker Damage Cap is now 550% instead of 600%
      • Tanker Radius Buff is now 60% (taking 10ft radius powers to 16ft radius, 8ft ones to 12.8ft.)
      • Tanker modifiers to debuff enemy ToHit and Damage and Resistance with support abilities in epic pools have been increased, in addition to their modifiers to buff other's damage, to-hit and defense have been increased, making Leadership Assault stronger when used by the AT.
      • The T1/T2 swaps have been reverted back to their live status.
      • Tanker Stone Melee> Fault moved back to level 20. Tremor is now lvl 28, Hurl Boulder lvl 35
      • Tanker Spines > Spine Burst target cap lowered to 10. Throw Spines now ignores Arc boosts.
      • Gauntlet's radius lowered to 10ft.
      • Taunt's target cap lowered to 7 targets.

     

    Focused Feedback

     

    • Like 2
    • Thanks 2
    • Sad 2
  2. I don't think the range limit applies on instanced missions, that's something to test on the next run.

     

    The timer is 10 minutes to start with, 3 minutes for each bomb before maa spawns, 10 minutes when maa spawns, 5 minutes for defeating him. So the vast majority of raids last 28 minutes, with the caveat that time dilation due to lag can make it seem longer.

    • Like 1
    • Thanks 2
  3. 52 minutes ago, QuiJon said:

    So you can data mine all this information from the live servers that we have been flooded with as to how many characters exist, how many player accounts, how many of each AT, how many of each power set, what their level ranges are, how many instances exist on the server at a time, what the population is at any given time, and for 5 months no one ever noticed that one zone in particular was hitting commonly a population level that was 4 times what it was supposed to be set at?

    Different people do different things. I had nothing to do with that datamine collection, that's not my thing. Cipher has nothing to do with setting zone cap limits. No single person is aware of every aspect of both development and server management; whoever noticed the zone cap increase never told me, and so far I haven't heard any other developer say they knew about it.

    • Like 1
    • Thanks 1
  4. 2 minutes ago, QuiJon said:

    You can not tell me that devs that are also playing the game every day didn't notice that the zones had no caps on them for 5 months

    I was told about the cap increase on Saturday and immediately reversed it. The "devs" don't play the game every day, and when we do it's most likely not in the production servers. Don't confuse GMs, who are in game constantly to help players, with "devs", who mostly experience the game through staring at code and near-empty test servers.

    • Like 8
    • Thanks 4
  5. Tasks

    • The Rikti Mothership raid can now be started from the LFG queue. This is a very rough version that I spent all of yesterday putting together, and it has issues. It is not final. To make testing easier, all characters on Pineapple will receive the Member of Vanguard badge on login.
    • How it works:
      • Queue like any normal trial. It requires you to be level 35 or higher and have the Member of Vanguard badge.
      • For testing purposes the trial will start with 8 players, and has a maximum of 48. The mimimum players can be tweaked as requested.
      • All enemies inside the mission map are level 54, including the ones that are lower level in the zone. This is normal and expected.
      • The Patrol Ship will always spawn on the first pylon that is destroyed, rather than a 15% chance per pylon. Subject to feedback.
      • Once the time on the ship is over, the shield will not come back up. The trial ends with the shield still down and no enemies on the dish.
    • Known issues:
      • The trial is listed as "LFG_Mission_RiktiPylonMission" in the LFG queue.
      • There are no navigation beacons in the mission map. This means that all enemies (and pets) will stay where they spawned.
      • There's no minimap.

    Focused Feedback

    This patch includes all the changes from September 10th, 2019 so make sure to read those patch notes first.

    Focused Feedback: Pineapple vs. Pizza

    Focused Feedback: Player vs. Player

    Focused Feedback: Tank Updates

    Focused Feedback: Rage

    Focused Feedback: Bug Fixes

    Focused Feedback: Rikti Mothership Raid

     

  6. Tasks

    • The Rikti Mothership raid can now be started from the LFG queue. This is a very rough version that I spent all of yesterday putting together, and it has issues. It is not final. To make testing easier, all characters on Pineapple will receive the Member of Vanguard badge on login.
    • How it works:
      • Queue like any normal trial. It requires you to be level 35 or higher and have the Member of Vanguard badge.
      • For testing purposes the trial will start with 8 players, and has a maximum of 48. The mimimum players can be tweaked as requested.
      • All enemies inside the mission map are level 54, including the ones that are lower level in the zone. This is normal and expected.
      • The Patrol Ship will always spawn on the first pylon that is destroyed, rather than a 15% chance per pylon. Subject to feedback.
      • Once the time on the ship is over, the shield will not come back up. The trial ends with the shield still down and no enemies on the dish.
    • Known issues:
      • The trial is listed as "LFG_Mission_RiktiPylonMission" in the LFG queue.
      • There are no navigation beacons in the mission map. This means that all enemies (and pets) will stay where they spawned.
      • There's no minimap.
    • Like 1
    • Thanks 5
  7. Combat Log

    • Combat log output has been standardized. Many powers used to report the wrong damage type and effects in the combat log, this process has fixed that, in addition to making the combat log a lot easier to parse.

