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Veelectric Boogaloo

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About Veelectric Boogaloo

  • Birthday 01/01/1004

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  1. Here's a renault - 28:58. Quite sure at least 5 mins could be cut from that (my toon was only 28) but since i didn't see a time on the first page figured I might as well throw up a time to beat.
  2. yes, so long as you have access to the power the proc will work. note that this only applies to procs proper - many of the IOs we call procs out of habit are actually globals which function like set bonuses and with those the level does matter. when in doubt check the wiki, but in general the ones that add a chance to damage or hold or something like that will work so long as you have access to the power.
  3. I dig my stj/ice. It's fun. I have no idea how optimal it is, nor do i care. I dig my elec/shield - I've had an elec/shield of every possible AT (tank/brute on live, scrap here) and finally landed on the one i like. Neither has moonbeam, neither has crosspunch, shield one doesn't have spring attack. I don't care. Could probably have worked in spring but I'd rather have the DDR from grant cover.
  4. Noooooo, I'm too attached. and i only found out about it this week. It's allowed me to stay out of the wretched hive of scum and villainy ouro has turned into. But re OP yeah it does seem like it should be disabled for pvp. Though not being a pvp'er i can't imagine why someone would feel better about getting almost killed and zapping away than just getting killed.
  5. For Sister P? I'd think /energy would be a good choice assuming you attune enough of your defense bonuses to be s/l/energy softcapped. but really any stalker could blast through this, that'd just be if you were wanting to run it x8 and/or +level.
  6. More than 2 bil? Glad armor 3% unique went for more than 2 billion on its own, even for a while after they became available with h/v merit grinding. Were it not for afk pvp farmers they'd have probably gone for 10.
  7. Ah yeah I forgot about those instances. I do always use ouro for that, just haven't had one of those in the few days since I found out about the base tp thing.
  8. OK high end stuff has creeped up. 950 million (well 948 for the posted build, i switched rez for ss with a botz in case there was some fire attack with kb i wasn't aware of, plus ss is nice.) That's not counting the 62 boosters, or the 11 catalysts for ATOs which i had in my base, or prolly half the converters i used since I already had a bunch. Was forced into converting due to lack of a lot of the winter IOs for sale, but probably saved money that way since i bought the hold ones to convert. Ditto for brute ATOs not on sale (converted khelds). Bought quite a few sleep purples to convert just because prices on some of the damage ones were just silly. Not live silly, but silly enough it was worth doing another search and converting. I also went with recipe/crafting in several purple cases. Still though, multiple billions sounds suspect. counting 200 converters (it wasn't that many but meh) and rounding up we'll call mine 1.1 billion. I can't imagine too many builds being much more expensive than the one above without just trying to use the most expensive thing per slot.
  9. /signed, but I've not gone there since i found out about the base code teleport macros. I had big plans to go to every zone and map out exit points so I'd know which to use in each particular case but then realized i don't care. It really is that bad. My base's pillar of ice and fire is getting heavy use and I'm loving it.
  10. I'll be buying every enhancement for the build above. We shall see what it costs.
  11. So because I'm deranged I'm going to actually make the above as a second build even though i almost never farm. Currently farming Heather to get tier 4 agility rather than the barrier I had on main build.
  12. i said i had experience of it in burn. i've been playing my rad/bio a bit more lately and got a couple hits of it out of irradiated ground the other day, but it was just your run of the mill kb, it wasn't slinging them quite like burn did. None of the other powers I've used it in have patches so there's no reason to expect stacking.
  13. Yeah my current build has no problem with 325 on 4/8/bosses and it's only at 19%. I figured softcap would make it possible afk though, which i can only do 4/8/no or 2/8/with. TBH i don't get how some of these dedicated farm builds are still having to use lucks past 40 or so.
  14. OK i made a dedicated fire farm build. Should my influence printing with the market ever dry up I'll make this into a second build for my claws/fire. I used soul mastery just because i like the -to hit better than mu's secondary effect. Mu is slightly better dp/animation but you wanted pyre so i'm not helping specifically there anyway. Note you have to boost some LotGs to get to fire softcap with this one. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Slashee Farm: Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(5) Level 1: Fire Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(7), Ags-EndRdx/Rchg(7), StdPrt-ResDam/Def+(45) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(13) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(17) Level 6: Spin -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21) Level 8: Follow Up -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dmg(25), Hct-Dam%(25), GssSynFr--Build%(27) Level 10: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(42) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Temperature Protection -- GldArm-3defTpProc(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29) Level 18: Focus -- Apc-Acc/Rchg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(33) Level 20: Consume -- RechRdx-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), ImpSki-Status(33), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam/EndRdx(34), Ags-EndRdx/Rchg(36) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 32: Shockwave -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(39), OvrFrc-Acc/Dmg/End(40), OvrFrc-Acc/Dmg/End/Rech(40), Ann-ResDeb%(40) Level 35: Soul Tentacles -- Rgn-Dmg/Rchg(A), Rgn-Acc/Rchg(43), Rgn-Knock%(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46) Level 38: Fiery Embrace -- RechRdx-I(A) Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(46) Level 44: Tactics -- ToHit-I(A) Level 47: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Rchg/HoldProc(50) Level 49: Rise of the Phoenix -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), RgnTss-Regen+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany ------------
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