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Leandro

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Everything posted by Leandro

  1. You can, just not through the same door as the mission.
  2. Back on Live, there was only Echo: Galaxy City and Echo: Dark Astoria, and they both had 8 badges and an accolade. See here under Transfer Points. That's the precedent. Atlas, Faultline and Rikti Crash Site were not on the Echo transporter on Live; I added them.
  3. No, they were completely broken in Issue 13 and then destroyed by the new base changes. My plan was to make bases available in the Arena instead (you would zone into the base of the character who started the event), but never got around to it.
  4. I just tested this for over an hour on a duo, and he spawned every single darn time. Tried in ouro and regular, tried leaving the mission owner outside and changing who triggered the volume, tried changing difficulty settings to x8, he appeared every single time. So whenever you run into this, grab a GM on Discord and they need to get me: - Team size - Level of players on the team - Level of mission owner - Is mission regular or Flashback - Who crossed the doorway to trigger the cutscene first - Difficulty settings used As soon as I am able to reproduce this bug I can fix it, but so far he never fails to spawn for me.
  5. Echo: Dark Astoria set the precedent for revamps of old zones to have their own unique set of badges separate from the "live" revamped zone. Consistency is the goal here.
  6. Oooooh, solo vs teamed! I have been chasing this bug since forever and I could never reproduce it, but I always test solo! This is a great data point for figuring out what's wrong.
  7. Because the quick snipe change is an Issue 24 feature that was being worked on at the time of the shutdown, and some changes didn't make it in. You can tell that the intended behavior is to have the animation time mandate the change to Disintegrate because the powers that spread Disintegration have a formula in the Excel files; the ones that are set to 100% just have a placeholder "1". Whether that's a desirable balance point or not is up for debate (I don't play Blasters, so I don't know if Beam Rifle is underpowered or not) but looking at the source files, the intended behavior is the Blaster one.
  8. This is not a bug. The AOE damage is based on the length of the power's cast time. Fast snipe has a shorter animation, so it has a lower chance to AOE; 55% to be exact. Long snipe has a long animation, so it has a 100% chance to AOE. Working as intended.
  9. You're on the right track. Big hint: the last location can be visited both as a hero or a villain.
  10. In other words, Symantec is saying "the people who build this program didn't pay us $500 ransom money for a code signing certificate so we will continue to trigger false positives on their files". Homecoming Servers LLC will probably need to put that as an item the next time donations open up, just to get Norton and other AVs to cut it out.
  11. I replied there, but TL;DR is that recipe drop rates didn't change and the XP scale should not affect drop rates.
  12. The only change to reward tables on my end was to change the XP boosters from Super Packs to Experienced; nothing else changed, no drop rates changed. XP Scale doesn't affect drop rates, or at least it shouldn't. The actual drop rates for recipes has not changed from Issue 24; only the rarity distribution has, in order include PVP recipes. PVP recipes drop just as often as purple recipes at level 50; but since they drop at all level ranges, you will see a lot more drops for them as you level up. The rarity distribution, at level 50, is: 75% common 19% uncommon 4% rare 1% very rare 1% pvp The rarity distribution in Issue 24 was: 76% common 19% uncommon 4% rare 1% very rare
  13. Prior to this patch, the server was running with the configuration setting "XPScale" set to 2 (or 1.5 or whatever it was; I didn't set it) which affected both experience and influence. AE missions used a separate XPScale set to 0.5 which halved the experience, but influence was still being multiplied by the XPScale. Meaning, AE was running at 50% XP, 200% inf (or 150% inf or whatever it was). This patch the XPScale (and thus influence gain in all content) goes back to 1x, while the XP gain in AE is still 0.5. There's two separate things; the server XPScale, and the character attribute kExperienceGain; both default to 1. The XP to be earned is first multiplied by one, then the other. A 50% XP booster sets kExperienceGain to 1.5; so 1000 XP * 0.5 * 1.5 = 750XP. A double XP booster gets you the base XP rate in AE.
