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Ridiculous Girl

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Everything posted by Ridiculous Girl

  1. this is a new addition, currently in open beta, for help in tracking badges...
  2. badgers need to be aware of this helpful change... πŸ˜„
  3. it'll probably make a difference when you start stacking it with the deep sleep of tranquilizer... πŸ™‚
  4. if i remember correctly, recharge will reduced the overall recharge of the power globally.
  5. i believe that "heel" come from the dog training commands, where they are literally supposed to follow at your heel.
  6. ah good thanks! i mentioned it before and did not see it reflected in the notes... πŸ™‚
  7. currently, there is also a secret hidden under KW, if you can find it. when page 2 goes live, it will be closed off... πŸ˜‰
  8. can adaptive recharge get it's own category with an explanation and maybe a focused feedback, along with a list of power affected? it is a mechanic that is being introduced, with the first explanation buried in design notes under symphony control/chords of despair.
  9. if the power does not hit any of the targets, it recharges in 8 seconds. if it hit one target, it recharges a bit slower, 14.5 seconds slower. if it hit 2 targets, 28 seconds longer, so 36 seconds., etc..
  10. containment is the controller inherent power like defiance is for blasters. controling your T9 pet is now part of that inherent power. all T9 controller pets get this, including singularity. most, if not all, the MM pet control macros work, including goto and stay.
  11. i have not been able to replicate this with my lvl 46 elec/elec corruptor...
  12. just to clarify... with goto and stay, the pet will stay in place until the player is 500ft away, then it will teleport to the player. apparently this is how it always worked, but it was never really noticible before... and, naturally MM bodyguard mode does not work with controllers, the pet will just follow on defensive. πŸ™‚
  13. just to clarify... with goto and stay, the pet will stay in place until the player is 500ft away, then it will teleport to the player. apparently this is how it always worked, but it was never really noticible before... and, naturally MM bodyguard mode does not work with controllers, the pet will just follow on defensive. πŸ™‚
  14. badges! 😁
  15. there are 6-10 jail doors, inside the police station, in the first mission on penny yin tf... probably the easiest and most convenient to run, solo or in a small group. in the arron thiery arc, which is very short, though it caps at level 7, after several easy kill and destroy missions, the final mission also has a bunch of jail doors, 6-8 again. along with "savior of atlas park" badge and 3 merits to boot.
  16. one of these is wrong... from a rad/energy blaster. both in the descrptions and the power tray pop-ups, build up says "+to hit" while aim says "+to-hit". someone said that the "to hit" was the correct, put both up for confirmation. πŸ™‚
  17. that would be an elegant solution and a neat way sneak in quantums into a mission for a surprise πŸ™‚
  18. this is easily replicable, i went through ouro with my peacebringer, and found a quantum enemy among dead NPCs that were on the ground, on the first floor. the dead NPCs stood up on attacking the quantum.
  19. first mission from Eagle eye, "report to councilman hammet", all NPCs should be dead and untargetable until you find the body of the councilman, there should be no living, targetable enemies in the mission until mission objective is fulfilled. all the dead NPCs are family type. but running this mission on my warshade, i not only encounter a quantum family member enemy, living and targetable, all the other "dead" NPCs stand up, though they still remain untargetable for the rest of the mission. when clicking on the dead councilman's body, the ambushes proceed normally, and mission ends on exit.
  20. i can't imagine that i am the first but i doubt that there will be many joining me in these rarified airs at the summit of Mount Alt. πŸ“ΈπŸ˜ŽβœŒοΈ
  21. the file was not corrupted, but it showed what the problem was... @lemming was on the right track... i put back the old playerslot.txt and freed up the last slot, and it opened like it should. if i displace an alt into the 1000th slot the button does not work.
  22. this was the problem and it is replicable. i reset the playerslot.txt file and it moved everything so that 1000th slot was open. then the character creator button worked, when i moved the 999th alt into the 1000th slot it failed to work again. you were absolutely on the right track and i had not checked what you had said, and had the intention of trying that out too... πŸ™‚
  23. well that fixed the character creator button problem, except now i have 1000 characters in a different order than they were... but it appears that lemming was right... it moved the last empty slot to the last space and that made the difference.
  24. ha ha! well if i am getting messages about redeeming global slots and directed to the store, i doubt it has been fiddled much by HC... πŸ™‚
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