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Everything posted by Ankylosaur
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	Also a big thanks! I thought Kyksie might enjoy kicking some mobs that kick back. Like Darmian mine has a few refinements in it since you played, mostly with the mobs (more mecha minions and more distinctive looks between monk minions vs. LTs) - but most importantly there was a bug in M1 on one of the rescues which is fixed now.
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	It is a Goldmine - I have been exploring that mine through several arcs if anyone is curious enough to try them. Ninjas in the Wind - My latest, it would be a spoiler to explain how it ties in, but it does attempt to explain why the TUNNEL takes you to a fully functional Praetoria in the past and relies on something introduced in the AMA lore. All That Glitters - a 12 arc vigilante series that goes from level 1 - 54 for a vigilante to level with, and explores some of the fallout of all this new praetorian tech in primal earth, expanding upon some in game groups that don't get a ton of airtime - wyvern and the gold brickers. (thread on it linked in my sig) Poilcemen vs. Aliens - is a little looser with the lore, but is about Nictus who are fed up with their leaders failing to take earth after thousands of years and are trying to make their way to Praetoria instead. When Carnivals Collide - might redo this as the beginning of a series about the fallout of praetorian magic coming to primal earth - sort of a magical parallel to all that glitters. but for now it is a little carnival of light vs carnival of darkness(?) romp with some war and vengeance sprinkled in. And if you buy the premise in Ninjas in the Wind, it could let them reuse the existing zones for high level content - sort of like how first ward and night ward are the core same zone separated by dimension.
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	  All That Glitters Series - Vigilante - [1 - 54]Ankylosaur replied to Ankylosaur's topic in Mission Architect Made a minor change to 3.2. Because I try, across all of my arcs, to not to reuse maps I had used before, and I needed the Giza map in my latest arc: Ninjas in the Wind, I made a tweak here. I swapped out the Giza map for The Flush map. I had waffled on which to use while developing ATG, and landed on The Giza since so much time in 3.2 is spent near casinos. Anyway, the Flush seems like a good place for someone to run off and hide in - and it is. (Does anyone care? No - but just adding it here for posterity.)
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	Ice Mistral has been kidnapped by Foreshadow, Mirror Spirit, and teleporting ninjas! Help The Dark Watcher uncover what's really behind these ninjas in the wind. [SFMA] --- Looking for feedback! There are so many great Asian related costumes and powersets, I have wanted to do something that leverages them and am coincidentally just in time for APIHM. As usual, I found an undeveloped hook, stitched a couple of things together, and tried to come up with a story that folds into the COH world. In addition to making new mobs, I included a couple of the characters that are in the lore but not in the game and even tried to explain one of the current game world's quirks. Was great fun putting together these costumes and powersets and building the mobs. I've done my best to to balance the powers, but at these levels most characters have plenty of mitigation options. In the tougher missions you'll have allies that will help in later missions. Because of that powers may have erred on the thematic side and may do some tweaking here. If you give it a whirl, I hope you have fun trying it out! (Please be generous with stars in the arc's Looking for Feedback days I will work to incorporate all the feedback and fix any issues I missed in testing.)
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	This kinda counts as it was near the AE in Pocket D. Don't know if it was a typo or intentional - but its funny either way...
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	Probably not useful but what about Giant Monsters? The giant SkyRaider Bot from Market Crash? (is he a GM?) The Giant Flying Hamidon Seedlings from the Number Six Arc? (is that a GM?) The Hamidon Avatar? (GM?) Jurassic? (he is available as a sub-40 AV I think) If not are they AVs we could have?
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	In the sense that moving them could break existing arcs, I think duplicating/crossreferencing them could be important rather than moving them. There are several more than your list has currently too. Ultimately it might be easier to just have a wiki page dedicated to the special bosses and Generic Heroes, Villains, and others like them that authors might be looking for and where they are - or just help people find them here - like we recently did with Flower Knight who is hidden under the Pet category. Similar issues exist with the unique maps not always appearing in every category they should.
