Jump to content

Techwright

Members
  • Posts

    4692
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Techwright

  1. Most masks are handled as a style color arrangment on the face options. For reasons I never understood, the original development team made the colors less than truly opaque. This has led to some lighter colors, particularly white, looking ridiculous as the skin tones bleed through what should be seen as a solid mask. It looks like someone used chalk to dust a mask onto the skin. This happens even at skin tone color extremes. Features that should be hidden by the pattern of the mask are front-and-center obvious through the mask, like the eyebrows in the blue mask I've included. I avoid white masks for these very reasons. Dark colors, especially black, fare better, though even there, the eyebrow can be seen, when it should be hidden under the pattern. (see both black and dark purple examples) Is there any way for the current development team to dial up the opacity of mask colors so we get a true white, with no eyebrows (or other features) or skin showing where the mask is supposed to cover?
  2. I'd always assumed the pause-and-click was for the RP elements of having to check in with security, but yes, that would be fantastic.
  3. Well, I seem to recall someone came up with a keyboard very late in the marketing days of the Atari 2600, so perhaps I could E-bay one.
  4. The misspelling of "Skuls" in our game's "famous" quote is part of the humor and charm, which is why I was surprised to see it elsewhere.
  5. Is it actually spelled that way? If so...interesting.
  6. As @srmalloy humorously reminded me elsewhere in the forums, can we please have a new target box for activating zone transitions at hazard gates? Joking aside about clicking on the guards' trousers, the target boxes appear small and sometimes seem to be off-centered. Even recently, despite having done the transitioning for well over a decade of game play, I still have moments where I'm clicking all over hoping to hit a target box. This proved problematic once recently when a teammate dragged a host of NPC opponents into the gate area faster than the guard bots were teleporting them away, and I couldn't seem to get the cursor to change showing the target box. I realize this is rare, but it has happened. Mostly, its seeing folks pause at the gate as they, too, are trying to get a transition activation. Might I suggest that the space in the fencing behind the two guards be changed to a force field look, much like the red and orange force field options in base building? With that in place, the whole force field area, centered and large, could be made the target box for triggering transition.
  7. I'd also like it console capable. In addition to the PS5 and Xbox, please make it compatible with my Atari 2600. It will need to do everything via the 1-button joystick of course, or possibly also using a couple of the toggle switches like Activision figured out how to do back in 1980. Please and thanks!
  8. It apparently doesn't work in reverse, however.
  9. That's definitely a good thing, though I'm not sure any of them have appeared in Star Wars before. Possibly the yellow one talking to Mon Mothma. It seems somehow familiar. As to the "Canadian cousin", the first thing I wondered was whether it was a Talz, but I'm not sure the head is right. The second possibility (and I stress "possibility". I'm spitballing here) that occurred to me is more fascinating, to me at least. What if it really is a wookiee? A polar wookiee. So far in canon we've only seen reddish-brown and black furred wookiees, but they're also all from the forests and jungles. So often, planets in Star Wars are treated as singular bioms, but what if someone creative realized Kashyyyk could be like Earth, with multiple bioms? Then you could have the wookiees that had white hair for the polar regions. I've been wondering that as well, and I'm not liking where my thoughts are taking me. Remember what Cassian was at the beginning of Rogue One: jaded and spiritually bankrupt, willing to kill his own side if he feels it advances his goals. What if in season 2 he does find her, or worse, his enemies find her, possibly at the climax of the story, and circumstances force him to kill her? With two exceptions (K2 and Melshi), we don't see any of his friends or family in Rogue One, which may just mean they're elsewhere, or it may indicate a catastrophic loss, which would lead him to that dark place in Rogue One.
  10. Goliath War Walker in a location I've never fought it before: at the top of the ramps headed for the streets. I was very surprised when it jumped up the ramps. I've always fought it where it starts, and I've lost count as to how many times that is. Excelsior. Character: Loony Lid, psi blaster
  11. Even that might not be possible depending on what changes have been made to costuming in the interim. I had a villain with a great costume, but I could not recreate the costume in Homecoming because two parts that worked together previously became one or the other in choice in Homecoming.
  12. Yes, dual blades/super reflexes scrapper with Stealth and Combat Teleport from the 3rd column powers. Self-teleport as well, of course. I suppose a case could be made for /ninjitsu or possibly even /willpower. While a Stalker is not out of the question, their strength lies in the initial surprise attack, and Wagner has demonstrated that he can sustain a fight long after.
  13. Your response makes me feel there's a graphical listing of all possibilities somewhere public, though I've never seen reference to it before. Is there? And does it include bacon? Personally I'd be all for the mask and hood of Dr. Doom to represent DOOOM!
  14. It's curious that the A.I. completely changes the embossed patterns, especially that on the belt. What started as a lion's head becomes a hirsute human head.
