-
Posts
4464 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Techwright
-
Please keep in mind that was what I was told years ago back in the original game. While I believe it to be true, someone might present evidence to the contrary.
-
Coloring issue Upper Body/Jackets/Gunslinger 1 Regarding the panel in the back directly under the neck: 1. Leather option: the coloring option is not working. 1. Plain option: the coloring option works.
-
Thanks. I was vaguely aware there were multiple games, but the late 90s game was the only one I was really familiar with. Did any of those games have this crazy power suit that was mentioned in the new game?
-
It is a minor detail, I know, but I just logged out from inside Fort Trident, and I noticed it was the long 30 second log out. Why would that be? As I recall, the long log outs were for areas where conflict could occur, and were done so that a player would not "cheat" by an instant logout and thereby remove all aggro. To the best of my memory, Fort Trident has never been a combat zone. Also, I actually saw two other players in Fort Trident! Woo hoo! Progress!
-
Star Trek: Section 31
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I can agree with that. DS-9 is my favorite Trek series because it is so morally messy. Federation personnel try upholding their ideals while the corner of the universe around them constantly reminds them that they have to compromise at times or die, effectively ending their ideals for good. Quark may just have the best lines when telling his nephew to beware of the humans' nature which can turn dangerously savage if they get pushed too far. Allegedly the Andorian Shran of Enterprise agreed saying "beware of pushing the Pink Skins to the thin ice." As to Voyager, well, I've so much I can say. There's a humorous tale that I actually predicted to friends both DS-9 and Voyager long before they appeared in any announcement. For Voyager, I'd told friends that a big problem that I had with The Next Generation was that the ship was safe or could so easily run back to Mommy Federation for repairs at the end of every story. What needed to happen on one of those many times the ship was tossed across the galaxy, was that it had to limp back home, unaided by the Federation. While it would afford new opportunities for exploration, it would mean a lot of challenges and compromises to keep the ship running and the crew alive (more or less). I'd initially envisioned a full season of this, then when DS-9 came out, I started talking about "the next Enterprise" as a series of "lost in space". Not long after that came the announcement of Voyager. The problem is that Voyager didn't stick with the plan. There were overtones of it in season one, but it gradually became a "reset button" series. The closest they got was the "Year of Hell" story arc, which may have gone too far in the other direction of storytelling with negatives and casualties mounting too fast (but I loved it anyway), only to have, yep, a reset button on it. There was also the back story of "Admiral Janeway" at the end of the series, which seemed to imply a tale once again closer to concept, only to learn that Admiral Janeway was herself a reset button. *Sigh* -
Do we know where Hero-1 and the Lady Grey originated from? I always assumed they speak with an RP accent, but now you have me wondering if H-1 speaks with a Scouse, Cockney, or West Country accent. EDIT: name correction. Hero-1 is the hero of the game. "Hero One", which I previously had, was his father.
-
I'm not certain "exists outside of time" is a good explanation if they're still tethered to a limited scale of time in which each can move. And yet, the first mission of Mender Ramiel at the end shows "you" to be in a level of control over them.
-
I must be doing something wrong. Wait...is that off-topic? Snarkmaster: I've still somehow not had the pleasure or pain of running a TF with you (at least, not that I know). I still hope to see that happen.
-
I first encountered Turok the Dinosaur Hunter via the early 1990s Valiant Comics. The Native American character was one of my favorite in the Valiant portfolio, which is saying something because I'm not a fan of man vs. dino stories, yet I liked his. Sadly, those comics are gone, but Turok survived them (many comic houses have owned the character over the years) to create a popular cartridge game from '97 or '98. He's back now in Turok: Origins. The difference is that the new game is Co-Op, and...he has a DNA-evolving power suit? Not sure that really fits into his lore. Turok was always appealing because he was a Natural Origin hero: skill, courage, and classic Native American weaponry vs. speed, size, power, and savagery. Here's the trailer:
-
Star Trek: Section 31
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
It's a reference to Troi and Riker sucking the last vestiges of life out of the show. 😉🙃 (not really...but yes.) Enterprise was wobbly, but it had its great moments and characters. The amazing character actor Jeffrey Combs returned to Star Trek to give us a better insight into Andorians, and the late Gary Graham (Alien Nation)had a good role as the Vulcan ambassador. There were other fine characters as well. It was unfortunate how the last episode was written/handled, but overall I enjoyed the show. It's probably a toss-up for me as to whether I liked Enterprise or Voyager better, but they're both down around the 4 or 5 mark on the list of Star Trek shows for me. -
Thanks to my relatives' TV and Disney+ account during my Christmas visit, I made it through the first 5 episodes. I was pleasantly surprised... mostly. The writers pushed the antics of the character Wim (as in "every little whim", I see what they did there) too hard in my opinion. He's practically the reason Mark Twain suggested (whimsically) stashing kids in a barrel and feeding them through the cork hole. The blue pachyderm alien kid is delightful. I'm very puzzled, though, why the creators made his appearance so similar to the species of Max Rebo, yet announced after trailer release that it is a different species. Viewers tend to accept minor differences in human-like alien species, but get confused when two or more aliens look alike. Regardless, it's been a fun ride so far. Spoilery talk:
-
Interesting. It might also be intriguing to see the Munsters adapting to a modern high-tech setting. You may recall they did have a few touches of the age when they were filmed, such as 1960s dance styles and that coffin hot rod, when hot rods were all the rage. Brad Garrett might make a good Herman Munster, though he's about 65, so closer to Grandpa Munster age.