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	Often hear funny little things from the AE folk in different AEs - this is from St. Martial. Share your favs in this thread...
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	Super specific, but on the Soldiers of Rularuu, the basic 41-54 natterlings are missing from the mob. If memory serves, because they were later included in the Rulu-shin I think that mucked them up in the core mob. I just looked and apparently level 54 versions of the natterlings are in the mob now too - but the 41-54 are still missing.
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	that way you get the fancy back to her jacket 🙂
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	She is in AE under pets - you can add as an ally or rescue from the pets group - but she is first level.
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	Incredible list! Thanks for pulling this together. Note that some groups like the New Praetorians, W.I.S.D.O.M, and Freedom Phalanx ( @Heraclea ) are there as addable "bosses" or allies but can't be added to your own mobs. Do you want to include Pets as a missing mob in your list? They follow that same basic rule, they are available as bosses/rescues but not their own mob. I'd also argue that many of the characters under Generic Hero & Villain actually should be moved to their respective mob. (e.g. Slinger, who you mentioned on your Malta list is there - also Siege, Nightstar, Mr. G, ROFLSTOMP, Network, Tub Ci, Rising Vengance, Bronze Talon, Colleague, Concrete Bill, Dr. Hyperbaric, Psi Scout Lk'Onik, Agent X, Bio Pulse, etc. etc. ) New Praetorians menu Generic Villains menu Pets menu Freedom Phalanx menu
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	  [Neutral] [25-54] Adventures in Wonderland - Arc ID: 28330Ankylosaur replied to Ankylosaur's topic in Mission Architect @DougGraves - so glad you enjoyed this! Very fun to make all those costumes and try to weave a story from the Alice world - which is thankfully public domain. 🙂 I've had a few ideas to make M1 a little more interesting (animated objects from the Animus Arcana) but can't modify the arc as it is dev's choice. Hope you'll consider exploring more! Most of the rest of mine involve more lore connected hooks that are underexplored (and I try to get right 🙂 ). @Darmian - thanks for the kind words. I'm slowly working on a few more but out of slots. I may be pulling some down soon. 🙂
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	Loyalists work and I have used them. The other source of civilians are Malaise's Crazed - even higher level though - and better armed. On the upside they are like the CoH civilians rather than the 1960s outfits. It depends on how you want to use them as to whether they will work.
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	handy!
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	All I mean is like my signature - add level ranges next to the arcs in the list above and maybe even sort them. As a personal rule of thumb, I try to make my arcs always in the same range for each mission unless there is a story reason to do so. (Policemen vs Aliens being an example of a reason as the conceit is you are reflecting (replaying in your mind?) on a story that spanned a few years so the first missions are when you were low level and the missions level up over time along with your contact.)
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	Granted I was playing Double XP but all I had room for was the main arc I did (Crusader). And just as a litmus test I was at +0 all the way through night ward. Though I took a few side missions in the lower levels, I never had a chance to do them, so I would think through Neutropolis there is enough content for a goldsider that wanted to explore. Plus they are such gorgeous zones I would have liked more time there and may have found more missions to do or try impersonation missions, etc. had i not outleveled them so quickly. (again my own fault for Double XP but I suspect loads of people use that). First Ward and Night Ward might already be a little thin content-wise, but this idea does not increase the number of levels they span - just shifts the levels they span up by 10. So it is no worse or better for those two zones as a result. In the end it would give a goldside path to 50 with trivial content development (Doorman intro) - and just moving some numbers around.
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	  Architect Entertainment - Content IdeasAnkylosaur replied to Arcanum's topic in Suggestions & Feedback I actually encountered this in action so it is somehow in game for some of them. I put some level 20-29 Banished Pantheon on one of the graveyard maps and they were all drumming and casting the banished pantheon green spell without any special effort from me.
 
		 
            
         
                     
                     
					
						 
                     
                     
                     
					
						 
                     
                     
                     
                     
                     
                     
                     
                    