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Vanden

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Everything posted by Vanden

  1. Mesmerize is already a guaranteed boss sleep on one application, and you can’t stack it with itself because the damage will break the first sleep. I can’t understand what this is trying to say.
  2. I would picture something like this: Flash Freeze summons a pet under every target hit. The pets have an aura that immobilizes and taunts enemy targets, with a tiny radius and a target limit of 1, so each pet should only immobilize and taunt the enemy mob it got summoned under. Basically, the enemies have to smash the ice that’s restraining them to move freely again, so it forces them to waste a power activation or two (after they’re free from the sleep); I imagine they’d have something like 1/10th the health of a normal pet.
  3. Wait, why would you do this? Ascendancy has way better set bonuses than Stupefy, including higher-grade Recharge and Ranged Def bonuses, why not just six-slot that?
  4. No power should be an "emergency numbers buff" candidate. We can see with Energy Assault/Whirling Hands and Dark Melee/Shadow Maul that players get attached to any sort of change, so if you make a buff intending to reverse it when there's finally time to do a proper balance pass players protest vehemently when the other shoe finally drops.
  5. I have fond memories of hanging out in the train station in RV with other badge hunters shortly after i7's launch, waiting for Contaminated to spawn. I'll never forget the moment that a Contaminated spawned while I had a Longbow Mech hanging out, watching the level 50 pet use its Air Bomb attack on it (that huge AoE attack that they get), and seeing it fail to one-shot the -49 minion.
  6. Nemesis controls the weather and keeps it nice.
  7. A man could wear that boot, why are you so sexist, you monster
  8. No part of what you want to do is allowed by Homecoming's rules.
  9. That line is not talking about Blaster immobilizes. Full stop.
  10. Wrong. The line "incentives to get into melee range" only refers to changes to the actual melee attacks Blasters get, not any of the immobilizes, which is clear to any reasonable person. @Blackbird71 (and you, if you support his statement) is being intentionally misleading and misrepresenting Powerhouse's actual words on the subject by claiming otherwise. There is nothing respectful about blatantly misrepresenting the developers' comments on the subject.
  11. I'm sure I never used that option. I was saving tokens for the costume pieces that got rotated in and out, there's no way I spent enough on the Super Booster rewards to get 3 complete sets of ATOs. Even if you consider enhancement converters, which were way more expensive pre-shutdown.
  12. Yeah, no. The stated intent of the change was to normalize ENA with other Blaster t1 immobilizes. Outright lies like this do nothing to help your case.
  13. Astral Merits have the same problem as Reward Merits: that 25 million inf price tag on top of the merit costs. I suppose I might have bought them on the AH, but I was wondering if there was some kind of one-time thing where you could get a set for a minimal price, like through the Paragon Rewards program or something.
  14. Enabling pet IOs in this power is gonna be pointless unless the pets themselves do damage, which you didn't say they would, just that they'd taunt. They should take Taunt enhancements and IOs, sure, but not pet IOs. I do kinda like the idea, though.
  15. I'm looking through some of my old pre-shutdown character builds, and to my surprise I'm finding some of them to have ATOs slotted. I'm quite certain I never got my hands on enough Super Boosters back then to complete any AT sets, and I'm equally sure I never would have paid the reward merit prices that they cost back then (400-500 merits + 25 million inf). Maybe they were available with Alignment Merits? ParagonWiki is being uncharacteristically unhelpful. Anyone remember other ways to get ATOs that got deprecated on Homecoming?
  16. I think you probably shouldn't put money on that.
  17. Well, that's debatable. Almost every Controller primary has a level 1 power that follows the standard damage formula; for most of them, that's the single-target immobilize, which does scale 1 damage and recharges in 4 seconds (Fire's is 10% stronger because fire). Gravity and Mind have Lift and Levitate respectively, doing scale 1.32 damage with a 6s recharge. The only exception is Illusion, which has Spectral Wounds doing scale 1.64 damage with a 6s recharge, which puts it ahead of the formula, but if the enemy survives 10 seconds after being hit it gets healed for scale 0.64 damage, bringing the total down to scale 1 damage. Either way, every Controller gets a power at level 1 that you could consider an "attack."
  18. I don't think it's an emergency, but Street Justice could really use attention on non-Stalker ATs. I've played it on both Brute and Stalker and it's just night and day how much better the Stalker version is.
  19. /sg_passcode <password> The number will automatically be added to the password you set, and the client will tell you the full passcode on the green System chat channel.
  20. That's not gonna work, the /ebfp command won't be able to kick in until after the teleport power activates, and then when the power goes on cooldown the popmenu option will lock and you won't be able to click it again to use the /ebfp.
  21. Well, I haven't played Martial Arts since before they buffed the damage on Crippling Axe Kick, which I think is like two or three set buffs ago, so I don't really feel qualified to talk about how to buff MA as a whole. Street Justice, though, I've played a lot.
  22. Not what I said. The salient point is that for Street Justice, and Street Justice alone, there is virtually no tradeoff for gaining Assassin's Strike. Every other Stalker primary loses some AoE damage or survivability in the conversion, but Street Justice only loses a small, single-target, short-duration -res debuff that starts weak and only gets weaker with the purple patch. Street Justice is also the only set that has a power that can hit harder than Hidden Assassin's Strike, in the entire game, but only in the hands of Stalkers and Scrappers. These kinds of considerations are not unprecedented; Total Focus's reduced critical damage has been in the game since it was ported to Stalkers in issue 6, and the changes in beta now are upholding them. I believe any buffs to Street Justice warrant the same kind of considerations.
  23. I don't think it takes a whole lot of anyone's time to write explanations for the patch notes, but you'll note that the devs already do that and it we still get posters going "I don't get why this was done, please explain it more."
  24. I think maybe you should take a breath and give yourself a moment to think, here.
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