    Bug Fixes

    • Blaster Support > Atomic Manipulation > Electron Shackles: Should no longer accept Endurance Modification enhancements or sets.
    • Blaster Support > Atomic Manipulation > Beta Decay: Text should no longer state it taunts enemies.
    • Blaster Support > Psoinic Manipulation > Drain Psych: -Regeneration effect should no longer be enhanceable.
    • Blaster Ranged > Electric Blast > Corrected an FXGEO feedback error with this power's FX.
    • Dominator > Fire Control > Fire Imps: Should now always summon 3 imps.
    • Dominator > Savage Assault > Call hawk & Feral Charge: Should no longer accept Dominator Archetype Enhancement sets.
    • Dominator > Psionic Assault > Drain Psych: -Regeneration effect should no longer be enhanceable.
    • Sentinel > Bio Armor > Athletic Regulation: Should no longer accept travel enhancement sets.
    • Sentinel > Energy Aura > Power Armor:  Should now accept Healing Enhancement Sets
    • Sentinel > Fire Blast > Blazing Blast: Should now do 13 ticks of damage over time.
    • Pool > Concealment > Stealth and Invisibility: translucency issues should now, FINALLY be fixed.
    • Pool > Leaping > Spring Attack: should now do damage when used by Sentinels
    • Radiation Melee > Contamination AoE should now reliably trigger when hitting a contaminated target.
    • Radiation Armor > Beta Decay: Taunt magnitude should now always be Mag 4
    • Poison Weaken and Cold Domination -Special powers should no longer be boosted by +Special powers like Power Boost. As a rule, Str effects should not be affected by other Str effects.
    • Proton Volley's Fast-Snipe sphere FX should now tint properly.
    • Boosts > Performance Shifter > Chance for +Endurance: Should now have a chance to grant the caster Endurance if used on an offensive attack.
    • Incarnate > Hybrid : Should no longer fail to shut down after zoning.
  8. Tank Updates [Experimental Changes]

    Damage Scale

    • Tanker: Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95
      • Bruise has been removed in favour of a flat damage scale increase
    • Brute : Ranged and Melee damage modifiers are now equal.
    • Epic Pools: All Brute and Tanker Epic pools now use ranged damage modifiers
      • Due to the above changes, Epic Pools should see no damage change at all.

    Stats

    • Tanker base endurance has been increased to 120, to reflect the fact that they kill slower, but last longer in combat.
    • Tanker damage cap to 600%, this would increase the max Tanker damage potential when grouped.


    AoEs

    • Most Tanker Melee AoE powers have had their target caps increased. Most cones are now 10 target cap. Most PBAoE are now 16 target cap.
    • Tanker Taunts now have a 10 target cap.
    • Most Tanker AoE powers now extend to inflict damage and other effects beyond their radius or arcs.
      • As part of their inherent power, tankers get a buff that works similar to Boost Range, but it boosts Radius and Arc of powers.

      • The arc of Cones gets boosted by +100% and the radius of PBAoEs are boosted by +100%.

      • This means a 90 degree cone will actually cover a 180 area, while a 10ft PBAoE will cover 20ft.

      • Almost all cones with over 90 degree arc, or AoE with over a 10ft radius, ignores this buff.

     

    Gauntlet

    • Is now applied via a global proc. Any single target power that takes accuracy enhancements will trigger an AoE taunt. Every AoE power that takes accuracy enhancements will taunt the enemies it hit.
    • Radius is now the same for all attacks (15ft, 5 targets max)
    • Taunt scale is now 10% higher than Brute's
    • Brute PunchVoke is now also applied via a global proc. Any power that either inflicts damage or takes accuracy enhancements will be able to punch-voke.)

     

    Power Levels

    • In an attempt to help tanker progression, Tanker T1 and T2 powers have been exchanged for the following sets:
      • Battle Axe
      • Claws
      • Dark Melee
      • Energy Melee
      • Fiery Melee
      • Ice Melee
      • Katana
      • Kinetic Attack
      • Martial Arts
      • Psionic Melee
      • Radiation Melee
      • Savage Melee
      • Staff Fighting
      • Street Justice
      • Super Strength
      • War Mace
    • To improve Tanker AoE capability during level up progression, the following powers had their acquisition levels changed:
      • Battle Axe > Whirling Axe = 20, Swoop = 28
      • Martial Arts > Dragon Tail = 20, Focus Chi = 28, Crippling Axe Kick = 34
      • Stone Melee > Tremor = 20, Fault = 35
      • War Mace > Whirling Mace = 20, Clobber = 28
    • Like 1
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  9. Rage [Experimental change]

    • Rage will now only crash if stacked. If the power is stacked, crashes will occur at every expiration until it expires completely.
    • Rage crash has been changed to 10 seconds of:
      • -999% damage irresistible
      • -10 defense irresistible
      • -20% resist irresistible
      • -20% elusiveness irresistible
    • The endurance crash has been removed, the power now instead drains 25 endurance on activation.
  10. PvP

