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Everything posted by Techwright
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EDIT: It was pointed out to me privately that some of my original text below was confusing. I've rewritten it to try to improve my comment. Apologies for any confusion caused. Are you taking Ice for the defensive or offensive ability? I assume defensive due to the primary powers position in your comment. If otherwise, let me just point out that the fire defense, Fire Aura, for the "???" in your comment, it is a bit different. While it adds damage along with the defense, it also requires player intervention to boost the knockback protection. Otherwise, the tank/brute/scrapper may be tough enough to survive the harder hits, but they stand a good chance of being tossed around. For some guidance on what might work for knockback mitigation please see the contributions in this thread:
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Welcome Home! I understand the demands on time. I've had new ones added to me these last 8 months. I too love controllers and dominators. The challenge is that they're more team-oriented the first 20 or so levels until the pets start showing up in the options list. There's plenty of ways to compensate for that these days, however: running multiple team Death From Below (DFB) trials and later Drowing In Blood (DIB) trials to get you to the right levels quickly. Both can be completed in 20 minutes or so depending on the team skill level. I'd mention Positron 1 and 2 task forces, which, with a good team can be done nearly as fast, but it depends on the team skill and goals. These could drag out to the end of your available play time. The Synapse Task Force definitely could. For solo work when coming back into the game after a long time, I'd recommend checking out ice powers regardless of the archetype. These slow or even freeze your opponents buying you time. Some of these show up in sets that are not primarily ice, such as the storm set. Personally, I've often said that I love the Illusion/Storm controller, as the character develops into a Swiss Army Knife able to react to most any need. It does have AoE abilities with ice elements and can generate multiple pets to help make quick work of those crowds you've slowed. Fire/ice is a great solo combo as well: ice for control, fire for lots of damage over time.
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Kinetic melee - incarnate-level fight
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Mr. G (primal earth, red side contact) question
Techwright replied to Techwright's topic in General Discussion
Thanks, lemming! So now my villain can be completely comfortable that his life will not be affected if he both takes the money and turns on others. Yeeeeessss... -
Red side - Mr. G (primal) arc - finale (Rob Vangaurd's safehouse) The map location supposedly marking the door (see the mark just below my guy's map arrow in this pic) and the HUD location mark actually at the door are over 500 yards apart from each other. I experimented with several things to see if it was a temporary glitch and the two remained apart.
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I've been waiting for a Bionic Man reboot for a long time now. So has Lee Majors. He's been told they'll give him a cameo, but he's no spring chicken anymore. Frankly, I feel they should drop the dollar amount in the title. It will eventually make the material seem quite dated. The Bionic Woman: They actually did a reboot in 2007 with Michelle Ryan and Miguel Ferrer. It only lasted 9 episodes. I was a huge fan of the two Bionic series as a child, so I tuned in. It was rubbish writing. A complete waste of good acting talent and improved film techniques. Hopefully, this doesn't seal the fate, and a future, better version will appear. As to Kirk: I've only seen season 1 of Picard, so I don't know this moment y'all are referring to, but if they're implying Kirk was resuscitated, isn't that what William Shatner did in the books? I didn't read those, I felt it was tied to Shatner's hubris, but I read some synopsis of the books, and understand that through Borg tech, Kirk was regenerated.