  14. GENERAL Halcyon has been renamed to Reunion (EU). For the next week each account will be given 20 transfer tokens every 3 days to allow for easier migration. The XP Boosters in Super Packs have been replaced with charges of the Experienced power (which grants Patrol XP). Moved the Respec Recipe from the Merit Vendor (formerly 50 Reward Merits) to P2W (10 million influence). Completing a Morality Mission now rewards 30 merits regardless of whether the player switched, reinforced, or double-reinforced their alignment. The costume change delay timer has been lowered to 15 seconds. CUSTOM XP RATES The base XP rate on all shards is now back to 100% (AE rewards still halved outside of Dev Choice content). You can now acquire +25%, +50%, and +100% XP boosters for free from the P2W Vendor (or the Transact 4 Victory vendor in Praetoria). These boosters will reduce your inf income by the same amount they boost your XP gain. The boosters last for 1 hour of in-game time, but you can acquire up to 8 hours at a time. The boosters stop working immediately at level 50 - Veteran Levels must be earned normally. The boosters can be deleted from the Powers window (right click > Delete Power). Please note that this is an experimental feature, it may be altered or removed without notice. Jimmy cheats. POWERS Beta Decay (Tanker, Scrapper, Brute, Blaster): the "first target" 10% recharge buff should no longer erroneously stack for all foes in range. The 2.5% per target recharge buff will continue to stack as expected. Max recharge buff with 10 targets should be +35%. Beta Decay (Blaster): Will now require a target for it's "first target" 10% recharge buff to be applied. Bio Armor > Evolving Armor: Fixed a bug where the stacking portion of the buff was overlapping 50% of the time. Frost Bite: Fixed a bug with the damage scale for this power which caused it to heal targets. Paragon Police > Call for Backup: this power will no longer endlessly summon PPD reinforcements. It previously attempted to limit itself to 3 uses by doing weird things with Stealth which didn't work; it now uses the Meter attribute. AV Purple Triangles now provide protection against OnlyAffectsSelf. BUG FIXES The PPD in Kings Row will no longer infinitely multiply using the "Call for Backup" power. Patrol XP should now work again. It was not compatible with server-wide XP buffs.
  15. The PVP zones only have 3 or 4 exploration badges each at the moment, and it would be nice to bring the total to 8 exploration badges for each and add an exploration accolade like most other zones have. Have you seen an interesting sight or a lore-rich area in a PVP zone that deserves an exploration badge? Then post your suggestions here! Include a badge name, description, and the in-game coordinates (using the /loc command) to find the place for your badge marker. Make sure that the badge name you want to add doesn't already exist by checking the current Badge Checklist: https://drive.google.com/file/d/1AWFS2jGz0K8IaFemR2Ze0CWPVKwARqiw/view Bloody Bay Ghoulish: The shards must be vibrating the very bones of the graves... you are almost sure you can hear scratching and clawing from the inside of the mausoleums. Hungry / All Consuming: The Shiva Shard fed on the dead here, causing the trees to grow larger and stronger around the old graveyard. Imploding: In this building the first of Cape Canaveral's scientists was infected and transformed by the Shiva Shard, eventually causing him to implode. Lobbyist / Crooked Politician: Spanky Rabinowitz's cousin Charlie 'Big Buck' Rabinowitz owned Big Bucks Casino. It is said much of Spanky's campaign money came from the take here. ???: ??? ???: ??? ???: ??? ???: ??? ???: You've obtained this Accolade by earning every Exploration badge within Bloody Bay. Siren's Call Politician: Councilman John Chard announced from this location that his island would be the front lines of defense against the Rikti invasion. Broad Shoulders: Talos spent a good part of his childhood here. Piratical: The dread pirate Randall set up this lighthouse to lure ships to their demise. Hangman: This cargo ship was left hanging on what is left of the war wall when Sunburst died in the huge explosion. ???: ??? ???: ??? ???: ??? ???: ??? ???: You've obtained this Accolade by earning every Exploration badge within Siren's Call. Warburg Tunnel Rat: The various tunnels throughout the WEB are a nasty piece of work. Triumphant: The symbolism is hard to miss: whoever controls the Warburg rockets controls the world. Whether this is pure delusion or an ominous warning is a subject of much debate. Weapon Inspector / Weapon of Mass Destruction: Warburg is home to many a nefarious ploy. Recluse's VENOM rocket is one of the most blatant. ???: ??? ???: ??? ???: ??? ???: ??? ???: ??? ???: You've obtained this Accolade by earning every Exploration badge within Warburg. Recluse's Victory Temporal Fighter / Dark Victory: The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future. Last Stand: Lee Towers may go down in history as the place where civilization fell to Lord Recluse. Globetrotter: Lord Recluse targeted the statue of Atlas first, knowing it was an important symbol to Paragon's 'heroes.' Ragnarok: Some say this battle will signal the end of civilization as we know it, and the beginning of a new history - written by Lord Recluse. ???: ??? ???: ??? ???: ??? ???: ??? ???: You've obtained this Accolade by earning every Exploration badge within Recluse's Victory.