    • Global Damage Procs like Hybrid Double Hit, Plant Manipulation's Toxins and  Bio Armor's Offensive Adaptation should now use PvP damage formula in PvP instead of the PvE damage formula.
    • Controller versionof Storm Summoning > O2 Boost no longer grants Stun or Sleep protection in PvP, it should now grant Stun and Sleep resistance.
    • Mez Duration and Suppressions rules have been enforced for the following enhancements:
      • Debilitative Action: Disorient Bonus
      • Devastation: Chance for Hold
      • Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
      • Energy Manipulator: Chance to Stun
      • Executioners Contract: Disorient Bonus
      • Frozen Blast: Recharge/Chance for Immobilize
      • Gravitational Anchor: Chance for Hold
      • Lockdown: Chance for +2 Mag Hold
      • Pounding Slugfest: Disorient Bonus
      • Razzle Dazzle: Chance for Immobilize
      • Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
      • Superior Frozen Blast: Recharge/Chance for Immobilize
      • Unspeakable Terror: Disorient Bonus
    • Mez Duration and Suppressions rules have been enforced for the following powers:
      • Arachnos Soldiers > Bane Spider Soldier > Bash
      • Arachnos Soldiers > Bane Spider Soldier > Pulverize
      • Blaster Ranged > Dark Blast > Abyssal Gaze
      • Blaster Support > Atomic Manipulation > Electron Shackles
      • Blaster Support > Atomic Manipulation > Positron Cell
      • Blaster Support > Darkness Manipulation > Midnight Grasp
      • Blaster Support > Electricity Manipulation > Electric Fence
      • Blaster Support > Ice Manipulation > Frozen Aura
      • Blaster Support > Mental Manipulation > World of Confusion
      • Blaster Support > Ninja Training > Blinding Powder
      • Blaster Support > Ninja Training > Immobilizing Dart
      • Blaster Support > Temporal Manipulation > Time Shift
      • Blaster Support > Temporal Manipulation > Time Stop
      • Blaster Support > Temporal Manipulation > Time Wall
      • Brute Defense > Dark Armor > Cloak of Fear
      • Brute Defense > Dark Armor > Soul Transfer
      • Brute Melee > Electrical Melee > Jacobs Ladder
      • Brute Melee > Energy Melee > Bone Smasher
      • Brute Melee > Martial Arts > Cobra Strike
      • Brute Melee > Martial Arts > Crippling Axe Kick
      • Brute Melee > Martial Arts > Eagles Claw
      • Brute Melee > Martial Arts > Thunder Kick
      • Brute Melee > Spines > Barb Swipe
      • Brute Melee > Spines > Impale
      • Brute Melee > Spines > Lunge
      • Brute Melee > Spines > Quills
      • Brute Melee > Spines > Ripper
      • Brute Melee > Spines > Spine Burst
      • Brute Melee > Spines > Throw Spines
      • Brute Melee > Street Justice > Crushing Uppercut
      • Brute Melee > Street Justice > Initial Strike
      • Brute Melee > Street Justice > Spinning Strike
      • Brute Melee > Street Justice > Sweeping Cross
      • Brute Melee > Titan Weapons > Follow Through
      • Controller Buff > Darkness Affinity > Howling Twilight
      • Controller Buff > Force Field > Repulsion Bomb
      • Controller Buff > Radiation Emission > EM Pulse
      • Controller Buff > Time Manipulation > Time Stop
      • Controller Buff > Traps > Web Grenade
      • Controller Control > Darkness Control > Dark Grasp
      • Controller Control > Earth Control > Salt Crystals
      • Controller Control > Ice Control > Arctic Air
      • Controller Control > Mind Control > Telekinesis
      • Corruptor Buff > Dark Miasma > Petrifying Gaze
      • Corruptor Buff > Force Field > Repulsion Bomb
      • Corruptor Buff > Time Manipulation > Time Stop
      • Defender Buff > Dark Miasma > Petrifying Gaze
      • Defender Buff > Time Manipulation > Time Stop
      • Defender Buff > Traps > Web Grenade
      • Defender Ranged > Assault Rifle > Beanbag
      • Dominator Assault > Earth Assault > Mud Pots
      • Dominator Assault > Energy Assault > Whirling Hands
      • Dominator Control > Darkness Control > Dark Grasp
      • Dominator Control > Electric Control > Chain Fences
      • Dominator Control > Electric Control > Electric Fence
      • Dominator Control > Electric Control > Tesla Cage
      • Dominator Control > Ice Control > Arctic Air
      • Dominator Control > Mind Control > Confuse
      • Dominator Control > Mind Control > Mass Confusion
      • Dominator Control > Mind Control > Telekinesis
      • Dominator Control > Plant Control > Seeds of Confusion
      • Mastermind Buff > Dark Miasma > Fearsome Stare
      • Mastermind Buff > Storm Summoning > Thunder Clap
      • Mastermind Buff > Time Manipulation > Time Stop
      • Mastermind Pets > Jounin > Blinding Powder
      • Peacebringer Defensive > Luminous Aura > White Dwarf Smite
      • Scrapper Defense > Dark Armor > Cloak of Fear
      • Scrapper Defense > Dark Armor > Oppressive Gloom
      • Scrapper Defense > Dark Armor > Soul Transfer
      • Scrapper Melee > Dark Melee > Midnight Grasp
      • Scrapper Melee > Electrical Melee > Charged Brawl
      • Scrapper Melee > Electrical Melee > Havoc Punch
      • Scrapper Melee > Electrical Melee > Jacobs Ladder
      • Scrapper Melee > Electrical Melee > Lightning Clap
      • Scrapper Melee > Electrical Melee > Thunder Strike
      • Scrapper Melee > Martial Arts > Cobra Strike
      • Scrapper Melee > Martial Arts > Crippling Axe Kick
      • Scrapper Melee > Martial Arts > Eagles Claw
      • Scrapper Melee > Martial Arts > Thunder Kick
      • Scrapper Melee > Spines > Barb Swipe
      • Scrapper Melee > Spines > Impale