-
And if you play it backwards, you'll hear "Tom Cruise wronged Jim Phelps." 😁 The Morse code bit was a fact I'd forgotten. I think I learned it about 25 years ago when my gang of friends would assemble Friday nights to binge-watch TV shows via VHS tapes, and the first several seasons of the 1960s Mission: Impossible was one of those. The first season was a real surprise as we'd always thought Jim Phelps was the team lead. He wasn't. Daniel Briggs was the character leading the team for the first 28 episodes. He was replaced by Jim Phelps. Since then, I've always felt that Jon Voight should have played Daniel Briggs in the first movie, leaving Jim Phelps unscathed.
-
Star Trek: Section 31
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
What's the "origins cinematic movie" they refer to? I hate even having to ask that question. Back through the run of Enterprise, I was pretty knowledgeable for all things Trek. Discovery threw this fan under the runabout nacelle and I've never been deeply interested since, though I do have a curiosity about Strange New Worlds. -
Do you mean as a copy only, with the original being retained on the server? As a desktop support tech, I get very nervous when I learn anyone has stored something important and hard or impossible to replace on a local device. I've seen too many tragedies occur because of the assumption that it is fine in a local drive. I do mean tragedies. I'd feel a lot better if it was just a copy to the local. That does begger the question though, if you're going to upload a base from a local drive, doesn't that pose a threat for the server from potential malware on Joe Average's computer? @Dacy and I had a forum chat about a very similar idea a while back. I think it was back around the Halloween showcase of 2023. The idea being to have a skilled builder create for the unskilled, then have a way within the server to transition the base to the recipient SG leader for installation as their base. Dacy brought up some excellent concerns for the process, which more or less nullified the possibility, at least with the volunteer development team we currently have, the amount of work involved, and the mess of a base code.
-
Locking out certain door locations on the Synapse TF
Techwright replied to ShardWarrior's topic in Suggestions & Feedback
I've been watching the Manticore TF for a while now. It seems that the starting door for the TF is set to a random possibility of 4, perhaps 5 specific doors, a couple of which are far from the others. Likewise at certain key points in the TF the mission door is one of only a handful. That seems to suggest to me that a TF can have multiple fixed location doors. Spread out enough, this could possible prevent camping, at least from a sizable force, while still setting the few doors far enough from police drones that stolen Babbages shouldn't be a problem. -
Trying to find an old post, a Homage to the Tundercats
Techwright replied to smnolimits43's topic in Art & Multimedia
This perhaps? I split the word into "Thunder Cats" in my search. (with parenthesis or you'll get a lot of cat pictures.) -
I was tempted to add that old Facebook chestnut: "Who's with me?!"
-
That's fine. I wasn't really asking in order to decide. My OP was meant more as a curiosity of what other's interpretation(s) would be.
-
Adding to that, I'd be curious as to how many supergroups have only 1 or 2 players in them, as well as other stats on player population in the SGs, such as average number and max number. Also stats on number of characters in SGs. 2025 New Year's resolution: Build and level both a Sonic Resonance & Archery Defender and a Stone Melee/Fiery Aura Stalker on Indomitable so I can run the Eden Trial and the Abyss story arc.
-
New DCU: Jason Momoa's new role...(?)
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
Wikipedia notes that one of the creators of Lobo's modern version was influenced by Marvel's Punisher and Wolverine, so the character definitely has the potential to fit into a darker work. In trying to answer your question as to how a "rather outsize character fit into a 'True-Grit-In-Space' type tale", I suspect you need only look at Heath Ledger's interpretation of the usually over-the-top Joker: more dangerous and psychotic, a little less clown. We all know how that turned out. -
This is interesting, I realize the points of light are technically floating, but I'm captivated by the idea of having our characters given pinpoint fiber-optic lights woven into hair or costume.
-
-
In that case, I'm hoping for Ambush Bug. 😁
-
Ah, I see now. Thank you for clarifying. I wasn't trolling. Perhaps I was just too tired when looking at it all. I misinterpreted the DPS comment as something the enhancement inherently increased in the character, that is, built into the enhancement, not improvement of team speed external to the enhancement. I've been aware for years that teams love the KB>KD to keep things moving. I also long ago learned to line up the KB shots to bank flying opponents off walls and such to keep them contained, something I rarely see other ENG blasters do these days, but that's a slightly different kettle of fish from this discussion.