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ivanhedgehog
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Everything posted by ivanhedgehog
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Not being snarky, but are you a player or a dev? a lot of your posts kinda read like you are a stealth dev. You come across like you have inside knowledge of the development process yet have no dev credentials. On another note, how many times in how many games have pvp nerfs been claimed to be nonpvp nerfs yet obviously only help pvp? People take that with a grain of salt. Sorry, but it happens.
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could be why blasters die so much. 1 stun and bye bye. Doms have mez protection. If you want blasters to melee, give them even a little mez protection. For years we were told that range was a blasters defense.....not so much it would seem. No other AT should do as much damage as a blaster. Blasters traded defenses for more damage....and then they took away the more damage.
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Focused Feedback: Energy Melee Revamp
ivanhedgehog replied to Jimmy's topic in [Open Beta] Focused Feedback
I will be reviving my old stone/em main tank now. Thank you very much. -
you have the ability to make the mission +4. you simply refuse to do it and want to get the devs to make everyone conform to your preferences. I would rather have more options, not less to satisfy someone perfectly able to do it for themselves.
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so expecting players to have self control is asking too much?
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There is a simple way to get lower level event teams....form them. I find people all levels in the game standing around with their hands in their pockets. They wont form teams.
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now there is a wonderful attitude. lay off of the snarky attacks and give actual feedback? we want more players, not less.
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They need to stop perma hasten and permadom as the first step. those powers were never designed to act that way and break the game. they enable people to do content they shouldnt be able to solo. level shift is working as designed. You have the ability to set up what ever difficulty you want FOR YOUR SELF. you have no need to change how others play other than a need to be a wanna be dev.
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satisfy most players that want to control other players experience. You have a simple way to do this for yourself. slot a tier 2 alpha and that pesky level shift goes away. You have no need to control any one else.
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The Future - An Open Letter from the Homecoming Team
ivanhedgehog replied to Jimmy's topic in Announcements
and to remember to use sunscreen -
I would love recipe storage in base. the base library.
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but do we need to discuss balance of at vs at or players vs the world? because they need to get ats in basic parity before you can start on the second. if you increase difficulty(which we havent agreed needs to be done) across the board, some ats and some sets will become pretty much worthless. they could start with eliminating permadom and perma hasten. that should be most likely easy. But you stand to lose a lot of your users if you across the board nerf endgame. It isnt like they cant go somewhere else. I am willing to bet the devs will be at least talking to people before they go to those steps.
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You arent even discussing end game balance, you are discussing game balance. You have evidently decided that the only input considered should be build meta theory crafters. People like you dont want to raise their own difficulty, they want to control EVERYONE ELSES. One of the biggest reasons people wanted to see this game come back was that it was so easy to set up the experience you wanted to play. Then the other shoe drops...People have this itch to control other peoples rewards. "they shouldnt get rewards cause they arent playing how I want them to play" we arent competing, other peoples rewards have absolutely nothing to do with you. really, they dont. leave the game balanced at lvl 50 with so's. do a little balancing between sets, buff up the under performing, trim down any extreme outliers. You will never really get true balance between ATs without either homogeonizing them or completely re writing the game. If you want the game harder, take control of your own experience and make that harder. You do you. The devs have very limited resources and they will be unable to rewrite endgame to suit you. When approaching things like TW, try to balance trimming damage with a little improvement of mechanics if possible, some good with the bad. Just as a point of reference, WOW just implemented a new leveling set up, with leveling a new toon to cap in 7 to 20 hours. thats playing dungeons and missions BTW.
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So you arent interested in modifying your own difficulty, you want to run other peoples gaming experiences...
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make a toggle to turn it off if thats what you want? That way you arent kneecapping other players?
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They can leave the current game as is and add a difficulty setting and have you adjust your play to meet your challenge needs. Or they can change the whole game to suit you and make others try to mitigate the changes.....which is the best use of limited resources?
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Currently in big teams there is no need for a tank. Just brings doms or trollers and you are fine. Make some mobs immune to holds and agro on anyone that tries to hold them, like was done to healers in Katie Hannon. That way you need tanks or brutes. Or if you want to play the holy trinity, you could always go play a game that already forces that.
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People dont sit out MSRs because of incarnates. There are any number of sets that are suboptimal for that content, yet they are present in almost every raid.
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I would become upset if they nerfed incarnates to be itrial only. If you want to define challenge this way, challenge yourself. Let others set their own difficulty rating. That was always one of the huge strengths of this game.
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trick or treat?? that is a few random mobs, nothing tougher than a boss. It has to scale from level 1 to level 50. They cant buff them to satisfy you without completely breaking the tot experience for level 10s. bad choice of a measuring stick. make a new difficulty level, ultra badass or something. +6 mobs
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My level 23 blaster in striga is not running at elevated difficulty solo. But the additional damage taken would definitely kill her faster.
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Changes like that would pretty much kill a blasters chance of soloing. The greater time to kill mobs would ensure death.