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RIP David Lynch ☕🥧
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I know Lynch's work best through the 1984 version of Dune. Admittedly the movie has taken a lot of heat over the last 40 years, but I really think he did something extraordinary with it: cramming a massive story into something functional at 2 hours, 17 minutes, and with 1984 movie tech. Sure there were things I didn't like: such as the interpretation of the Baron Harkonnen (Of the three attempts, I feel Robbie Coltrane's TV version came closest, though Skarsgard was pretty awesome). But Lynch did give us a very cool and stylized look at the Guild navigators, an important book plot point and something the latest interpretation sadly avoided entirely. He also gave us an interpretation of the Fremen learning the weirding way, something I seem to recall being in the book (it's been 40 years since I read it) and which neither of the other two interpretations gave. Lynch also had Thufir, the mentat for House Atreides, enslaved to House Harkkonen, as well as a toddler Alia with freakish ability: again, something in the book that the new version ignored altogether, or in Alia's case, changed to an unborn status only. There were other elements Lynch got right as well, and I feel this earns his interpretation a look for first-time viewers. I've not seen Twin Peaks. It's on my to-do list, though admittedly sadly stagnant. As I loved Kyle McLachlan in both Dune and his season-long guest role on Agents of S.H.I.E.L.D. I really should kick that viewing opportunity into gear again. -
I'm slowly playing through red side on one of my very few villain characters, the highest I've ever gone so far during Homecoming. (I've little memory of red side during the original game.) I've nearly completed the Mr. G (primal) contact arc, and have reached what appears to be the finale, and with it a question:
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No idea. I should add that I logged off again in Fort Trident today, and it was only 15 seconds rather than 30. No idea why the longer one yesterday. I remember being surprised at the number. Even so the Fort is a safe zone, I think, so why the longer timer there? Perhaps it is what @lemming suggests.
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Released: Syrensays Col. Roughrider
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Well, true, but its all about guiding the time. The Menders may hate your guts, but they may need you to get time to play out the way they want. 🎶When you're in Faultline look behind you...'cause that's where the Mender's gonna be. 🎶
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Please keep in mind that was what I was told years ago back in the original game. While I believe it to be true, someone might present evidence to the contrary.
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Coloring issue Upper Body/Jackets/Gunslinger 1 Regarding the panel in the back directly under the neck: 1. Leather option: the coloring option is not working. 1. Plain option: the coloring option works.
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Thanks. I was vaguely aware there were multiple games, but the late 90s game was the only one I was really familiar with. Did any of those games have this crazy power suit that was mentioned in the new game?
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It is a minor detail, I know, but I just logged out from inside Fort Trident, and I noticed it was the long 30 second log out. Why would that be? As I recall, the long log outs were for areas where conflict could occur, and were done so that a player would not "cheat" by an instant logout and thereby remove all aggro. To the best of my memory, Fort Trident has never been a combat zone. Also, I actually saw two other players in Fort Trident! Woo hoo! Progress!
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Star Trek: Section 31
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I can agree with that. DS-9 is my favorite Trek series because it is so morally messy. Federation personnel try upholding their ideals while the corner of the universe around them constantly reminds them that they have to compromise at times or die, effectively ending their ideals for good. Quark may just have the best lines when telling his nephew to beware of the humans' nature which can turn dangerously savage if they get pushed too far. Allegedly the Andorian Shran of Enterprise agreed saying "beware of pushing the Pink Skins to the thin ice." As to Voyager, well, I've so much I can say. There's a humorous tale that I actually predicted to friends both DS-9 and Voyager long before they appeared in any announcement. For Voyager, I'd told friends that a big problem that I had with The Next Generation was that the ship was safe or could so easily run back to Mommy Federation for repairs at the end of every story. What needed to happen on one of those many times the ship was tossed across the galaxy, was that it had to limp back home, unaided by the Federation. While it would afford new opportunities for exploration, it would mean a lot of challenges and compromises to keep the ship running and the crew alive (more or less). I'd initially envisioned a full season of this, then when DS-9 came out, I started talking about "the next Enterprise" as a series of "lost in space". Not long after that came the announcement of Voyager. The problem is that Voyager didn't stick with the plan. There were overtones of it in season one, but it gradually became a "reset button" series. The closest they got was the "Year of Hell" story arc, which may have gone too far in the other direction of storytelling with negatives and casualties mounting too fast (but I loved it anyway), only to have, yep, a reset button on it. There was also the back story of "Admiral Janeway" at the end of the series, which seemed to imply a tale once again closer to concept, only to learn that Admiral Janeway was herself a reset button. *Sigh* -
Do we know where Hero-1 and the Lady Grey originated from? I always assumed they speak with an RP accent, but now you have me wondering if H-1 speaks with a Scouse, Cockney, or West Country accent. EDIT: name correction. Hero-1 is the hero of the game. "Hero One", which I previously had, was his father.
