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Everything posted by Ridiculous Girl
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i accidentally went to this mission with the mission transporter, i still had my lore pets out when i decided to do the mission since i was there. imagine my surprise when my pets persisted and my holstered weapons were still on my back. i know that others have bug reported this same mission, but i did not see something like this. 🙂
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me too! 😄
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i like my story better! 😛
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actually his friends and family probably call him Big Toe, only his mother would call him by his full name when he is in trouble. 😆
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not sure if this is supposed to be a joke, but this big slab of sweaty cimeroran walking beefcake is called Quintus Elerius, which translates to the "5th Higher", but anatomically the Quintus is the big toe, so he is known to friends and family as the Higher Big Toe. now, i am curious and i have questions... 😁
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for future reference, for anyone searching for what Incarnate Experience per mob difficulty... for regular enemies, using level 50 mobs as a baseline; a level 50 minion will give you 500 physical/psychic IXP points a level 50 LT will give you 1500 physical/psychic IXP points a level 50 boss will give you 6500 physical/psychic IXP points a level 50 elite boss will give you 10000 physical/psychic IXP points a level 50 AV/hero will give you 25000 physical/psychic IXP points for ToT mobs, i'll quote myself from above here...
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ok, i think i can wrap this up now... 😅 LIES! or if it was true, it's not anymore. 😉 finally, i got a baseline comparison for a regular level 50 elite boss... in comparison to the ToT level 50 elite boss is giving slightly less than 3x times normal EXP and INF (about 2.914x 🤪), while giving an even 5x the IXP. (actually as i noted above... the lvl 50 ToT EB is rewarding the same EXP and INF as a lvl 54 normal EB, but with a higher XP to IXP scale than normal) so what i think happened is that they initially did bump up the EXP, IXP, and the INF up by 5x when initially testing, but downgraded the EXP and INF to better meet the challenge, but forgot to adjust the IXP, and left it elevated. it should have been adjusted down to 30,000 IXP baseline for a level 50 ToT EB. players are gaining 70% more IXP per ToT EB kill than they should normally be. ... DAMMIT! it is not as scandalous as i had hoped!!! ToT EBs are awarding 70% more IXP than they should be!!! is not the exciting headline i had hoped it would be, that headline might be buried as a second page story in the Paragon Financial Times, or something. i thought i was onto something serious! i might leave the misleading title on this report since they are still advertising 5x the rewards for the ToT EB kills, it's ensationalism! 😄 NOTE: i'll add a FYI, posting IXP drops for future reference, just because i could not find the info elsewhere.
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actually looking at it now, adjusted for the patrol EXP, the level 50 ToT EB is giving the exact same award as the level 54 EB cyclops, except the IXP is triple.
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it's late, but if my mental math is right, it is awarding 2x the EXP, but 5x the IXP... i'll fiddle around tomorrow and see how it adds up. 😎
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it's about the same XP as the level 54 cyclops elite boss that i defeated... (accounting for patrol exp) and according to the wiki since it was +4 to my 50, that scales 1.8X the base at even level. even so, it still does not add up. GAH! that means i have to test something else out! 😄
