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ivanhedgehog

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Everything posted by ivanhedgehog

  1. So you are saying that this change had no purpose? "who cares"?
  2. They said they were addressing "income inequality". This change really didnt affect that. It changed inf generation but that wasnt the reason for the change. Good or bad can be debated, but that isnt the actual question. The income gap didnt change. Are marketeers just hoarding their banks? are farmers just hoarding their banks? Are their 10s of thousands of toons sitting there with 20 mill + or - sitting there that havent logged on in 6 months? Inflation happens when too much liquid cash is in circulation. We have various opinions as to what prices will do in the next few months and the AH last 5 prices tool is not very helpful. Just think if you had to bid on what your groceries would cost when you got to the cashier. One of the issues is the 2x xp/zero inf tokens. They act as a deflationary force because they prevent inf generation. Maybe make something like that that makes a 50 get more incarnate and vet xp and drops in exchange for 50% inf generation? That would reduce inf generation while still giving a valuable reward.
  3. This is still not real life. The exploit needed fixing. This did nothing to change the fact that there is a huge pool of inf(not money by the way, influence) existing that this change did nothing to reduce. As a way of reducing cash inflow it did pretty good. As a way of fixing the problem of characters with huge inf totals it did nothing. And all of the economic metrics, non of which measure "fun", can address whether the change affected fun or not. He values his fun more than he values your economics and vice versa. thats why you will never agree.
  4. No confusion or bitterness at all, marketers do have the larger balances within the game, by a lot. just how it is. They arent evil or misguided or anything like that, its just what they do. If the devs really gave a damn about inflation, they would lower the amount of cash in the game. That would curb inflation. Whether its by pruning bank accounts or selling 50 billion inf maguffins. either will have a net effect of removing significant amounts from the economy. what drives the prices is when "Bob" with the 175 billion wants that armageddon proc. there are 5 available and the price posted is 70 million, much more than they are worth. But Bob wants it now and bids they 75 million. the next guy sees the list and historic prices are now 75 million, so he forks it over, you have inflation. Those are just made up numbers, no Bobs were harmed in the making of this post.
  5. the level 49 abuse was a normal exploit fix. elimination of turning off xp to get double inf was NOT an exploit fix, that was a nerf. The devs just used the cover of the exploit fix to push it through without any input.
  6. Large pools of inf causes inflation. 1000 farmers generating inf that they arent spending dont cause inflation. People with large pools of cash that are willing to pay any amount to get what they want causes inflation. Marketeers cause what we need to cost more by buying cheap and selling high. So prices rise. That is inflation. cutting out those existing huge pools of inf would cause people to stop spending inf at exorbitant price points. Halving inf gain will do NOTHING to stop people with existing oceans of cash from using that cash and raising prices. The 100 people with a net worh of 30 million or less dont matter, it is the people with 40 billion that are driving the inflation.
  7. what would help the economy would be for the devs to run a script that across the board deletes 50% of every toons inf. 75% if that toon has more than 1.75 billion. This change will do nothing for inflation, there is too much cash out there already and the marketeers that have most of it wont be giving it up. everyone would feel the pain so no one would feel left out.
  8. Katie was speed ran when you could fail the first mission and continue in a matter of seconds, That cant be done now so it takes a lot longer.
  9. Part of it is that many of them built a character to work at level 50. exemp down too far and the character isnt near as effective.
  10. I would love to see them look at Katie Hannon TF. The live devs way over nerfed it and now it hardly gets done.
  11. actually it doesnt. When i am at work making money, chevys dont show up in my garage, and I dont hope for a lambo to drop. There is no omnipotent being that can change what everyone makes with a simple database change. And no one does the work of 8 men, at a run, and gets 8 salaries. While 2 of his neighbors kids stand at the door and earn a college degree.
  12. are they cutting the price of the packs in half? dint think so. my buying power was cut in half there.
  13. I would love to see an increase in the market fee for any sale over 10 mill. Triple the WW fee. That would help reduce inflation.
  14. That was in the days long before IOs when someone with 3 or 4 million was rich.
  15. What will happen is a reduction in those large prize costume contests and giveaways. Less largess given to the lowbies. I view that as a net loss for the game. On my first day on Infinity server someone saw me in Atlas and gave me 50k. It was amazing and let me go into the game and find out just how fun it could be.
  16. Thats kind of rude, she was not acting irrational. we can discuss this without falling to that level.
  17. They nerfed merit gain by lowering the zone cap number for RWZ and eden/abyss. They lowered the vanguard conversion reward. they cut AE xp by 50%. Now they cut inf by 50%. They seem to love nerfing rewards. Seems to be a theme.
  18. Dont say that!! I could use a couple of ragnaroks!! Everyone cannot marketeer. when someone buys at a low price and sells it at a high one, someone has to pay out. If they want to make the markets better for the average joe...increse the purple drop rate. make them a little less scarce and the prices will drop. Inf game was cut for every play style that makes inf, so average joe will be lucky to be using regular IOs much less being able to afford purples.
  19. newsflash: this isnt a real economy. you cant instantly seed a real economy. in a real economy, item creation is not controlled by a random % drop rate that can be changed by invisible omnipotent beings at will. even in real economies real economists argue back and forth as to what is good for said economies.
  20. they sure helped out the city of stockbrokers players though.
  21. the swtor devs have taken over.......
  22. I should rephrase...Maybe do a creative debuff to knock scrappers/brutes into the realm of possible, so as not to kneecap those that are at least mostly ok.
  23. maybe scrappers need a nerf, as that seems to be the problem area.
  24. one of the best parts of this game has always been that salvage and recipies were random as long as you were doing 50+ content. a good way to guarantee that only the top tier runs are done is to put too much weight on their drops. Something I always hated about swtor was people refusing to do certain raids because they already had what that one dropped and didnt want to waste time on it.
  25. sometimes you want to pull part of a room, or a specific area. tanks are good for this. If I see you starting a STF without agro management, I figure you plan on wiping a lot. or you just dont care if your squishies die a lot.
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