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I'm not certain "exists outside of time" is a good explanation if they're still tethered to a limited scale of time in which each can move. And yet, the first mission of Mender Ramiel at the end shows "you" to be in a level of control over them.
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I must be doing something wrong. Wait...is that off-topic? Snarkmaster: I've still somehow not had the pleasure or pain of running a TF with you (at least, not that I know). I still hope to see that happen.
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I first encountered Turok the Dinosaur Hunter via the early 1990s Valiant Comics. The Native American character was one of my favorite in the Valiant portfolio, which is saying something because I'm not a fan of man vs. dino stories, yet I liked his. Sadly, those comics are gone, but Turok survived them (many comic houses have owned the character over the years) to create a popular cartridge game from '97 or '98. He's back now in Turok: Origins. The difference is that the new game is Co-Op, and...he has a DNA-evolving power suit? Not sure that really fits into his lore. Turok was always appealing because he was a Natural Origin hero: skill, courage, and classic Native American weaponry vs. speed, size, power, and savagery. Here's the trailer:
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Star Trek: Section 31
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
It's a reference to Troi and Riker sucking the last vestiges of life out of the show. 😉🙃 (not really...but yes.) Enterprise was wobbly, but it had its great moments and characters. The amazing character actor Jeffrey Combs returned to Star Trek to give us a better insight into Andorians, and the late Gary Graham (Alien Nation)had a good role as the Vulcan ambassador. There were other fine characters as well. It was unfortunate how the last episode was written/handled, but overall I enjoyed the show. It's probably a toss-up for me as to whether I liked Enterprise or Voyager better, but they're both down around the 4 or 5 mark on the list of Star Trek shows for me. -
Thanks to my relatives' TV and Disney+ account during my Christmas visit, I made it through the first 5 episodes. I was pleasantly surprised... mostly. The writers pushed the antics of the character Wim (as in "every little whim", I see what they did there) too hard in my opinion. He's practically the reason Mark Twain suggested (whimsically) stashing kids in a barrel and feeding them through the cork hole. The blue pachyderm alien kid is delightful. I'm very puzzled, though, why the creators made his appearance so similar to the species of Max Rebo, yet announced after trailer release that it is a different species. Viewers tend to accept minor differences in human-like alien species, but get confused when two or more aliens look alike. Regardless, it's been a fun ride so far. Spoilery talk:
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Interesting. It might also be intriguing to see the Munsters adapting to a modern high-tech setting. You may recall they did have a few touches of the age when they were filmed, such as 1960s dance styles and that coffin hot rod, when hot rods were all the rage. Brad Garrett might make a good Herman Munster, though he's about 65, so closer to Grandpa Munster age.
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And if you play it backwards, you'll hear "Tom Cruise wronged Jim Phelps." 😁 The Morse code bit was a fact I'd forgotten. I think I learned it about 25 years ago when my gang of friends would assemble Friday nights to binge-watch TV shows via VHS tapes, and the first several seasons of the 1960s Mission: Impossible was one of those. The first season was a real surprise as we'd always thought Jim Phelps was the team lead. He wasn't. Daniel Briggs was the character leading the team for the first 28 episodes. He was replaced by Jim Phelps. Since then, I've always felt that Jon Voight should have played Daniel Briggs in the first movie, leaving Jim Phelps unscathed.
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Star Trek: Section 31
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
What's the "origins cinematic movie" they refer to? I hate even having to ask that question. Back through the run of Enterprise, I was pretty knowledgeable for all things Trek. Discovery threw this fan under the runabout nacelle and I've never been deeply interested since, though I do have a curiosity about Strange New Worlds.