      • Scrapper Melee > Spines > Lunge
      • Scrapper Melee > Spines > Quills
      • Scrapper Melee > Spines > Ripper
      • Scrapper Melee > Spines > Spine Burst
      • Scrapper Melee > Spines > Throw Spines
      • Scrapper Melee > Street Justice > Crushing Uppercut
      • Scrapper Melee > Street Justice > Initial Strike
      • Scrapper Melee > Street Justice > Spinning Strike
      • Scrapper Melee > Street Justice > Sweeping Cross
      • Scrapper Melee > Titan Weapons > Follow Through
      • Scrapper Melee > War Mace > Whirling Mace
      • Sentinel Defense > Dark Armor > Cloak of Fear
      • Sentinel Defense > Dark Armor > Soul Transfer
      • Sentinel Ranged > Dark Blast > Abyssal Gaze
      • Stalker Defense > Dark Armor > Cloak of Fear
      • Stalker Defense > Dark Armor > Soul Transfer
      • Stalker Melee > Street Justice > Crushing Uppercut
      • Stalker Melee > Street Justice > Initial Strike
      • Stalker Melee > Street Justice > Spinning Strike
      • Stalker Melee > Street Justice > Sweeping Cross
      • Tanker Defense > Dark Armor > Cloak of Fear
      • Tanker Defense > Dark Armor > Oppressive Gloom
      • Tanker Defense > Dark Armor > Soul Transfer
      • Tanker Melee > Electrical Melee > Charged Brawl
      • Tanker Melee > Electrical Melee > Havoc Punch
      • Tanker Melee > Electrical Melee > Jacobs Ladder
      • Tanker Melee > Electrical Melee > Lightning Clap
      • Tanker Melee > Electrical Melee > Thunder Strike
      • Tanker Melee > Energy Melee > Barrage
      • Tanker Melee > Martial Arts > Cobra Strike
      • Tanker Melee > Martial Arts > Crippling Axe Kick
      • Tanker Melee > Martial Arts > Eagles Claw
      • Tanker Melee > Martial Arts > Thunder Kick
      • Tanker Melee > Psionic Melee > Greater Psi Blade
      • Tanker Melee > Psionic Melee > Psi Blade Sweep
      • Tanker Melee > Spines > Barb Swipe
      • Tanker Melee > Spines > Impale
      • Tanker Melee > Spines > Lunge
      • Tanker Melee > Spines > Quills
      • Tanker Melee > Spines > Ripper
      • Tanker Melee > Spines > Spine Burst
      • Tanker Melee > Spines > Throw Spines
      • Tanker Melee > Street Justice > Crushing Uppercut
      • Tanker Melee > Street Justice > Initial Strike
      • Tanker Melee > Street Justice > Spinning Strike
      • Tanker Melee > Street Justice > Sweeping Cross
      • Tanker Melee > Titan Weapons > Follow Through
      • Tanker Melee > War Mace > Whirling Mace
      • Warshade Defensive > Umbral Aura > Black Dwarf Smite
      • Warshade Defensive > Umbral Aura > Inky Aspect
      • Pool > Fighting > Boxing
      • Pool > Fighting > Cross Punch
      • Pool > Presence > Intimidate
      • Pool > Presence > Invoke Panic
      • Pool > Speed > Flurry
      • Epic > Arctic Mastery > Chilblain
      • Epic > Blaze Mastery > Ring of Fire
      • Epic > Charge Mastery > ESD
      • Epic > Chill Mastery > Flash Freeze
      • Epic > Cold Mastery > Flash Freeze
      • Epic > Flame Mastery > Char
      • Epic > Dark Mastery > Soul Transfer
      • Epic > Flame Mastery > Char
      • Epic > Earth Mastery > Salt Crystals
      • Epic > Earth Mastery > Stone Prison
      • Epic > Electrical Mastery > EM Pulse
      • Epic > Electrical Mastery > Shocking Bolt
      • Epic > Electricity Mastery > Electric Fence
      • Epic > Flame Mastery > Char
      • Epic > Munitions Mastery > Cryo Freeze Ray
      • Epic > Munitions Mastery > Sleep Grenade
      • Epic > Psionic Mastery > World of Confusion
      • Epic > Psionic Mastery > World of Confusion
      • Epic > Psychic Mastery > Telekinesis
      • Epic > Psychic Mastery > World of Confusion
      • Epic > Pyre Mastery > Ring of Fire
      • Epic > Dark Mastery > Netherworld Grasp
      • Epic > Mace Mastery > Pulverize
      • Epic > Stone Mastery > Fissure
      • Epic > Stone Mastery > Seismic Smash
      • Epic > Weapon Mastery > Web Grenade
      • Epic > Weapon Mastery > Web Grenade
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Fiendish Glare
      • Temporary Powers > Temporary Powers > Seduction
      • Temporary Powers > Temporary Powers > Duplicity
      • Temporary Powers > Temporary Powers > Hand Clap
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Minor Mutation
      • Temporary Powers > Temporary Powers > Nectar
      • Temporary Powers > Temporary Powers > Power of Scirocco
      • Temporary Powers > Temporary Powers > Atomic Blast
      • Temporary Powers > Temporary Powers > Cosmic Burst
      • Temporary Powers > Temporary Powers > Psionic Activator
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Vanguard Psi-Bomb
    • Mez Duration and Suppressions rules have been enforced for the following player pet powers:
      • Pets > PPD Hard Suit > Bone Smasher
      • Pets > PPD Hard Suit > Energy Punch
      • Pets > PPD Sergeant > Force Brawl
      • Pets > Resistance_Rifle > Power Punch
      • Pets > Tech Lab > Explosion
      • Pets > Seeker 1 > FlashPulse
      • Pets > Seeker 1 > FlashPulse
      • Pets > Seeker 2 > FlashPulse
      • Pets > Seeker 2 > FlashPulse
      • Pets > Seeker 3 > FlashPulse
      • Pets > Coral Guardian Warder > Fossilize
      • Pets > Fly Trap > Entangle
      • Pets > Fortunata Mistress > Psychic Wail
      • Pets > Fortunata Mistress > Scramble Thoughts
      • Pets > Mu Adept > EM Pulse
      • Pets > Mu Guardian > EM Pulse
      • Pets > Mu Striker > EM Pulse
      • Pets > Shade > Scare
      • Pets > Seeker 1 > FlashPulse
    • Like 1
    • Thanks 1
  11. General

