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jonwol2

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Everything posted by jonwol2

  1. I moved away from Power Sink once I decided I was going with a build that wasn't based around sapping. I shouldn't need the +end with the amount of recovery I have from set bonuses paired with Defensive Opportunity. I felt as though PS could be thrown out for better options.
  2. I must preface this post by stating that I am no good at making my own builds. This elec^3 build was crafted using bits and pieces of other builds I found on the forums. The original goal was to create a sapper build, but I've since shifted my focus to being a hover tank that is able to dish out respectable damage. I am looking to min max this build and be able to solo +4/x8 content, if possible. Any feedback / advice / critiques are appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(43) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7) Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), Ann-ResDeb%(13) Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-Heal/Rchg/EndRdx(15) Level 6: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21) Level 8: Conductive Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(40), RctArm-ResDam(42), RctArm-ResDam/EndRdx/Rchg(43) Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25) Level 12: Tesla Cage -- NrnSht-EndRdx/Hold(A), NrnSht-Acc/EndRdx(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(29) Level 14: Aim -- GssSynFr--Build%(A), RechRdx-I(50), RechRdx-I(50) Level 16: Static Shield -- StdPrt-ResDam/Def+(A) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(36), Rct-ResDam%(50) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(37) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(43), TtnCtn-ResDam/EndRdx(45) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46) Level 28: Lightning Reflexes -- Flight-I(A) Level 30: Short Circuit -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), FuroftheG-ResDeb%(33) Level 32: Thunderous Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(34), SprOppStr-Acc/Dmg/EndRdx(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(36) Level 35: Grounded -- GldArm-3defTpProc(A) Level 38: Chain Fences -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(39), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-Acc/Immob(46) Level 41: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), Hct-Dam%(48) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Fly -- BlsoftheZ-ResKB(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(39), PrfShf-EndMod/Acc(40) Level 50: Musculature Core Paragon ------------
  3. Thank you so much for this detailed write up! As a side note, I love your district 9 adaptation for your bio! Very clever! Do you possibly have a build you could post for your beam/Bio?
  4. Has anyone provided a breakdown for Bio Armor yet or has the knowledge to do so in the near future? This set is completely lost on me and I’m trying to determine where exactly it shines (and maybe falters) compared to other sets. I’ve been looking for a set to pair with BR and Bio is what I fell on. Also I know it’s been mentioned a ton but I have to reiterate that this thread is extremely helpful and informative. I had given up on Beam Rifle prior to reading Sunsette’s guide. After reading and learning quite a few new tricks, rotations, etc. I have picked the set up again and am having a blast. Looking forward to more content in here!
  5. Looking at building an Ice/Radiation Melee tanker - seems like it has some good synergy such as icicles + irradiated ground + atom smasher. Would love to be an aggro holding machine. Anyone played this build to a high level / have any thoughts on whether these two powersets would pair well?
  6. jonwol2