  15. Yes, no politics, but I'm of the opinion that it will be years if not decades before self-driving vehicles (SDVs) are truly safe. Your stated experience (besides giving Final Destination vibes) gives a whole new perspective as well. The SDVs are being designed with all considerations to the direction they're heading. What happens if an attached trailer develops problems such as a tire blow-out on the interstate/motorway? Can the SDV sense and adapt to it as safely as possible? That is precisely what will need to be considered by those developing SDVs in the freight trucking industry, not to mention any 4-wheeler pulling a mobile home or smaller trailer. Oh, and back to the video, I'm not convinced that the team, in anticipation, didn't pre-cut the styrofoam wall into the jagged pattern of a cartoon explosion through a wall. The pattern of the aftermath feel more like Looney Toons than real world.
  16. I'm surprised he acted like no one knew what Space Mountain and the Haunted Mansion looked like under the "magic". Last time I rode Space Mountain, 30 years back admittedly, they had some non-ride maintenance reason for keeping the work lights on, and we rode the ride in the light, seeing everything. I was given to believe this was an occasional happening. I remember thinking it reminded me of an upscaled Wild Mouse roller coaster. If there's a secret to the Haunted Mansion's first room, the "stretching" room, it is a terribly kept secret, as is the fact that the ride actually takes place in a camouflaged building. I don't remember where I first learned this (I was a Disney Store employee at my home mall back in 1994, so perhaps then) but there've been videos on the subject for a while. As to the camera vs. Lidar bit, regardless of the company names involved (and the politics that go along with them), I set out to get a listing of crashes and fatalities regarding the self-driving vehicle business, and quickly gave up as there are too many variables in play to make a quick work of it: at least 28 companies, using a variety of "seeing" technology, over years (which means technology that caused a crash in 2019 might have been greatly improved in 2024), etc. What I will say is that having a single technology to view the surroundings does not seem to be wise. Even multiple technologies appear to fail occasionally. One company I read about, for example, is said to have been using a combination of Lidar, cameras, and radar, yet still had hundreds of crashes, including at least one fatality. In their defense, they point out that their developing technology has already been demonstrated to be nine times safer than the humans that live in the testing city. Still, we appear to be a long way from a truly safe marketable concept, and one of those things that we'll need to address is terroristic Looney Toons fan boys who set camouflaged brick walls across roads for kicks and giggles.
  17. The problem is, that setup is bugged. If you take the teleport power and activate it, you don't cross the zone or even the city. You end up across the universe in the Battalion's homeworld, somehow miraculously surviving without being teleported into a solid object.
  18. The same thing I get at the local Greek diner: The Spartan Omelette - Eggs, gyros meat, roasted red peppers, imported Greek feta cheese and baby spinach. Maybe add a bit of garlic. or The Athenian Combination Platter - sauteed chicken and beef with Greek spices over hummus. Served with greek salad and pita.
  19. So essentially it's that state of being demanded of the 12th Doctor by the emoji-bots in the episode "Smile".
  20. 🧄 🧄 🧄 I can't think of a single archetype I'd not team with, not even a power set, though some I consider currently inferior to others. The only two types I don't like to team with are: characters whose players used far too "loud" a set of colors on their bubbles, auras, clouds, or whatever and it's blinding or at least reducing visibility. Characters whose players have decided the team wants to watch all their targets be knocked back as often as possible, as far as possible, in every direction, and with no real thought put into aiming the shot nor how it affects the team. EDIT: I suppose I'll add a third and say players that like to fill team chat with the most uncomfortable and inappropriate things, but it's been quite a while since that last happened to on any team I've been on. I actually like teaming with Kheldians because we get quantum gunners, even if said NPCs are only a shadow of their former strength. While I suppose I could complain about MMs, especially running with a team of 8 of them on Mastermind nights (insanity) I'm having too much fun.
  21. Hey, it could be worse. It could be a mobile app for both Android and iPhone. I'd never read e-books at lunch again if that happened.
  22. I agree for more skin color choices. So if I want to create a member of Jim Varney's Beigefoot Indians, I can: That said, what I really want is a unified pallet across anything that is colorable.
  23. This is one of the few things that I think DC Universe Online did better. Superspeed there incorporated the Flash-based idea that the electrical charge created by speedsters allowed them to stick to vertical surfaces, so racing up the side of a cliff or building was a standard tactic. I've often wished for CoH to follow suit. 45 to 50 sounds right, with perhaps some parts of it designated for Incarnate levels. The former would give an alternative to Peregrine Island. The latter would give something new for the 50+ crowd, and it makes sense in lore anyway, as the whole reason we're doing Incarnate growth is to take on the Coming Storm. Might as well cut our Incarnate teeth on the Battalion's scouts and advanced guard.
×
×
  • Create New...