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ok, i think i have figured it out... i went ToTing in PI and got lvl 50 mobs by going door to door by myself. first things is that IXP (incarnate experience) is independant of experience gained in relation to patrol experience. so we can cross that off the list. the IXP gained from a minion/LT/boss/EB is the same for ToT mobs, for the same level. so for a baseline for future generations... fighting at level 50... a level 50 ToT minion will give you 500 physical/psychic IXP points, about 1/5 of the regular EXP per type a level 50 ToT LT will give you 1500 physical/psychic IXP points, about 1/4 of the EXP per type a level 50 ToT boss will give you 5000 physical/psychic IXP points, about 1/3 of the EXP per type a level 50 ToT EB will give you 50,000 physical/psychic IXP points, about 1/2 of the EXP per type when i attacked non-ToT mobs, at level 50, i got similar results though a little different... 7000 IXP for level 50 bosses, but the same for level 50 LTs with 1500 IXP. but, BUT! when i went to cimerora to hunt an EB there, i got totally different results. (i did have to use a different alt, because i found my newbie un-respecced too weak for cimerora) for a level 54 boss, i got about 9000 IXP which was probably in proportion relative to the difficulty as the other non-ToT boss. but the level 54 EB only gave out 18,000 IXP, not the 50,000 IXP for the level 50 ToT EB. added NOTE: oops, the normal exp awarded was with patrol exp, so it is 50% higher. but since it does not have an effect on IXP, the result are the same. 🙂 so what i think is happening here is how the IXP is being calculated differently for ToT mobs as opposed to normal mobs. normal mobs go 500, 1500, 7000, 15000(?)(i am guessing/spitballing) IXP, a fairly linear progression based on difficulty. but ToT mobs are being calculated off of their EXP(?) on a different scale, 1/5, 1/4, 1/3, 1/2... which means that the elite bosses from ToT are yielding far more incarnate experience in comparison to their regular alternatives. TL;DR version... ToT elite bosses are giving 3x the incarnate experience as opposed to regular elite bosses.
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yeah, it is strangely variable, since with no patrol exp, it was about 2.3 bubbles, while the other one was barely over 2 bubbles. i don't know what is going on here... i'll test some more tomorrow... 🙂
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i guess i am an optimist, because i never think of it, until i come back and nothing has happened... 😄
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i parked my alt in the icon, actually i hovered in on autorun into the corner, and 4 days later found that i had zero time on my day job counter for icon. there is a dead zone in the back corner... Server: Excelsior Zone/Mission: City_01_01_Halloween Position: [172.8 -626.6 -1660.6] where the little icon for the day job disappears. no idea if this is the same in the normal atlas icon, or the other icons.
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yeah, alpha uses both types of incarnate exp, and i think judgement and interface need twice as much IXP, so they would take 4x as long. ha ha! 😄 the problem is not whether i am gaining exp fast enough or not... but rather that it seems to be giving IXP at uneven rates in two different situations. maybe i did not explain clear enough... but there should be a fixed ratio, between normal experience given and the incarnate experience. like i said above, in AE at least, it is 100 XP to 25 IXP, for bosses and LTs. same for 100,000 XP gives 25,000 IXP. it does not matter if i earn that in a 10 minutes or 10 seconds. the ratio should be the same. but if one toon gets 100,000 XP and 25,000 IXP, but another 35,000 IXP, something is screwy somewhere. the two possibilities that come to my mind are... 1) the ratio XP/IXP for minions is not the same as bosses, LTs, and EBs and regular content vs ToT is skewed drastically to TOT having far less minions and thereby awarding more IXP by sheer volume. 2) patrol XP is being applied, though i am not sure it should be. the HC wiki says that 2xp does not apply to IXP, but it does not say anything about patrol. don't ask me to compute it because it makes me head hurt trying to figure it out and i don't want to. i'll let smarter people do it. 🙂
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i am going to quote Troo here, since this is the only thing that i could find that gave me an idea of incarnate experience gain. Troo earned 1/4 psychic incarnate experience per experience point, for bosses and LTs, though less for minions. i am going to assume that this is in general the case for outside of AE too. unfortunately, my reward logs are inconsistant too... because sometimes it looks like i am getting IXP (incarnate experience) without getting regular exp, other times it looks like i am getting 1/2 IXP per regular exp, and sometimes it loooks like i am getting 1/4 IXP per regular, which would be expected. i guess i will have to test with just a solo ToT and and maybe a simple team to see what i get...