    • The Justin has been wiped; it had a good run testing all the changes to Snipes and Dominators, but it's time to have a clean slate and push new experimental changes for feedback. Just like the first patch of the Snipes beta, remember that this is experimental. This is not a live candidate and it is not going to be patched to the live shards anytime soon. Feedback is required.
    • As part of the experimental patching cycle, all Incarnate slots, Patron pools and Accolade powers are unlocked at character creation. In addition, all recipes have had their salvage cost removed this time around; this means you can craft any enhancement without using any salvage.
    • Due to the PvP nature of these changes, this new server now has a name better suited for the combative nature of the update, in which the clash of powerful forces threaten to the the world apart: say hi to the Pineapple server. Does it belong on pizza? Only you can provide the answer.

    PvP

    • Global Damage Procs like Hybrid Double Hit, Plant Manipulation's Toxins and  Bio Armor's Offensive Adaptation should now use PvP damage formula in PvP instead of the PvE damage formula.
    • Controller versionof Storm Summoning > O2 Boost no longer grants Stun or Sleep protection in PvP, it should now grant Stun and Sleep resistance.
    • Mez Duration and Suppressions rules have been enforced for the following enhancements:
      • Debilitative Action: Disorient Bonus
      • Devastation: Chance for Hold
      • Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
      • Energy Manipulator: Chance to Stun
      • Executioners Contract: Disorient Bonus
      • Frozen Blast: Recharge/Chance for Immobilize
      • Gravitational Anchor: Chance for Hold
      • Lockdown: Chance for +2 Mag Hold
      • Pounding Slugfest: Disorient Bonus
      • Razzle Dazzle: Chance for Immobilize
      • Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
      • Superior Frozen Blast: Recharge/Chance for Immobilize
      • Unspeakable Terror: Disorient Bonus
    • Mez Duration and Suppressions rules have been enforced for the following powers:
      • Arachnos Soldiers > Bane Spider Soldier > Bash
      • Arachnos Soldiers > Bane Spider Soldier > Pulverize
      • Blaster Ranged > Dark Blast > Abyssal Gaze
      • Blaster Support > Atomic Manipulation > Electron Shackles
      • Blaster Support > Atomic Manipulation > Positron Cell
      • Blaster Support > Darkness Manipulation > Midnight Grasp
      • Blaster Support > Electricity Manipulation > Electric Fence
      • Blaster Support > Ice Manipulation > Frozen Aura
      • Blaster Support > Mental Manipulation > World of Confusion
      • Blaster Support > Ninja Training > Blinding Powder
      • Blaster Support > Ninja Training > Immobilizing Dart
      • Blaster Support > Temporal Manipulation > Time Shift
      • Blaster Support > Temporal Manipulation > Time Stop
      • Blaster Support > Temporal Manipulation > Time Wall
      • Brute Defense > Dark Armor > Cloak of Fear
      • Brute Defense > Dark Armor > Soul Transfer
      • Brute Melee > Electrical Melee > Jacobs Ladder
      • Brute Melee > Energy Melee > Bone Smasher
      • Brute Melee > Martial Arts > Cobra Strike
      • Brute Melee > Martial Arts > Crippling Axe Kick
      • Brute Melee > Martial Arts > Eagles Claw
      • Brute Melee > Martial Arts > Thunder Kick
      • Brute Melee > Spines > Barb Swipe
      • Brute Melee > Spines > Impale
      • Brute Melee > Spines > Lunge
      • Brute Melee > Spines > Quills
      • Brute Melee > Spines > Ripper
      • Brute Melee > Spines > Spine Burst
      • Brute Melee > Spines > Throw Spines
      • Brute Melee > Street Justice > Crushing Uppercut
      • Brute Melee > Street Justice > Initial Strike
      • Brute Melee > Street Justice > Spinning Strike
      • Brute Melee > Street Justice > Sweeping Cross
      • Brute Melee > Titan Weapons > Follow Through
      • Controller Buff > Darkness Affinity > Howling Twilight
      • Controller Buff > Force Field > Repulsion Bomb
      • Controller Buff > Radiation Emission > EM Pulse
      • Controller Buff > Time Manipulation > Time Stop
      • Controller Buff > Traps > Web Grenade
      • Controller Control > Darkness Control > Dark Grasp
      • Controller Control > Earth Control > Salt Crystals
      • Controller Control > Ice Control > Arctic Air
      • Controller Control > Mind Control > Telekinesis
      • Corruptor Buff > Dark Miasma > Petrifying Gaze
      • Corruptor Buff > Force Field > Repulsion Bomb
      • Corruptor Buff > Time Manipulation > Time Stop
      • Defender Buff > Dark Miasma > Petrifying Gaze
      • Defender Buff > Time Manipulation > Time Stop
      • Defender Buff > Traps > Web Grenade
      • Defender Ranged > Assault Rifle > Beanbag
      • Dominator Assault > Earth Assault > Mud Pots
      • Dominator Assault > Energy Assault > Whirling Hands
      • Dominator Control > Darkness Control > Dark Grasp
      • Dominator Control > Electric Control > Chain Fences
      • Dominator Control > Electric Control > Electric Fence
      • Dominator Control > Electric Control > Tesla Cage
      • Dominator Control > Ice Control > Arctic Air
      • Dominator Control > Mind Control > Confuse
      • Dominator Control > Mind Control > Mass Confusion
      • Dominator Control > Mind Control > Telekinesis
      • Dominator Control > Plant Control > Seeds of Confusion
      • Mastermind Buff > Dark Miasma > Fearsome Stare
      • Mastermind Buff > Storm Summoning > Thunder Clap
      • Mastermind Buff > Time Manipulation > Time Stop
      • Mastermind Pets > Jounin > Blinding Powder
      • Peacebringer Defensive > Luminous Aura > White Dwarf Smite
      • Scrapper Defense > Dark Armor > Cloak of Fear
      • Scrapper Defense > Dark Armor > Oppressive Gloom
      • Scrapper Defense > Dark Armor > Soul Transfer
      • Scrapper Melee > Dark Melee > Midnight Grasp
      • Scrapper Melee > Electrical Melee > Charged Brawl
      • Scrapper Melee > Electrical Melee > Havoc Punch