  16. This is exactly the reason. There's also plans to add badges to the PVP zones and add PVP exploration accolades, a thread asking for suggestions will go up soon.
  17. Experience debt starts at level 10. https://paragonwiki.com/wiki/Debt
  18. Toggles drop when you die. The boosters work the way they do so a player that is defeated can still get XP boosts from team kills and resurrect when they level up.
  19. Check the Sound tab under Options. There's the Music channel, and the Effects channel.
  20. Not 100% dialog, but the Laura Lockhart arc in Steel Canyon. Your contact dies no matter what you do. My main is an Empath, and this really pissed me off. I always wanted a way to save her. So I did. If you find out how, you get the badge "Guardian of Forever".
  21. New Schedule Here Current: Week Beginning Nov 04, 2019: • The Saga of Lanaru (Faathim the Kind, Level 44-50) • The Crystal of Seraphina (Ice Mistral, Level 35-40) Upcoming: Week Beginning November 11, 2019: • Time's Arrow (Imperious, Level 35-50) To be announced... Soon™ Previous:
  22. Tequila downloads Homecoming patch files from 4 different mirrors. I would need to know which of the mirrors is being considered malicious in order to see why it's complaining. You can just view the manifest http://www.savecoh.com/manifest.xml with a web browser in order to see exactly which files it's trying to download and from where. The whole message saying the "connection" being malicious is pure FUD. It's a standard HTTP download on port 80. There's absolutely nothing that the connection can do to your computer, it doesn't establish a two-way connection or open any ports. That antivirus is just trying really hard to prove its useful and doesn't care much if it hits false positives. A possible reason is that one of the mirrors is in a shared host, which shares the IP address with a multitude of other sites, and at some point, someone downloaded a virus out of one of those, therefore the whole IP was thrown out as malicious. That's a blind guess, but it's the kind of overkill that AV companies are engaging on in order to try to convince people that they detect "more" threats than the competition.
  23. If you're stuck where I think you are, you first need to click on Laura to check on her, then you need to click on the console nearby to talk to Leon, then the door unlocks.
  24. The missionserver, as its called, is a separate piece of software that stores the mission data as created by players. It does use some resources, but that part is not a big deal. Once you start an AE mission, it's loaded in a mapserver, like any other mission. They are not treated any differently. The problem is that players can build missions that are a lot more resource-intensive than normal missions from the game. When enemies spawn in normal missions, most of them have their AI in an "idle" state until they are aggroed, which doesn't require much processing power. But most AE farms rely heavily on ambushes or patrols, which spawn the critters with fully active AI. And that's the problem. Missions are run on 9 servers with a total of 224 cores. For the most part you can run lots of zones and missions on a single core without a problem; but AE farms tend to max out a core all for themselves. If there's just 100 AE AI-intensive farms running, that eats half of the mapserver processing power for all 4 shards.
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