    ice/ice tank

    @Redlynne, I have been highly considering rolling an Ice/Ice tanker solely because of your build and the play style you have mentioned for it. The only thing holding me back is the alternative choice of Ice/Rad that sounds just as enticing with the pairing of Irradiated Ground + Icicles and a few more AoEs from Radiation Melee to pair with it. How do you think Ice/Rad would compare with Ice/Ice in terms of holding aggro and dishing out a surprising amount of DPS/Debuffs for a tank? Would love to hear your thoughts.
  7. Still looking for help with this if there are any build gurus out there!
  8. Looking for critiques, suggestions or help on a team oriented build for my Ice/Ice Scrapper; want him to serve as an off tank/support/dps taking advantage of ice’s slows, holds, -recharges, etc. No budget. Bring on those purple and winter sets. Below is a build my friend concocted up for me and what I am currently running: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Magic Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Ice Sword KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 1: Frozen Armor Rct-Def(A), Rct-Def/EndRdx/Rchg(13), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15) Level 2: Hoarfrost NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5) Level 4: Chilling Embrace PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(11), PcnoftheT-Acc/EndRdx(13), PcnoftheT-Acc/Slow(50) Level 6: Build Up RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(7), GssSynFr--Build%(7) Level 8: Hasten RechRdx-I(A), RechRdx-I(9), RechRdx-I(9) Level 10: Combat Jumping Rct-ResDam%(A), LucoftheG-Rchg+(11) Level 12: Ice Patch EndRdx-I(A) Level 14: Wet Ice EndRdx-I(A), EndRdx-I(17) Level 16: Glacial Armor LucoftheG-Rchg+(A), Rct-Def(17), Rct-Def/EndRdx/Rchg(23), Rct-Def/EndRdx(25) Level 18: Greater Ice Sword SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg(19), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(23) Level 20: Energy Absorption PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(43) Level 22: Boxing Empty(A) Level 24: Tough Ags-ResDam/EndRdx(A), Ags-ResDam(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam/Rchg(50) Level 26: Freezing Touch Hct-Dmg(A), Hct-Dam%(27), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), SprEnt-Rchg/AbsorbProc(31) Level 28: Permafrost UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33) Level 30: Weave LucoftheG-Rchg+(A), Rct-Def(37), Rct-Def/EndRdx/Rchg(37), Rct-Def/EndRdx(48) Level 32: Frozen Aura Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), FrtHyp-Plct%(34) Level 35: Icicles OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36) Level 38: Icy Bastion UnbGrd-Max HP%(A), GldArm-3defTpProc(39), StdPrt-ResDam/Def+(39) Level 41: Dark Blast Apc-Dam%(A), Apc-Dmg(42), Apc-Dmg/EndRdx(42), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(43) Level 44: Shadow Meld LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def/Rchg(46) Level 47: Maneuvers LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(48), LucoftheG-Def/EndRdx(48) Level 49: Assault EndRdx-I(A), EndRdx-I(50) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(25) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-EndMod(A), PrfShf-End%(37), PrfShf-EndMod/Acc(39) ------------ | Do not modify anything below this line! | |-------------------------------------------------------------------| |MxDz;1851;691;1382;HEX;| |78DA75944B6F125114C7EF0C83580A055A69790814A4A5E531654A176A34C658DBB| |496841675E3A28E706D895808D444977E054D74A34B172ED4E877F05B1875E7CAB6| |F111EB0A0FDCCB9CB318273C7EF39F73CE3D8FB9B7FC70D9F376F5F125A68C5D699| |ADDEE76B5D631DB6DDE7196CD9D468DF52F177C43437DBBCC9B9CEB6B352E28623D| |58E677F95E573CBADCB9DFEA3077A5D56AEAD536E775CF0037B8D96EECED7807372| |B8D9DDD7DB8F30D1FD579A7BBDB6887AFB61B35BDBA6F36EF41D46AEB4173BB6C76| |F779E751081299816F3EC3E4D573B00AFCA534A507577613B9B045B88AFC6A1E589| |1BE070EC60CA17B7E208F1D123E428EC0BA8AF0D5944DC5D2D51B84B790B52AE1EB| |C85188E39039383EA0EE7E8FEC79876CBC41D6C1D7297C55E74B95B109A19F7841F| |8B56AD9A7607A2E69EFCA314B3FF91F9E04FB1161AF8CFCC4DADD41CC6101721815| |FD67A349F43D0DBA57FA7A89EE271C031B9FACDD4762FAC92C26C92C42641606F80| |6C4BACE00D72C7DBC4EF836F22993F01DE4C91A721C624E0C86DA53279E63DF324F| |90B34F9115E84F50D61E1C08FD1F07A853B2AAA922569559225C22133590172183B| |0F075866771A5488E7056255D263C871CFF885525206654E613FD851D8C1F13FE8D| |3CFD0759835A62D23746269426134A93092D90099560DD849C50E222E6367D96F00| |5E4E439C2E709DF22F6103325F3497DC2B5CE7C25FC99F017E464469C18FDE9CEFC| |457D7691707F7031C1DF409E13F6DA9C8139CCE709170917C85BA2231F7B18CBC93| |839D2C3FC0AAE9B5F27BC865C58450EC02C74B97B75BA03AF91FEFB511F07FBA2DC| |8145B2EB0CBA4B35EBF484CFF00D4E68D6B9D8CBDA5A146D55C3562DD9AA4BB6EA8| |6AD5AD1643AA02A963AE2879353A8BDEF6EEB34261687A82ACA4DEC4C681D3823F8| |C0D6F308555521BB3F4D4E85D967C8FF004C0C7E9C| |-------------------------------------------------------------------|
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