      • Scrapper Melee > Electrical Melee > Jacobs Ladder
      • Scrapper Melee > Electrical Melee > Lightning Clap
      • Scrapper Melee > Electrical Melee > Thunder Strike
      • Scrapper Melee > Martial Arts > Cobra Strike
      • Scrapper Melee > Martial Arts > Crippling Axe Kick
      • Scrapper Melee > Martial Arts > Eagles Claw
      • Scrapper Melee > Martial Arts > Thunder Kick
      • Scrapper Melee > Spines > Barb Swipe
      • Scrapper Melee > Spines > Impale
      • Scrapper Melee > Spines > Lunge
      • Scrapper Melee > Spines > Quills
      • Scrapper Melee > Spines > Ripper
      • Scrapper Melee > Spines > Spine Burst
      • Scrapper Melee > Spines > Throw Spines
      • Scrapper Melee > Street Justice > Crushing Uppercut
      • Scrapper Melee > Street Justice > Initial Strike
      • Scrapper Melee > Street Justice > Spinning Strike
      • Scrapper Melee > Street Justice > Sweeping Cross
      • Scrapper Melee > Titan Weapons > Follow Through
      • Scrapper Melee > War Mace > Whirling Mace
      • Sentinel Defense > Dark Armor > Cloak of Fear
      • Sentinel Defense > Dark Armor > Soul Transfer
      • Sentinel Ranged > Dark Blast > Abyssal Gaze
      • Stalker Defense > Dark Armor > Cloak of Fear
      • Stalker Defense > Dark Armor > Soul Transfer
      • Stalker Melee > Street Justice > Crushing Uppercut
      • Stalker Melee > Street Justice > Initial Strike
      • Stalker Melee > Street Justice > Spinning Strike
      • Stalker Melee > Street Justice > Sweeping Cross
      • Tanker Defense > Dark Armor > Cloak of Fear
      • Tanker Defense > Dark Armor > Oppressive Gloom
      • Tanker Defense > Dark Armor > Soul Transfer
      • Tanker Melee > Electrical Melee > Charged Brawl
      • Tanker Melee > Electrical Melee > Havoc Punch
      • Tanker Melee > Electrical Melee > Jacobs Ladder
      • Tanker Melee > Electrical Melee > Lightning Clap
      • Tanker Melee > Electrical Melee > Thunder Strike
      • Tanker Melee > Energy Melee > Barrage
      • Tanker Melee > Martial Arts > Cobra Strike
      • Tanker Melee > Martial Arts > Crippling Axe Kick
      • Tanker Melee > Martial Arts > Eagles Claw
      • Tanker Melee > Martial Arts > Thunder Kick
      • Tanker Melee > Psionic Melee > Greater Psi Blade
      • Tanker Melee > Psionic Melee > Psi Blade Sweep
      • Tanker Melee > Spines > Barb Swipe
      • Tanker Melee > Spines > Impale
      • Tanker Melee > Spines > Lunge
      • Tanker Melee > Spines > Quills
      • Tanker Melee > Spines > Ripper
      • Tanker Melee > Spines > Spine Burst
      • Tanker Melee > Spines > Throw Spines
      • Tanker Melee > Street Justice > Crushing Uppercut
      • Tanker Melee > Street Justice > Initial Strike
      • Tanker Melee > Street Justice > Spinning Strike
      • Tanker Melee > Street Justice > Sweeping Cross
      • Tanker Melee > Titan Weapons > Follow Through
      • Tanker Melee > War Mace > Whirling Mace
      • Warshade Defensive > Umbral Aura > Black Dwarf Smite
      • Warshade Defensive > Umbral Aura > Inky Aspect
      • Pool > Fighting > Boxing
      • Pool > Fighting > Cross Punch
      • Pool > Presence > Intimidate
      • Pool > Presence > Invoke Panic
      • Pool > Speed > Flurry
      • Epic > Arctic Mastery > Chilblain
      • Epic > Blaze Mastery > Ring of Fire
      • Epic > Charge Mastery > ESD
      • Epic > Chill Mastery > Flash Freeze
      • Epic > Cold Mastery > Flash Freeze
      • Epic > Flame Mastery > Char
      • Epic > Dark Mastery > Soul Transfer
      • Epic > Flame Mastery > Char
      • Epic > Earth Mastery > Salt Crystals
      • Epic > Earth Mastery > Stone Prison
      • Epic > Electrical Mastery > EM Pulse
      • Epic > Electrical Mastery > Shocking Bolt
      • Epic > Electricity Mastery > Electric Fence
      • Epic > Flame Mastery > Char
      • Epic > Munitions Mastery > Cryo Freeze Ray
      • Epic > Munitions Mastery > Sleep Grenade
      • Epic > Psionic Mastery > World of Confusion
      • Epic > Psionic Mastery > World of Confusion
      • Epic > Psychic Mastery > Telekinesis
      • Epic > Psychic Mastery > World of Confusion
      • Epic > Pyre Mastery > Ring of Fire
      • Epic > Dark Mastery > Netherworld Grasp
      • Epic > Mace Mastery > Pulverize
      • Epic > Stone Mastery > Fissure
      • Epic > Stone Mastery > Seismic Smash
      • Epic > Weapon Mastery > Web Grenade
      • Epic > Weapon Mastery > Web Grenade
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Fiendish Glare
      • Temporary Powers > Temporary Powers > Seduction
      • Temporary Powers > Temporary Powers > Duplicity
      • Temporary Powers > Temporary Powers > Hand Clap
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Minor Mutation
      • Temporary Powers > Temporary Powers > Nectar
      • Temporary Powers > Temporary Powers > Power of Scirocco
      • Temporary Powers > Temporary Powers > Atomic Blast
      • Temporary Powers > Temporary Powers > Cosmic Burst
      • Temporary Powers > Temporary Powers > Psionic Activator
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Stun Grenade
      • Temporary Powers > Temporary Powers > Vanguard Psi-Bomb
    • Mez Duration and Suppressions rules have been enforced for the following player pet powers:
      • Pets > PPD Hard Suit > Bone Smasher
      • Pets > PPD Hard Suit > Energy Punch
      • Pets > PPD Sergeant > Force Brawl
      • Pets > Resistance_Rifle > Power Punch
      • Pets > Tech Lab > Explosion
      • Pets > Seeker 1 > FlashPulse
      • Pets > Seeker 1 > FlashPulse
      • Pets > Seeker 2 > FlashPulse
      • Pets > Seeker 2 > FlashPulse
      • Pets > Seeker 3 > FlashPulse
      • Pets > Coral Guardian Warder > Fossilize
      • Pets > Fly Trap > Entangle
      • Pets > Fortunata Mistress > Psychic Wail
      • Pets > Fortunata Mistress > Scramble Thoughts
      • Pets > Mu Adept > EM Pulse
      • Pets > Mu Guardian > EM Pulse
      • Pets > Mu Striker > EM Pulse
      • Pets > Shade > Scare
      • Pets > Seeker 1 > FlashPulse