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i have not fully begun to track this, i'll refine this as i get more information. NOTE: the final version of this report is further down, a bunch of posts are just me working out what is going on as i was trying to figure this out in real time. just FYI, if you do not want to read all of my insanity on full display. the TL;DR version is ToT EBs IPX is +70%! 🙂 but to start... i noticed that my alpha slot unlocked suprisingly fast on one of my newest 50s while ToTing on a league in PI. maybe it is because i am not used to having new 50s that often that i did not notice before, but on my latest 50, the Angle of Dorkness, he opened the alpha slot 2 bars into 50, with patrol exp. i stopped the ToT at 33% for the jugement/interface because i was running out of patrol exp. i then went and did a ITF, with no virtually patrol exp, and completed those two at vet lvl 1.5. (Sorry it was the heat of the battle and i do not have a photo with the incarnate window open.) which makes it very strange since it took 2 bars of ToT with patrol exp to fill 33% of the 2 incarnate powers, but 1.3 bars to fill the other 66% with regular content. by the end of the ITF, he was at vet level 2.6 with lore and destiny filled in at 41%. it seems like about roughly double the amount of incarnate exp. i had another alt, Goth Ma, that had been languishing for a long time at level 48 and i had brought up to level 50 using ToT and patrol exp. she had a very similar experience, got the alpha slot unlocked really fast. but she got to 66% with judgement and interface by vet level 1, but filled them in by vet level 1.3 specifically using the patrol exp from the experienced temp power and ToT in a league. (there may have been some times on the ToT without patrol exp) these are wildly inconsistant incarnate experience gains and i cannot figure out why this is so... why should one alt unlock their incarnate slots that much earlier? at least 3 experience bars earlier, especially since they should be earning the incarnate exp at exactly the same rates. is there something dropping extra incarnate exp, out of proportion to the regular exp? is it related to the patrol exp? is it the halloween EBs that drop more exp than usual? i cannot find much information on the wiki, or elsewhere, about how much incarnate exp you need for each incarnate slot, nor how much you get in general in relation to mob level type, ie. boss, LT, EB, etc. i know that alpha slot fills at double the rate since it uses both physical and psychic incarnate experience. i am assuming that judgment and interface require double the total incarnate physical and psychic experience respectively, so that makes sense that it would take 4 times as long to fill. inquiring minds want to know! 😄 anyone have ideas? PS. i have another really old level 48 alt that is almost 5 years old and is sitting on another server, i may move her over and level her up and flush out the partol exp and see what happens. old title: something odd with incarnate experience gain with ToT and/or patrol experience newer old title: ToT elite bosses awarding 3X normal incarnate experience
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as i already noted in your other thread, but i am adding to the bug thread... this mission in particular has always been a problem. when filing a bug report make sure you add a much detail as you can. type /whereami while in the mission and that will give some more detaile information. make sure to add what level/difficulty settings, etc., mob types, and make as detailed a report of what you think happened. if you can repeat the bug, that is even more useful. 🙂
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this will work if you have prior knowlege of this problem, otherwise you engage the mobs as you might normally would and find out that your NPC has died through no fault of your own... this is very easy to do since i have redone this mission several years later, comepletly forgetting the problem and not noticing that the NPC was dead and had already faded by the time the fight was done and that i could not complete the mission. 😉 they fixed part of the problem, but this mission in particular is problematic. 🙂
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Anchored Toggles dropping during character transport
Ridiculous Girl replied to srmalloy's topic in Bug Reports
no, for example, shifting tides from marine affinity is a targetted AOE that i will often place on the tank of the team, rather than on an enemy mob. but the toggle will always drop if they take the elevator, because they have gotten out of range of the toggle. so i have to wait for the cooldown and then recast the toggle. -
if it is the "stop blogger's reign of terror", i submitted a bug report on that 5 years ago. where the super stunner would kill the hostages on their auto-rez because the NPC levels were way below the mission level and hence easily damaged, and killed, this way.
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I have fallen in love with this game
Ridiculous Girl replied to Willdaberry's topic in General Discussion
welcome, we're all a bit crazy here! 😁 -
there, fixed it for you! 😆