    Combat Log

    • Combat log output has been standardized. Many powers used to report the wrong damage type and effects in the combat log, this process has fixed that, in addition to making the combat log a lot easier to parse.

    Rage [Experimental change]

    • Rage will now only crash if stacked. If the power is stacked, crashes will occur at every expiration until it expires completely.
    • Rage crash has been changed to 10 seconds of:
      • -999% damage irresistible
      • -10 defense irresistible
      • -20% resist irresistible
      • -20% elusiveness irresistible
    • The endurance crash has been removed, the power now instead drains 25 endurance on activation.

    Tank Updates [Experimental Changes]

    Damage Scale

    • Tanker: Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95
      • Bruise has been removed in favour of a flat damage scale increase
    • Brute : Ranged and Melee damage modifiers are now equal.
    • Epic Pools: All Brute and Tanker Epic pools now use ranged damage modifiers
      • Due to the above changes, Epic Pools should see no damage change at all.

    Stats

    • Tanker base endurance has been increased to 120, to reflect the fact that they kill slower, but last longer in combat.
    • Tanker damage cap to 600%, this would increase the max Tanker damage potential when grouped.


    AoEs

    • Most Tanker Melee AoE powers have had their target caps increased. Most cones are now 10 target cap. Most PBAoE are now 16 target cap.
    • Most Tanker AoE powers now extend to inflict damage and other effects beyond their radius or arcs.
    • Tanker Taunts now have a 10 target cap.

     

    Gauntlet

    • Is now applied via a global proc. Any single target power that takes accuracy enhancements will trigger an AoE taunt. Every AoE power that takes accuracy enhancements will taunt the enemies it hit.
    • Radius is now the same for all attacks (15ft, 5 targets max)
    • Taunt scale is now 10% higher than Brute's
    • Brute PunchVoke is now also applied via a global proc. Any power that either inflicts damage or takes accuracy enhancements will be able to punch-voke.)

     

    Power Levels

    • In an attempt to help tanker progression, Tanker T1 and T2 powers have been exchanged for the following sets:
      • Battle Axe
      • Claws
      • Dark Melee
      • Energy Melee
      • Fiery Melee
      • Ice Melee
      • Katana
      • Kinetic Attack
      • Martial Arts
      • Psionic Melee
      • Radiation Melee
      • Savage Melee
      • Staff Fighting
      • Street Justice
      • Super Strength
      • War Mace
    • To improve Tanker AoE capability during level up progression, the following powers had their acquisition levels changed:
      • Battle Axe > Whirling Axe = 20, Swoop = 28
      • Martial Arts > Dragon Tail = 20, Focus Chi = 28, Crippling Axe Kick = 34
      • Stone Melee > Tremor = 20, Fault = 35
      • War Mace > Whirling Mace = 20, Clobber = 28

     

    Bug Fixes

    • Blaster Support > Atomic Manipulation > Electron Shackles: Should no longer accept Endurance Modification enhancements or sets.
    • Blaster Support > Atomic Manipulation > Beta Decay: Text should no longer state it taunts enemies.
    • Blaster Support > Psoinic Manipulation > Drain Psych: -Regeneration effect should no longer be enhanceable.
    • Blaster Ranged > Electric Blast > Corrected an FXGEO feedback error with this power's FX.
    • Dominator > Fire Control > Fire Imps: Should now always summon 3 imps.
    • Dominator > Savage Assault > Call hawk & Feral Charge: Should no longer accept Dominator Archetype Enhancement sets.
    • Dominator > Psionic Assault > Drain Psych: -Regeneration effect should no longer be enhanceable.
    • Sentinel > Bio Armor > Athletic Regulation: Should no longer accept travel enhancement sets.
    • Sentinel > Energy Aura > Power Armor:  Should now accept Healing Enhancement Sets
    • Sentinel > Fire Blast > Blazing Blast: Should now do 13 ticks of damage over time.
    • Pool > Concealment > Stealth and Invisibility: translucency issues should now, FINALLY be fixed.
    • Pool > Leaping > Spring Attack: should now do damage when used by Sentinels
    • Radiation Melee > Contamination AoE should now reliably trigger when hitting a contaminated target.
    • Radiation Armor > Beta Decay: Taunt magnitude should now always be Mag 4
    • Poison Weaken and Cold Domination -Special powers should no longer be boosted by +Special powers like Power Boost. As a rule, Str effects should not be affected by other Str effects.
    • Proton Volley's Fast-Snipe sphere FX should now tint properly.
    • Boosts > Performance Shifter > Chance for +Endurance: Should now have a chance to grant the caster Endurance if used on an offensive attack.
    • Incarnate > Hybrid : Should no longer fail to shut down after zoning.

     

    • Like 2
    • Thanks 2
  12. 1 hour ago, Savantir07 said:

    I put this in bug reports section, but it seems stealth is still making my characters completely translucent, and my character does not exit stealth upon attacking or being attacked.

    Yes, that fix was a dud. There is another fix on the queue but it's part of the "page 3" update branch with all the PVP and tanker changes which will hit the testing server later today, so it will be a while before it makes it to the live servers.

  13. General

    • The 32-bit client should now work properly on Windows XP and old versions of MacOS; please let us know if you still need the Safe Mode client.
    • Native High DPI Scaling mode. The game will now use the Windows UI Scaling setting for the monitor it is currently played on. You can disable Automatic UI Scaling from the Options (under the Windows tab) and change it manually. This slider can scale a lot more things than the old Window Scaling setting, which is still available via slash commands for individual windows.
    • Added option under Windows tab to independently change the size of the names above players' / NPCs' heads.
    • Added the ability to select Borderless Fullscreen mode in any monitor connected to the system.
    • Corrected an issue that caused some billboards in the game to have swapped the colors blue and red in the 64-bit client.
    • Fixed a crash on certain missions that spammed LOTS of chat bubbles (Confront Veles, Investigate Harvan's Lab).
    • You can now move stacks of salvage out of the vault again.

    Tasks

    • Chernobog will now always spawn after the cutscene in Shauna Stockwell's storyarc.
    • Omnicore can no longer be killed by her own robots and prevent her mission from being completed.
    • Added a very obvious waypoint to Laura Lockhart's body in the mission "Defend the UNSF Base".

    Zones

    • Ghost of Scrapyard can now be spawned by defeating 100 Scrapyarders in Sharkhead Isle, and should no longer walk into the Black Market kill field.
    • The AVs that spawned in Recluse's Victory were dependent on team size, resulting in some of them being rare. As of this patch, they will spawn regardless of team size in one of three pairs: Positron/Synapse, Back Alley Brawler/Manticore, or Ms. Liberty/Penny Yin. On the villain side, it'll be Black Scorpion+Mako, Ghost Widow+Scirocco, or Lord Recluse+Random patron.
    • The cars in Kallisti Wharf will no longer get stuck in an intersection.
    • Fixed the zone cap in The Hive, The Abyss and the Rikti War Zone to be 50 (this was accidentally changed in May - it should have always been 50).

    Badges

    • Eochai and Jack in Irons will now reward their badges on defeat regardless of how much damage the player does to them.
    • Fixed the badge art for "Skip Tracer" and "Portal Hopper".

    Base Items

    • Added the Nemesis Horse as a base item, with and without FX.
    • Fixed Bathtub Water collision bug.

    Powers

    • Fixed an issue where Psionic Assault > Psi Dart and Poison > Envenom would randomly execute a different animations.
    • Fixed an issue where Beam Rifle Disintegration Spread would not need Disintegration effect on the target to be triggered.
    • Fixed an issue where Pool > Concealment > Stealth was making players completely translucent.
    • Fixed missing +Range buff in Blaster Quick Snipes.
    • Fixed an issue where Pool > Concealment > Stealth was granting double Stealth
    • Fixed an issue where Engagement mechanics was taking 10 seconds after attack, when it should had taken 8.
    • Fixed an issue where Devices > Targeting Drone was taking 30 seconds out of combat, instead of 8, to increase it's damage buff.
    • Fixed a bug where Illusion Control powers would not stack as expected.
    • Fixed a bug where Illusion pets were ignoring enhancements.
    • Fixed a bug where Stalker > Epic > Mu > Zapp would crit multiple times in a single activation. Also fixed timing issues with the FX in this power.
    • Fixed a bug in Quick Sniper Blast (All versions) where the central energy orb would ignore color tinting.
    • Fixed a bug where some snipes would not disable properly.
    • Blaster Devices:
      • Targeting Drone and Field Operative were granting double buffs for some of their attributes since last patch. This has been fixed.
      • Gun Drone now taunts enemies it hits. In addition, enemies near the Turret should often prioritize attacking the Drone. This power now takes taunt and taunt set enhancements.
    • Stalker:
      • Mace Master > Mace Beam: This power was doing double critical hits in some situations since last patch. This should now be fixed.
      • Savage Melee > Assassins Frenzy: This power should now grant 3 stacks of frenzy while used from hide.
    • Concealment > Invisibility: the translucency effect should completely disappear if engaged in combat.
    • Dominator > Radioactive Assault: Procs should no longer trigger off the special AoE triggered off hitting Contaminated targets.
    • Like 3
    • Thanks 5
    • Sad 1
  14. I was just pinged by your reply so I noticed the thread. Some of the experimental changes going to the test server next week target tankers, so that might mess up with your plans, although it also means it's a great time to get testing done on tanker changes.

    • Like 2
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